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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Member
Join Date: Dec 2009
Posts: 69
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Hero History: On the battlefields, where great battles going on. He piled up a lot of positive and negative energy. Sentinel must fall. Scourge order to make fun of them attacked the city circumstances. But a miracle happened, who saved Sentinel and brought balance back. Because of terrible energies that have poured over creatures of the forest, with some mutations being occurred. One of these beings was a little chameleon. |
![]() Affiliation: Sentinel Damage: 45-60 Str: 18 Agi: 24 (Main Attribute) Int: 15 HP: 350 MP: 150 MS: 310 Atack Range: Melee |

1) Tongue Shoot | Ability Type: | Active | |
| Targeting Type: | Unit | ||
| Ability Hotkey | T |

lvl | Mana Cost | Cooldown | Cast Range | Cast Time | Duration | Effects | |
| 1 | 60 | 13 | 550 | 2,5 sec | 10 sec | 150 dmg, Steal Agility, Slow | |
| 2 | 85 | 13 | 550 | 2 sec | 10 sec | 185 dmg, Steal Agility, Slow | |
| 3 | 100 | 13 | 550 | 1,5 sec | 10 sec | 250 dmg, Steal Agility, Slow | |
| 4 | 115 | 13 | 550 | 1 sec | 10 sec | 315 dmg, Steal Agility, Slow |
2) Child of the forest | Ability Type: | Toggle | |
| Targeting Type: | Instant | ||
| Ability Hotkey | C |

lvl | Mana Cost | Cooldown | Duration | Target | Effects | |
| 1 | 50 initial | 20 | Until Deactivated | Self | Inv, Forest Walk, 25% Slow, 4 HP/sec, 2 MP/sec | |
| 2 | 50 initial | 20 | Until Deactivated | Self | Inv, Forest Walk, 20% Slow, 6 HP/sec, 2,5 MP/sec | |
| 3 | 50 initial | 20 | Until Deactivated | Self | Inv, Forest Walk, 15% Slow, 8 HP/sec, 3 MP/sec | |
| 4 | 50 initial | 20 | Until Deactivated | Self | Inv, Forest Walk, 10% Slow, 10 HP/sec, 4 MP/sec |
3) Hypnotic colors | Ability Type: | Active | |
![]() | Targeting Type: | Instant | |
| Ability Hotkey | R |

lvl | Mana Cost | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 70 | 25 | N/A | 500 | 4 sec | Silence enemies in AoE around hero. Inviz to ally in AoE and bonus to MS 5% | |
| 2 | 80 | 25 | N/A | 600 | 5 sec | Silence enemies in AoE around hero. Inviz to ally in AoE and bonus to MS 10% | |
| 3 | 90 | 20 | N/A | 700 | 6 sec | Silence enemies in AoE around hero. Inviz to ally in AoE and bonus to MS 15% | |
| 4 | 100 | 20 | N/A | 800 | 7 sec | Silence enemies in AoE around hero. Inviz to ally in AoE and bonus to MS 20% |
Ultimate: Butterfly Effect | Ability Type: | Active | |
| Targeting Type: | Instant | ||
| Ability Hotkey | E |

