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Old 12-06-2009, 03:19 PM   #1
Mfunn
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Lightbulb [ITEM] Elvy's Shield V3.0


Foreword
The vertion 3.0 is a repost and improvement of my last vertion you can see there: http://www.playdota.com/forums/10972...shield-v2-5-a/.


Elvy's Shield - A mysterious magical shield who emanates static electricity, rumors says that the stone in it directly fell from the eye of the moon.

Components:
+ + =
__803____+____325___+____575___=___1703


Bonus without recipe:
+7 Armor
+50% Mana regeneration
+2 to all Attributes

↓↓
↓↓
Quote:
Elvy's Shield
+8 Armor
+100% Mana regeneration
+4 to all Attributes
Active: Pulse
Quote:
Pulse effects:
-Deal 1 damage in a 800 range around your hero.
-During 6 seconds, If a enemy hero enter in 1250 range around your hero, display one visual effect on wearer.

Cooldown: 30, Manacost: 20
^Pulse is a nice add but keep in mind that the main purposes of Elvy's Shield are it's bonus stats.
Mechanics:
Pulse is used: deal 1 dmg in a 800 aoe
and if a enemy hero is in 1250 range, you get the visual on your hero instantly, but if there's nobody, you still have 6 seconds timer that still can trigger the visual if a enemy enters in a 1250 aoe from your hero (works on a immobile enemy too).
The trigger will work only one time per use, the visual effect wont be spammed on your hero during all the 6 sec timer, only one time.


Pulse Purposes :
  • Consumables: Clarity, Healing Salve, Bottle, Regeneration rune and Urn's regeneration gets canceled by the pulse dmg.
  • Hero detection: When pulse is used, if you see the visual in the next 6 seconds, you know that a hostile hero is in a 1250 AOE. It can prevent ganks or secure a small zone since it goes through cliffs/trees. Works on invisible units. Note that 1250 range is the aoe range of a dust.
  • HoT and Dagger disability: To disable HoT 2% regen and to prevent dagger assault/escape vs a dagger wielder, Pulse is a great choice if you dont have the time to disable it otherwise.
  • Creep pulling: A pulse will aggro all enemy creeps / neutral creeps if they dont got already another target who attacks them. Easier jungle creepull will reduce the time spend ricing in forest.

Game fitting:
A lot of heroes in dota need mana and armor, elvy provides it all in one slot, in addition Pulse is a nice add who can greatly help you in some cases. Also the compoments are cheap so you can start to build one very early on in the sideshop.
Elvy's shield stats are pretty well for the cost, but since it's a early game item it have no real effect in lategame like a meka or a arcanne ring.

Arcanne ring:1700g_~=~_Elvy's Shield:1703g__<__Mekansm:2306g

Heroes that would love such item: Dazzle, Pugna, Omniknight, Dark Seer, Witch Doctor, Leshrac, Jakiro, Rhasta, Pudge, Invoker, Bristleback, Clinkz, Tiny, Puck, Enchantress, Medusa and any other int/str/agy hero that lacks of armor and have a mana dependance.


Changelog:
06/12/09: First release of V3.0, balances and fixes will come with comments.

03/01/10: Added Urn's regeneration to Pulse purposes: consumable part.

If you have a better idea about the item name or story background, feel free to share.
As icefrog said, t-up or t-down is not that much important, give constructive feedback !
Never forget that
Opinion < Ideas, numbers can be changed !
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Last edited by Mfunn; 01-03-2010 at 06:26 PM.
Old 12-06-2009, 05:06 PM   #2
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Default Re: [ITEM] Elvy's Shield V3.0

