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Old 07-27-2009, 12:51 AM   #1
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Default [Remake]Medusa


Replace Split Shot: Farming skill. Stats always better than Split shot.

Quote:

Charm
Gives Medusa 17% chance to charm her target and steal target Max mana pool on each attack.

Level 1: Steal 10 Mana pool.
Level 2: Steal 20 Mana pool.
Level 3: Steal 30 Mana pool.
Level 4: Steal 50 Mana pool.
Passive.

Charm:
- Target will move towards Medusa (just like Berserker's Call) but unable to attack. Last 1 second.
- Help Medusa in chasing (unit can't run when facing you right? Unless Moonwalk) and synergy with Stone Gaze.
- Medusa steal target max mana pool for 15 seconds. Stackable.
If you about to post " force synergy " please save your time.
Think further, "Blade Dance + Omnislash" , "Burrowstrike + Epicenter" and many more...


Quote:

Stone Gaze
A dummy will channels Stone Gaze for 5 seconds.
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals more damage to summoned units per level.

Level 1: Slow attacks by a factor 2.
Level 2: Slow attacks by a factor 3.
Level 3: Slow attacks by a factor 5.

- When Medusa cast Stone Gaze, "Stone in sight line" will last for 5 seconds. Any enemy unit having sight line with Medusa within this 5 seconds will be stone.
- It's channel by a dummy, Medusa able to attack or do anything after cast.
Change in red.
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Last edited by teng); 08-12-2009 at 04:20 PM.
Old 08-02-2009, 03:25 PM   #2
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Default Re: [Remake]Medusa

Oh yeah great. So you want to make her ult worse?
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Last edited by Cp6uja; 08-03-2009 at 10:14 AM.
Old 08-02-2009, 06:02 PM   #3
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Default Re: [Remake]Medusa

Only SPLIT SHOT need a remake.
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Old 08-02-2009, 07:17 PM   #4
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Default Re: [Remake]Medusa

Quote:
Originally Posted by Obsession View Post
Oh yeah great. So you want to make her ult worse?

Idiot.
Instead of last 0.5 sec after cast, why last 5 sec will become worse?
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Last edited by Cp6uja; 08-03-2009 at 10:14 AM.
Old 08-02-2009, 07:20 PM   #5
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Default Re: [Remake]Medusa

Quote:
Originally Posted by teng) View Post
Hi Idiot, instead of last 0.5 sec after cast, why last 5 sec will become worse?
Channeling fails.
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Old 08-02-2009, 07:26 PM   #6
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Default Re: [Remake]Medusa

Ok, I means auto channel, which is channel by a dummy.
Medusa able to attack or move after cast.
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Old 08-02-2009, 09:14 PM   #7
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Default Re: [Remake]Medusa

actually u dont need a dummy to channel, its just a timer.

i dont like the charm thing but t-up for ulti.

theres no logic in charming someone on attack. make it an active ability.
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Old 08-03-2009, 10:30 AM   #8
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Default Re: [Remake]Medusa

I don't like any of SplitShot remakes, since current 4 arrows is fine, you just need some teamplay. Attacking 4 heores with 75% of your damage is 300% damage spilled, which is really good for 0 manacost spell.

Stone gaze is fine, it just needs bigger angle, or faster casting.
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Old 08-03-2009, 10:53 AM   #9
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Default Re: [Remake]Medusa

longer time on stone gaze is great.
so anyone who turns around in thoose 5 seconds will receive dispel buff (if he looks at medusa 3 seconds after casting ulti he will receive only 2 second dispel).

split shot is useless but fine.
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Old 08-12-2009, 10:21 AM   #10
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Default Re: [Remake]Medusa

Can you explain how the ultimate works a little more?

Also,I don't think it's the mp problems that you should rework for split shot (she already gains a lot mp just with mystical) but rather the pathetic damage it bursts..Also why did you forget the mp shield?That spell is as well replacable with status because you can't level mystical and shield (mystical too costy)...unless you mean shot+mystical or shot+shield,that might work..but only 50 mp removal?How about a bonus damage like burn or something?
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Old 08-12-2009, 04:16 PM   #11
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Default Re: [Remake]Medusa

Quote:
Originally Posted by Cp6uja_ View Post
I don't like any of SplitShot remakes, since current 4 arrows is fine, you just need some teamplay. Attacking 4 heores with 75% of your damage is 300% damage spilled, which is really good for 0 manacost spell.

Stone gaze is fine, it just needs bigger angle, or faster casting.
4 arrows is not fine, 75%x4 = 300% is a joke. I rather a Medusa player focus on 1 target with 100% damage to guarantee a kill, not I deal 300% on 4 targets.

Stone Gaze is not fine, it doesn't need bigger angle but should last longer (channel by a dummy).



Quote:
Originally Posted by Kasad View Post
Can you explain how the ultimate works a little more?

Also,I don't think it's the mp problems that you should rework for split shot (she already gains a lot mp just with mystical) but rather the pathetic damage it bursts..Also why did you forget the mp shield?That spell is as well replacable with status because you can't level mystical and shield (mystical too costy)...unless you mean shot+mystical or shot+shield,that might work..but only 50 mp removal?How about a bonus damage like burn or something?
New Stone Gaze = Any units having sight line with Medusa after cast will be stone, last 5 seconds.
"Stone when sight line" last 5 seconds, not just the time on cast.
Mystical Snake gains mana, not mana pool.
50 MP is huge, it stack. When it proc 4 times, you have 200 extra MP and target lost 200 MP.
Imagine a Str hero with 400 MP, you steals 200 MP, he left 200 MP.
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Old 11-28-2009, 07:11 PM   #12
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Default Re: [Remake]Medusa

t-up, great
i always wanted to implement this to the ult..
and charm looks nice
gj
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Old 11-29-2009, 06:15 AM   #13
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Default Re: [Remake]Medusa

thumbdown: to all.
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Old 11-29-2009, 06:20 AM   #14
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Default Re: [Remake]Medusa

Just let Stone Gaze insta-kill Summoned Units and Illusions, then it will be fine, IMO.
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Old 11-29-2009, 07:04 AM   #15
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Default Re: [Remake]Medusa

T-up only for the Ultimate, it will be like a pew-pew laser you can move around with.
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Old 11-29-2009, 09:30 AM   #16
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Default Re: [Remake]Medusa

I like the buff to the ultimate, although I think it's fine right now tbh. It makes her unchaseable and is very good during the opening of team clashes.
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Old 11-30-2009, 02:06 AM   #17
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Default Re: [Remake]Medusa

Charm doesn't fit your remake suggestion.
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Old 11-30-2009, 02:33 AM   #18
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Default Re: [Remake]Medusa

Quote:
Originally Posted by teng) View Post
4 arrows is not fine, 75%x4 = 300% is a joke. I rather a Medusa player focus on 1 target with 100% damage to guarantee a kill, not I deal 300% on 4 targets.
A farmed medusa can easily strike a teamkill due to being unkillable and killing multiple enemies simultaneously.

No remake needed at all for her, some Agility gain increase is totally what she needs.
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Old 11-30-2009, 04:11 AM   #19
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Default Re: [Remake]Medusa

I don't think Medusa needs any buff or remakes, honestly..
She's balanced atm, mb a bit imba =)
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