lvl | Mana Cost | Cooldown | Duration | Effects | |
| 1 | 90 | 100 | 20 sec | Leave cocoon, transfer 25% of damage to cocoon, add 1 subskill | |
| 2 | 120 | 100 | 25 sec | Leave cocoon, transfer 20% of damage to cocoon, add 1 subskill | |
| 3 | 150 | 100 | 30 sec | Leave cocoon, transfer 35% of damage to cocoon, add 1 subskill |
About combo skills.... Use you imagination ![]() This character 1x1 is not very good, but what about team play... i think that can be very and very intriguer. P.S. sorry for my bad english, i'm using translate google
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#2 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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I actually like the idea of this guy, but some numbers may need a tweak or two.
First of all, why does skill 1 have so long casting time? Agility steal isn't really that powerful, compared to STR or INT (Decay, Astral), Perhaps make the tougne something like hook, making it synergetic with ultimate more, aswell as skill 3. Skill 2 is to much slow and cooldown, you best compare this with Rofltrellens nature's guise, having short cooldown, long duration and can be casted on entire team. Perhaps make it an toggle instead, draining mana per second and/or slowing by a % every second to a maximum of xx%, idk, but atm it is kinda weak, like an spectral daggaer without damage. I don't really get skill 3, so you change to model and afflition of an enemy hero to one random hero in your team, including yourself? Would be hard to code but rather strong in pubs. Perhaps you should add some kind of disable to it? Like making him unable to cast spells on his allies? Or enemies. Anyway, unique and good spell. Ultimate souns as the funniest spell ever made, but this alsowould be hard to code. Could you gain passives to? And what about making the skill used go into cooldown after? Is showtime=duration? Also, is the trapped unit able to be attacked by any team,or just his allies? nywayit works well, and is, as i imagin it, fun to use. T-up, make some number changes, but remeber i'm not anyway near correct in what i say. |
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#3 |
Banned
Join Date: Jun 2009
Location: Germany
Posts: 4,212
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as the proposed model has no attack animation i would suggest to use a tinted version of the naga snap dragon.
EDIT: ![]() looks quite similar, doesnt it? with a bit green tint it works perfectly |
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| Last edited by Shatterman; 12-05-2009 at 08:19 AM. | |
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#4 |
Member
Join Date: Dec 2009
Posts: 69
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# Sgt Failure
1) Every Chameleon in real life, before shooting, search and catch the target with both eyes. BBC ![]() I will do some improvements here. 2) Thx for Idea I will do some changes 3) I ill do some changes i have write that an 3-5 AM ![]() 4) I will remade description, but not the skill # Im_Frightening Thx a lot, i have search it in google but I can not find it.. |
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#5 |
Member
Join Date: Dec 2009
Posts: 69
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#6 |
Member
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T-Up. Good job. Nice hero
__________________
It's actually been more than a year since I've been here... whoah. Here's my blog post about it.
yami-joey here. You probably know me from way back in 2009. |
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#7 |
Member
Join Date: Sep 2009
Posts: 2
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I want to see 3 skill + ultimate in action
I want! I want them!T-up! |
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#8 |
Banned
Join Date: Sep 2009
Posts: 5,837
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Well, I like the idea of using the Snap Dragon model for something that isn't a sea monster, and I like the togglable camoflage.
The rest of it kind of made my head hurt to understand though, tbh =[ |
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#9 |
Member
Join Date: Dec 2009
Posts: 69
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My goal was to use the resource of my imagination and to try to transmit them to the players and the creators of DOTA. If I do not get it I'm not offended. I tried and in my opinion not bad. I know that my bad English, but that's me. I ask only to be understood and appreciate my creativity.
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| Last edited by Zburatorul; 12-06-2009 at 12:24 AM. | |
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#10 |
Member
Join Date: Dec 2009
Posts: 69
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#12 |
Member
Join Date: Dec 2009
Posts: 69
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#13 |
Member
Join Date: Sep 2009
Posts: 6
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1.) First skill I really like but I think it would make more sense to have it steal based on your own level. This would encourage the player to target a hero that would be hurt by the lose of agility rather than just the highest level hero. Also there is really no reason for the long casting time on this skill just have it be instant.
2) Interesting skill but a bit weak maybe allow him to phase through trees and gain ms. or drastically lower the cooldown. Also does this skill have a duration? or are you just invis as long as you're near trees? 3) honestly I don't see the purpose of this spell. It would be next to useless in a competitive match and annoying to pubs who keep getting killed by noob team mates. 4) This type of skill has been suggested a number of times (even used to exist in game as old morphlings ult) but hasn't been reimplemented because it is impossible to balance. Maybe do something with stealing health and mana based on percentages like if hero x has 900/1000 hp and 450/500 mp and you have 100/900hp and 100/400mp then you hp becomes 810/900 and 360/400. and still steal their model All in all I really like your first two skills but the latter needs work try giving him something that really bring his skills together into a combo of sorts definitely needs work but a really good suggestion |
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#14 |
Member
Join Date: Dec 2009
Posts: 69
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OK... i will rework 3 and ultimate
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#15 |
Member
Join Date: Dec 2009
Location: Yogyakarta, Indonesia
Posts: 154
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I like your hero, especially the model....
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#16 |
Member
Join Date: Dec 2009
Posts: 69
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rework is done, now is v.1.2
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| Last edited by Zburatorul; 12-07-2009 at 09:43 AM. | |
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#17 |
Member
Join Date: Aug 2009
Location: Norway
Posts: 362
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Try to improve your grammar, it was a horrible read ;[
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#18 |
Member
Join Date: Dec 2009
Posts: 69
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# I know
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#19 |
Member
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i like this one
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#20 |
Member
Join Date: Dec 2009
Posts: 69
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