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Old 12-06-2009, 03:29 PM   #1
Realitey
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Cool [SKILL] Nessaj Blink Strike


Hello People i know the Brain Storming For Nessaj New Skill is Out of Date.. i Just Wanted to Share this with you Guys So Please read & i hope i can get a feedback from you guys



Skill 2: Chaotic Abyss

Type: Active
Mana Cost: No Numbers yet
Cooldown: No Numbers yet.

Description: Chaos Knight places Rally Points arround the terrain in the places that deserves to cause chaos in there. Rally Points are in-destructable, Non-mobile, can be Removed Upon User Will to be placed Somewhere else

- Doesn't Give Sight or true Sight. you can only see the Rally Points in its place, just like Brood Webs but this is without Sight
- its a Structure that no Allies can Teleport to it.

Level 1: Nessaj are able to Place 3 Rally Points in the Battlefield, Rally Points have a 1 passive Skill Essence of Chaos.
Level 2: Nessaj are able to Place 6 Rally Points in the Battlefield, Rally Points have a 1 passive Skill Essence of Chaos.
Level 3: Nessaj are able to Place 10 Rally Points in the Battlefield, Rally Points have a 2 passive Skill Essence of Chaos & Chaos Clones.
Level 4: Nessaj are able to Place 16 Rally Points in the Battlefield, Rally Points have a 2 passive Skill Essence of Chaos & Chaos Clones.

Comments on Passive Skills:-

Essence of Chaos - This Aura works in 550 units Making enemies Miss Attacks from the Cracked Ground beneath them while taking damage :
Level 1 - 15% Chance to Crack Ground, 6 DPS, 15% to miss Attacks.
Level 2 - 20% Chance to Crack Ground, 8 DPS, 20% to miss Attacks.
Level 3 - 25% Chance to Crack Ground, 10 DPS, 25% to miss Attacks.
Level 4 - 30% Chance to Crack Ground, 12 DPS, 30% to miss Attacks.

AOE:550 Unit.
Once an Enemy Enters the Range of the Rally Point which is 400 Units.. Ground Starts to Crack Down.. the same effect of leshrac earth Split effect in a random places on ground in this 550 unit..
what i meant by triggers is this X% Chance for the Rally Point to Start Creating those Cracks in the Ground when Enemies Enters the area !

Chaos Clones - Rally Point has 35% Chance To Create a Clone from Chaos Knight Once in Range.

-Rally Point Can Create Clones from Clones
-Clones Takes 250% Damage.



Sub-Skill: Chaotic Jaunt.

Type: Active
Manacost: No Numbers yet
Cooldown: No Numbers yet

Description: As Chaos Knight Places Rally Points Arround the Terrain he Connects his Chaotic Origins with it, to be able to Teleport to any of the Rally Points Around the Terrain to Create Chaos, upon Arrival Nessaj Create a Clone.

Level 1: Deals 25 Damage + (1.25*Str) & Creates a Clone Upon Arrival.
Level 2: Deals 50 Damage + (1.50*Str) & Creates a Clone Upon Arrival.
Level 3: Deals 75 Damage + (1.75*Str) & Creates a Clone Upon Arrival.
Level 4: Deals 100 Damage + (2.00*Str) & Creates a Clone Upon Arrival.

Upon Arriving Nessaj has 25% Chance to Reset Chaotic Jaunt Cool Down.

That's My Thoughts I Hope i get a reply back from you..!
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Last edited by Realitey; 12-16-2009 at 10:06 AM.
Old 12-06-2009, 04:56 PM   #2
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Default Re: [SKILL] Nessaj Blink Strike

Hm, it's a really new concept, but I can't say I like it the way it is now... Nessaj would need to rely only upon his high MS to chase enemies and would have a big influence in places he is far from...

But Jaunt is bad and hard to balance, Only with a high cooldown to be realistic. Pit Lord's DR has no effect upon use and has a big cast time (well, it's team, but it's his ulti), while prophet's is only the transportation.

Maybe with a cast time (4, 6 secs?) and a ministun instead the normal time stun (not a real stun, 0.3~0.7?)...
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Last edited by Dejaime; 12-06-2009 at 04:58 PM.
Old 12-06-2009, 05:21 PM   #3
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Default Re: [SKILL] Nessaj Blink Strike

I can't say I fully understand.. I'm a bit sleepy and you sugg seems like a tl;dr wall of text..

