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Old 12-13-2009, 09:49 AM   #1
DisXeLioN
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Post [AGI-SENT]Xenirox HellFire


*HOPE YOU GUYS LIKE THE REVISED VERSION OF MY PANDA.
Theme: Redemption, To make up for wrong things He did.

Model = Fire Panda
Xenirox was once controlled by the Dark Lord, Sargaras. But after the Burning Legion Fell, He regained consciousness and tried to return to His homeland Pandaria but was never accepted back by His people because He still retains most of His demonic Power which they are afraid of. Seeing the struggle, He joins the Ranks of the Sentinel to gain the acceptance He now dreams of.The Battle field will be His new Home and The blood of the Scourge will be His Redemption.

Xenirox Hellfire The ShadowBlade
Starting HP:520
Starting MP:180
Dmg: 43-49
Armor: 2.4
Movespeed: 295
Attack range: 128 (melee)

STR:18+2.0
AGI:22+2.5
INT:15+1.4

Roles:
Carry
Ganker
Anti-caster

SKILLS

Tenjouken

PASSIVE
Xenirox's Legendary Swords Murasame and Muramasa gives him more chances of dealing 1.75 times of damage, critical rate starts at 15%. Counter resets if target is Changed.Also melts the enemy's armor in the process.Armor reduction last for 8 seconds.(-10 armor limit.)
LvL 1: Every attack melts .5 armor and adds 5% more Critical rate.
LvL 2: Every attack melts 1 armor and adds 6% more Critical rate.
LvL 3: Every attack melts 1.5 armor and adds 7% more Critical rate.
LvL 4: Every attack melts 2 armor and adds 8% more Critical rate.

Tenjouken is a ORB EFFECT


Shadow Walk
ACTIVE
The Secret Technique that Xenirox Made Himself. Shadow Walk Gives Xenirox the ability to turn to an invulnerable shadow, that attacks everything within a 500 AOE of the initial target. Any Unit He hits while in Shadow form is dealt 50 damage and is stunned for .3 seconds
LvL 1:Attacks 2 times
LvL 2: Attacks 3 times
LvL 3: Attacks 4 times
LvL 4: Attacks 5 times

Mana Cost:100/120/140/160
Cooldown: 20/18/16/14 seconds
  • A cross between Omnislash and paralyzing cask.
  • If only One unit is present then THAT unit will be hit by all 5 attacks.




HellFiRe
ACTIVE/BUFF
Xenirox channels His Demonic Rage unto His 2 swords In the form of Fire giving Him the ability to move faster and cut through not only flesh but also Its mana. Increases Xenirox's attack speed greatly. In addition any unit attacked by Xenirox while Hellfire is activated will have its mana burned equal to half of the damage that Xenirox dealt to it.
LvL 1:Increases attack speed by 75. Last 6 seconds
LvL 2:Increases attack speed by 100. Last 7 seconds
LvL 3:Increases attack speed by 125. Last 8 seconds
LvL 4:Increases attack speed by 150. Last 10 seconds
Manacost:100
Cooldown:30 seconds


This skill is like sven's warcry or gods strength, you click it, and your good to go. Its attack speed increase is The same as buying a Hyperstone(more hyperstone per lvl up) Xenirox sword would have the fiery effects on them once activated.


Mind Break
Xenirox Hellfired Swords affects the enemies mind .The target will be stunned if Xenirox burns up 10% of its mana in a attack while in Hellfire mode.

PASSIVE/ULTIMATE
LvL 1: Stuns for .1 second
LvL 2: Stuns for .3 second
LvL 3: Stuns for .6 second

This passive only activates when Hellfire's mana burn is in effect. If your enemy has 1000 mana then you'll have to burn 100 of its mana IN ONE ATTACK for it to be stunned, Shadow walk would Help here for a opening stun and His passive tenjouken would do the rest with its 1.75 crit and reduced armor every attack.With this you can kill Strength Heroes with Low Mana Easily unless they have a stun skill or gem.

SKILL SYNERGY

While in Hellfire mode, half of the damage you deal will burn your targets L . you'll have the chance to stun and even kill the enemy since with shadow walk you'll be in melee range and with hellfire to increase your attack speed.



Ok here's THE in depth Look at this combo:
PROS:
Starting with Shadow walk at lvl 4, so 5 attacks with 50 damage and .3 stun. Let's say an enemy hero is alone in a corner somewhere. when you use Shadow walk with Tenjouken:
  • 1st attack: 50 damage at 23% crit chance (dealing 1.75), stun for .3 -2 armor.
  • 2nd attack: 50(87.5 damage if Critical)+amor reduction damage damage at
    31% crit chance (dealing 1.75) ,stun for .3 and -4 armor.
  • 3rd attack: 50(87.5 damage if Critical)+amor reduction damage at 39% crit chance (dealing 1.75) ,stun for .3 and -6 armor.
  • 4th attack: 50(87.5 damage if Critical)+amor reduction damage at 47% crit chance (dealing 1.75) ,stun for .3 and -8 armor.
  • 5th attack: 50(87.5 damage if Critical)+amor reduction damage at 55% crit chance (dealing 1.75) ,stun for .3 and -10 armor.

