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Old 12-14-2009, 11:47 AM   #1
carlvic
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Default Creators' Guild Project.




(and yes... ican't find the proper darn icon....)
*Hero Subname*
*Hero Name*


Story Here




X + Y X + Y X + Y
   
Affiliation: Sentinel/Neutral/Scourge 
Damage: X - Y 
Armor: Agi/7 + X 
Movespeed: X 
Attack Range: 150 (melee) 

Hail Hell(by kings.empire) - (Active; AoE)
____________________Hero summons a giant hail boulder that deals damage. After impact, the ground freezes over and those who walk on it will slip on it being dealt further damage and being disabled until reaching the other side.


______.________._______.___._______.__________________________.
 ManaCooldownCasting RangeAoEDurationEffects
114015 secs-500AoE7 secsDeals 100 damage stuns for 0.5 second. Those who step on it will slide to other side recieving 25 damage.
214015 secs-500AoE7 secsDeals 125 damage, stuns for 1 second. Those who step on it will slide to other side recieving 50 damage.
314015 secs-500AoE7 secsDeals 150 damage stuns for 1.5 seconds. Those who step on it will slide to other side recieving 75 damage.
414015 secs-500AoE7 secsDeals 175 damage, stuns for 2 seconds. Those who step on it will slide to other side recieving 100 damage.
Notes:
  • With a movespeed of 500, it'll take 2 seconds to reach from one point to the other if you start from the furthest point to reach the other side.
  • Where ever hero is facing, that is the direction he/she will slide.
2Skill - (2Type)
__________[img]2SkillIcon[/img]__________2Description


______.________._______.___._______.__________________________.
 ManaCooldownCasting RangeAoEDurationEffects
111Mana11Cooldown11Range11AoE11Duration11Effects
212Mana12Cooldown12Range12AoE12Duration12Effects
313Mana13Cooldown13Range13AoE13Duration13Effects
414Mana14Cooldown14Range14AoE14Duration14Effects

Notes:
  • 2Notes
3Skill - (3Type)
__________[img]3SkillIcon[/img]__________3Description


______.________._______.___._______.__________________________.
 ManaCooldownCasting RangeAoEDurationEffects
111Mana11Cooldown11Range11AoE11Duration11Effects
212Mana12Cooldown12Range12AoE12Duration12Effects
313Mana13Cooldown13Range13AoE13Duration13Effects
414Mana14Cooldown14Range14AoE14Duration14Effects

Notes:
  • 3Notes
4Skill - (4Type)
__________[img]4SkillIcon[/img]__________4Description


______.________._______.___._______.__________________________.
 ManaCooldownCasting RangeAoEDurationEffects
111Mana11Cooldown11Range11AoE11Duration11Effects
212Mana12Cooldown12Range12AoE12Duration12Effects
313Mana13Cooldown13Range13AoE13Duration13Effects

Notes:
  • 4Notes
__________________________________________________

HERO SYNERGY

[img]Hero Head Icon[/img]
Hero Name
Hero Synergy Explanation

[img]Hero Head Icon[/img]
Hero Name
Hero Synergy Explanation

[img]Hero Head Icon[/img]
Hero Name
Hero Synergy Explanation

__________________________________________________

ITEM SYNERGY

Early Game Items
[img]Item 1[/img][img]Item 2[/img][img]Item 3[/img][img]Item 4[/img][img]Item 5[/img][img]Item 6[/img]

Middle Game Items
[img]Item 1[/img][img]Item 2[/img][img]Item 3[/img][img]Item 4[/img][img]Item 5[/img][img]Item 6[/img]

Late Game Items
[img]Item 1[/img][img]Item 2[/img][img]Item 3[/img][img]Item 4[/img][img]Item 5[/img][img]Item 6[/img]




  • Give full details of your skill.
  • Give an icon for your proposed skill.
  • Give other suggestions. No pointless suggestions please
  • Due to Comments, this Thread is now Open to Everyone. Enjoy.

official collaborators:
Hail Hell: kings.empire
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Last edited by carlvic; 12-20-2009 at 07:26 AM.
Old 12-14-2009, 11:55 AM   #2
king_james
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Default Re: Creators' Guild Project.

Whew. The hero collab comes together. I have some interesting thoughts on this, but I'd rather the others fill in first so I can get on with it.

I'll volunteer to make the story as soon as its all done.
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Old 12-14-2009, 12:02 PM   #3
carlvic
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Default Re: Creators' Guild Project.

story c/o King James.....
AS usual.
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Old 12-14-2009, 12:02 PM   #4
leMONQUakE
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Default Re: Creators' Guild Project.

ok..

i still dont have any names in mind^^

but ahmm.. ill start off with his skills..

