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Old 12-09-2009, 12:51 PM   #201
PunKZ
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Default [Remake] Visage


I don't like Visage at all really, I've really tried to like him, played like 10 games in a row at times, just trying to find some fun in this "birdie".. but no, still don't like him. I don't really know what's wrong.. Just don't like him.
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Old 12-09-2009, 01:32 PM   #202
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Default Re: [Remake] Visage

A bad attempt to make a hero both tank and DPS, but fail at both.

For a semi-remake, here's some ideas...

Gravekeeper's Cloak:
I'm thinking something along the lines of Aphotic Shield, but you can choose when to release it. Instead of damage, it heals of course, and some other buff, maybe speed.
When not charged (shouldn't take too long), it gathers power from damaged units; heroes within a certain AoE are protected from some damage. Revenants always provides charges, no matter where.
This could be an ultimate.

Soul Assumption:
I'm thinking something about the concept of Visage sensing changes in lifeforce, and possibly mana. Every X seconds, he gains power depending on life lost, mana spend, etc. in an AoE. Haven't really thought it trough.

Grave Chill:
To syngergize with previous skill, I'd remake it to cost less mana, have less cooldown, but nerf the numbers. Instead, you can cast it often in teamfights, and the MS stolen will stack. Not sure wether or not to keep the IAS, as it doesn't help the hero much. Maybe transfer it to Revenants.

Raise Revenants:
I wouldn't change much except numbers, but I like the idea someone above me had with enabling them to turn back to their stone form and block.
Would be hard to pull off, though. I'll try not to go too far, but I have some ideas for a more drastic remake.

Looking back at my spontaneous brainstorm, we now have a tank, based on the concept of leeching off others.
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Old 12-09-2009, 01:41 PM   #203
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Default Re: [Remake] Visage

One of my fav heroes.
I don't think that Visage needs any changes.
Good int-based dps-tanking-hero. Unique.
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Old 12-09-2009, 01:49 PM   #204
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Default Re: [Remake] Visage

I agree that this hero is unbelievably boring, as well as totally against the direction we want the game to be going. I basically suggest 2 changes that will turn his whole role to a much more fun and sought after one.

Soul Asumption should be replaced by Spell Assumption (or keep the name the same, it's still connected, as mana is related to one's soul part). It negates a non-ultimate spell in an 600 AOE around visage every 40/30/20/10 seconds. The spell is then added in visage's Spell Assumption Slot until it's casted by it. While a spell is "Assumed" visage's Spell Assumption is turned off.
Basically it's morphling's very old ultimate which has been tweaked to provide modern day's dota ganking requirements. Every 10 seconds at level 4, when an enemy around you wants to cast a spell, it will INSTEAD be added to visage's spell arsenal until visage casts it. This skill will NOT copy the spell, it will ABSORB it, meaning that the original casting hero will be casting a spell that does nothing, still wasting mana and cooldown.

SYNERGY AND EXPLANATION: This will turn visage into a ganking monster, while also very strongly diminishing his farming capabilities. Visage would be the hero of choice when ganking, as his Spell Assumption would prevent the ganked hero from using escaping skills, or at least make him waste another spell so his escaping skill is not absorbed. This skill coupled with Grave Chill would make Visage an often pick for fast paced matches, where farming is discouraged. The AOE is quite small, so in team battles visage won't be able to prevent spells from hitting the whole team, while still adding to the potential AOE negation if the team stays tightly packed.


Raise Revenants should stay basically the same, with the exception that revenants should get an ability called "Soul Scout":
When used on an enemy hero, it turns the revenant etheral, reduces it's hitpoints to 250/375/500,removes magic resistance, and orders it to follow the hero at max movement speed until canceled. This spell should make the revenant follow the enemy hero even if he/she uses spells like blink, but NOT windwalk or any spell that turns the hero invisible.

SYNERGY AND EXPLANATION. This skill is also very useful in ganks, against jukes, and as spell absorbers if the enemy hero wants to get rid of them. The HP of etheral revenants should be calibrated so that it takes ONE common nuke to get rid off, maybe TWO at lvl 16.

With these changes, Visage would become a whole different hero, while also maintaining its anti AOE orientation, as well as its soul theme. Ganking frequently while not necessarily having the skills to easily aquire kills, will hurt his gold generation so that in the late game he will not have had the necessary income to make uber items like heart and radiance. He will probably be able to make MEKA and some other supportive items, but his power would not rely in items anymore. Positioning and clever use of absorbed spells will be his key strengths, as well as a tremendously greater impact on the early/mid game.
 
Old 12-09-2009, 02:19 PM   #205
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Default Re: [Remake] Visage

nope, that's really doesn't matter for me

i think the way visage now is okay

just change the model... ugly.... really ugly
 
Old 12-09-2009, 02:24 PM   #206
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Default Re: [Remake] Visage

Change the model plzz with Harpi Queen.
 
Old 12-09-2009, 02:45 PM   #207
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Default Re: [Remake] Visage

My opinion is unnecessary to change Visage as now also other heroes such as Razor, Spectre and others also are strong...
I think it is just necessary to lift Gang by means of improvement EXP and gold for kill.
Excuse for my English
 
Old 12-09-2009, 03:42 PM   #208
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Default Re: [Remake] Visage

Give him the Gargoyle model, but more transparent, and change his revenants to that ghost scout guy and give it an attack animation.

I had an idea for a hero I created once, based on the idea that everytime the enemy kills one summon, x more spawn for a certain time.

