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#1 | ||
Member
Join Date: Jun 2009
Location: Ether Dimention
Posts: 253
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Elvy's Shield +8 Armor +100% Mana regeneration +4 to all Attributes Active: Pulse |
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Pulse effects: -Deal 1 damage in a 800 range around your hero. -During 6 seconds, If a enemy hero enter in 1250 range around your hero, display one visual effect on wearer. Cooldown: 30, Manacost: 20 |
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#2 |
Banned
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Elvy's Shield
Concept ~ The concept is nice. But you have to think about how this item can be easily substituted. You can get Mekansm instead and get heal, or you can get Guinsoo and then get hex + tons of mana and regeneration so this item's benefits are not very needed since all of it can be found by getting cheaper items. If you get Nathrezim's Buckler you can just go Mekansm which is just 1500 away and you get a fancy heal. Pulse is really cool though. It's annoying to heroes using heals that dispel on attacks, but it is kinda unfair. I'll discuss furthermore in the ideas section. Overall, the concept of Pulse is really great, but the price needs changing. Balance ~ First of all, Ezalor, being the annoying support hero that he is, gathering tons of gold at early game, can get this really easily and wreak havoc in ganks. Oh thats another thing, he can gank because of this item. Dagger carriers trying to escape will then fear people with this item which is kind of unfair because no other item, except late game, more expensive items can interrupt the effects of dagger. Moreover on pricing in the ideas section. The 6 second effect on Pulse is also a little luck-dependent because who knows when or how close a hero might be to you? You may never know until their espionage is over and you are doing nothing but awaiting your resurrection, regretting about why you did not Pulse when you had the chance. So yea. There. Balance issues. Ideas ~ Now for my ideas. Pulse is unfair because the AoE is really big so you can just get to a good safe location and Pulse away your enemy's heal. I can imagine a CM trying to heal her mana and the fag Gondar getting approximately 800 away invisible and using Pulse. Poor CM. So I suggest you lower the AoE of Pulse to, say 500 AoE? It gives the carrier more challenge to try and stop CM's Clarity, especially if the hero is a melee hero. Range heroes have no need for that since they are gay and they can hit and run unscathed. That's all I needed to say about Pulse's effects. Now about the price. Price is a little too cheap for early game. Like I said, Ezalor can get it before he's even lv7 or 8 if he's blasting away waves of creeps. Also it is very useless at late game. Like you said, it has no real effect at late game. Arcane Ring is roughly the same price and Tiny can get it and it can last till late game. It's a waste of 1703g. Provide a reason why we should prefer this over Arcane Ring aside from the 5 armor more. Plus, Arcane Ring actually can last until late game. I suggest you change its benefits or its price. I have no specific suggestion, but either one of those two have to be changed. Thanks for reading my cute little review. |
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#3 |
Member
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Most consumables don't get cancelled with 1 damage. Clarity Pot's minimum damage is 20 iirc.
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#4 | ||||||
Member
Join Date: Jun 2009
Location: Ether Dimention
Posts: 253
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Quote:
if it's hardcoded damage, even 0 damage will cancel Heart, dagger or any consumables edit : okey now i'll answer you point by point Weedle Quote:
you cant really compare guinsoo to elvy, guinsoo is a 5k6 mid-late game item that is pretty rarely built first. Quote:
why would elvy "wreak havoc in ganks", it just say if theres a enemy hero.. Quote:
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for a short example: jakiro would get elvy's shield than arcanne ring, and he will probably keep it during all the game (lacks of armor, he need mana regen, easy creeppull, +4 stats, can detects enemies&cancel daggers) please do not answer with another wall of text. it's kinda annoying |
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| Last edited by Mfunn; 12-06-2009 at 07:35 PM. | |||||||
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#5 |
Member
Join Date: Oct 2009
Posts: 256
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This is almost an unlimited Dust with shorter duration. I think many invi heroes will be less popular by this.
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#6 | |
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Quote:
Very interesting idea, I've thought about an item similar to this - it can really change the game a lot. I especially like that there was a lot put into this, so many possibilites!
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#7 |
Member
Join Date: Dec 2009
Posts: 44
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this is THE item for leshrac!
