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I. The Alt-Tab Mini Guide II. Hero Statistics III. Hero Introduction IV. Skills V. Skill Builds VI. Item Build I. Early GameVII. Gameplay and Strategies I. Shrapnel Mini-GuideVIII. Friends and Foes IX. Conclusion X. FAQ XI. Replays XII. Credits and Changelog Or you can try 'Ctrl+F' and search for the thing that you are looking for. |
Skill Build Item Build Starting Items Mid Side Core Bracers or Wraith Bands Extension Luxuries Gameplay 1. Farm up your core. 2. Push towers. 3. Stick with your team. 4. Take part in large pushes and team battles rather than farming one lane alone. |
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Sniper has always been considered as an extremely fragile hero that dies in a matter of seconds. However he is also at the same time one of the most powerful carries and pushers in DotA. His extremely long range usually keeps him safe out of battle. He can use his skills from afar and deal tremendous damage with them. He is the only hero in the game that can out-range towers. Because of his simplicity he is often referred to as a "newbie" hero, however he is commonly used in competitive DotA, and sometimes, it can be hard to use Kardel to his maximum potential. When to pick
[+] Highest range in the game [+] Fast pusher [+] Excellent farmer [+] Excellent attack animation [+] High damage nuke that can finish off fleeing enemies [+] Very good agility gain [+] Best INT gain amongst AGI heroes [-] Needs quite a bit of survivability [-] Big target for enemy gankers early game [-] Low mana pool early on [-] Below average movespeed |
Shrapnel
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Skill Notes: • Damage type: magical Skill Usage: This skill works as a DoT in an AoE. What's great about it is that it is one of the only skills in the game that affects towers too. This is also your primary farming skill. It can also be used for lane control, ganking and escaping. The slow is decent and usually enough to perform one of the above stated strategies. Headshot
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Skill Notes: • Damage type: hero physical • Works on allied creeps. • Stun is blocked by magic immunity. Skill Usage: This skill improves your quite low damage. The stun is also nice and it syn-energizes well with Shrapnel. This skill also helps you with last hitting a lot. Take Aim
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Skill Notes: • Level 3 and 4 of this skill allow Kardel to out-range towers. Skill Usage: Take Aim is what makes Kardel a formidable tower pusher. It allows him to keep out of danger (most of the time) and deal tremendous amounts of damage through his other skills to enemies. Also note that if this skill is maxed it is possible to out-range the enemy fountain, allowing you to destroy it! Assassinate
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Skill Notes: • Damage type: magical • Crosshair on target is visible to allies only. • Invisibility doesn't affect the effect of this skill. • Interrupts channeling spells. • Interrupt works on magic immune units. • Takes 1.7/1.65/1.5 seconds to cast. Skill Usage: This is your only major nuke and it has quite a few purposes. It is primarily used for killing fleeing heroes, but it also has other purposes. It can cancel channeled spells, meaning TP's and spells like Freezing Field will be canceled when the target hero is hit with the launched projectile. Because of it's very short cooldown it can be used prior to battles, or just in the midst of battle, to deal a lot of damage to one hero, weakening him a lot, and allowing him to be finished off by allies or by Kardel himself. Since 6.68, Kardel gets the experience from out of range assassinate kills. |
1. Take Aim/Shrapnel 2. Shrapnel/Take Aim 3. Shrapnel 4. Headshot/Take Aim 5. Shrapnel 6. Assassinate 7. Shrapnel 8. Take Aim 9. Take Aim 10. Take Aim/Headshot 11. Assassinate 12. Headshot 13. Headshot 14. Headshot 15. Stats 16. Assassinate 17. Stats 18. Stats 19. Stats 20. Stats 21. Stats 22. Stats 23. Stats 24. Stats 25. Stats Reasoning: Shrapnel helps with our lane control, farming, and pushing. So we try to max it as early as possible. Take Aim helps with our harassing and pushing ability, so take it early on as well. Headshot should be left for the mid game however it is possible to take one level of it early on the help with our last-hitting, as our damage is pretty bad early game. Take Assassinate whenever you can, and finish with Stats. Skill nothing before the creeps start fighting and wait for a situation where you could need Shrapnel and skill it (early first blood or ally has to be saved). When the creeps start attacking and you realize that you might not need it too early, skill Take Aim, which make last hitting easier. On the second level you should take the skill that you didn't take on the first level. Look at who you will be laning with and against to decide which skill you will take on level 4: Solo vs Dualstunner lane (like Lina + Sven) : Take Aim Solo vs high burst damage solo lane (like Tinker): Take Aim Solo vs non high burst damage lane (like Traxex): Headshot Solo vs deffensive + carry lane (like Spectre + Warlock) : Headshot Solo vs aggressive + carry lane (like Lion + Naix): Take Aim Dual vs anything: Headshot In general: Headshot when you can play agressive, Take Aim when you have to keep distance and farm because you can't kill anyone and your opponent(s) will try and can kill you easily. Skill Build Alternatives: |