This is instead of his Blink Strike? So he gets 2 disables now?
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Old 12-06-2009, 06:48 PM   #4
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Default Re: [SKILL] Nessaj Blink Strike

I sort of like it, but the only few problems could be;

- too many clones out at one time, since the max is 16 of these.
- would it stack?
- blink is fine the way it is
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Old 12-06-2009, 09:40 PM   #5
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Default Re: [SKILL] Nessaj Blink Strike

Total thumbs down.

You leeched that icon without giving proper recognition.
There is already a closed thread about a remake on Nessaj's blink strike.
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Old 12-07-2009, 04:01 PM   #6
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Default Re: [SKILL] Nessaj Blink Strike

@ Fire Lotus
Quote:
Total thumbs down.

You leeched that icon without giving proper recognition.
There is already a closed thread about a remake on Nessaj's blink strike.
I think i mentioned already at the Top of of the Topic.. read it again !

@ Toykyo
Quote:
I sort of like it, but the only few problems could be;

- too many clones out at one time, since the max is 16 of these.
- would it stack?
- blink is fine the way it is
i know it have a gap.. but i still need help in balancing the skill.. so i need a gap for the number of the clones.

@ Dejaime
Quote:
Hm, it's a really new concept, but I can't say I like it the way it is now... Nessaj would need to rely only upon his high MS to chase enemies and would have a big influence in places he is far from...

But Jaunt is bad and hard to balance, Only with a high cooldown to be realistic. Pit Lord's DR has no effect upon use and has a big cast time (well, it's team, but it's his ulti), while prophet's is only the transportation.

Maybe with a cast time (4, 6 secs?) and a ministun instead the normal time stun (not a real stun, 0.3~0.7?)...
i know that Pit Lord has no effect upon arrival or anything .. but im trying to deliver the theme of chaos remember ! at the end im just suggesting its hard for this to come true !
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Old 12-07-2009, 07:10 PM   #7
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Default Re: [SKILL] Nessaj Blink Strike

Quote:
Originally Posted by Realitey View Post
i know that Pit Lord has no effect upon arrival or anything .. but I'm trying to deliver the theme of chaos remember ! at the end I'm just suggesting its hard for this to come true !
I know, I usually like your suggestions, so that's why I criticize this one. Most of them are visual, so I just agree and let it be, not much to say on visual suggestion that doesn't influences (I mean, the ones that doesn't, not something that can modify the skill in pratic) the game-play.

Some points on skill:
  • The number of clones is easy, if there are X clones and another one is generated, the oldest one vanishes. But consider that he will probably have clones 70% of the time this way. So giving them 100% damage as his ulti's isn't a good idea.
  • The teleport cooldown should be something static between pit's and Town Portal's, considering balance. Maybe 80~100 secs will do fine.
  • The Rally Points should have a remove ability (differently from BroodMother's webs), so you can choose the one you want to remove when placing another (or not).
  • I thought a bit about Chaotic Jaunt and had an idea. Why don't you nerf it's numbers (they are somewhat lawful, not chaotic) and give it a chance (30%?) to have no cooldown, so you're able to recast it right away and maybe repeat the damage. Thoughts?
  • I don't like Chaotic Jaunt with mid stun, Nessaj already has an stun and it's quite an efficient one... Giving him another disable... Don't sounds good to me.


Can you detail a bit more the skill Essence of Chaos? Didn't fully understand how it triggers it's effect.
And are the enemies able to see the Rally Points or are they something like Psionic Trap?
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Old 12-08-2009, 02:39 PM   #8
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Default Re: [SKILL] Nessaj Blink Strike

Quote:
Originally Posted by dejaime View Post
I know, I usually like your suggestions, so that's why I criticize this one. Most of them are visual, so I just agree and let it be, not much to say on visual suggestion that doesn't influences (I mean, the ones that doesn't, not something that can modify the skill in pratic) the game-play.

Some points on skill:
  • The number of clones is easy, if there are X clones and another one is generated, the oldest one vanishes. But consider that he will probably have clones 70% of the time this way. So giving them 100% damage as his ulti's isn't a good idea.
  • The teleport cooldown should be something static between pit's and Town Portal's, considering balance. Maybe 80~100 secs will do fine.
  • The Rally Points should have a remove ability (differently from BroodMother's webs), so you can choose the one you want to remove when placing another (or not).
  • I thought a bit about Chaotic Jaunt and had an idea. Why don't you nerf it's numbers (they are somewhat lawful, not chaotic) and give it a chance (30%?) to have no cooldown, so you're able to recast it right away and maybe repeat the damage. Thoughts?
  • I don't like Chaotic Jaunt with mid stun, Nessaj already has an stun and it's quite an efficient one... Giving him another disable... Don't sounds good to me.


