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#1 |
Member
Join Date: Jul 2009
Posts: 79
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| Last edited by Talor Karos; 08-03-2009 at 01:44 PM. | |
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#2 |
Banned
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hmmm, interesting, first spell is not the most original but its cool, synergizes with third spell and ultimate? I dont know, its not that it synergizes with them... its just that everything synergizes with them... one heals and adds damage so of course it synergizes with everything... even with simply walking to a hero and hitting him :O
second spell is ok, altough redirecting damage probably doesnt last long late-game since the unit will die pretty fast, unless of course you dominate a strong creep (item synergy). third skill is a walking STRONGER mekansm and with 20% extra damage? overpowered! unoriginal! and how does it fit his theme of damage manipulation? exactly how does anything besides his second spell match damage manipulation? the ultimate is pretty original and nice... but something is lacking in this hero. |
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#3 |
Member
Join Date: Jul 2009
Location: Australia
Posts: 325
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The Vec are better then the Kor :P
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#4 |
Forum Staff
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Reviews :
1st Skill : Does it needed to be targeted like blink or automatic like leap? I like your idea. T-Up. But I think you need to give something like armor since just charging will easily lead him to death. Also what will happen if he meets a cliff or tree? Goes through or damages it? 2nd Skill : I think duration is too long. You'll get 11 seconds undamaged if you have enough creep around you. Makes it about 8 seconds. T-Up for concept 3rd Skilll : Imba heal. Even omni's heal just doing 360 heal and gives bonus damage? Makes it about 200 heal and bonus damage. Also, the concept isn't that original since it's just mekans with damage bonus instead armor. T-Down. Ultimate : Hmm... I think it's original. But actually this is just an 20/30/35% boost to nearby allies but the spirit can die. I think you should give something more than that. Also the percentage is weird. 20/30/35? Makes it about 25/30/35 I suggest. Null Vote For Now Synergies : There's no direct synergies found here. You have 2 supporting skills + 1 subskills and 2 offensive skills. Your charge skill needs you to have more defense boosting skill but you don't have any except redirect which is useless when you use charge since there's no creep around you. Also, by using charge, you'll be far from your team and other skill will be useless. Well, your other skill synergize quite well each other. So, I think you should consider changing first skill. Null Vote Others : Most of your skill have lot of mana cost while your agility is significantly low. Reduce your mana cost and reduce the effect of your skill P.S : Your primary attribute is STR but you highlight the INT ^^
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#5 |
Member
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En-kor and En-vec....
Fellow MTG players!
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PM me for reviews.
Be warned: I'll only give an in-depth review if I see potential in your suggestion! |
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#6 |
Member
Join Date: Jul 2009
Posts: 7
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Just a small tip: Charge! has the potential to be incredibly broken. If it isn't towards a target, it's basically a haste rune put into a 12sec cooldown spell, which doesn't have to be used to attack.
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#7 |
Forum Staff
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Delete this post... Error in my internet
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#8 |
Member
Join Date: Jul 2009
Location: Australia
Posts: 325
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Old Skool MTG. I started around Torment and quit around Llorlyren or w/e it is.
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#9 |
Member
Join Date: Jul 2009
Posts: 79
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Thank you all for your reviews.
@ all: This is still a work in progress as indicated by lack of synergies and items, etc. Hehehe... @ dixing: the theme about damage manipulation is just one of his aspects, his main role is to tank and support his allies. The third skill can be considered as damage manipulation as well because you're effectively increasing your and your allies' damage. I did feel like there could be something more that could be done for the hero, that's why I posted him here so people could contribute. Late game, his ultimate would be used to redirect damage away from him. The Spirits are pretty much 1100 creeps so they could take some pounding because they're ranged creeps. I might add magic resistance to them. Maybe 25% like heroes. @ warp0 & bimjowen: Vec, Kor or Dal... whatever... but I preferred the Kor because of their damage redirection capabilities. ![]() @ NoThlnG: Charge is an active targeting skill. He is not immune nor will he get bonus armor while his running. I think this balanced this way. Though designed to be an initiating skill, it's not the best but as Lethologica pointed, it can also be used as an escape mechanism. :P You are not undamage when redirect is active. You only take 80% of the original damage. The 20% is redirected away from you. Imba heal... hehehe... I know but those are just numbers. Thanks everyone.
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#10 | ||
Member
Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
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1) Charge!
You have to fix this: Quote:
Quote:
2) Kor Heritage Put Redirect and Absorb under Kor Heritage (Redirect and Absorb as sub-skill) and make Redirect as a passive skill. 3) Good supporting ability. Increase the area to 450 aoe maybe? I think it's too small. 4) Looks like cool ultimate. Not much to complaint here.
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#11 |
Member
Join Date: Jul 2009
Posts: 79
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@ Whitefang:
I guess I really should fix the explanations for Charge! It's suppose to be infinite duration so far as it fulfills the range condition or the enemy-is-hit condition. I'll remedy this. As for Kor Heritage, Redirect and Absorb are already considered subskills of the ability. Thank you for the suggestion on making Redirect a passive but that would be too Mercurial-like. So I will think upon making it enemy-targettable. Thanks for the time!
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