Elvy's Shield
Concept ~ The concept is nice. But you have to think about how this item can be easily substituted. You can get Mekansm instead and get heal, or you can get Guinsoo and then get hex + tons of mana and regeneration so this item's benefits are not very needed since all of it can be found by getting cheaper items. If you get Nathrezim's Buckler you can just go Mekansm which is just 1500 away and you get a fancy heal. Pulse is really cool though. It's annoying to heroes using heals that dispel on attacks, but it is kinda unfair. I'll discuss furthermore in the ideas section. Overall, the concept of Pulse is really great, but the price needs changing.
Balance ~ First of all, Ezalor, being the annoying support hero that he is, gathering tons of gold at early game, can get this really easily and wreak havoc in ganks. Oh thats another thing, he can gank because of this item. Dagger carriers trying to escape will then fear people with this item which is kind of unfair because no other item, except late game, more expensive items can interrupt the effects of dagger. Moreover on pricing in the ideas section. The 6 second effect on Pulse is also a little luck-dependent because who knows when or how close a hero might be to you? You may never know until their espionage is over and you are doing nothing but awaiting your resurrection, regretting about why you did not Pulse when you had the chance. So yea. There. Balance issues.
Ideas ~ Now for my ideas. Pulse is unfair because the AoE is really big so you can just get to a good safe location and Pulse away your enemy's heal. I can imagine a CM trying to heal her mana and the fag Gondar getting approximately 800 away invisible and using Pulse. Poor CM. So I suggest you lower the AoE of Pulse to, say 500 AoE? It gives the carrier more challenge to try and stop CM's Clarity, especially if the hero is a melee hero. Range heroes have no need for that since they are gay and they can hit and run unscathed. That's all I needed to say about Pulse's effects. Now about the price. Price is a little too cheap for early game. Like I said, Ezalor can get it before he's even lv7 or 8 if he's blasting away waves of creeps. Also it is very useless at late game. Like you said, it has no real effect at late game. Arcane Ring is roughly the same price and Tiny can get it and it can last till late game. It's a waste of 1703g. Provide a reason why we should prefer this over Arcane Ring aside from the 5 armor more. Plus, Arcane Ring actually can last until late game. I suggest you change its benefits or its price. I have no specific suggestion, but either one of those two have to be changed. Thanks for reading my cute little review.
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Old 12-06-2009, 05:32 PM   #3
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Default Re: [ITEM] Elvy's Shield V3.0

Most consumables don't get cancelled with 1 damage. Clarity Pot's minimum damage is 20 iirc.
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Old 12-06-2009, 06:18 PM   #4
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Default Re: [ITEM] Elvy's Shield V3.0

Quote:
Originally Posted by BorisPeace View Post
Most consumables don't get cancelled with 1 damage. Clarity Pot's minimum damage is 20 iirc.
that's wrong, i've already checked it, see this thread for it : http://www.playdota.com/forums/73708...es-cancelling/

if it's hardcoded damage, even 0 damage will cancel Heart, dagger or any consumables


edit : okey now i'll answer you point by point Weedle
Quote:
You can get Mekansm instead and get heal, or you can get Guinsoo and then get hex + tons of mana and regeneration so this item's benefits are not very needed since all of it can be found by getting cheaper items.
Mekansm and guinsoo arent cheaper than Elvy, Elvy is not meant to give a heal, and it gives another way of support than a heal wich is information, and gives STATS, thats not at all the same.
you cant really compare guinsoo to elvy, guinsoo is a 5k6 mid-late game item that is pretty rarely built first.

Quote:
First of all, Ezalor, being the annoying support hero that he is, gathering tons of gold at early game, can get this really easily and wreak havoc in ganks. Oh thats another thing, he can gank because of this item.
I would'nt say ezalor is the kind of hero that need elvy's shield, because he already got a pretty big mana regeneration so that's not the item i would get first for him, even if he needs armor.
why would elvy "wreak havoc in ganks", it just say if theres a enemy hero..

Quote:
The 6 second effect on Pulse is also a little luck-dependent because who knows when or how close a hero might be to you?
when you are in the enemy forest or when all enemies are missing on the map, theres much more probabilities that they are on the way to gank you, that's the kind of situation you would activate elvy effectively.