Can you detail a bit more the skill Essence of Chaos? Didn't fully understand how it triggers it's effect.
And are the enemies able to see the Rally Points or are they something like Psionic Trap?
-There should be a Gap number for the Clones Created.. but still needs a balance.. But What i was thinking about is.. the Rally Point Creates Clones from Nessaj & From Original Clones.. Clones that comes Out from Original Clones is a concept that i dont want to go through it cause it will make the skill imbalanced, Plus im not gonna give them a 100% Damage just like the Hero.. they will be just like normal Clones.

- Chaotic Jaunt cooldown still uncountable for me.. but most likely its goin to a bit like BoT & Scroll of town Portal CoolDown.

- Rally Points Re-Location is an amazing idea ! i should conside this !

- Giving him a 30% when he Arrives to a Rally Point to Reset The Chaotic Jaunt CoolDown is something nice.. regarding the change of the Disable im out of idea's for another .. Maybe upon Arrival Rally Point Creates a Clone.. ! that could be good since Nessaj has already have a Disable Skill no need to add another one !

- Essence of Chaos

Once an Enemy Enters the Range of the Rally Point which is 400 Units.. Ground Starts to Crack Down.. the same effect of leshrac earth Split effect in a random places on ground in this 400 unit..
what i meant by triggers is this X% Chance for the Rally Point to Start Creating those Cracks in the Ground when Enemies Enters the area !

Hope that you got my Point !
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Old 12-15-2009, 12:10 PM   #9
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Default Re: [SKILL] Nessaj Blink Strike

too much chaos LOL +_+ so many % skill..
kinda unique idea, i must say.. and complicated
Chaotic Abyss
+ 3,6,10,16?? Why those numbers? not proportionally I guess
+ how about the casting range of Rally points? and u must set the requirement that.. From the 2nd rally point, it must be within any specific range of the last rally point.. Imagine you place so many rally points GLOBALLY..
>> Or it's just like Brood's web? xD maximum of 16 rally points and each time I can only place one??.. Btw, rally points is mis-leading.. Other names are better +_+
+ Does crack have stun?
+ Chaotic Juant: mini Spec's Haunt, it's like mini Global Blink Strike xD and creating clones also, imba xD
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Old 12-15-2009, 12:27 PM   #10
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Default Re: [SKILL] Nessaj Blink Strike

Extremely chaotic, I like it. But for balance, I'm not sure, and I don't think the community would like anything this complex. Still, a T-up from me.
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Old 12-15-2009, 04:55 PM   #11
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Default Re: [SKILL] Nessaj Blink Strike

I don't really get the 'Chance to crack'! What do you mean?
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Old 12-15-2009, 05:34 PM   #12
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Default Re: [SKILL] Nessaj Blink Strike

Hm... I don't get it... I think that spell won't fit Chaos Knight very good.
Maybe I just think it's not good cause I maybe missunderstand what your spells do.
T-DOWN from me.
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Old 12-15-2009, 08:25 PM   #13
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Default Re: [SKILL] Nessaj Blink Strike

I really like the concept behind Chaotic Jaunt. Properly used it would look like Nessaj is everywhere, giving him an amazing mobility to chase, initiate and gank from anywhere. I'm not sure all those extra fancy effects are needed thou.

Balancing it would be tough thou, but do-able. The rally points should be lower in number and have a limited life/duration, the teleport itself should have a noticeable mana cost and low-ish CD, and probably a limited range too, slightly bigger than Blink's range maybe.

All the extra Essence of Chaos and Chaos Clones seems like too much for me. Too many effects.
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Old 12-16-2009, 05:10 AM   #14
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Default Re: [SKILL] Nessaj Blink Strike

Quote:
Originally Posted by BorisPeace View Post
I can't say I fully understand.. I'm a bit sleepy and you sugg seems like a tl;dr wall of text..
this, zzz
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Old 12-16-2009, 05:17 AM   #15
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Default Re: [SKILL] Nessaj Blink Strike

Quote:
Originally Posted by BorisPeace View Post
I can't say I fully understand.. I'm a bit sleepy and you sugg seems like a tl;dr wall of text..

