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Old 07-27-2009, 02:18 PM   #1
Whitefang
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Default [NEW ITEM] Ethereal Scepter


Ethereal Scepter



Bought from: Arcane Sanctum


Item Ingredients

1500 + 1000 + 484 + 515 =

3499

Item Description

A mysterious scepter of a great wizard where he used it to duel with his arch rival on a Nether Plane where they can absorb magical essence and banish for eternity.

Item Bonus

+10 strength
+10 agility
+10 intelligence
+300 mana
Ghost Form (active)
Mana Boost (passive)
Essence Channel (passive)


Quote:
Ghost Form (active)

Transforms the bearer to ethereal form for 4.5 seconds, becoming immune to physical attacks and unable to attack physically but taking 44% extra damage from spells. Does not stack with other ethereal effects.

Cooldown: 25 seconds
Duration: 4.5 seconds
Allowed Targets: Self
  • Ethereal form ends if you become magic immune, and will have no effect if you are already magic immune.
  • Only magical and pure damage can harm units under the effect of ethereal form.
  • Scream of Pain, Echo Slam, Heat Seeking Missile and Blade Fury will not damage a units under ethereal form effect, even though they deal magical damage.

Quote:
Mana Boost (passive)

Increase maximum mana point by 10% for 3 seconds everytime bearer cast a spell. Stacks a maximum of 3 times.

Duration: 3 seconds
Allowed Targets: Self
  • Current mana point will increase at the same time and amount when maximum mana point is increase.
  • Certain abilities, such as arrow abilities (Frost Arrow, Poison Attack, etc) and item abilities, will not trigger Mana Boost.

Quote:
Essence Channel (passive)

Bearer gains 25 health and mana for every spell casted within 1600 AoE. Bearer is also healed for 30.5% of the spell damage taken under Ghost Form. Damage is applied before the heal.

Area of Effect: 1600
Allowed Targets: Any unit
  • Ethereal Scepter is a separate item to Magic Wand/Stick.
  • Certain abilities, such as arrow abilities (Frost Arrow, Poison Attack, etc) and item abilities, will not trigger Essence Channel.
*The advantage of Essence Channel over Magic Wand/Stick is that you don't have to worry about getting stun locked from dangerous combo and die without even getting opportunity to use Magic Wand/Stick charges. It can also serve as regenerating mechanism and doesn't have a cooldown like Magic Wand/Stick.