The Armor reduction last for 8 seconds so let say the attack last 5 second ( a second each attack) so you'll still have 3 seconds to attack you opponent with a:
  • 55% chance of dealing 1.75 times of damage
  • -10 armor

or to cast HellFire for the ending Attack speed bonus attacks which of course has a minimum CHANCE of dealing a 1.75 damage at 55%


NOW, Lets SAY you casted


HELLFIRE
before you casted Shadow walk.....

This Means You'll do all of that (again) but this time with a manaburn. Not only that...

Lets say you attack a "lone" STR hero with A low manapool. Lets say your Enemy only has 600 mana with Him.
  • 10% of 600 is 60
  • Again every attack increases His Chance to deal critical Damage.
  • The max crit damage is 87.5(w/o the armor reduction damage)
  • so you'll burn half of 87.5 every attack for 5 attacks (43.75 or 44x5=220)
  • 220 mana will surely be burned again STILL w/o the Armor Reduction
  • 44 mana burned + armor reduction added damage mana burn will eventually sum up to 60 mana
  • The .3 stun in Shadow walk + at lvl 16 the .6 stun in Mind Break will add up to .9 or almost 1 second of STUN every attack.

AND The final part of the combo is the INCREASED ATTACK SPEED in HELLFIRE ( it last for 10 seconds at max) will Finish of that Hero with a Flurry of Critical Hits again, Crit chance after Shadow walk (if all 5 hits attack only one hero) is at 55% so for another 5 seconds thats, 95% crit Chance to deal 1.75x damage on EACH attack as long as YOU dont change the target.

IF ALL 5 ATTACKS of Shadow Walk is Critical, You'll end up with 87.5 or 88 damage x5 440 damage and 220 Mana Burned W/O the Armor Reduction Additional Damage when you ATTACK only ONE Enemy.

AND LASTLY


BREAKS CHANNELING

CONS:

  • Will do good at clash but you can't really control who He'll hit.
  • Cannot really Stun INT heroes for .9 seconds (with Mind Break) unless He has good Items



so Basically You'll need every skill in it to compliment the others. This Fact makes Him More of a Late-Gamer.



TEAM SYNERGY


Disablers/Stunners
Who Doesn't Benefit form them.


Those Who have Slow:
Their slow + His slow makes killing Faster and since Hes a DPS hero, He'll be able to land more hits meaning more chances of burn with Crit.


Those who are always out of sight
The combo of 2 invisible guys ( especially with Riki's smoke or Gondar's track) would own ( silence in riki and reduced armor + sight in Gondar compliments shadow walk a lot)


Anyone who has bash:
Perma bash will help a lot. This team will own especially when Troll has Lothars.

Worst Guys to Face


Disablers and Stunners:
Everyone hates them if their not in your team, especially in clashes. Even if Xenirox slows everybody down, Its no use if He can't chase them for a kill ( Since He's Stunned).




Those who slow your attack speed or make you miss:
If this Guy can't touch His opponents He can't kill them and if He cant kill them They'll Kill Him.


OUCH:
Return Damage especially if its a critical, definitely hurts any agi crit based hero.

ITEM SYNERGY:
TENJOUKEN IS A ORB EFFECT SO ALL ITEMS SHOULD BE TO INCREASE HIS ATTACK POWER AND SURVIVABILITY

LIFESTEAL AURA


Items that Slows Enemies


Battle Fury would be for farming and the additional Damage would help to deal Higher Critical dmg.


Items that Increases Survivability.


Of course the almighty BKB
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Last edited by DisXeLioN; 12-14-2009 at 02:25 PM. Reason: DONE I THINK?
Old 12-13-2009, 11:22 AM   #2
FlamingFist
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Default Re: [AGI-SENT]Xenirox HellFire

1st skill - 1st was a simple, critical with some twist. Adds crit % each attack right? I dont think this will synergizes well with his other skills, he dont have any skill that will increase his attack speed. Concept was mediocre, synergy was poor.

2nd skill - Gondars WW. Stronger version. Pls change IMO.

3rd skill - This is Panda's 1st skill. Nothing changed with it. Are you trying to suggest new hero idea or what? Pls change. T-d.