Like, you could make the revenants non-ult and give him an ult like "Army of the Dead"
- revenants receive xxx% more damage for x seconds, but everytime one dies, two spawn at the same location. Subskill allows for sacrifice of all revenants for a certain bonus.
 
Old 12-09-2009, 04:32 PM   #209
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Default Re: [Remake] Visage

Make one of it skills have some advantages in night time maybe.
Only balanar have advantages at night, need some more hero to be like him.

His ulti can be like sucking blood, goes into a hero's body (like naix) for a few secs (maybe 3/4/5?) , damaging 'it' per second (maybe 40/50/60?), n heals u per second (maybe (40/50/60?).
Good for chasing hero, healing ur life n provides sight for heroes to help allies chase down.
 
Last edited by Lubureal; 12-09-2009 at 04:53 PM. Reason: Had not type finish.-_-
Old 12-09-2009, 04:44 PM   #210
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Default Re: [Remake] Visage

visages boring
 
Old 12-09-2009, 05:14 PM   #211
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Default Re: [Remake] Visage

The only problem about Visage is the unneeded large mana pool during late game. You never run out of mana mid-late game.
Changing him to agi/str may make him imbalance ._.
 
Old 12-09-2009, 05:50 PM   #212
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Default Re: [Remake] Visage

why he is a intel hero and has so much mana when he is more like a dmg dealer..
rework is ulty
make him on agy
and gg
 
Old 12-09-2009, 06:14 PM   #213
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Default Re: [Remake] Visage

I think we must oriented on concept when we wanna give our reply.

She / He can be a Ganker or Tanker.

Anyway, Visage is a male or female ?
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Old 12-09-2009, 07:36 PM   #214
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Default Re: [Remake] Visage

Revenants: standard skill but summons a desecrated area or something where all deads inside rise as revenents for a duration. Max something/something/something/something. Revenants dont ever get immune to magic and have few hp compared to now. 300-400 or something. Revenants that leave 2000 range of Visage will die so he cannot ward up the entire map

Gravechill: slows enemy, gives Visage a haste aura - alternatively an instant haste to all allies within X AOE (a reversed clap without dmg) instead of the aura

Tombrot: When an ally (or any unit for that matter) dies within X aoe of Visage, they explode dealing dmg to all nearby creatures. Relatively low dmg but will also deal the killer for extra dmg if he is within XX AOE (so ranged heroes cant just stay clear)

Ulti: no idea and I dont care. Old diffusal aura? Or perhaps something else



Concept: Summons mass units that can be used for pushing and as a counter against AOE. Can also slow enemies and use his revenants as they are now. He can no longer exploit mass map controle but his play style will still remain much the same as it was before.
 
Old 12-09-2009, 08:31 PM   #215
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Default Re: [Remake] Visage

Quote:
Originally Posted by xy4kuz4x View Post
I think we must oriented on concept when we wanna give our reply.

She / He can be a Ganker or Tanker.

Anyway, Visage is a male or female ?
I think he is neutral. A ghost has no real gender, but the story is about 'him'!
 
Old 12-09-2009, 08:59 PM   #216
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Default Re: [Remake] Visage

Change his ult so that it gives a chance that a nearby corpse will summon an uncontrollable revenant that does not move, and make grave chill into a skill that drains attack damage and from a single unit and reflects it in an AoE
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Old 12-09-2009, 10:09 PM   #217
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Default Re: [Remake] Visage

Guys pls express your opinion on my suggestion (a few posts above) as i believe it makes visage a fun and active character to play. If that's not a good suggestion then i also offer a change to "Grave Chill":

When cast on an enemy hero, all damage caused by it (spell or physical) is converted into a 600 (or whatever) AOE to 10/15%/20%/25% heal for allied heroes around visage for 3,4,5,6 seconds (or whatever). For example, a Krobelus casting carrion on 4 treants would heal 3 heroes around visage and visage itself for 75 hp. This spell would be suitable for very large battles. Also you would have to rework gravekeeper's cloak into something else...
 
Old 12-10-2009, 12:34 AM   #218
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Default Re: [Remake] Visage

Black_Ice, I like your idea except that they are not related to Visage's theme which is Soul Manipulation. Spell Assumption is not. Also, your "Grave Chill" isn't related to its name, I see no "Chill" in making enemies heal you. But still, the abilities themself are good. Maybe we reserve that for another hero?

I'm currently working on a remake of Visage which makes him less boring to play, synergizes his abilities but still keep his versatility and unique role. I think the problem of the current Visage is he uses normal attack a little too much. Grave Chill and Soul Assumption all encourage normal attack, Gravekeeper's Cloak makes him and his teamates survive longer and supports his tanking aspect ( and probably dps aspect too ), Raise Revenant is for scouting, pushing, and farming neutral. And, despite being an INT hero, he uses less mana than many hero of different main attribute. I aim to fix those problem.

Currently my remake might creates a wall of text so I will create a new thread for it, also to keep this thread clean.
 
Old 12-10-2009, 01:57 AM   #219
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Default Re: [Remake] Visage

It seems like most of you dislike Visage due to its ultimate where you need to control a lot of birds and the slow attack birds. Get its ultimate as PASSIVE SKILL to summon dark bird from corpse and auto attack a target for a certain period[dark bird under computer controls]. Reduce cooldown to 10/8/6/4 seconds. Consume no mana.

Ahh..this Visage really looks like a spirit bird. Just let it be what it should be. I have nothing to say also coz' I dislike to control so many birds which may disturb the movement of our hero.
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Old 12-10-2009, 03:41 AM   #220
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Default Re: [Remake] Visage

Visage is a MALE.

Future heads up for all of you confused on that.
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