Idea Picture



Changelog

Version 1.0
#Change how Ghost Barrier works. It will no longer effecting allied units.
Version 1.1
#Change how Ghost Barrier works. Now allied units will be unable to attack or be attacked but will not take extra damage from spells.
#Added mana cost. Now to activate Ghost Barrier it require 100 mana cost.
#Added some picture to show my ideas. Please click on the bar above the picture to see more clearly.
Version 1.2
#Update mana cost (100>150) and recipe cost (1000>1400) (Thanks to kanzakill for the idea)
#Increase recipe cost (1400>1600) (Thanks to NoThlnG for the suggestion)
#Increase Ghost Barrier cooldown (25>50) (Thanks to k900 for the idea)
#Added -disablehelp to prevent abuse by bearer. (Thanks to TheDamned for reminding me)
#Edited some grammatical errors at description. (Thanks to Talor Karos for helping me)
#Change the mechanics so that only bearer and enemy heroes receive full Ghost Form effects. Allied units, allied heroes or other enemy units will receive half Ghost Form effects. (Also thanks to Talor Karos for the idea)
Version 1.3
#Updated new icon for Ethereal Scepter, I will use it for the time being (Thanks to Ramomar for posting it)
#Update description about mechanics of the barrier that will moves with you as long as the barrier still active.
#Removes -disablehelp command for Ghost Barrier ability due to concern about how it will be effecting gameplay. (Thanks to Radbolt)
Version 1.4
#Change the whole concept of Ethereal Scepter completely. I will list it below (Thanks to Eethn, Kasad, pandion, Merkaba, Audacious, JJE92, Orkimond, Mfunn, asam3 and all posters here that had giving me an inspiration about remaking this item)
#Change Ethereal Scepter from AoE barrier to single target only. You and the targeted enemy unit will be in Ghost Form.
#Change the ability name from Ghost Barrier to Ethereal Link.
#Added description for the item, added ability information and changes the ability description.
#Added new picture for more depth explanation.
#Added some facts at the notes about some magics that will not damage a units under Ghost Form effect. (Thanks to NoThlnG for reminding me)
#Added Magic Wand as one of its component and reduce cost of the recipe (1600>1325)
#Due to addition of Magic Wand, I added Magic Healing Buff as its effect. See description and picture for more information.
#Fix Q & A to synchronize with new ability.
#Added new icon (Thanks to Dark Mizuki for posting it)
#Reduce cost on recipe (1325>1025)
Version 1.5
#Remove original idea picture and fix some item description.
#Rename the ability name from Ethereal Link to Ethereal Assumption. (Many thanks to chadpiety123 for the suggestion)
#Added new passive ability, Essence Channel and moved Magic Healing Buff effect under this ability. See its description to find more information about this ability. (Also credits to chadpiety123 for the suggestion)
#Change Ethereal Assumption mechanics. Now you can also target it to yourself (Thanks to Mfunn and Infinity for the suggestion)
#Increase casting range to 600 (Also credits to Infinity)
#Removed Question & Answer part because I feel it is not needed anymore.
#Slightly decrease recipe price (1025>1015)
Version 1.6
#Slightly increase Essence Channel's life and mana gain (20 life and 20 mana>25 life and 25 mana) (Thanks to JJE92)
#Reduced mana cost (150>100) (Thanks to Stoyan for reminding me)
Version 1.7
#Improve description of both ability (Many thanks to Eethn for the help)
#Emphasize the description about the targeting mechanics; Can target self (self-ethereal like Ghost Scepter) or can also target an enemy but both bearer and enemy will become ethereal. (Credits to georgian)
#Now Magic Healing Buff effect is an Essence Channel's ability (only the name is removed but the effect is under Essence Channel) and fix the note due to the new change.
Version 1.8
#Again fix the description and note about targeting mechanics of Ethereal Assumption (Many thanks to Eethn for helping me out)
#Added important point about the advantage of Essence Channel over Magic Wand/Stick at the bottom of the description. (Credits to OJPhoenixKnight for the comment)
Version 1.9
#Removed recipe requirement to balance out overall cost with effects. Overall cost is now much cheaper (2984 gold)
#Removed mana cost due to the reason that Ghost Scepter also have no mana cost.
#Slightly increase duration about 0.5 seconds (4>4.5)
Version 2.0
#Replace Ethereal Assumption with Ghost Form, now can only target self (Many thanks to chadpiety123 and Eethn for persuading me. XD)
#Remove Energy Booster as a component and also 300 mana at item bonus.
#Added back recipe and decrease the recipe cost (1015>515)
#Improved overall descriptions to synchronize with the new changes.
Version 2.1
#Added back Energy Boost as a component.
#Added new passive ability, Mana Boost. (Thanks to dotapaz)
#Added a note that this is a separate item to Magic Wand/Stick. (Thanks to chadpiety123)
Version 2.2
#Mana Boost now only stacks up to 3 times.
#Added note at Mana Boost description: Current mana point will increase at the same time and amount when maximum mana point is increase.
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Last edited by Whitefang; 08-13-2009 at 11:07 AM.
Old 07-27-2009, 02:50 PM   #2
zackofanime
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Default Re: [NEW ITEM] Ethereal Scepter

This sounds like there's a huge chance you're going to screw your team over if you activate it in the wrong moment. Also, there's a possible imbalance issue since Ghost Scepter already counters so many things.
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Old 07-27-2009, 03:06 PM   #3
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Default Re: [NEW ITEM] Ethereal Scepter

Items should be created in root of suggestions. Only Remakes of current ones should go to remakes. Since this is a new item, moving to root of suggestions.

