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Old 07-25-2009, 09:17 AM   #1
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Thumbs up [INT-SCRG] Medivh, the Corrupted Wizard


Medivh, the Corrupted Wizard
Scourge Hero


__________________________________________________

CHANGE LOG

2009-09-26
- CD for ulti is increased

2009-08-05
- Changed a bit how first skill does damage

2009-07-29
- Nerfed the damage by first skill
- Reworked 2nd skill a bit
- Reworked 3rd skill

2009-07-29
- Changes in name
- Another Remake of 3rd skill

2009-07-28
- Reworked the third skill

2009-07-27
- Exchanged first skill with ulti.
- Changed how third skill work.
- Changed the icon of the first and second skill
- Changed the hero name

2009-07-26
- Nerfed the Satan a bit
- Changed a bit how second skill works
- Remade the Doomed Cloak

2009-07-25
- First Published
- Improved the first skill a lot
- Changed how the 2nd skill works
- Reduce the chance and number in 3rd skill


__________________________________________________

INTRODUCTION



Summon Medivh

Background Story

Strength - 19 + 2.0
Agility - 13 + 1.5
Intelligence - 23 + 2.5 (Main Attribute)

Learns Curse, Soul Sap, Doomed Cloak and Summon Satan

Attack range of 600
Movement speed of 295

__________________________________________________

HERO INFORMATION

Affiliation: Scourge
Role: Caster, Ganker
Theme: Medivh


Seth, the Master Necromancer

Starting Hitpoints: 511
Starting Mana: 299
Starting Damage: 45-54
Starting Armor: 2

__________________________________________________

HERO ABILITIES

Quote:


Curse

Medivh cast curse on his enemy hero. Slowing them a bit and dealing damage per seconds. Heroes will get additional damage every time they tries to cast spell. Lasts 10 seconds

Level 1 - 15% slow. 5 damage / seconds. 40 damage per cast.
Level 2 - 15% slow. 10 damage / seconds. 60 damage per cast.
Level 3 - 15% slow. 15 damage / seconds. 80 damage per cast.
Level 4 - 15% slow. 20 damage / seconds. 100 damage per cast.


In Depth Explanation

Casting Range is 700
Casting Time is instant


Cooldown: 18 seconds.
Mana Cost: 120 mana.

__________________________________________________

Basically it's damage is can be very powerful or little based on enemies.
Enemies that cast 2 spells are very likely. Need to use wisely for greater effects.
Quote:
(I think this isn't a nice icon.... Does anyone have nice icon?)

Soul Sap

Medivh drains certain amount of hp and mana (if it has mana) from all nearby enemies. Drains hp and mana from all enemies in 600 AoE based on your max mana.

Level 1 - Drain 1% of max mana/unit. 25% for instant killing.
Level 2 - Drain 2% of max mana/unit. 30% for instant killing.
Level 3 - Drain 3% of max mana/unit. 35% for instant killing.
Level 4 - Drain 4% of max mana/unit. 40% for instant killing.

Cooldown: 18/16/14/12 seconds
Mana Cost: 80/100/120/140 mana.

__________________________________________________

It will drain hp from all nearby enemies (include hero) but can only instantly kills creeps.
I think of effect will be similar to when Apothic shield explode.
This skill synergize well with first skill since first skill lose so many hp.
Quote:


Doomed Cloak

Everytime Medivh cast spell, it also cast doom on his cloak that makes enemies that hit it during the duration will be stun.

Level 1 - Buff last 2 seconds. 0.5 seconds stun.
Level 2 - Buff last 2.5 seconds. 0.75 seconds stun.
Level 3 - Buff last 3 seconds. 1 seconds stun.
Level 4 - Buff last 3.5 seconds. 1.25 seconds stun.

__________________________________________________

I've changed it again ...
Quote:


Summon Demon

Medivh is so expert in dark magic so that he can summon demon although he need to pay his blood for it. Demon has maximum movement speed and flies. It is also magic immune and has 2000/3000/4000 hp and has subskill Desummon. Medivh can't move during the spell and lose hp every seconds.

Demon's damage is based on the skill level and the Medivh 's intelligence when it is summoned. Demon deals 150% of Medivh 's intelligence as damage.

Demon will be automatically desummon if Medivh has less than 30% hp. Channeling.

