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Old 02-16-2013, 08:49 AM   #1
Siraraz
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Default Unreleased/'LEAKED' Heroes for DotA (w/TESTMAP)




List of Unreleased Heroes in DotA

These heroes have been in the [public] DotA maps since 6.73, that's like over 1 year!

DOWNLOAD HERE

IN-GAME, TYPE -CLEAR, HEROES SPAWN AT CENTRE OF MAP.

Information taken directly from object files (DotA 6.77b). At least we know IceFrog is caring about unused models. The heroes are:
  • H0E1 Mortar Team
  • N0MD Priest
  • N0M9 Wyvern Outrider
  • E031 Edgewalker
  • N0M2 Dragonhawk
  • H0DL Ghost Revenant

For more information, click on their respective tab. They contain unit statistics and a brief statement about their abilities as I currently understand them. What is written is based on some first-level testing. More information can come as a result of reading the map script (war3map.j).




------------------------------------------------------------------------------------------------------------

You can test out the heroes in the attached map. Simply type -clear and they will spawn at the centre of the map. However, the following don't work:
  • Mortar Team's first three skills do nothing. Flash Bomb provides only an effect. Siege Form will crash the map if you buy an Orb Effect.
  • Ghost Revenant's Exhaustion - Actually is a global Thunder Clap.

P.S. None of this information is from beta version, it's in the current public versions - it is made 100% accessible to the public. It's 'leaked' because it wasn't shown in the map and selectable, but it's not leaked because it's in the public versions. Anyone can read it if they know how to. Simply look at the unit text file, download at this place.

P.P.S. What exactly is "OMG LION TEST" [h05N]? O_O
Attached Files
File Type: w3x DotA v6.77b.w3x (7.83 MB, 0 views)
 
Last edited by Siraraz; 07-11-2013 at 01:56 PM.
Old 02-16-2013, 08:56 AM   #2
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How do you got these ?
 
Old 02-16-2013, 08:58 AM   #3
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Read the unit data of the map. You can get it here.
 
Old 02-16-2013, 09:04 AM   #4
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I see .
Anyway Edgewalker Ghost Revenant and Dragonhawk 's model seems to be repeated , except their color.

And maybe the 4th skill is their ultimate , it's just that they have a ASU so there will be a 4th level
 
Old 02-16-2013, 09:07 AM   #5
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A lot of unit models share the same base, just different textures/colours. For example, Axe and Phantom Lancer (I am sure they both use GromHellscream.mdx). Drow Ranger and Windrunner (Dark Ranger and Ranger).

You are correct. Thanks for pointing that out, I realised now that there is this piece of information I missed out:
levels=3
reqLevel=6
levelSkip=5

It means it has 3 levels, and the 4th level use tooltip is for an ASU. The reqLevel means you must be level 6, and can only learn every 5 levels. So yes, it is an ultimate. It seems to be consistent for two heroes I looked at, so I'm going to jump the gun and say that the order of abilities listed in the info file was attribute bonus, regular skills then ultimate.
 
Old 02-16-2013, 09:15 AM   #6
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No Gryphon rider even there When will it be time for his badass model
 
Old 02-16-2013, 09:17 AM   #7
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Quote:
Originally Posted by ~InsomniA View Post
No Gryphon rider even there When will it be time for his badass model
True. I forgot about that model. I did a search for "units\human\GryphonRider\GryphonRider" and sadly there is no unit using that model except for the default object for it.
 
Old 02-16-2013, 09:33 AM   #8
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i want the orc melee hero!!!
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Old 02-16-2013, 10:00 AM   #9
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The ghost revenants wraiths will be the same as nxy's Bettles

EDIT: Holy shit 5 int heroes?
I hope ice frogs adds all of them at the same time. lol.
 
Old 02-16-2013, 10:03 AM   #10
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Ooooo. Nice find!
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Old 02-16-2013, 10:10 AM   #11
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Wild!
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Old 02-16-2013, 10:13 AM   #12
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Now this is a good post well done :] i hope we get the ghost
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Old 02-16-2013, 10:36 AM   #13
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About to post edited DotA with these heroes spawned when you type -clear.

Mortar Team skills don't seem to work.


WHAT? Most of the skills don't seem to work. Seems I have to go do some further editing of the script. I swear that some spells are coded. Strange.

Wyvern Outrider's Wind Barrier, Ghost Revenant's Blackjack seem to do SOMETHING - not sure what though.



Edit: Sigh, IceFrog removed the spell cast registration trigger. Time to fix that.
 
Old 02-16-2013, 10:46 AM   #14
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You, sir are awesome.

Mortar Team : D
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Old 02-16-2013, 11:07 AM   #15
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I fixed it, download map in OP.

