Developer's Blog
Old 12-19-2009, 07:35 PM   #361
Lifeburns
Member
 
Lifeburns's Avatar
 
Join Date: Jul 2009
Posts: 836
Lifeburns is offline

Default [Remake] Visage


Quote:
Originally Posted by d_so View Post
... if this hilger is the hilger i know he'll rape your face at this game with his left hand. why dont u stfu and realize your post count doesnt mean shit, either towards your knowledge of the game or your ability to flout your inability to read
Long walls of debates usually turn into flamming and nobody likes flamming, specially the moderators. Also, I doubt IceFrog will have time and patience to read that. This is unpolite and pointless, be its writer a two-vanguard-build axe player or Loda.
__________________
Quote:
Originally Posted by Skaloon View Post
nowdays dota is all about burst dmg. thats why wanguard got so popular.
 
Old 12-20-2009, 12:51 AM   #362
~Maktor~
Member
 
~Maktor~'s Avatar
 
Join Date: Jun 2009
Location: Jundiaí - SP, Brazil
Posts: 1,984
Blog Entries: 4
Send a message via MSN to ~Maktor~ Send a message via Skype™ to ~Maktor~
~Maktor~ is offline
Default Re: [Remake] Visage

OK, LETS GO BACK TO THE THREAD.

Visage needs a remake.
__________________
 
Old 12-20-2009, 04:06 AM   #363
telehax
Member
 
telehax's Avatar
 
Join Date: Sep 2009
Posts: 56
telehax is offline
Default Re: [Remake] Visage

I haven't read through the nineteen pages of posts, but has anyone yet considered making his revanants more interesting by giving them 0/15/30 base damage and then granting them the same passives as visage?
__________________
 
Old 12-20-2009, 04:41 AM   #364
NobleArch
Member
 
NobleArch's Avatar
 
Join Date: Sep 2009
Posts: 439
Blog Entries: 1
NobleArch is offline
Default Re: [Remake] Visage

sunggestion : revenants have reduce armor skill, it can be as Invoker's forged spirit.
 
Old 12-20-2009, 09:19 AM   #365
Black_Ice
Member
 
Join Date: Jul 2009
Posts: 318
Black_Ice is offline
Default Re: [Remake] Visage

To bbobjs:

I really appreciate that you've taken the time to comment on my suggestions, so now I must come with some further explanations:
1. Spell Assumption is NOT designed to work as morphling's 5.84 ultimate, as that was clearly broken.
-It is designed to work as a somewhat buffed linken's sphere effect. While storing a spell, it basically will never stop another one again. After the stored spell has been cast, the skill will begin it's cooldown after which it can absorb another spell.
-You can only cast an absorbed spell ONCE, and have absolutely no control over what spell is absorbed in a teamfight (it can absorb something as lame as Bristleback's Goo or Quill spray).
-This spell might sound imbalanced in pubs, but in experienced clan wars you won't be getting much net worth out of this skill except when ganking, to prevent heroes from using that escape skill as the first choice (so maybe absorbing phantom lancer's lance spell before he can use invisibility, thus delaying his ability to escape by about 1-2 seconds).
-This ability should have 700 range AT MOST(I actually suggest about 600). That makes visage have to come close to a hero in order to effectively absorb a spell he is trying to cast, so that hero has some time to change his mind about casting a strong spell first (i.e. undying casting soul rip before the pyramid).
-Replacing visage's Soul Assumption with this skill will force visage out of the lane and into some action packed fights. He will no longer have 2500+hp due to not farming all day long, thus his Gravekeepers Cloak will get the balance it deserves (it's significantly weaker on low hp heroes).
-This skill has great ganking synergy with Grave Chill. In fact I would actually suggest maxing these 2 skills ASAP (with Grave Chill having the priority, because Spell Assumption doesn't really need a lower CD until you start team fighting)

2. Revenants have about 300 sight range (or maybe along the lines of 500). This makes them useless for even scouting the rune in safety. My suggestion is made especially for scouting INDIVIDUAL heroes, not for free maphack. The Soul Scout change will only bolster Visage's newfound role as a superb Ganker and Anti-Aoe. If you chose not to cast Soul Scout, your revenants will have the same role as they do now (I'm stating that Soul Scout forces a revenant to follow a hero around and, when canceled, it returns the revenant to a corporeal form).
 
Old 12-20-2009, 11:07 AM   #366
SP-MEW
Member
 
SP-MEW's Avatar
 
Join Date: Jul 2009
Location: Poland
Posts: 649
SP-MEW is offline
Default Re: [Remake] Visage

this hero got 2 passive skills,
and one single target slow
...
that is just boring

the synergy of this hero is good
he dont have specific role nad that is also good

only thing is to remake those boring skills to some activities
__________________
Aghanim's-Usefull-Rank
Piorun in game
 
Old 12-20-2009, 01:48 PM   #367
xy4kuz4x
Member
 
xy4kuz4x's Avatar
 
Join Date: Jul 2009
Location: I live in my house
Posts: 1,760
Blog Entries: 1
xy4kuz4x is offline
Default Re: [Remake] Visage

As i said before. Removes a role of her.

Gravechill needs a ministun imo. It's useful to break enemy channeling due to her lacks of disable.

Soul Assumption must heals and adds dmg of revenants also but with less numbers. This is will makes revenants more effective and visage also can save her mana.

Gravekeeper cloak must grants her some magic or physical resistance if we want to make her to be a tanker.

Revenants must have a greater dmg if we want to make her to be a ganker.
__________________

 
Old 12-21-2009, 08:06 AM   #368
eXPerience
Member
 
Join Date: Sep 2009
Posts: 1
eXPerience is offline
Default Re: [Remake] Visage

a disable would be greatly appreciated
 
Old 12-21-2009, 11:23 AM   #369
matrice
Member
 
Join Date: Sep 2009
Posts: 115
matrice is offline
Default Re: [Remake] Visage

Quote:
Originally Posted by xy4kuz4x View Post

Gravekeeper cloak must grants her some magic or physical resistance if we want to make her to be a tanker.

25% is mb allready a to high physical AND magic resistance, a 2.5 level of bristelback with possibility of attack & heal of ally.....
 
Old 12-22-2009, 02:43 AM   #370
IceFrog
Administrator
 
IceFrog's Avatar
 
Join Date: May 2009
Posts: 1,759
Blog Entries: 103
IceFrog is offline
Default Re: [Remake] Visage

All set now, thanks for everyone's input on this.
 
Closed Thread


Forum Jump

Thread Tools