Level 1 - Lose 10 hp / seconds. Demon has immolation (20 dps).
Level 2 - Lose 20 hp / seconds. Demon has immolation and maim (like sange's)
Level 3 - Lose 30 hp / seconds. Demon has immolation and maim and petrification (disables enemies for 2 second)

In Depth Explanation

Lasts 20 seconds.
Casting time is 1 seconds (for Satan to spawn)
Medivh is uncontrollable until Demon use Desummon skill or it's hp reach below 30% or the duration is over.
Petrification will work like chronosphere. Enemy will stop


Cooldown: 120 / 110 / 100 seconds.
Mana Cost: 120 mana.
__________________________________________________

It is a risk taking channeling skills. You'll lose certain amount of hp but summons very powerful unit.
With some hp regen item, this will also help you in creeping from a very far distance.
For satan model, I suggest a perfectly black unit. I think Metamorphed TB will be good model for this.
I haven't decided whether Satan have range attack or melee attack. But I don't think it is that important for now.
 
Last edited by NoThlnG; 03-16-2010 at 09:25 AM.
Old 07-25-2009, 09:52 AM   #2
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Default Re: [INT-SCRG] Seth, the Master Necromancer

Questions:
+ 1st: Does ulti count autocasts? If yes uh oh
+ 2nd: Please state the types of units that 2nd skill can affect

Opinions:
+ Model: nothing like a necromancer
+ 1st skill: useless should be a constant 120% and Satan should have something (skills?) unique.
+ 2nd skill: OP, not very original 5 units = 400 heal?
+ 3rd skill: OP chance, OP numbers, forced synergy
+ Ultimate skill: nice if the 1st question was no skill's name is too plain

Sum: need number tweaking and more originality to be a good hero
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Last edited by kanzakill; 07-25-2009 at 10:06 AM.
Old 07-25-2009, 11:10 AM   #3
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Default Re: [INT-SCRG] Seth, the Master Necromancer

this is pretty bad IMO, no real synergy in this hero, the skills need to define a theme, cant quite see it, you say ganker? he has 2 channeling spells :O , how can u gank with that?
first skill is nice and original, altough I think satan should have hp. the skill is only strong if your hero farms INT items throughout the game, so the other skills should compliment his high INT as well, and they dont! think of an ulti that uses his INT.
second skill is overpowered and unoriginal, with this kind of strength and a theme of a necromancer it should be an ULTI and instant cast that drains a fixed amount of hp from all nearby creeps/heroes (maybe based on your current INT?).
third skill.... idea... ok... maybe make it a little weaker with lower % chance.
ultimate is an ok idea altough I think make it weaker and put it as an active spell and involve it with something that uses ur INT.
summary: remake the hero, build it around the idea of building up its INT, then hassling nearby heroes with ulti or satan and finishing them off somehow. good luck.
for now T-down
 
Old 07-25-2009, 11:22 AM   #4
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Default Re: [INT-SCRG] Seth, the Master Necromancer

Quote:
Originally Posted by kanzakill View Post
Questions:
+ 1st: Does ulti count autocasts? If yes uh oh
+ 2nd: Please state the types of units that 2nd skill can affect

Opinions:
+ Model: nothing like a necromancer
+ 1st skill: useless should be a constant 120% and Satan should have something (skills?) unique.
+ 2nd skill: OP, not very original 5 units = 400 heal?
+ 3rd skill: OP chance, OP numbers, forced synergy
+ Ultimate skill: nice if the 1st question was no skill's name is too plain

Sum: need number tweaking and more originality to be a good hero
Answer :
1st : Ulti doesn't count auto-cast.
2nd : It affects every unit. But it can only instantly kills enemy unit.

For 1st skill, it isn't useless. Hmm... ok, I'll change it a bit...
2nd skill : OP? Well, it heals a lot but the damages it gives is so small. Also it can't heal allies. I don't think that's an OP skill
3rd skill : Hmm... I"ll reduced the chance
4th skill : Skill name can be plain I suppose. It doesn't have to be complex...
 
Old 07-25-2009, 11:37 AM   #5
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Default Re: [INT-SCRG] Seth, the Master Necromancer

Quote:
Originally Posted by dixing View Post
you say ganker? he has 2 channeling spells :O , how can u gank with that?
First, it is one channling spells. And it gives a 522 ms (although the one moves is satan). The curse have a slow and damages. So I say it is ganker.

Quote:
Originally Posted by dixing View Post
first skill is nice and original, altough I think satan should have hp.
It is invulerable. And because of that, the hero will take damage/seconds.

Quote:
Originally Posted by dixing View Post
so the other skills should compliment his high INT as well, and they dont! think of an ulti that uses his INT.second skill is overpowered and unoriginal, with this kind of strength and a theme of a necromancer it should be an ULTI and instant cast that drains a fixed amount of hp from all nearby creeps/heroes (maybe based on your current INT?).
Ok. I've used int on second skill

Quote:
Originally Posted by dixing View Post
third skill.... idea... ok... maybe make it a little weaker with lower % chance.
Lower chance now

Quote:
Originally Posted by dixing View Post
ultimate is an ok idea altough I think make it weaker and put it as an active spell and involve it with something that uses ur INT.
Hmm... I'll kept this one since I don't think it is that strong.

