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#1 |
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Join Date: Jun 2009
Posts: 437
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| Last edited by Heelz; 12-19-2009 at 09:16 PM. | |
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#2 |
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Soul Swarm - kinda soul rip to ownself.
Cloak - null, but i think current is better. Chill - i need more explanation. I don't want to embarass myself assumption + subskill - just like monk's skill in Ragnarok. I don't like if his role changed
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#3 |
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Join Date: Sep 2009
Posts: 165
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I think it's a cool suggestion. Not perfect, but what is?
1st skill: Good idea, but too defensive. Let's say you're up against an enemy hero at level 7, with this skill on level 4, and there are 4 enemy creeps there. The enemy hero will get on average 60 damage if all the creeps are close to you. That isn't too much. I like the idea, but I wish this skill was more aggressive. 2nd skill: Interesting skill, but reminds me a lot of Abaddon's shield, which makes it too much of a support skill? 3rd skill: Wait a second, another skill like one of Abaddon's? Frostmourne? More aggressive, though, and will be easier to use on Visage which is a ranged hero. Ulti: Can the revenants be killed? Do they give gold when they get killed? Other than that I think it's pretty good. The idea of losing attack damage for using a skill isn't too tempting, though. |
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#4 |
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Join Date: Aug 2009
Posts: 44
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New grave chill is good, although 2 seconds is to less, 3 or 4 is better.
I think Discharge souls is a bit to weak too. Are revenants invulnerable? And how does discharge damage work? (aoe around each revenant, or bigger aoe around visage) Gravekeeper's Cloak is a bit strange, if it heals also heals the target hero, then he doesn't lose health as long the shield is up. There isn't also any synergy between his skills. I think you have to work it out a little further. |
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#5 |
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Join Date: Jun 2009
Posts: 437
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Soul Swarm is primarily defensive because Visage loses tankiness by not having a passive Gravekeeper's. It's meant to be a weak damage dealer when creeps are around, but it's very strong if you can hit one unit. Notice the AoE is pretty small so even if creeps are around, you can still position yourself so only your desired target is in it.
Gravekeeper's Cloak basically gives a target 50% damage reduction (because it heals half the damage on the target) and heals the area. I thought about the Grave Chill duration. Two seconds seems balanced because Visage is ranged and after a few hits he'll be attacking pretty quickly while slowing you down too. In comparison, Viper's slow is 2 seconds and Drow's is 1.5. I'm not sure about revenants being invulnerable or not yet. Their attacks will be pretty weak but they'll attack as fast as creeps. I'm still debating whether to make the AoE dependent on the revenants or just be around Visage.
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#6 |
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Soul Swarm - kinda soul rip to ownself.
Cloak - null, but i think current is better. Chill - i need more explanation. I don't want to embarass myself assumption + subskill - just like monk's skill in Ragnarok. I don't like if his role changed
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#7 |
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Let me see...
Soul Swarm - a non-ulti Exorcism... It's fine I guess since we have many of those.. • Soul Steal - Life Drain • Shadow Strike - Viper Strike • etc.... Cloak - Like what you said, An Aphotic Shield that instead of absorbing all the damage, it absorbs only half and heals instead of damages. It's fine with me.. Chill - Like xy4kuz4x, I'm not sure with this skill. Elaborate more... Soul assumption - This is almost like(or maybe like) the skill of Zephyr in HoN... It's fine *I guess* since THIS IS Dota and not HoN..
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#8 |
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Join Date: Jun 2009
Posts: 437
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Basically, Grave Chill works like this. Every successive hit slows the attacked unit more and gives Visage the same bonus. So with level 4 Grave Chill:
First hit slows enemy by 8%, gives Visage an 8% speed bonus. Second hit before the duration ends replaces the 8% slow with a 16% slow, and Visage gains a 16% bonus. Third hit slows 24%, Visage gains 24%, etc. If Visage stops attacking, the slow and bonuses will both end soon after.
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#9 |
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First Skill: Sounds good but what is the duration? Do the locust units only attack once, or do they last for a duration of time like the ladder locust swarm?
Second Skill: I think the gravechill should stay as a percentage and not as a fixed amount. This way it there a bigger difference between it and LoA's shield and its more related to the current version. Also maybe change the hotkey to E instead of V just to make his overall hotkeys closer togethor. Third Skill: A basic attack enchanment. Maybe increase the duration to 3 or 4 secconds as 2 is really short early game. Also note that on range units buff placers overide crit and bash, so that might be a problem. Forth Skill: A nice change, but is a little weak on the heal and a bit high on the damage. Maybe make it heal/damage 30 each instead of 20/40 overall a nice change I would support this remake as it makes his less passive and mroe active.