1st skill goes sumthin like this..
*Hero Name* goes berserk in a couple of seconds, increasing his attack speed by 50/60/70/80% and movespeed by 5/7/9/11%. Deals pure damage. Lasts 3/4/5/6 seconds.

2nd skill...
(this skill works the same but not exactly the same as Blink Strike)
*Hero Name* uses his killer instincts to sense the most weakest(lowest life) enemy in a 300/400/500/600 area from his position, attacks it swiftly and moves at its position dealing 100 damage and stunning it for .50/1/1.50/2 seconds.

3rd skill..
*Hero Name*'s fearsome claws tears his target's body apart, giving him a 15% chance to deal +20/30/40/50% pure damage.

Ulti..
still thinking about it :/

any comments?
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Old 12-14-2009, 12:04 PM   #5
leMONQUakE
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Default Re: Creators' Guild Project.

about the 3rd skill..
is it codeable? a damage detection system perhaps?
:/
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Old 12-14-2009, 12:13 PM   #6
JJE92
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Default Re: Creators' Guild Project.

I think we should first say something about general role and theme, before making skills, otherwise we have tons of skills which support a totally different role and dont fit to each other.

@lemonquake: Afaik its codeable.
First skill is average, could be much better.
Second skill synergizes great with my skill suggestion, but it needs some more flavor imo, Ill think about it.
Third skill is fine, though Id work it out a bit different, Id make him deal pure damage every X attacks. Simplier to code and not so much chance based, what is kind of lame sometimes.


Edit: Quick idea, coz I simply love this ult and it fits to bloodthirsty wendigos ^^
Credits to Shinig4mi here.

Quote:
berserker soul


Wenidgo's bloodthirsty berserker soul allowes her/him to stay at the battlefield even she/he died before in a fight

cooldown: N/A
mana cost: N/A
duration: >= 3/4/5 second, max. 17(21)/22(26)/27(xx)
casting range: N/A
aoe: N/A
type: passiv

Level 1 - receive initial 3 (4) sec. to collect time, +1 sec. when you keep attacking (max. 5 sec.), 3 sec. for every kill (max. 3 (4) kills)
Level 2 - receive initial 4 (5) sec. to collect time, +1 sec. when you keep attacking (max. 6 sec.), 3 sec. for every kill (max. 4 (5) kills)
Level 3 - receive initial 5 (6) sec. to collect time, +1 sec. when you keep attacking (max. 7 sec.), 3 sec. for every kill (max. 5 (no limit) kills)

info:
  • can be upgraded with scepter
  • berserker soul will be activated when you die
  • you can earn lifetime when you fight
  • when you stop fighting, the counter will start and you will die when reach 0
  • when max. time reached, the counter starts
  • once the counter started, he can not be stoped by start fighting again
  • when you do not fight longer than 3 sec. the counter starts
  • the death can not be avert with 'shallow grave' or any kind of heal, you are already dead
  • when berserker soul is active you are invincible
  • only your passiv skills/items will work during this time
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[COSMETIC]Remove the leaves on Enchantress boobs
NEW: [Guide] What does a hero truly need?
[COLLECTION] Unique Concepts for New Heroes
[GUIDE|Need HELP!] Skill categorisation

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Last edited by JJE92; 12-14-2009 at 12:21 PM.
Old 12-14-2009, 12:15 PM   #7
king_james
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Default Re: Creators' Guild Project.

Meh-Teh (the term called by indigenous people near Nepal where the Yeti is found) would be an excellent name.

And I feel he should be a disabler-ganker/tanker. Someone who freezes the dude to disable and gank and at the same time to be the tank of the team.
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Old 12-14-2009, 12:20 PM   #8
leMONQUakE
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Default Re: Creators' Guild Project.

im thinking his role should be a semi-tank ganker^^
as what king james said a little disable(freeze/bash/etc) would suit his ganking role.
a tanking skill like tidehunter or axe perhaps?
is this hero an INT-type?
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Old 12-14-2009, 12:30 PM   #9
JJE92
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Default Re: Creators' Guild Project.

Hmm, perhaps something like
Quote:
Glaze: Has a chance to make enemies move X-Y units in random directions whenever they move and damage them whenever this procs.
Targeted area active, but could perhaps be used as a passive as well
Imo some skill should involve Ice or Snow, but these are already used themes.

The Wendigos are voracious, so some skill should work with that. (Perhaps my suggestion would involve this a bit).

Furthermore, they are cannibalistic and savage, so they should be pretty brutal imo.

The horns could be of some use as well.


