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#21 |
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#22 |
Banned
Join Date: Jul 2009
Location: US
Posts: 1,079
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^that one matches the sentinel's grass
the current one is alot brighter |
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#24 |
Banned
Join Date: Jun 2009
Location: Germany
Posts: 4,212
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simple nice suggestion.
t-up |
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#25 |
Member
Join Date: Jun 2009
Posts: 1,606
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looks cool (less grass)
his sidekicks should be changed as well IMO |
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#27 |
Member
Join Date: Jun 2009
Location: Philippines
Posts: 720
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Yes T-Up for this one! I like the coloring more
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#28 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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T-Up! A green golem appeared in the campaign, but it was called "Moss Covered Granite Golem" or something :S
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#29 |
Member
Join Date: Jul 2009
Location: Behind you
Posts: 83
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Nice.. but now its not an Emerald Golem its a Jade Golem. :P
T-UP
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#30 |
Member
Join Date: Jun 2009
Posts: 178
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T-up for color change. But It'd be better if we have another model for creep camp, Golem is the only model used for more than 1 for different creep camps.
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#32 |
Member
Join Date: Jun 2009
Posts: 430
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T-up.
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#33 |
Member
Join Date: Jun 2009
Posts: 452
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t-up.
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#34 |
Member
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Nothing to say. Just t-up
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#35 | ||
Member
Join Date: Jun 2009
Location: Ontario, Canada
Posts: 49
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Quote:
As for the wolves, they seem fine to me; at least the grey wolf shows of it's status in an acceptable way. Quote:
IMO it is close enough, and emerald represents both it's capabilities and rarity better. That is another matter, but I don't see this as much of a problem. After all, the golems (rock and mud) all have the same statistics and such, so it seems fair that they share models.
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#36 |
Member
Join Date: Jun 2009
Posts: 48
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Great suggestion. That green always creeped me out... T Up
Myew. |
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#37 |
Member
Join Date: Jun 2009
Posts: 5,588
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keke, implemented. congrats.
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#38 |
Forum Staff
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Congrats for implemented
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| Last edited by NoThlnG; 09-17-2009 at 05:00 AM. | |
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#39 |
Member
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Nice tint, implemented!
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