This is instead of his Blink Strike? So he gets 2 disables now?
this.
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Old 12-16-2009, 08:06 AM   #16
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Default Re: [SKILL] Nessaj Blink Strike

I already read this days ago... and still...
Quote:
Originally Posted by Foede View Post
Too many effects.
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Old 12-16-2009, 08:21 AM   #17
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Default Re: [SKILL] Nessaj Blink Strike

Text too long. New disable isn't necessary. He has very long stun.
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Old 12-16-2009, 09:47 AM   #18
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Default Re: [SKILL] Nessaj Blink Strike

The skill is good, but there is too much happening. The rally point already grants you empowerment and the enemy to miss and you are still able to teleport, etc. The concept is nice, but it would have been too if it were to have been a LOT simpler.
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Old 12-16-2009, 10:20 AM   #19
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Default Re: [SKILL] Nessaj Blink Strike

Quote:
Originally Posted by king_james View Post
The skill is good, but there is too much happening. The rally point already grants you empowerment and the enemy to miss and you are still able to teleport, etc. The concept is nice, but it would have been too if it were to have been a LOT simpler.
Give me Some Ideas to make it Simple !

Quote:
Originally Posted by xy4kuz4x View Post
Text too long. New disable isn't necessary. He has very long stun.
New Disable !? i know he has a long stun ! but wheres the 2nd Disable ?


Quote:
Originally Posted by Dynes View Post
I already read this days ago... and still...
Help me to improve its Quality !

Quote:
Originally Posted by dominator02 View Post
this.
Any Ideas to make it Simpler ?!

Quote:
Originally Posted by Foede View Post
I really like the concept behind Chaotic Jaunt. Properly used it would look like Nessaj is everywhere, giving him an amazing mobility to chase, initiate and gank from anywhere. I'm not sure all those extra fancy effects are needed thou.

Balancing it would be tough thou, but do-able. The rally points should be lower in number and have a limited life/duration, the teleport itself should have a noticeable mana cost and low-ish CD, and probably a limited range too, slightly bigger than Blink's range maybe.

All the extra Essence of Chaos and Chaos Clones seems like too much for me. Too many effects.
Glad to know that u liked it ! Balancing d0-able as u said.. but one man view is not always right.. need some help in this !

Quote:
Originally Posted by Black.Lotus View Post
Hm... I don't get it... I think that spell won't fit Chaos Knight very good.
Maybe I just think it's not good cause I maybe missunderstand what your spells do.
T-DOWN from me.
ok what u did not get ! so i can explain it in a clearer way !

Quote:
Originally Posted by Schremba View Post
I don't really get the 'Chance to crack'! What do you mean?
the Rally point has a 550 unit Range when any enemy goes in that range it causes the earth Cracking beneath the enemy giving them damage per sec. if u need more clarification please tell me..

Quote:
Originally Posted by Necro View Post
Extremely chaotic, I like it. But for balance, I'm not sure, and I don't think the community would like anything this complex. Still, a T-up from me.
Glad to know that u loved it.. Help me to Take this suggestion to Icefrog if you can

Quote:
Originally Posted by L|Enzo View Post
too much chaos LOL +_+ so many % skill..
kinda unique idea, i must say.. and complicated
Chaotic Abyss
+ 3,6,10,16?? Why those numbers? not proportionally I guess
+ how about the casting range of Rally points? and u must set the requirement that.. From the 2nd rally point, it must be within any specific range of the last rally point.. Imagine you place so many rally points GLOBALLY..
>> Or it's just like Brood's web? xD maximum of 16 rally points and each time I can only place one??.. Btw, rally points is mis-leading.. Other names are better +_+
+ Does crack have stun?
+ Chaotic Juant: mini Spec's Haunt, it's like mini Global Blink Strike xD and creating clones also, imba xD
casting range 100 unit, i think between each rally point & the other should be there atleast 2000 unit to 2500 .. the chaotic issue in this that u have to cause chaos.. so u have to be able to place it anywhere.. but not beside each other !



i hope i have answered your questions.. & whoever wants more clarification please PM me..

Thanks again
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Old 12-16-2009, 11:52 AM   #20
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Default Re: [SKILL] Nessaj Blink Strike

very nice idea, i like it alot
BUT (theres always a but :P) 16 is way too many and also the cracks are too imba, i think they should be removed completely and be granted minimal sight (not truesight), maybe 150 aoe, instead
also maybe whenever you teleport to any of the rally points you could attack a random enemy unit within 600 range for 50-250 dmg or smthng
and for the amount, if you want to keep it at 16 of them then make it not global but something like 4000 range
hope i helped =D

summary: awesome idea but in major need of balance

edit: missed out the clones... i think thats ok and you should keep them =D
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Last edited by semi-demon; 12-16-2009 at 11:55 AM.
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