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#10 |
Member
Join Date: Jun 2009
Posts: 437
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Thanks for your input.
Soul Swarm doesn't have a duration, each soul just attacks once and returns to Visage. If there's at least one unit in range, it'll release the swarm and Visage will get healed fully. I'm not sure what you mean by keeping Gravekeeper's a percentage. Do you mean make it block/heal damage based on the unit's max health? I don't think 2 seconds on Grave Chill as as short as it seems. Viper's slow lasts 2 seconds and sometimes it seems like forever. But since Visage's isn't an arrow and he's naturally a slow attacker, maybe it can be buffed a bit. My only concern is that once he's built up bonuses, it would pretty much be impossible to get away from him or fight. About the ultimate, I noticed that heals tend to have lower numbers and damage tends to be higher. Death Pulse for example. So I made the heal lower than the damage. I didn't want to make a team heal too strong combined with Mek and Gravekeeper's. When you look at it, the damage isn't really that high. At level 1 with full revenants, it's 240 damage, level 2 360, and level 3 480. It's an ultimate, it should deal high damage, and this comes at the cost of Visage's DPS. I'll consider having it both heal and damage 30, though, since having them be equal less complicated.
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#11 |
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For soul swarm I think you should scale the mana cost a bit as 75 damage isnt really worth 120 mana early game. Also what type of damage does it deal, physical or magical?
By a percentage heal, I mean it just reduces all damage by some percent, just as the current version does. This means that while the duration is up, the target hero would have all damage reduced by X amount. For grave chill maybe make it 2.5 seconds because as you said he does attack really slow and with a subpar agility gain hes not going to be the fastest attacker. For his ult I geuss your right, I didnt really look at other healing/damage skills when I reveiwed yours.
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#12 |
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Join Date: Dec 2009
Posts: 7
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he has 3 healing abilities with meka its gonna be hard time killing him.He will be immortal at early game and very easy farming and late game we will be high dsp with his passive.Its little imbalanced i think.
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#13 |
Banned
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Overall I quite like this remake however time to go a bit deeper now mmm?
Skill 1: Seems out of place imo...I mean you already have a spell that protects incoming damage and that damage heals to those around you...I think... Skill 2: Is this a reverse Aphotic Shield? Protects 175 damage and if the shield breaks, instead of healing it heals those around him? Hmm...bit weird and yet better than the passive he has atm... Skill 3: I quite like this idea, though questionable if being able to do this as a free passive is okay or not because he is ranged after so harassing is pretty easy... Ultimate: Decent change however I'm going to miss that maphack this skill gives me... ![]() Question: Are the revenants still targettable? And are they still the same revenants? If so, 12 seems a bit too much don't you think? Also for balance, might need to place a timer per revenant...then again that will kind of kill his game since it would he'll still rely on death of units... Overall I like where this is going, but some changes are giving me like and dislike issues...pity :/ |
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#14 |
Member
Join Date: Jun 2009
Posts: 437
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Here's some eye-candy for you guys. I'm almost done with my testmap and will post it here soon.
Soul Swarm ![]() ![]() Soul Assumption ![]() Discharge Souls
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#15 |
Member
Join Date: Jun 2009
Posts: 437
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First version of the test map has been posted. Enjoy!
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#16 |
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There are some things that I love about this remake and stuff that I hate about it.
Soul Swarm seems like a nifty skill. I really like it. Gravekeeper's Cloak needs to scale up but the change is OK. Grave Chill is one of his original skills. It doesn't need to be changed into a combat only skill. The ultimate seems a bit lame now since it is a +damage skill, but it is a versatile skill. To be honest, I really like his current ultimate since it made into feared pusher (which is what is he supposed to be). Overall, it seems like an INT DPSer now who needs mana to tank (which I doubt he'll be able tank with this remake). Visage doesn't need a role change. The real problem with Visage now is that he is boring. He can be quite powerful but he is too passive to be an INT hero. My vote is nulled.
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#17 | |
Member
Join Date: Dec 2009
Posts: 44
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I like the idea really!
Like the others said, rework the second skill maybe. Maybe something, that holds your opponent in range, like a Soullink. Quote:
-You click on an enemy. -You and the enemy lose Hp. -The Duration ends, you dealt more damage, you get healed. Synergies with first skill and ultimate |
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| Last edited by Knarfi; 12-18-2009 at 10:13 PM. | ||
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#18 |
Member
Join Date: Aug 2009
Posts: 55
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got little imba,all the skill can heal Visage easily..
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#19 |
Member
Join Date: Jun 2009
Posts: 117
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Great remake, way better than current one. I just hate the new visage, he has no role.
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