Armor -> Survivability Manareg -> Mana Ability -> pulls creeps + pulse nova = freakin farm |
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#8 |
Banned
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#9 | |
Member
Join Date: Jun 2009
Location: Ether Dimention
Posts: 253
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Quote:
so it doesnt fucks up invis heroes at all
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| Last edited by Mfunn; 12-09-2009 at 12:36 PM. | ||
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#10 |
Member
Join Date: Aug 2009
Posts: 425
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Im not all that intrigued by it. It is a really early item with potential, but I like to focus on what I'm getting late game. The active; decent, I suppose, I wouldn't find much use in it. Sorry. T-Null
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#11 |
Member
Join Date: Jun 2009
Location: Ether Dimention
Posts: 253
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^ yeah it's an early game because i didnt feelt like making a armor/manargn late game item with 4k+ gold cost >.>
early game items are great, if you play in team/ rated game, early pushs are deadly |
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#12 |
Member
Join Date: Sep 2009
Posts: 116
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A very interesting concept, especially for those who desire information whether it be through wards or this item. Could you possibly add a sonar like sound or any sound when a hero enters the 1250 aoe? It makes it easier to deal with then with a visual effect. Although this will sure as hell screw up team ganks.
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#13 |
Member
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Enemy detection -> Laning, ricing
RoR, RoH, Void, etc.. -> Laning, farming Tangos, Clarities, Salve -> Ganking Dagger -> Ganking I believe this item would do more harm than good to the game.
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37:10 [Allies] nv.ppy: ur antimage 37:16 [Allies] nv.ppy: should have culling blade 37:17 [Allies] nv.ppy: and vladimirs 37:19 [Allies] nv.ppy: you would farm 5x more 37:25 [Allies] nv.ppy: and push 2x faster The major reason to why gamers still are considered nerds is simply because they have no pride in what they do -Drayich |
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#14 | |
Member
Join Date: Jun 2009
Location: Ether Dimention
Posts: 253
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Quote:
edit: i did'nt written about wards/chiken or any pet unit will be detected by elvy, imo it would be too imbalanced if pulse detects wards, i'll think again of it later. |
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| Last edited by Mfunn; 12-29-2009 at 10:26 PM. | ||
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#15 |
Member
Join Date: Sep 2009
Posts: 116
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Detecting wards would defeat the purpose of the wards and if a gank by your team botches up then you can either blame poor teamplay or enemy wards. Guessing if your enemy has wards is one of the funner aspects of dota gameplay so that is not necessary.
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#16 |
Member
Join Date: Jul 2009
Location: has been killed by neutral creeps in France
Posts: 2,211
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I really like it. The buff is strong but not overpowered.
This item is a counter to urn's regen too. Early urn can damage a lot or heal hard. This item is 3 time the cost of a urn, and if you rush it with a really mana intensive hero it don't give unlimited mana. If you rush it: you have it in begging of midgame or end of early, it gives a poor hp boost so it makes you very vurnerable to magic ATM. If you get it midgame when you have your core? It's ok but why don't save for a ghinsoo or shiva's for example? So imo this item whould be only good on a babysiter in pro games or a jungle fanatic ![]() No, i don't think it ischeated. And this scouting mechanism is really fun. Since your shield don't give true sight, can't notice invi, I'm totaly OK. This ability must be weaker than warding. |
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| Last edited by galuf; 01-03-2010 at 12:40 AM. | |
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#17 |
Member
Join Date: Jul 2009
Location: Planet Earth, taking pollution down to zero
Posts: 15,667
Blog Entries: 10
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Clever, simple, effective and sneaky. I like it. Numbers seem fine, although the description is probably best changed to "Disrupts use of enemy consumables within an 800 AoE", since no-one will initially see the point to dealing 1 damage within an area XD
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#18 | |
Member
Join Date: Jun 2009
Location: Ether Dimention
Posts: 253
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Quote:
And as for the magic survivability, elvy have the same cost as arcanne ring, and arcanne ring doesnt buff magic survivability, does he ? armor and 4 stats gives survivability, it's up to you to choose between armor or magical resistance depending on the enemy team. |
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#19 |
Member
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It's strange: you say that consumables cancel at 0 damage, so they cancel from the air lmao. Tbh even if it's 1 dmg, then what(oO)- heartstopper's aura will cancel consumables oO?
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#20 |
Member
Join Date: Jun 2009
Posts: 209
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I like this item i think it a great idea and lot of people would use it. BUt i aslo kind of not liking the high regen and armor. Lot of int hero would just go this strait off the bat and hit 2 heads with one stone, well kind of. I dont know this ite dope. Im stone and i dont know i think u would have to try it out in a game. LOL t-up
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