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Greatest of the sea giants, Leviathan was sealed away in the aftermath of the war between the Old Gods and the Titans in ancient times. Now released by the Lich King to aid in his crusade against the Sentinel, he cleaves through waves of enemies with his mighty anchor, breaking enemy sieges before they even begin. As terrible a foe on land as he is in water, those who stand before the Tidehunter are swept away in a sea of spikes, eviscerated as he closes in to pulverize those left to receive his wrath. |
Gush
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Skill Notes: • Damage type: Magical Skill Usage: This skill is our basic nuke, slow and killing ability. Even though the damage isn't amazing, a 4 second disable and the armor reduction is. This is also your primary ganking skill, and it will help you net kills. |
Kraken Shell
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Skill Notes: • Does not prevent damage from towers or magical damage • Only damage from player owned sources is counted towards buff removal. • Damage counter for buff removal resets when you don't take player based damage for 6 seconds. Skill Usage: This skill is great, and it's what makes Tide such a powerful tank. It works like Bristleback's Bristleback ability however: You can be recieve damage from all directions and it will still proc, and instead of releasing a Quill Spray it removes a debuff. For example if you have been Shadow Worded, and then you take 600 damage, the Shadow Word debuff will be removed. |
Anchor Smash
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Skill Notes: • Damage type: Magical Skill Usage: This skill almost works like a free Battlefury, but instead it's percentage-based. So once you get a higher attack speed, this skill comes into play and gives Tide quite significant DPS and farming ability. |
Ravage
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Skill Notes: • Damage type: magical • Full damage and stun are dealt to invisible units. Skill Usage: This is the skill that you use to initiate team battles. The stun may seem minimal, however the range and the damage of this skill are quite significant and make up for the small stun duration. This skills buys your team the time to get in position and setup those harder to land disables. However the cooldown is quite long, so leave it for team battles or key ganks. |
Early Game Grab a gauntlet, circlet, 3 branches, one set of tangoes, possibly a healing salve if you think that you will need one and get observer wards(not necessary for pubs). One of the great things about Tide is that he doesn't need many items to contribute to the game, so it is a good idea to buy wards with him. Turn the gauntlet into a bracer and the branches into a magic wand. This should be enough to get you through the laning phase. Mid Game During the mid game you should be able to rack up enough money to buy boots and finish you basic laning build. After that you can start working on your next two core items: Treads and Dagger. We get treads because it gives us some survivability and IAS which helps with Anchor Smash. Dagger is obvious, it helps us initiate and setup that perfect Ravage. Core Item Build This is what your core build should look like each game. Of course this can and probably will be different because you will choose from a number of optional items. |
As I have said before, since Tide's core is very cheap it is possible for you to get a courier for your team. However just remember that if you do, then always upgrade it into a flying one. Dying a lot because of nukes? This item is for you. Those all out nukers will find it much harder to kill you know. If your team wants you to upgrade to pipe, than do so. Phase boots is good for chasing, but the downside is that it doesn't help with Anchor Smash like treads do. If you are ganking a lot for some reason that it is reasonable to get this item. Bottle is good for added survivability and ganking. Get this item if you will be ganking a lot or you find yourself going back to base way too often. When you activate this after initiating, the sign which says 'Please kill me' turns into 'Attack me and die', and enemies will think twice about targeting you. |
Shivas is a good choice for Tide because it increases his AOE burst damage and gives him some extra armor, which adds to his overall survivability. Assault Cuirass adds some massive survivability and IAS. Even though it is quite expensive, it helps our DPS and survivability a LOT. Heart is an obvious choice for any tank especially for Tide. It gives us some much needed survivability and imrpoves our tankiness by a lot. Radiance is good for improving our DPS, but really the main purpose is it's AOE DoT. Refresher is very mana-intensive for Tide, however a double ultimate is game-breaking. Make sure that if you get this, you have enough mana to pull off a double ultimate. If you are having a really great game, then it is possible to get an extra disable. It also solves our mana problems, so this is a good item for Tide to have. |
Pure DPS items are completely not needed on Tide and are a waste. They might work in pubs, but whenever you finish initiating you receive a big sign over your head saying 'Please kill me'. So most of the time if you go for DPS items, you will lack in survivability and you will die rather quickly in team fights. There is no need for Tide to have invisibility. It may seem cool for ganks and escaping, but that's why we have dagger, which is much cheaper. This item may increase Tide's overall DPS potential, but most of the time it just kills him too quickly. |
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#2 |
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Join Date: Jun 2009
Location: England
Posts: 2,249
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I love your avatar
gl with the guide
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#4 | |||
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Join Date: Jul 2009
Posts: 3,893
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| Last edited by wutwat; 12-05-2009 at 08:14 PM. | ||||
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#5 | |
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Lol wait, I'll fix that soon I'm editing right now, I meant to say it's not that great of an ulti compared to other AOE stuns, like Echo Slam.