Just collecting some ideas
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[COSMETIC]Remove the leaves on Enchantress boobs
NEW: [Guide] What does a hero truly need?
[COLLECTION] Unique Concepts for New Heroes
[GUIDE|Need HELP!] Skill categorisation

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voting just for the sake of it is not democracy - voting with consciousness is democracy!
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Old 12-14-2009, 12:32 PM   #10
leMONQUakE
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Default Re: Creators' Guild Project.

@JJE92 - thumbs up to ulti^^
and about making the 3rd skill work every X attacks, i love it^^
yeah i suppose making it chance based is lame and will be purely based on your luck.
got any idea on reworking the 2nd skill?
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Old 12-14-2009, 01:35 PM   #11
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Default Re: Creators' Guild Project.

Freezing moon - Ultimate, Active

Meh-Teh summons an orb of radiant cold. Hovering in mid-air, it's icy rays induce numbness to the bodies of his enemies as long as they stay in it's cold light.

For every second an enemy hero spends in the designated AoE and if he has direct sight of the orb, his as and ms are cumulatively reduced and the damage he takes is cumulatively amplified (first reduction happens on second 0, upon casting). Enemies that avoid the rays (no direct vision of the orb eg. hide behind trees) stop being subject to the effect. After someone stops being subject to the effect (= spell ends or he moves out of the AoE or out of sight of the orb) it's accumulated effects start fading at the rate of two instances per second. If someone stops being affected by the orb and then starts again, it's effect continues.

Level 1: -3% ms and AS penalty and +1% more damage taken for each second.
Level 2: -4% ms and AS penalty and +2% more damage taken for each second.
Level 3: -5% ms and AS penalty and +3% more damage taken for each second.

Range: debatable
AoE: should be about 900 diameter
Duration: 5 seconds at all levels (or maybe 4/5/6)
Mana cost: high enough for such a powerful effect
Cooldown: high enough for such a powerful effect
*We could add a casting time or make it a channeling skill

Explanation
Meh-Teh casts Freezing Moon level 2 and enemy Balanar is inside the AoE. Bala immediately gets a -4%ms,AS and +2% damage taken. Then he gets stunned for 1 second, thus not being able to escape the orb, and at the end of the 1st second he has a -8%ms,AS and +4% dmg taken. After the stun ends he starts moving to hide behind some nearby trees. After another second he effectively hides from the rays, getting an other -4/+2 to his ms,as/dmg taken on his way there, now having a -12% ms,as and +6% dmg taken (end of 2nd second). He stays there for one more sec (end of 4th sec), recovering from two instances of the effect, ending up with -4%ms/as and +2% dmg taken. Then he decides to move in the fray again. Being under the effect once more, at the end of the 5th second he goes to -8%/+4%. The spell ends and Bala will recover from the numbness after 1 second.
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37:10 [Allies] nv.ppy: ur antimage
37:16 [Allies] nv.ppy: should have culling blade
37:17 [Allies] nv.ppy: and vladimirs
37:19 [Allies] nv.ppy: you would farm 5x more
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Last edited by RaistMagus; 12-14-2009 at 01:38 PM.
Old 12-14-2009, 03:19 PM   #12
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Default Re: Creators' Guild Project.

oh noes again a thread like this. will be closed anyways.
we should put this kind of topics in to the group intern forum...
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Old 12-14-2009, 03:35 PM   #13
kings.empire
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Default Re: Creators' Guild Project.

Someone made this interesting skill that delt with freezing the floor and allowing heroes that go on it to slide.

That would be pretty interesing...making an ice rink for escaping or ganking or just messing around.

Could be like:

Hail Hell
Description: Hero summons a giant hail boulder that deals damage. After impact, the ground freezes over and those who walk on it will slip on it being dealt further damage and being disabled until reaching the other side.

Level 1: Deals 100 damage stuns for 0.5 second. Those who step on it will slide to other side being deal 25 damage.
Level 2: Deals 125 damage, stuns for 1 second. Those who step on it will slide to other side being deal 50 damage.
Level 3: Deals 150 damage stuns for 1.5 seconds. Those who step on it will slide to other side being deal 75 damage.
Level 4: Deals 175 damage, stuns for 2 seconds. Those who step on it will slide to other side being deal 100 damage.

AoE: 500
Mana Cost: 140
Cooldown: 15 seconds
Duration 7 seconds
Movement speed on ice: 500


Note:
[*]With a movespeed of 500, it'll take 2 seconds to reach from one point to the other if you start from the furthest point to reach the other side.
[*]Where ever hero is facing, that is the direction he/she will slide.
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Old 12-14-2009, 03:59 PM   #14
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Default Re: Creators' Guild Project.