4th skill - Whats with the mana burn? no synergy at all IMO. Channels his powers to his sword and can cut through armor, effect was mana burn when enemies attack you? whats the connection there.

misc - too evil for sent, read some useful links in suggesting.
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Old 12-13-2009, 02:27 PM   #3
DisXeLioN
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Default Re: [AGI-SENT]Xenirox HellFire

His last skill when activated, will burn HIS targets mana Equal to HALF of the damage HE dealt to IT.
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Old 12-13-2009, 02:44 PM   #4
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Default Re: [AGI-SENT]Xenirox HellFire

And there Attack speed T-T synergy much? and about the whole too evil part He WAS in His storyline controlled by a demon plus His main Att. is fire which is usually connected with rage, destruction etc. so His story is more of like redeeming Himself for all the wrong that He did during the period He was controlled by using the same powers(Demonic powers which He still Have) He was given against the Scourge. thats about it.
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Last edited by DisXeLioN; 12-13-2009 at 02:50 PM.
Old 12-13-2009, 02:45 PM   #5
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Default Re: [AGI-SENT]Xenirox HellFire

1st skill: the multiplier is weaker than juggernaut's, and as is the crit chance.
At level 4 crit Yurnero has 36% chance, 26% higher than yours. You need around 5 attacks to get a similar chance with less damage. This means heroes would not stay to 1v1 your hero, except maybe ursa, who your skill resembles too much anyway.
Weak, unoriginal.

Skill 2:
Great, a windwalk that can scale damage higher than vendetta. Broken.

Skill 3:
How is this skill any different than Panda or Ursa's slams?

Note here: the only synergy is the ursa synergy: slam, then hit. The windwalk may let him approach, but ursa can get lothars for that, and does much more efficiently because of overpower.

Ultimate:
Manaburn? How does that help your other skills? Based off your damage, which is a fairly forced synergy.
EDIT: You changed your ult? here's the revised version then. Or maybe both apply now.
Ult:
Congrats your ias is now a cross between overpower and battle trance, and scales like god's strength. Needs rethinking.

All in all this hero lacks both synergy and creativitiy.
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Last edited by personjerry; 12-13-2009 at 02:50 PM.
Old 12-13-2009, 03:11 PM   #6
DisXeLioN
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Default Re: [AGI-SENT]Xenirox HellFire

there how about that, oh well may have to rethink again.
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Old 12-14-2009, 06:54 AM   #7
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Default Re: [AGI-SENT]Xenirox HellFire

MAN... How about that? Is it better now?
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Old 12-14-2009, 10:27 AM   #8
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Default Re: [AGI-SENT]Xenirox HellFire

Review per request.

Skill 1 - Pretty simple and neat. The critical gives a little advantage since it can amplify with the loss of the armor. Good skill.

Skill 2 - I agree with BlackRain, it isn't LIKE WW, it IS. Change this please, but the concept could work with another skill.

Skill 3 - The AS is good, but the mana burn (halved) is pretty random, I mean there was a mana burn out of nowhere, haha. Firstly, Xerinox is not an anti-caster, he's to me a Ganker, and giving him a mana burn is puzzling. But it does work, so I guess this skill can stay.

Ultimate - Although it makes sense now (with the skill 3 mana burn), I just don't find flame being arcan-ish. Its pretty good though, IMO, a hybrid.

Synergy - Alright, I see exactly what you are picturing with Xerinox. With the critical and the armor retreat and Shadow Walk, you damage highly, and thus, creating halved of that damage into a mana burn, and suddenly you can create havoc by stunning the enemy. The synergy is good, indirectly connects to each other, which is excellent in my point of view. People seem to just dislike the fact that some of your skills are awfully similar, but I like the synergy, Xerinox is one guy I'd like to pick up and play.

Overall - I think he needs a bit of an overhaul. The concept is nice, very nice, but the execution didn't quite hit it. SKill 2 was exactly like Gondar's, and the Crit had Gondar in it as well. Skill 3 was fine, and the ultimate was pretty good. Keep those 2. Great hero here, I'd like to see a little more improvement.

EDIT: Btw, do NOT double post. Please, there is an edit function.
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Last edited by king_james; 12-14-2009 at 10:31 AM.
Old 12-14-2009, 10:34 AM   #9
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Smile Re: [AGI-SENT]Xenirox HellFire

Quote:
Originally Posted by king_james View Post
Review per request.

Skill 1 - Pretty simple and neat. The critical gives a little advantage since it can amplify with the loss of the armor. Good skill.

Skill 2 - I agree with BlackRain, it isn't LIKE WW, it IS. Change this please, but the concept could work with another skill.

