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#1 |
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Join Date: Jun 2009
Posts: 557
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| Last edited by Küken; 12-12-2009 at 12:33 PM. | |
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#2 |
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shadowraze should be all black,,, BLACK! dark,,, imo,,, satan!,, devil,,
Thumbs Up on the idea.. but I'm don't like the animations you proposed! |
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#3 |
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I like this one.
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#4 | |
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Join Date: Jun 2009
Posts: 557
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Quote:
You know a good one? I could include it.
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when providing mech information, I am usually too lazy to look up and state memorized information.
Might not be 100% correct, maybe you are better off waiting for someone to confirm
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#5 |
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Join Date: Sep 2009
Location: Philippines
Posts: 7,761
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#7 |
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#1 is unsmooth. The black cuts off within it. During team fights, will this cover up the scene slightly?
#2 looks better than #1. But has that sound, remove it and I guess this one suits theme. #3 is my favourite, although I don't think it really has much to do with shadows. More like nature or something. WHAT. Zinc. T_T, I'm still on vJass You do know who I am right?
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#8 | ||||||
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Join Date: Jun 2009
Posts: 557
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Quote:
Quote:
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A black version of this would be superb. Quote:
I like it more then vJass, because of less verbosity. For lazy bastards like me, having to write less code is awesome ![]() Quote:
Quote:
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when providing mech information, I am usually too lazy to look up and state memorized information.
Might not be 100% correct, maybe you are better off waiting for someone to confirm
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| Last edited by Küken; 12-11-2009 at 05:28 AM. | |||||||
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#10 |
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First one looks the shits on screen shot.
But then it test map it just looks like it had to much to drink and died. Phail Second one is my personal fav animation. Though I didn't notice the sound on it as poster above me did. Third one seems to fit best imo. Maybe it is the current one being green and all that, but it really feels like sf to me. All in all, first one is epic phail, second one is awesome, and third one fits best. Of course this is just my opinion.
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#11 | |
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Join Date: Jun 2009
Posts: 557
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Quote:
Note that, if anyone knows another fitting effect, feel free to suggest it to me .
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when providing mech information, I am usually too lazy to look up and state memorized information.
Might not be 100% correct, maybe you are better off waiting for someone to confirm
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#12 |
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this is awesome, the leaves could be removed btw darker would be cool too
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| Last edited by Ez_Mystery; 12-11-2009 at 07:40 AM. | |
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#13 |
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OMG!!! this is very cool!!! t-up t-up t-up
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Rhasta - Icon Voodoo
Vladmirs - Info and little remake Team Kill - Text and sound Butcher and Silencer - Text on icon Wraith Band - New icon and new name Ethereal Blade - New icon |
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#14 |
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Love your suggestion!
The 1st icon looks really cool and represents Nevermore's dark/black/evil theme. The 2nd icon looks fairytale-like + dark theme; not good. The 3rd icon looks too holy; which is a contrary to Nevermore's theme T-up on 1st icon! |
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#15 |
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Join Date: Jun 2009
Posts: 846
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I like second effect,good vork OP
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Just try an' stop me!
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#16 | |
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Quote:
Zinc stands for something weird...You saw my Magina vs Strygyre cinematic. How else would I know you coded with Zinc? |
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#17 |
Member
Join Date: Dec 2009
Location: Sweden
Posts: 128
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I don't think you need to change it, I like it the way it is now.
But I really like this one:
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#18 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,126
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The third effects is extremely well done, it just doesn't fit, though. I'd still rather see this effect than 1st or 2nd.
[modifying 3rd effect... ]
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| Last edited by Cáno; 12-11-2009 at 11:01 AM. | |
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#20 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,126
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I replaced second animation with my own. Note that it can be used 3 times in very short intervals so it can't be too flashy and overwhelming.
Using custom preprocessors to create testmaps makes most people unable to edit the map. I had to modify MPQ itself to replace to file. The file has 4.3 KB. After compression it should be even smaller. Edit: APL, why not ICECREAM? Lulz. |
| Last edited by Cáno; 12-11-2009 at 01:08 PM. | |