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#1 |
Member
Join Date: Jun 2009
Posts: 1,132
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| Last edited by icu^^; 07-25-2009 at 10:48 PM. | |
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#2 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,265
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Null. The first remakes seems somewhat fine though.
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#3 |
Forum Staff
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I dont think Return needs a remake, rather a minor change in its late-game effectivity. The skill is good and original enough and the concept is good as it is.
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#4 |
Member
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Wow, what an buff . . . I think Centaur isn't ready for such an free radiance/heartstopper buff . . .
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#5 |
Member
Join Date: Jun 2009
Posts: 20
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I think Return should be .25.5.75 1 x his str returned each hit.
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#6 | |
Member
Join Date: May 2009
Location: Castalia
Posts: 469
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Quote:
your concept and thread starters radiance concept are impossible to balance with the game just with increase/decrease numbers. to spice up radiance concept i thought of something like this. based on damage recived for past 4/5/6/7 seconds you return 2% of that damage in aoe to enemies per second. that synergies with stomp, after you are dealt damage you stun them so they recive it back (stun preventing them to go away). double edge too, it pumps up returning damage and ulti ofc, more HP. numbers. say you cast double edge and recive 400 dmg. you will return 8 damage per second in aoe for 7 seconds(lvl4). catch my idea? so lets say you cast double edge, and recive linas and lions ulti, for a total of 2400 damage. next 7 seconds you will return 42 damage per second to enemies in aoe. EDIT: i decided to create own thread about this idea, you can read more here |
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| Last edited by Tain; 07-26-2009 at 10:13 PM. | ||