"Divine Intervention" makes the target ally invulnerable.
"Wraith" is a toggle-ethereal.
"Thrust" pushes target in angle from the caster.

Just a teaser.
 
Old 02-16-2013, 11:21 AM   #16
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If mortar team is released i will become crazy
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Old 02-16-2013, 11:27 AM   #17
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Question, Is this leagal? isn't this considered as leaking?
 
Old 02-16-2013, 11:30 AM   #18
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Quote:
Originally Posted by patrishosho View Post
Question, Is this leagal? isn't this considered as leaking?
Why wouldn't it be legal? I assume you mean legal in a sort of more 'moral' sense of am I permitted to do this? I would say I am. I mentioned in the OP,

Quote:
P.S. None of this information is from beta version, it's in the current public versions - it is made 100% accessible to the public. Anyone can read it if they know how to. Simply look at the unit text file, download at this place.
He included the code, abilities and units in 6.77b, the same one on getdota.com. So he made it accessible to the public (albeit a more limited population of it, so basically anyone that knows wc3 well enough).
 
Old 02-16-2013, 11:51 AM   #19
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this is amazing work
thank you, good sir!
btw, no Orc Rider model? sigh...
 
Old 02-16-2013, 12:04 PM   #20
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This thread will be deleted soon.
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Old 02-16-2013, 12:05 PM   #21
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Quote:
Originally Posted by E02K View Post
This thread will be deleted soon.
Why should it? The data in the map is easily accessible to anyone who wants to access it.
 
Old 02-16-2013, 12:08 PM   #22
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Quote:
Originally Posted by E02K View Post
This thread will be deleted soon.
[E02K] is Legion Commander reference right?

Anyway, why? As DrFrank~ says, I gathered all my information from a public source. Actually, even the information is posted publicly in a pinned thread in Advanced Mechanics section. I don't see why it should be deleted.
 
Old 02-16-2013, 12:12 PM   #23
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mods seems to don't care about it, so it's fine
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Old 02-16-2013, 12:50 PM   #24
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Quote:
Originally Posted by Siraraz View Post
[E02K] is Legion Commander reference right?
maybe
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Old 02-16-2013, 12:59 PM   #25
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just some additional ability info after testing, tnx siraraz for finding this

siege form grants splash damage and increased range in addition to the dmg provided. bomb bomb has a long range but does nothing from what I can see

priest focus grants damage to an ally, but reduces the ally's move speed as well. chill ability is a single target nuke.

edgewalker ulti is a spammable nuke that drags enemies to you. the ability itself seems takes just 30 mana and has like a 1.5 sec cd. it also shows some wisps that surround you after killing enemies, and after using the ability one of the wisps disappear. deathwatch targets an ally unit, and if the ally unit dies, the killer will get stunned and damaged. interesting hero so far.

wyvern ultimate seems to increase movement speed after the cyclones disappear?

revenant miasma ability reveals invisible units. wraith ability grants etheral form and loads of movement speed

also, lol at the "dragonhawk" hero. "Dragonhawk, the Sissy" is the way it's called ingame. probably jsut temporary
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Old 02-16-2013, 01:53 PM   #26
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Quote:
Originally Posted by BohbsQuest View Post
just some additional ability info after testing, tnx siraraz for finding this
No worries. Thanks for testing, some useful information you have posed.

Quote:
Originally Posted by BohbsQuest View Post
siege form grants splash damage and increased range in addition to the dmg provided. bomb bomb has a long range but does nothing from what I can see
The Mortar Team has no working abilities except for Siege Form.

Quote:
Originally Posted by BohbsQuest View Post
priest focus grants damage to an ally, but reduces the ally's move speed as well. chill ability is a single target nuke.
Chill also seems to Silence. I didn't notice Focus slowed until I read this.

Quote:
Originally Posted by BohbsQuest View Post
edgewalker ulti is a spammable nuke that drags enemies to you. the ability itself seems takes just 30 mana and has like a 1.5 sec cd. it also shows some wisps that surround you after killing enemies, and after using the ability one of the wisps disappear. deathwatch targets an ally unit, and if the ally unit dies, the killer will get stunned and damaged. interesting hero so far.
Actually, that's the passive that drags to you, "Fatal Attraction". Not sure how wisps work. The Death Watch I didn't realise until quite a while in.

Quote:
Originally Posted by BohbsQuest View Post
wyvern ultimate seems to increase movement speed after the cyclones disappear?
Another thing I didn't notice when I tested :P

Quote:
Originally Posted by BohbsQuest View Post
revenant miasma ability reveals invisible units. wraith ability grants etheral form and loads of movement speed
Interesting.