Quote:
the AoE is really big so you can just get to a good safe location and Pulse away your enemy's heal. I can imagine a CM trying to heal her mana and the fag Gondar getting approximately 800 away invisible and using Pulse. Poor CM.
when you already spent you start money on regen and riced 1703gold for elvy (according that you completed it before any stuff) theres already no consumables left on the enemies inventories. maybe that the 800 range is a little too big but i wont reduce it to 500 for sure (invoker or silencer range is 600, BB quillsrpay range is 650 for comparaisons)

Quote:
Also it is very useless at late game. Like you said, it has no real effect at late game. Arcane Ring is roughly the same price and Tiny can get it and it can last till late game. It's a waste of 1703g. Provide a reason why we should prefer this over Arcane Ring aside from the 5 armor more.
it's not more useless than a vanguard or a arcanne ring in late game, it still give some stats but because some other lategame items are better you may change it (as any other early game item), if you spot a gank with elvy it can save you, and your team, and evading a gank in late game IS usefull.

for a short example: jakiro would get elvy's shield than arcanne ring, and he will probably keep it during all the game (lacks of armor, he need mana regen, easy creeppull, +4 stats, can detects enemies&cancel daggers)


please do not answer with another wall of text. it's kinda annoying
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Last edited by Mfunn; 12-06-2009 at 07:35 PM.
Old 12-08-2009, 06:13 AM   #5
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Default Re: [ITEM] Elvy's Shield V3.0

This is almost an unlimited Dust with shorter duration. I think many invi heroes will be less popular by this.
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Old 12-08-2009, 06:58 PM   #6
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Default Re: [ITEM] Elvy's Shield V3.0

Quote:
Originally Posted by melody10511 View Post
This is almost an unlimited Dust with shorter duration. I think many invi heroes will be less popular by this.
Damage shouldn't make the invis unit become visible. And as for the vision, I don't think it's true vision (even like bloodseeker).

Very interesting idea, I've thought about an item similar to this - it can really change the game a lot.

I especially like that there was a lot put into this, so many possibilites!
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Old 12-08-2009, 07:24 PM   #7
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Default Re: [ITEM] Elvy's Shield V3.0

this is THE item for leshrac!
Armor -> Survivability
Manareg -> Mana
Ability -> pulls creeps + pulse nova = freakin farm
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Old 12-08-2009, 08:50 PM   #8
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Default Re: [ITEM] Elvy's Shield V3.0

Quote:
Originally Posted by Mfunn View Post
please do not answer with another wall of text. it's kinda annoying
Note taken.

I always try not to put too much, yet also not too little. Maybe this time I pushed the envelope and burst it. Sorry!
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Old 12-09-2009, 12:20 PM   #9
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Default Re: [ITEM] Elvy's Shield V3.0

Quote:
Originally Posted by melody10511 View Post
This is almost an unlimited Dust with shorter duration. I think many invi heroes will be less popular by this.
yeap bone bag is right about it, it does not Reveal the invis hero, it just says if theres at least one enemy hero around you, and still you dont know if it's a invisible hero that triggered the effect.
so it doesnt fucks up invis heroes at all
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Old 12-18-2009, 12:09 AM   #10
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Default Re: [ITEM] Elvy's Shield V3.0

Im not all that intrigued by it. It is a really early item with potential, but I like to focus on what I'm getting late game. The active; decent, I suppose, I wouldn't find much use in it. Sorry. T-Null
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Old 12-19-2009, 06:33 AM   #11
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Default Re: [ITEM] Elvy's Shield V3.0

^ yeah it's an early game because i didnt feelt like making a armor/manargn late game item with 4k+ gold cost >.>
early game items are great, if you play in team/ rated game, early pushs are deadly
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Old 12-24-2009, 05:27 AM   #12
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Default Re: [ITEM] Elvy's Shield V3.0

A very interesting concept, especially for those who desire information whether it be through wards or this item. Could you possibly add a sonar like sound or any sound when a hero enters the 1250 aoe? It makes it easier to deal with then with a visual effect. Although this will sure as hell screw up team ganks.
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Old 12-24-2009, 07:19 AM   #13
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Default Re: [ITEM] Elvy's Shield V3.0

Enemy detection -> Laning, ricing

RoR, RoH, Void, etc.. -> Laning, farming

Tangos, Clarities, Salve -> Ganking

Dagger -> Ganking

I believe this item would do more harm than good to the game.
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Old 12-29-2009, 10:17 PM   #14
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Default Re: [ITEM] Elvy's Shield V3.0

