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Old 12-02-2009, 06:04 AM   #1
L|Enzo
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Default [VISUAL] Visage Overhaul


Hi there..
I'm gonna suggest a big change for our
Visage..I'm switching to Gargoyle Model..
Quote:
Icon

Model

Pros and Cons
Pros
  • He has team color now
  • He and his summons are alike
  • He looks less dumb, at least to me
Cons
  • Plz help me to specify
Quote:
Skill set and Tooltip
  • Add 2 new icons and fix Soul Assumption's tooltip a bit

Grave Chill
[Unchanged] Visage drains the life from a target, slowing its attack and move speed. He then gets bonuses equal to those drained.

Soul Assumption
[New] Visage reaps souls of units that die around him and attains 6 bonus damage. Enemies's denies don't count.

Gravekeeper's Cloak
[Unchanged] Causes any damage taken by Visage to be reflected and changed to heal all allies in a nearby AoE.

Raise Revenants
[Unchanged] Raises a revenant from a corpse.
Quote:
To those guys who love literal meaning
Icons are in terms of abstract core, don't judge it from the literal view like: "OMG, Visage has no Staff, the 1st icon must be changed..!!" etc.
Quote:
PS: Also Icey fix this problem please, coz these two statuses don't match..!!



Thanks for reading =)
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Last edited by L|Enzo; 12-02-2009 at 06:26 AM.
Old 12-02-2009, 06:31 AM   #2
supaplecs
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Default Re: [VISUAL] Visage Overhaul

yeah...awesome. T-up
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Old 12-02-2009, 06:43 AM   #3
Bovver
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Default Re: [VISUAL] Visage Overhaul

I only like revenant's color and Grave's chill buff icon
t-down for changing icon set
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Old 12-02-2009, 07:06 AM   #4
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Default Re: [VISUAL] Visage Overhaul

Just keep the skills same and change his model and icons T-UP this should be implemented
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Old 12-02-2009, 07:27 AM   #5
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Default Re: [VISUAL] Visage Overhaul

i kind of hate his current model. t-up.
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Old 12-02-2009, 07:46 AM   #6
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Default Re: [VISUAL] Visage Overhaul

T-Up.
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Old 12-02-2009, 07:50 AM   #7
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Default Re: [VISUAL] Visage Overhaul

T-Up
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Old 12-02-2009, 08:01 AM   #8
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Default Re: [VISUAL] Visage Overhaul

T-up
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Old 12-02-2009, 08:03 AM   #9
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Default Re: [VISUAL] Visage Overhaul

Yea that model is what i want! and its in-game. T-UP
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Old 12-02-2009, 08:03 AM   #10
viiva
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Default Re: [VISUAL] Visage Overhaul

T-D No need to change. The only real 'pro' that I can think of is that he would gain team-colour, but it doesn't bug me so much. I like the old one better.
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Old 12-02-2009, 08:07 AM   #11
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Default Re: [VISUAL] Visage Overhaul

very nice overhaul!

Just one thing i have to add. Make him only 60-70 percent visible to keep his ghostlike style and keep the orbs-effect looking good.
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Old 12-02-2009, 08:07 AM   #12
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Default Re: [VISUAL] Visage Overhaul

visage should be a soul since visage is consists of restless souls, and his summon should be the restless souls forming him, anyway its just an idea.
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Old 12-02-2009, 08:57 AM   #13
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Default Re: [VISUAL] Visage Overhaul

all except ultimate's icon.
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Old 12-02-2009, 11:44 AM   #14
Dark Mizuki
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Default Re: [VISUAL] Visage Overhaul

The ethereal Wyvern (used in the bonus Orc campaign in TFT) is unique. Why change it?
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Old 12-02-2009, 12:04 PM   #15
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Default Re: [VISUAL] Visage Overhaul

I Like gargoyle model and suggested icons,big T-up for Me

added in bookmarks for bumping ._.
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Last edited by ZΣD; 12-02-2009 at 12:07 PM.
Old 12-02-2009, 12:08 PM   #16
Schremba
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Default Re: [VISUAL] Visage Overhaul

Quote:
Originally Posted by Dark Mizuki View Post
The ethereal Wyvern (used in the bonus Orc campaign in TFT) is unique. Why change it?
Because it has no Team Color and looks a bit plain imo. I hate his current model. I'd personnaly prefer (of course this is too absurd) Visage with a Nether Dragon model and Viper with a Couatl model. But since this isn't possible to see ingame I fully support your model change.
T-up on that.

For the icon of Soul Assumption, I don't know. I dislike suggested one. I think this would be cooler:

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Old 12-02-2009, 12:38 PM   #17
L|Enzo
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Default Re: [VISUAL] Visage Overhaul

Quote:
Originally Posted by noerK View Post
very nice overhaul!

Just one thing i have to add. Make him only 60-70 percent visible to keep his ghostlike style and keep the orbs-effect looking good.
Noted your idea I will try

Quote:
Originally Posted by Schremba View Post
Because it has no Team Color and looks a bit plain imo. I hate his current model. I'd personnaly prefer (of course this is too absurd) Visage with a Nether Dragon model and Viper with a Couatl model. But since this isn't possible to see ingame I fully support your model change.
T-up on that.

For the icon of Soul Assumption, I don't know. I dislike suggested one. I think this would be cooler:

Yeah, nice idea, too.. Visage as Nether Dragon (current Viper)
AFAIK, old Viper is Couatl ^_^ version 5.xx mb =)
=================================
As to Soul Assumption, it's better in my viewpoint

coz it shows some things are being collected

=================================
And thanks for all the feedback ^_^
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Old 12-02-2009, 12:43 PM   #18
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Default Re: [VISUAL] Visage Overhaul

change the revenants to wyverns instead of black gargoyles
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Old 12-02-2009, 03:45 PM   #19
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Default Re: [VISUAL] Visage Overhaul

I'm not quite sure. The gargoyle model can be used for a new hero idea, and Visage is so... unique since he's a spirit and can "raise" his revenants, that makes some sort of spiritual essence and stuff.

Null. It will be a sad day for Visage users (which I highly suspect would be no less that 3 people XD haha, joke) and another thing is that the Gargoyle model will come to waste with a theme that doesn't exactly fit.
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Old 12-03-2009, 04:01 AM   #20
L|Enzo
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Default Re: [VISUAL] Visage Overhaul

@ king_james: Visage is the uttermost ugly hero of DotA +_+ Try to count how many fan arts of him so far?? LOL
Making Gargoyle more transparent mb a good choice :-? for a soul theme
@ Ez_Mystery: Big Gargoyle raises small gargoyle.. Why not?
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