BTW, this hero synergize not by using satan then ulti but ulti and then chase by satan.

Since enemy will force to not use spells it will run while satan have maximum ms so they will be chased after all.
 
Old 07-26-2009, 06:29 AM   #6
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Default Re: [INT-SCRG] Seth, the Master Necromancer

imba hero mate, his 1st skill, 2nd skill and his ulti it can kill instantly an agi based hero just like nerubian weaver and mortred
 
Old 07-26-2009, 08:31 AM   #7
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Default Re: [INT-SCRG] Seth, the Master Necromancer

Really???

First, Satan doesn't have that much damage. At lv 7, it deals 120% x (23 + 17.5) =48.6 damage per attack. Actually, sylla's bear hurt more than that. Yes. It has immolation, maim and stop. But sylla's bear have entangle, demolish and can carry item. I don't think this is imba. Well, maybe the Satan's skill should be balanced or changed. But the skill itself isn't imba.

For second skill, 11% of your mana isn't that big. Even you have 2000 mana it will only deals 220 damage (Still smaller than death pulse or other spells). The one that makes this strong is that you'll get lot of hp from this skill but not for killing

For ulti, let's think of weaver. She'll just need one time of shukuchi to escape from my hero. Which means she'll get 250/450/650 which isn't enough to kill her.

From what aspect do you say imba???
 
Old 07-26-2009, 09:08 AM   #8
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Default Re: [INT-SCRG] Seth, the Master Necromancer

General Hero Idea: Theme = Medivh ?_?
Medivh isnt a theme. Its a person. And Medivh isnt a Necromanced.
Necromancer would be a good idea, but im unsure about the theme atm.
12/15

Skill 1: The skill is original, but remove the complete invulnerability, at defenses, this hero could simply stand in the fountain and cast this skill. Or make this skill being uncastable, while standing in the fountain. What does stop do?
7/10

Skill 2: Some similarities with Death Pulse, this skill isnt really original. Its good late-games, when you have tons of mp, but this can make it oped as well, though i think its balanced.
5/10

Skill 3: Meh, i hate random effects, random is most times a bad thing. The effects arent original, the only original thing on this is the random, but the random is bad.
3/10

Ult: Nice skill, bonus damage effect is good.
8/10

Synergies: Synergies are good, but everything is too much focused on skill 1, the other skills dont synergize really good with each other.
18/25

Gameplay: I like some parts of the gameplay, like the first skill, but the rest is not really original.
6/10

Stats: balanced.
5/5

Model/Icons: Model is fine, but doesnt fit to a Necromancer.
1st skill: 1st icon, the other one is used and shouldnt be used a second time.
2nd skill: Both used.
3rd skill: good
4th skill: Used.
1/5


Overall: 65/100 = 65%

Still needs a lot of improvements. Skill 2 and 3 need remakes, could need more originality.
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voting just for the sake of it is not democracy - voting with consciousness is democracy!
 
Old 07-26-2009, 09:54 AM   #9
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Default Re: [INT-SCRG] Seth, the Master Necromancer

Quote:
Originally Posted by JJE92 View Post
Skill 1: The skill is original, but remove the complete invulnerability, at defenses, this hero could simply stand in the fountain and cast this skill. Or make this skill being uncastable, while standing in the fountain. What does stop do?
7/10
Ok, I've gived it a magic immune and lot of hp instead of invulnerablity

Quote:
Originally Posted by JJE92 View Post
Skill 2: Some similarities with Death Pulse, this skill isnt really original. Its good late-games, when you have tons of mp, but this can make it oped as well, though i think its balanced.
5/10
Now I add mana sap and I've reduced the percentage

Quote:
Originally Posted by JJE92 View Post
Skill 3: Meh, i hate random effects, random is most times a bad thing. The effects arent original, the only original thing on this is the random, but the random is bad.
3/10
I've changed this also... Now it only gives 1 effect

Quote:
Originally Posted by JJE92 View Post
Model/Icons: Model is fine, but doesnt fit to a Necromancer.
I think it is quite fine actually... The medivh model, if I'm not mistaken, it is a corrupted wizard doesn't he? I may change the name a bit also...

Quote:
Originally Posted by JJE92 View Post
1st skill: 1st icon, the other one is used and shouldnt be used a second time.
2nd skill: Both used.
3rd skill: good
4th skill: Used.
1/5
Used icon means it won't increase the map size... But... Well, I'll find another icon if you want..
 