Quote:
Originally Posted by RaistMagus View Post
Freezing moon - Ultimate, Active

Meh-Teh summons an orb of radiant cold. Hovering in mid-air, it's icy rays induce numbness to the bodies of his enemies as long as they stay in it's cold light.
I like the mechanism with the orb, but it could be a bit simplified. Hmm, idk, Im unsure about the effect, Id rather like some cooler effect than MS and AS reduction or damage increasement.

__________________________________________________ _____________


Quote:
Originally Posted by kings.empire View Post
Hail Hell
Description: Hero summons a giant hail boulder that deals damage. After impact, the ground freezes over and those who walk on it will slip on it being dealt further damage and being disabled until reaching the other side.

Level 1: Deals 100 damage stuns for 0.5 second. Those who step on it will slide to other side being deal 25 damage.
Level 2: Deals 125 damage, stuns for 1 second. Those who step on it will slide to other side being deal 50 damage.
Level 3: Deals 150 damage stuns for 1.5 seconds. Those who step on it will slide to other side being deal 75 damage.
Level 4: Deals 175 damage, stuns for 2 seconds. Those who step on it will slide to other side being deal 100 damage.
Sounds interesting, I like the concept of sliding and a glaze, if you look above I had a similar idea.
__________________
[COSMETIC]Remove the leaves on Enchantress boobs
NEW: [Guide] What does a hero truly need?
[COLLECTION] Unique Concepts for New Heroes
[GUIDE|Need HELP!] Skill categorisation

Quote:
Originally Posted by Zero(PS) View Post
voting just for the sake of it is not democracy - voting with consciousness is democracy!
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Old 12-14-2009, 11:29 PM   #15
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Default Re: Creators' Guild Project.

Torva, the Frozen Abomination

(Torva is Latin for: savage, wild)
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 12-15-2009, 01:06 AM   #16
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Default Re: Creators' Guild Project.

@ The slow-orb: Interesting idea! I'd like to see how else we could approach the idea of stacking slows. EG...

Cold Snap (or, er, some other name since Invoker has this one apparently):
Instant cast that gives enemies a 30/40/50/60% slow in an AOE (goes down by 5% per second, meaning 6/8/10/12 seconds as the enemy steadily regains normal movement speed). Admittedly I realise it's similar to Crystal/Frost Nova but it focuses on the slow.


Quote:
Originally Posted by talkingmuffin View Post
Torva, the Frozen Abomination

(Torva is Latin for: savage, wild)
He's not an Abomination - which is a very specific type of creature in Warcraft (Pudge is an Abomination) - so that choice of words isn't great. Frozen Terror comes to mind but it seems cliche to me.

Torva's nice but I like Meh-Teh just because it's nothing like any other hero name ever.

Quote:
Originally Posted by Blut View Post
oh noes again a thread like this. will be closed anyways.
we should put this kind of topics in to the group intern forum...
Public thread, public access. As long as regular members aren't refused it should be fine.
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Last edited by Axidos; 12-15-2009 at 08:29 AM.
Old 12-15-2009, 01:44 AM   #17
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Default Re: Creators' Guild Project.

@hero name:

i was thinking Ga'Fago.
it's kinda Wendigo-ish and it was the name of a killer wendigo i once saw in a book.

@ Axidos

Cold snap is an invoker spell.
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Last edited by carlvic; 12-15-2009 at 01:47 AM.
Old 12-15-2009, 01:57 AM   #18
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Default Re: Creators' Guild Project.

Quote:
Originally Posted by carlvic View Post
@hero name:

i was thinking Ga'Fago.
it's kinda Wendigo-ish and it was the name of a killer wendigo i once saw in a book.
I think that's copyright infringement.

Also, @Axidos

abomination
–noun
1. anything abominable; anything greatly disliked or abhorred.
2. intense aversion or loathing; detestation: He regarded lying with abomination.
3. a vile, shameful, or detestable action, condition, habit, etc.: Spitting in public is an abomination.

True definition
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Last edited by talkingmuffin; 12-15-2009 at 02:01 AM.
Old 12-15-2009, 02:26 AM   #19
carlvic
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Default Re: Creators' Guild Project.

i've got an idea over here:

Quote:
Resistant Pelt - (passive;self)
__________[img]SkillIcon[/img]__________The Wendigos' pelt is resistant and thick making him resist any incoming negative conditions.


______.________._______.___._______.__________________________.
 ManaCooldownCasting RangeAoEDurationEffects
1-----gives 4% chance to block incoming negative buff. +2 armr
2-----gives 8% chance to block incoming negative buff.+4 armr
3-----gives 12% chance to block incoming negative buff.+6 armr
4-----gives 16% chance to block incoming negative buff.+8 armr
  • Notes:
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Old 12-15-2009, 02:55 AM   #20
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Default Re: Creators' Guild Project.

you mean kraken shell?
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