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Old 07-23-2009, 07:36 PM   #1
Volcove
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Default [IMPLEMENTED][Tint/Name] Granite Golem


Note that since only the tinting and name of the unit were altered; the model itself remains the same.

That is the current granite golem unit, located in one of the higher level camps along with two rock golems. The granite golem should be more of a dark blue-ish tint, but that tint is too closely related to Roshan. While the current green hue certainly looks different, it looks both very artificial (A bright green golem?) and doesn't make the creature truly look like it is made of granite.

As such, my proposition is to give it a new name and tinting value, changing it's looks to fit better into DotA. It would be renamed into the Emerald Golem, and would have more blue added to the tinting to give it a more natural feeling.
Current tinting values (R/G/B): 0/255/0
New tinting values (R/G/B): 0/255/150

A comparison between the current Granite Golem, the new Emerald Golem proposition and the Rock Golem both are assossiated with.

It is a small change, sure, but even the little things make a difference.
 
Old 07-23-2009, 07:48 PM   #2
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

Nice, makes sense

And costs only 1 number

T-up
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Old 07-23-2009, 07:49 PM   #3
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

Hmm, looks much better than the current one
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Old 07-23-2009, 07:52 PM   #4
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

Cool.
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Old 07-23-2009, 07:52 PM   #5
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

I guess that works for me.
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Old 07-23-2009, 08:20 PM   #6
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

Nice, I like it. T-up.
 
Old 07-23-2009, 08:39 PM   #7
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

Yeah t-up looks less retarded.
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Old 07-23-2009, 11:50 PM   #8
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

t
|
u
p
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Old 07-24-2009, 01:46 AM   #9
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

alot better than current

t-up
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Old 07-24-2009, 02:27 AM   #10
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

T-up, fits the concept and changes that weird green one.
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Old 07-25-2009, 08:19 AM   #11
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

I always wanted to suggest a re-tint of that ugly green Golem.

T-Up!
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Old 07-25-2009, 09:26 AM   #12
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

If it is prettier than existing golem now, why not?
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Old 07-25-2009, 11:18 AM   #13
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

Really nice and less Grass! T-Up all the way.
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Old 07-25-2009, 11:21 AM   #14
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

I really like it... Gogogo. Looks much better.
 
Old 07-26-2009, 12:51 PM   #15
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Thumbs up re: [IMPLEMENTED][Tint/Name] Granite Golem

Like i say...Its bether...wont harm ...and (if not at all) little MSI(like it matters)..SO..


T-Up
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Old 07-26-2009, 12:57 PM   #16
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

Quote:
Originally Posted by TheDamned View Post
Like i say...Its bether...wont harm ...and (if not at all) little MSI(like it matters)..SO..


T-Up
There is no MSI. Model is ingame, and tinting doesn't require anything.
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Old 07-26-2009, 12:59 PM   #17
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

T-Up, less flashy golem ftw
 
Old 07-26-2009, 01:00 PM   #18
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

T-Up for sure... current granite golem tinting looks ugly, yours is much better.
 
Old 07-26-2009, 01:06 PM   #19
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

Makes sense, I support this Idea.
 
Old 07-26-2009, 02:03 PM   #20
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Default re: [IMPLEMENTED][Tint/Name] Granite Golem

makes it more ancient so thumbs up
 
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