Quote:
Originally Posted by OnbinFuyu View Post
A very interesting concept, especially for those who desire information whether it be through wards or this item. Could you possibly add a sonar like sound or any sound when a hero enters the 1250 aoe? It makes it easier to deal with then with a visual effect. Although this will sure as hell screw up team ganks.
yeah i tough that a map ping would be great for that (so your teamates sees and hear it too)

edit: i did'nt written about wards/chiken or any pet unit will be detected by elvy, imo it would be too imbalanced if pulse detects wards, i'll think again of it later.
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Old 12-30-2009, 02:40 AM   #15
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Default Re: [ITEM] Elvy's Shield V3.0

Detecting wards would defeat the purpose of the wards and if a gank by your team botches up then you can either blame poor teamplay or enemy wards. Guessing if your enemy has wards is one of the funner aspects of dota gameplay so that is not necessary.
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Old 01-03-2010, 12:36 AM   #16
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Default Re: [ITEM] Elvy's Shield V3.0

I really like it. The buff is strong but not overpowered.

This item is a counter to urn's regen too. Early urn can damage a lot or heal hard.

This item is 3 time the cost of a urn, and if you rush it with a really mana intensive hero it don't give unlimited mana. If you rush it: you have it in begging of midgame or end of early, it gives a poor hp boost so it makes you very vurnerable to magic ATM. If you get it midgame when you have your core? It's ok but why don't save for a ghinsoo or shiva's for example?

So imo this item whould be only good on a babysiter in pro games or a jungle fanatic

No, i don't think it ischeated. And this scouting mechanism is really fun. Since your shield don't give true sight, can't notice invi, I'm totaly OK. This ability must be weaker than warding.
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Last edited by galuf; 01-03-2010 at 12:40 AM.
Old 01-03-2010, 12:57 AM   #17
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Default Re: [ITEM] Elvy's Shield V3.0

Clever, simple, effective and sneaky. I like it. Numbers seem fine, although the description is probably best changed to "Disrupts use of enemy consumables within an 800 AoE", since no-one will initially see the point to dealing 1 damage within an area XD
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Old 01-03-2010, 06:10 PM   #18
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Default Re: [ITEM] Elvy's Shield V3.0

Quote:
Originally Posted by galuf View Post
I really like it. The buff is strong but not overpowered.

This item is a counter to urn's regen too. Early urn can damage a lot or heal hard.

This item is 3 time the cost of a urn, and if you rush it with a really mana intensive hero it don't give unlimited mana. If you rush it: you have it in begging of midgame or end of early, it gives a poor hp boost so it makes you very vurnerable to magic ATM. If you get it midgame when you have your core? It's ok but why don't save for a ghinsoo or shiva's for example?

So imo this item whould be only good on a babysiter in pro games or a jungle fanatic

No, i don't think it ischeated. And this scouting mechanism is really fun. Since your shield don't give true sight, can't notice invi, I'm totaly OK. This ability must be weaker than warding.
Thanks the urn regen counter, added it.

And as for the magic survivability, elvy have the same cost as arcanne ring,
and arcanne ring doesnt buff magic survivability, does he ?
armor and 4 stats gives survivability, it's up to you to choose between armor or magical resistance depending on the enemy team.
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Old 01-04-2010, 04:41 PM   #19
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Default Re: [ITEM] Elvy's Shield V3.0

It's strange: you say that consumables cancel at 0 damage, so they cancel from the air lmao. Tbh even if it's 1 dmg, then what(oO)- heartstopper's aura will cancel consumables oO?
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Old 01-04-2010, 07:22 PM   #20
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Default Re: [ITEM] Elvy's Shield V3.0

I like this item i think it a great idea and lot of people would use it. BUt i aslo kind of not liking the high regen and armor. Lot of int hero would just go this strait off the bat and hit 2 heads with one stone, well kind of. I dont know this ite dope. Im stone and i dont know i think u would have to try it out in a game. LOL t-up
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