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#6 |
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You did a small mistake in numbers @ ravage. Damage is 450 @ lvl3.
pros & cons => initiate, => Has an ability that automatically removes debuffs Good luck for the rest of the work, what you've done so far looks good. con: very ugly isn't helpful in a guide. I would remove that ![]() If you feel that, compared to pro, con doesn't got enough points, I suggest that you take "[-] weak against many stunners" or something like that. edit: or maybe "weak without ulti" /// "weak silenced" /// "stunned" etc. you got the point. |
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| Last edited by ResQ; 12-05-2009 at 08:19 PM. | |
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#7 | |
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Alright fixed up a couple of things, thanks. Gonna work on the skill build right now, maybe two builds; one tank and one DPS, for example
Tank: DPS: Or just 'normal all-around':
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#8 | |
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Join Date: Jul 2009
Posts: 3,893
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[-] walking ultimate, cant do much in teamfights if its on cd
stuns etc arent such a great problem for tide, because since his kraken got reworked its fucking imbalanced and he can pretty much always get his ult off even when hes fucking chaindisabled by 5 heroes. Quote:
almost all other ultis have some kind of other disadvantage: small aoe which makes it uneffective against smart enemies (magnus), channeling (enigma), hard to aim (kunkka) etc. echo slam is a great ulti, thats true, but it is a bit different from ravage. it deals huge shitloads of damage if used correctly, but stun time & aoe cant compete with ravage. also, most other initiators need daggers to land their skills. tide doesnt need dagger which makes him completely item independant (although dagger is ofc still a great item for him, for the surprise and timing aspect + ganking). but lets say you are playing es and being constantly ganked. you cant afford your dagger and arent of much use in big teamfights because you cant cast a good ult. tide/ravage is always useful. |
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#9 | |
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Join Date: Jul 2009
Posts: 1,222
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And why anchor smash at level 4? only one point with low attack speed is not going to make a big difference.
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#10 | ||
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@wutwat: Oh crap lol, I did copy paste most of the code from my other guide, and some of the text came with it :S.
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| Last edited by Piejonk; 12-05-2009 at 08:58 PM. | |||
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#11 |
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You should mention that Vanguard should be acquired AFTER maxing out Kraken.
Necronomicon may be a good idea on Tide (Long stun + slow + armor decrease). Force Staff may be a good alternative to Blink Dagger. Especially because it gives mana. Refresher? Blade Mail? |
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#12 |
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Join Date: Jun 2009
Posts: 31
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Great Guide man, but i'd like to see it more open to see a support Tidehunter build suggestion with items like hex, shiva and refresher instead of dps-tidehunter.
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#13 |
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I love to play tide with just gush and stats, maybe throw in a single level of Kraken Shell.
With stats he gets more mana, he can be more useful, for example if you go for shivas, refresher, you need the mana for the double ultimate. This. I only play DPS tide in pubs, he's just not useful enough in real games. |
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#14 | ||||
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Man really Tide is supposed to be item independent and poor, but I guess since it's for pubs, you can be rich.
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#15 |
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Join Date: Jun 2009
Location: United States, MN
Posts: 267
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Usually I get Blink and Shiva, maybe a BoT if needed late game (or if I'm low on $$ I get Phase). By then the game's over.
I don't think Tide should work on his DPS, I treat him like I do Crix or ES, all 3 have some sort of "physical attack buff," but are all played as initiator tanks/support, not DPS. |
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#16 | |
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Hmmm the guide seems awfully biased towards a DPS build somehow. I didn't really mean to write it that way but I guess I could mention a bit more about a support role.
EDIT: Oh and most of the time Tide is very, very poor since you should buy a lot of wards for your team, and if it's not super-noob pubs, then you will probably die a lot even after initiating, so Tide ends up underfarmed most of the time, but that doesn't really matter if you are initiating and ganking, but it does matter if you try to go for a hardcore support/disabler build, because you might not have enough money for luxuries.
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| Last edited by Piejonk; 12-07-2009 at 11:19 PM. | ||
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#18 |
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Very nice colour theme
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#19 |
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Join Date: Sep 2009
Location: Romania
Posts: 31
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LoL!!! Noobish with skill points... it should be GUSH and Anchor Smash until level max... then others... and you forgot THE MOST IMPORTANT ITEM! BATTLE FURY! Cleave 100% :P
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