|
|
#1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Member
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Alric is the wisest and most powerful of the avatara; the nine warrior mages that lead the human resistance against the scourge. Under his leadership, the humans have been able to hold the undead at bay for countless years, but now Alric has pledged his support to the Sentinel, hoping to end the stalemate and destroy the Scourge once and for all. Alric can create portals which allow entire armies to traverse miles in mere seconds. His magic protects his allies from harm while allowing him to blast his way through scores of undead. The scourge had better beware this powerful and cunning Magician... |
18 + 2 14 + 1.5 20 + 2.7Damage: 46 - 52 Armor: 2 Base Attack Time: 1.7 Movespeed: 290 Attack Range: 550 |
|
Alric creates a gateway between two locations, allowing instant transportation between the two. Travelers are dazed after using the World Knot, which impairs their movements and ability to cast spells. The World Knot lasts 10 seconds. The location of both Knot locations is indicated on the minimap with a tavern symbol.
|
|
Type of spell: Channeling single-target disable Alric wields one of the five Eblis Stones; an incredibly powerful artifact that allows him to briefly cripple an enemy, leaving him paralysed and defenseless. The target is disabled and loses 7.5% magic resistance and 1.5 armor every second. Channeling.
|
|
Type of Spell: Ally Buff Alric blesses target unit, negating the effects of the next incoming enemy spell.
|
|
Type of Spell: AoE Nuke Alric causes a chain of magical explosions, bouncing off enemies until none are left. Each unit may be only targeted by one explosion.
|
|
|
#2 | ||
Member
|
I'd like to play this hero, nothing should be changed, so T-Up.
__________________
Life is short Live while you can In the city... Respect... is Everything. Quote:
Quote:
|
||
|
|
|
#3 | |
Member
Join Date: Nov 2009
Posts: 270
|
Quote:
On Topic: Yes, best hero I've ever seen since 1956's Galileo's suggestion. |
|
|
|
|
#4 |
Member
|
I like it a lot, tbh. Sounds difficult to balance for multiple skill levels (especially the global tp), but very worthwhile.
__________________
|
|
|
|
#5 |
Member
Join Date: Jun 2009
Posts: 60
|
1st skill sounded so science-fiction-travel-through-gate-thingy.
Overall it's cool. But I still don't prefer the 3rd to be a "Linken Sphere" ability, maybe you could give him a better skill. If he needs to channel Eblis Stone more efficiently, buy a Linken Sphere for him. And I think he should have better STR gain and points compared to AGI. (Merely my point of view)
|
|
|
|
#6 | |
Member
|
I believe the skill has a place in DotA, although I guess I'll have to tweak the description a bit to make it sound less high-tech.
Quote:
What do you mean? His STR is already above average for a ranged INT hero, and 18 + 2 > 14 + 1.5. |
|
|
|
|
#7 |
Member
|
HUGE T-UP...awesome hero...
|
|
|
|
#8 |
Member
|
The issue with World Knot is that it's insanely powerful with just 1 level. It's con (that it dazes you) is easily countered by porting your team into the woods or similar. That said, there are definitely ways to balance it. For example, it could grant both teams vision at the structure to prevent using it for surprise ganks while still allowing it for reinforcements and faster pushes. I thought it would be pretty awesome if the gate could be destroyed as well (like a tombstone-styled thing). That would add more strat to it. Like I said, the general idea is great - balancing can happen much later.
__________________
|
|
|
|
#9 | |
Member
|
Quote:
|
|
|
|
|
#10 |
Member
Join Date: Oct 2009
Location: World Down Under aka OzLand
Posts: 2,104
|
cool concept...
but I dun really see the use of levelling up Resilience... reduce the mana cost per level would be a good reason to level up this skill... since levelling it only reduces cooldown(which is already short anyway) and increases the duration by 2 sec
__________________
|
|
|
|
#11 | |
Member
|
Quote:
If you don't level it chances are you won't be able to use it more than once in a battle. |
|
|
|
|
#12 |
Member
Join Date: Nov 2009
Posts: 270
|
I like the idea of a cunning caster hero. Reminds me of myself in the glory dynasty days.
|
|
|
|
#13 |
Member
Join Date: Nov 2009
Posts: 250
|
I like this hero
my only probelm with it is the third skill, it reminds me of storms old spell shield personaly i think it should so somthing else when it blocks, or even returning the effect of the spell it blocks? (as in when it hits them it gets returned although he had casted it could possibly do less damage (like 10/25/40/65% of all effects from that spell (including stuns/silences and so on)) but in that case it would probably need a boosted cooldown, or it would just return and still effect him) nice hero idea though :3 also would a unit have to click on the portal? or just move into base constant with it, because that could like outdo a pudge hook if they just have to come into base contact... |
|
|
|
#14 | ||
Member
|
Quote:
Imagine having a Linken's Sphere with a 7 second cooldown, that's pretty sick right? That's why I think the skill is fine as-is. Quote:
Just like ladder warcraft, you'd have to click on the building to warp through. Furthermore, the casting time prevents abuse. |
||
|
|
|
#15 | |||
Member
Join Date: Nov 2009
Posts: 250
|
Quote:
Quote:
ill take your word for it though, a spell reflection-type skills would just be better IMO Quote:
im assuming that allied units can target it from full hp? |
|||
|
|
|
#16 | ||
Member
|
So? You have to cast Aphotic Shield every 9 seconds too, but that doesn't stop it from being incredibly powerful.
Resilience is like a preemptive Aphotic Shield, without the damage block/return but with the potential to negate a lot more (if it cancels a big ulti for example) Quote:
Quote:
|
||
|
|
|
#17 | |||
Member
Join Date: Nov 2009
Posts: 250
|
Quote:
Quote:
Quote:
i didnt see any notes about base casting and so on o.o? or is that part of a game mechanic because of furion? |
|||
|
|
|
#18 | |||
Member
|
Quote:
Quote:
Quote:
It's under "In-depth Explanation", hidden in a spoiler box. Press the "Show" button to reveal. |
|||
|
|
|
#19 | |||
Member
Join Date: Nov 2009
Posts: 250
|
Quote:
Quote:
![]() Quote:
you know, a little known fact, Red is the hardest colour for human eyes to recognize, green is the easyest ![]() anyway, as i said before, this hero sounds INSANLY fun to play :3 an ownage ganker, defs get a blink dagger for the ganks on him (portal could work as well, but it will silence you) |
|||
|
|
|
#20 | |
Banned
Join Date: Jun 2009
Location: Germany
Posts: 4,212
|
ok decent hero overall. but there are some balance issues.
first skill is overpowered. compare it with pit's ulti. i know that knot can also transport enemies and dazes users but for a gank this doesnt really matter. as a fast fix i'd suggest a limit of uses per unit (1) to prevent abusing and juking. second skill is like shackle or dismember. yes - it does no damage but amplfies. imo that is even stronger btw. maybe the hero would benefit in terms of being original from a mechanics change. maybe make it arrow target or aoe target - anything that differentiates it more from shackles. third skill is totally overpowered numberwise. blocking a spell every 7 seconds? serious? either increase the cooldown to something like 25 or (if you want to keep the spell being spammable) change block to reduce effect. ultimate is like chainfrost, only that it has infinite bounces and hits each unit only once. but actually it results in the same: target a group of heroes for most effect. something to make the spell more interesting is appreciated. Quote:
puck: blink orb + phase shift for safe teleport blink orb + dust for safe hit nuke blink orb + ulti for blink/stun lich: sacrifice + nova for spell spam nova + ulti for slow -> massive hits frost armor + ulti for antigank + slow (same as above) |
|
|