Old 07-26-2009, 10:04 AM   #10
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Default Re: [INT-SCRG] Seth, the Master Necromancer

Man, Medivh used to be corrupted when he was young (he created the portal and do blah blah blah things)

At the time of this model, he got old (obviously ) and he was trying to fix his mistakes.
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Old 07-26-2009, 01:14 PM   #11
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Default Re: [INT-SCRG] Seth, the Master Necromancer

Best thing to do with Summon Satan is to use it as his ultimate rather. In other words, swap Summon Satan and Curse.
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Old 07-26-2009, 06:47 PM   #12
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Default Re: [INT-SCRG] Seth, the Master Necromancer

Doomed Cloak is now a passive chance to do a weak Doombringer's Ult, not really original.

And yes, Kanzakill is right about Medivh.

Id suggest the same as crazy sheep btw, make satan your Ult.
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Old 07-26-2009, 07:53 PM   #13
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Default Re: [INT-SCRG] Seth, the Master Necromancer

this guy is a chinese hero factory, many products.. not much quality
i wont vote because i didnt readed it
please put your hero ICONS in your sig, all those animated gifs are getting depressing
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Old 07-26-2009, 08:11 PM   #14
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Default Re: [INT-SCRG] Seth, the Master Necromancer

Quote:
Originally Posted by Mfunn View Post
this guy is a chinese hero factory, many products.. not much quality
Let him have the fun of creating his heroes, suggestions can improve ^^

Quote:
Originally Posted by Mfunn View Post
i wont vote because i didnt readed it
Then why did you post?

Quote:
Originally Posted by Mfunn View Post
please put your hero ICONS in your sig, all those animated gifs are getting depressing
Agreed, Nothing, your signature is too long, make it shorter
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Old 07-27-2009, 12:30 AM   #15
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Default Re: [INT-SCRG] Seth, the Master Necromancer

Quote:
Originally Posted by JJE92 View Post
Agreed, Nothing, your signature is too long, make it shorter
Ok..... But I don't have icon for goblin shredder and phoenix... ^^

Quote:
Originally Posted by crazy sheep View Post
Best thing to do with Summon Satan is to use it as his ultimate rather. In other words, swap Summon Satan and Curse.
Hmm... Actually considered it at first since summon satan seems too strong...

Ok. I'll change it

Quote:
Originally Posted by JJE92 View Post
Doomed Cloak is now a passive chance to do a weak Doombringer's Ult, not really original.

And yes, Kanzakill is right about Medivh.
I've changed it... Now it synergize more well with curse

Hmm... Then I need to find another model I suppose... Any suggestion?
 
Last edited by NoThlnG; 07-27-2009 at 12:47 AM.
Old 07-27-2009, 12:59 AM   #16
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Default Re: [INT-SCRG] Seth, the Master Necromancer

Quote:
Originally Posted by JJE92 View Post
1st skill: 1st icon, the other one is used and shouldnt be used a second time.
2nd skill: Both used.
3rd skill: good
4th skill: Used.
1/5
Icon changed.... But need better icon...

Quote:
Originally Posted by Mfunn View Post
this guy is a chinese hero factory, many products.. not much quality
i wont vote because i didnt readed it
please put your hero ICONS in your sig, all those animated gifs are getting depressing
Well... Thx 4 harsh critism.... And next time, don't put any race coz as I remember this forum also strictly disallow racism...

I've used hero icon for my sig
 
Last edited by NoThlnG; 07-27-2009 at 01:10 AM.
Old 07-27-2009, 01:18 AM   #17
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Default Re: [INT-SCRG] Seth, the Master Necromancer

Make Medivh with phoenix ult and some more magic stuffs he is not necromancer lol Oo ?!?
 
Old 07-27-2009, 01:24 AM   #18
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Default Re: [INT-SCRG] Seth, the Master Necromancer

Quote:
Originally Posted by Metztli View Post
Make Medivh with phoenix ult and some more magic stuffs he is not necromancer lol Oo ?!?
Disconnected from server.... What are u talking about?
 
Old 07-27-2009, 01:26 AM   #19
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Default Re: [INT-SCRG] Seth, the Master Necromancer

MEDIVH is NOT NECROMANCER !!!!ITs JUST wrong lol
 
Old 07-27-2009, 03:46 AM   #20
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Default

Quote:
Originally Posted by kanzakill View Post
Man, Medivh used to be corrupted when he was young (he created the portal and do blah blah blah things)

At the time of this model, he got old (obviously ) and he was trying to fix his mistakes.
Medivh was GOOD when he was younger. Then he was possessed by the demon Sargeras from the Burning Legion. And he was under their control until he was killed by Lothar. Later, he was resurrected as a spirit; since the evil demon was cast out of him upon his death, he was good.

Proof: http://www.wowwiki.com/Medivh

Back on topic: this hero needs a name change. No matter what his abilities are, I'm not supporting a hero named "Seth."

That's like suggesting we rename "Yurnero the Juggernaut" to "Bill."
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