Friends Disablers The less your target moves, the more bullets it catches. Damage Output Booster What could be better than delivering even more precise shots? Groupers Your Shrapnel hits an area. The more concentrated the enemies are, the better the overall impact is. Mana Replenishers More mana equals to more Shrapnels, which equals to more farming and pushing. Damage Amplifiers A weakened opponent is a dead opponent. Foes Mana Burners They render you useless. Disablers The less you move, the more bullets you catch. Hard hitters You are fragile, they hit hard. Questions? |
Overall, Sniper is an excellent hero that can deal huge damage from afar. He is very prone to dying however, so it is crucial that you are always on the lookout for incoming ganks. Once you get farmed up, you are quite a force to contend with, especially with your team behind your back. We, the guide writers, hope that this guide has taught you a lot about how to play Kardel, and we hope that you use this information and apply it to your next games when playing this hero. |
1. What should Sniper focus more on, farming or pushing? It's pretty much your choice and you must decide which one is the correct choice. If you fear of getting ganked, then just farm but don't go too far out of the range of your tower without a TP scroll. If the enemy is distracted for some reason then go ahead and push the tower that you want to push as fast as you can. Destroying towers gives you a lot of money (around 2 creeps waves), so sometimes it is even faster than just farming creeps. Remember, because of the lack of an escape mechanism, ALWAYS carry a TP scroll around with you, until you get lothars. 2. Why skip Headshot early, if it provides a lot of DPS? The reason is because it actually doesn't provide that much DPS. One level is by far enough to boost our DPS. The proc chance is based on our IAS%, and that only becomes important mid-game, and that is when we will be trying to skill Headshot. Take Aim is much superior early game, as it provides us with safer farming and pushing early on. 3. Why wasn't ______ mentioned in the item build? It is not possible to list every item for Sniper in the item build. Only items that actually work on Sniper are listed there. Other items just aren't good for Sniper and shouldn't be gotten for him. 4. Why is Sniper considered a "newbie" hero? This is because of his easy to use skills. He has two passives, and Shrapnel and Assassinate are very easy to use, and take little practice to understand them. Also because of his long range, he is often out of harms way, and this appeals to new players a lot. 5. Help! My team always yells at me for kill stealing! You are never, ever stealing a kill with Assassinate. You are just guaranteeing that the fleeing hero will die. Your team should never be blaming you for stealing kills, besides you need the gold, because you are a carry. Just to show you a common situation that usually happens with a Sniper in the game: |
Date: 24/12/2009 11:32 Patch version: 1.24 Map: DotA Allstars 6.61b Game mode: Normal mode Game length: 52:00 Download Here Sentinel: :tc: wicked.Fire, level 19 :cm: nfinity.Sh1LLa, level 15 :sniper: FnaticMSI.21, level 22 :sand: DoTa[LuckeR], level 19 :potm: swedic, level 18 Scourge: :viper: OS|oNe.xe1feR!, level 17 :lion: PenguinQ, level 15 :morph: dignitas.Zhanis, level 18 :es: neXt!Xeido, level 18 :cw: NS, level 19 The map may be a bit old, but the Sniper play here is amazing. He goes for a build of BoT, Manta, BKB, and then Rapier! |
Credits go to in no specific order: The Other Guy, windrunner023, BlackRain, bekyuubi, Prizo, kawumm, Super-sheep, dishtowel, YaNK_FaN, Manta Changelog |
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#2 |
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Join Date: Aug 2009
Location: Back from the dead
Posts: 4,943
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wth, guide making spree?
Good luck with the guide and hope it is the same quality as your previous ones. Be careful however of neglecting the others.
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#3 | |
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Actually this one is a tri-written guide (me, iKrivetko and FunnyWarfare) so there will be much less work for me
. But still I hope this guide will be great, because of the input of 3 people of the same time.
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#5 | |
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Yes lol, btw everyone check out and vote (idc whether you vote yes or no) for reoworking the guide rating's system found in my sig!!!