Quote:
Originally Posted by BohbsQuest View Post
also, lol at the "dragonhawk" hero. "Dragonhawk, the Sissy" is the way it's called ingame. probably jsut temporary
I thought that too.

-------------------------------

Fire525 and I are going to write up some notes on what we've found after testing these heroes out.
 
Old 02-16-2013, 02:10 PM   #27
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Why doesn't this thread already have like 10 pages?
 
Old 02-16-2013, 02:15 PM   #28
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Word of advice, don't buy orbs and then try to use Mortar Team's ulti ;_;. I'll probably post the completed writeup in the morning, as Siraraz and I seem to have figured out most of the skills.
 
Old 02-16-2013, 02:29 PM   #29
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Quote:
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Actually, that's the passive that drags to you, "Fatal Attraction". Not sure how wisps work.
yeah, sorry. the passive drags all nearby enemies closer to the edgewalker once he casts a spell, from what i've seen so far. the wisps are really a mystery, they appear after a while when standing close to creeps fighting. perhaps they appear after a certain amount of damage has been recorded nearby, something similar to soul assumption? idk honestly

the ethereal ward thing is kinda weird, sometimes it works and sometimes not. don't really know how this thing works

wyvern sonic boom stops when it hits an enemy. ulti hits both allies, enemies, creeps etc. similar to invoker tornado

priest focus lasts 10 seconds.

revenant ulti is a thunder clap with huge range and deals no dmg lol

if you use dragonhawk thrust on an ally, it pushes the ally in the direction that dragonhawk is facing, not in the direction that the ally is facing

most of the heroes here are really interesting, at least to me. these heroes would be awesome to have in dota. mortar team reminds me of that old siege hero. (concept-wise... most heroes here are imbalanced lol)
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Old 02-16-2013, 02:40 PM   #30
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By the way. I had acces to dota 1 beta maps Translations as a translator...
About ~0,5 year ago i posted a nice find... I already wrote about buff (not skill) Wind barrier. Also it seems that Icy removed one of my findings - Former Priests Ult. It placed mark upon target ally, and if he was killed during the duration he'd be revived...
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Old 02-16-2013, 02:44 PM   #31
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Quote:
the ethereal ward thing is kinda weird, sometimes it works and sometimes not. don't really know how this thing works
The AoE is a lot smaller than you'd think looking at the ward's visual effect. You basically have to be standing on top of it, so that might be where you're getting the issue.
 
Old 02-16-2013, 03:12 PM   #32
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Quote:
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The AoE is a lot smaller than you'd think looking at the ward's visual effect. You basically have to be standing on top of it, so that might be where you're getting the issue.
ah... lol. not really the best skill out there. quite an interesting skillset though, with the wisps and the passive ability.

anyway - mortar team siege mode attacks will never miss buildings, and you got a range of 1500. (normal range is 600)
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Old 02-16-2013, 03:34 PM   #33
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ah... lol. not really the best skill out there. quite an interesting skillset though, with the wisps and the passive ability.

anyway - mortar team siege mode attacks will never miss buildings, and you got a range of 1500. (normal range is 600)
That mortar siege, imba dagger tree stuck

Anyway nice find you guys find. Its very interesting skillset that maybe will use in future
 
Old 02-16-2013, 03:53 PM   #34
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i have troubles for using this map. Can you make some clarifications of your first post plz OP
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Old 02-16-2013, 04:07 PM   #35
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This thread will be deleted soon.
This.

Sorry, but this information shouldn't be out in the public. I am fairly sure JukeboxDragon, NoThlnG and others would agree.
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Old 02-16-2013, 04:10 PM   #36
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Originally Posted by Denki.gif View Post
This.

Sorry, but this information shouldn't be out in the public. I am fairly sure JukeboxDragon, NoThlnG and others would agree.
so where are they ?
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Old 02-16-2013, 04:12 PM   #37
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so where are they ?
Probably somewhere safe. At home?
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Old 02-16-2013, 04:17 PM   #38
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Probably somewhere safe. At home?
wow, u kind of funneh guy u know
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Old 02-16-2013, 04:47 PM   #39
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This.

Sorry, but this information shouldn't be out in the public. I am fairly sure JukeboxDragon, NoThlnG and others would agree.
How is this any different from cyborgmatt gathering data from the dota 2 game files? It's already in the game, just not showed. Should be completely legal
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Old 02-16-2013, 05:16 PM   #40
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How is this any different from cyborgmatt gathering data from the dota 2 game files? It's already in the game, just not showed. Should be completely legal
Because cyborgmatt doesnt show new heroes
OP SPOILED the new heroes for everyone( or atleast parts of them), funny enough it isnt "illegal here" only illegal is to share beta maps so this kinda counts as legal
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