Skill 3 - The AS is good, but the mana burn (halved) is pretty random, I mean there was a mana burn out of nowhere, haha. Firstly, Xerinox is not an anti-caster, he's to me a Ganker, and giving him a mana burn is puzzling. But it does work, so I guess this skill can stay.

Ultimate - Although it makes sense now (with the skill 3 mana burn), I just don't find flame being arcan-ish. Its pretty good though, IMO, a hybrid.

Synergy - Alright, I see exactly what you are picturing with Xerinox. With the critical and the armor retreat and Shadow Walk, you damage highly, and thus, creating halved of that damage into a mana burn, and suddenly you can create havoc by stunning the enemy. The synergy is good, indirectly connects to each other, which is excellent in my point of view. People seem to just dislike the fact that some of your skills are awfully similar, but I like the synergy, Xerinox is one guy I'd like to pick up and play.

Overall - I think he needs a bit of an overhaul. The concept is nice, very nice, but the execution didn't quite hit it. SKill 2 was exactly like Gondar's, and the Crit had Gondar in it as well. Skill 3 was fine, and the ultimate was pretty good. Keep those 2. Great hero here, I'd like to see a little more improvement.
My first concept of crit For Tenjouken was "for every attack Xenirox Increases His Critical chances, starting at 15% and adds 8% for every attack at lvl 4" but most of them said its like Ursa's overpower but weaker. I'll think of a more suitable skill for Him thanks for the review ^^.
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Old 12-14-2009, 10:56 AM   #10
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Default Re: [AGI-SENT]Xenirox HellFire

Well most of his skills add nothing new to DotA, adding up to a very simple point and click Hero, making him like a retro- old school carry Hero (though the con is, you get a relatively boring Hero). Not much to review actually because his skills are quite basic.

Skill 1 = Stacking -armor + crit, the DPS skill in late-game
Skill 2 = WW with crit... escape/initiation skill which scales poorly at early game but gains strength at late game.
Skill 3 = Mana drain + Frenzy.
Ulti = read below.

I do not like the fact that the Ultimate is useless while his 3rd skill is on cooldown (unless he buys Diffusal), at least Ogre Magi's Ultimate affects all 3 of his skills. Ultimates being over-reliant on normal skills is a not very fun, an Ultimate being reliant on a SINGLE skill = you need to revise something.
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Old 12-14-2009, 11:34 AM   #11
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Default Re: [AGI-SENT]Xenirox HellFire

Quote:
Originally Posted by linkyaw View Post
Well most of his skills add nothing new to DotA, adding up to a very simple point and click Hero, making him like a retro- old school carry Hero (though the con is, you get a relatively boring Hero). Not much to review actually because his skills are quite basic.

Skill 1 = Stacking -armor + crit, the DPS skill in late-game
Skill 2 = WW with crit... escape/initiation skill which scales poorly at early game but gains strength at late game.
Skill 3 = Mana drain + Frenzy.
Ulti = read below.

I do not like the fact that the Ultimate is useless while his 3rd skill is on cooldown (unless he buys Diffusal), at least Ogre Magi's Ultimate affects all 3 of his skills. Ultimates being over-reliant on normal skills is a not very fun, an Ultimate being reliant on a SINGLE skill = you need to revise something.
Yes, Thank you. Im still thinking of a way to change Shadow walk that It isnt like WW but still retains its Critical Damage and as you said Connected with His Ulti. Id like to make Him a hybrid, a ganker and Anti Caster. If you have any suggestion feel free to add. again Thanks for the review.
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Old 12-14-2009, 02:29 PM   #12
DisXeLioN
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Post Re: [AGI-SENT]Xenirox HellFire

THERE... A RUSHed THOUGHT OF A COMBO!!!!!!
1ST of all, I don't want my IDEAS to be TOO wild Since, My ideas maybe TOO wild that when everythings said and done, I'll Find out that ITS UNCODABLE
-_-.
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Old 12-14-2009, 02:55 PM   #13
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Default Re: [AGI-SENT]Xenirox HellFire

^Do note that there are some ideas thought uncodable, and are later on codable. Anyway, its fine to go wild on your ideas, and as soon as people see it, they'll help you improve but further use that same concept, so its alright to go wild, but not to an extent near crazy.
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Old 12-14-2009, 11:44 PM   #14
DisXeLioN
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Post Re: [AGI-SENT]Xenirox HellFire

Well my ideas aren't too crazy, its all Improving The skills on Dota and adding a bit of twist to make it a bit unique...
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Last edited by DisXeLioN; 12-15-2009 at 11:36 AM.
Old 12-31-2009, 04:44 AM   #15
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Default Re: [AGI-SENT]Xenirox HellFire

this is the hero i want to see and use.Hope you'll do it to your goal.go team pilipinas...
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