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#6 |
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Location: Back from the dead
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Well good luck anyway. My lina guide should finaly be updated by tomorrow, I'll send you a msg or something.
o btw
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#8 |
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Join Date: Jun 2009
Location: United States, MN
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Looking good so far =D
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| Last edited by windrunner023; 12-10-2009 at 03:13 AM. | |
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#9 | ||||||
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ITEM BUILD DRAFT
Item Build Core Equipment
Optional Core Equipment
Luxury Equipment
Rejected Equipment
Back to top FRIENDS/ENEMIES DRAFT Friends and Foes Friends
Foes
Back to top
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| Last edited by iKrivetko; 12-13-2009 at 04:52 PM. | |||||||
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#10 | |
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Very nice, altough you should mention carrying a tp scroll around with u in case of ganks. Although that part could come in gameplay.
Well done .EDIT: I'm still playing with the visual format and I'm even thinking about ditching the whole template and just making a clean, neat, organized layout.
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| Last edited by Piejonk; 12-10-2009 at 10:45 PM. | ||
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#12 | |
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Maybe but we can fix that up no problem. I just want the guide to be easy to read, but in-depth also. (screw the template I'm making a new design)
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#14 | |
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Because this one is better ^_^, but really I hated the numbers in my name (I only put them there because I had to), so I changed it.
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#15 |
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Added a list of possible items, however I'm too sleepy to post images and justifications atm.:P
3:00, damn... |
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| Last edited by iKrivetko; 12-11-2009 at 08:51 AM. | |
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#16 |
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Join Date: Jun 2009
Location: United States, MN
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Isn't MKB counterproductive as it's like having Buriza on PA, right? 2 separate mini-stuns...
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#17 |
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Not really. Sniper's mini stun is going to last him well into the mid game, but after that he is going to need something more to fall back on. MKB is good, but generally only get it if their are other carries who either have or are going to get evasion.
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#18 |
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Location: United States, MN
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I didn't think the True Strike worked with Headshot, must confirm this.
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#20 |
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Join Date: Sep 2009
Posts: 338
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Wow. Luxury item is manta. That's 100% nuts. It's either a core build or optional. Combine with skadi/diffusal blade for greater effectiveness. Despite you saying the MS is low, that item gives out to > 400 ms with treads. Combine with sharpnel, not even phase boots/BOT can chase that speed. Afraid of gang? Just frigging ward the place already. Gives your allies a chance to gang or escape as well. Warding the rune areas is even better.
Not saying that lothar is useless, but there's very little synergy with other items that you would want to buy later. If you can hit up to 150 CS in 30 minutes, it's pretty easy to get treads/wand/manta/diffusal. Afraid of insufficient mana? Bottle solves. You can regen 200 mana from there and the mana pool with manta + wand (just click) on sniper is around 800 plus. You're good for 2 assassinates with sharpnels. After which, Buriza or Skadi or Butterfly or linken (depending on scenarios) Orchid is also the silliest suggestion ever. Like you said, Sniper is a squishy hero, Manta gives you HP (illusion x 2 for guess works + MS), Linken gives you more, so does skadi. Orchid does nothing whatsoever for that HP. If any blinkers come at you with dust, you're completely dead. I'm also pretty sure, the blinking would come faster than you can say, "gotcha!" with orchid silence counter. Example, Tide hunter blinks in and ultis straight away. What do you do? Silence him after? That's pointless. Next you know, all their carries comes in smacking you. Dust kills you all too easy with merely 1.3 K hp. Current Guide rating: 5/10. Average. The users have suggested a stable HP route with correct beginning items, but the Mid and End game isn't close to the best way to play sniper. Orchid has a cost of 5025 gold, WW has a cost 3400 gold. A creep has an average of 42 gold (ignore catapult for now). You would have to kill 190 creeps for that to be achieved. So unless you get to have a fantastic good start, killing 2-3 towers AND 2-3 heroes without dying, you would be getting that two items in 30 mins. And at that point, considering if there's a Sladar with amplify + BKB, I wish you luck. SF would have BOT/Lothar or blink/BKB. Razor vanguard/radiance/treads. Storm Spirit with hex. Orchid is truly a crap item and I haven't seen that in competitive play on any heroes for a darn long time. Please watch the latest tournament replays and rethink why they choose their items. Also, Lothar first is well suited for those at the sides (because they earn lesser as compared to mid.), but that doesn't mean manta is out of the question. If they earn a lot, manta/diffusal + headshot has a lot of synergy. PS: My 2 cents. |
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