Moved.
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Old 07-27-2009, 03:14 PM   #4
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Default Re: [NEW ITEM] Ethereal Scepter

making allies unable to attack in aoe sounds bad, not every hero needs melee survivability, for example tanks. and making all your allies +44% spell dmgs will just destroy any of your ally if theres a AOE spell trown at you
t-down

this reminds me this funny vid http://www.youtube.com/watch?v=uSIL1canO18
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Old 07-28-2009, 05:29 AM   #5
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Default Re: [NEW ITEM] Ethereal Scepter

Quote:
Originally Posted by Mfunn View Post
making allies unable to attack in aoe sounds bad, not every hero needs melee survivability, for example tanks. and making all your allies +44% spell dmgs will just destroy any of your ally if theres a AOE spell trown at you
t-down

this reminds me this funny vid http://www.youtube.com/watch?v=uSIL1canO18
Updated!
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Old 07-28-2009, 05:40 AM   #6
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Default Re: [NEW ITEM] Ethereal Scepter

which colours are we using here

i am colour blind and this blend has not crossed me until now

intriguing.. yes
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Old 07-28-2009, 06:36 AM   #7
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Default Re: [NEW ITEM] Ethereal Scepter

I'm not very good at DotA Allstars itself, so I don't exactly know how this would fit into the game much. But just one thing, this would go good with Mekansm right?

250 x 1.66 = 415 HP healed
250 x 1.44 = 360 HP healed

I think its by 44% or 66% (Heals on Ethereal units are higher I think).
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Old 07-28-2009, 06:40 AM   #8
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Default Re: [NEW ITEM] Ethereal Scepter

I doubt if it's even codable to change the modifier of ethereal depending on situqation. AFAIK, it's a game constant.
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Old 07-28-2009, 06:41 AM   #9
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Default Re: [NEW ITEM] Ethereal Scepter

Quote:
Originally Posted by APL View Post
I'm not very good at DotA Allstars itself, so I don't exactly know how this would fit into the game much. But just one thing, this would go good with Mekansm right?

250 x 1.66 = 415 HP healed
250 x 1.44 = 360 HP healed

I think its by 44% or 66% (Heals on Ethereal units are higher I think).
I'm not sure about heals and buff but it I think it only amplifies 44% magic damage.

Quote:
Originally Posted by chadpiety123 View Post
I doubt if it's even codable to change the modifier of ethereal depending on situqation. AFAIK, it's a game constant.
Thanks for review.
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Last edited by Whitefang; 07-28-2009 at 06:43 AM.
Old 07-28-2009, 07:01 AM   #10
GuardiANgel
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Default Re: [NEW ITEM] Ethereal Scepter

Well, imo Ghost Scepter was created as a situational item and it should remain as it is.

Ethereal Scepter is the new Aghanim's Scepter on steroids for the AOE team-rapers (ES, SK, Enigma, CM, Levi, etc.).

44% damage amplification is HUGE and that's why is current present (with offensive purposes) only with Pugna's Decrip (single target).


Sure, the risk is high, but it's... meah...
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Old 07-28-2009, 07:03 AM   #11
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Default Re: [NEW ITEM] Ethereal Scepter

i dont really get the ghost scepter yet and i dont have much of an opinion about this either. null.
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Old 07-28-2009, 07:07 AM   #12
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Default Re: [NEW ITEM] Ethereal Scepter

Is this only AoE Ghost scepter? Nothing new or unique as you've said at first post. . .
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Old 07-28-2009, 07:08 AM   #13
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Default

Quote:
Originally Posted by GuardiANgel View Post
Well, imo Ghost Scepter was created as a situational item and it should remain as it is.

Ethereal Scepter is the new Aghanim's Scepter on steroids for the AOE team-rapers (ES, SK, Enigma, CM, Levi, etc.).

44% damage amplification is HUGE and that's why is current present (with offensive purposes) only with Pugna's Decrip (single target).


Sure, the risk is high, but it's... meah...
That is why this item is unique. You will get many different gameplay with it. To gank, retreat, amplifies magic damage, save yourself and allies from physical harm..etc.

Quote:
Originally Posted by Cp6uja_ View Post
Is this only AoE Ghost scepter? Nothing new or unique as you've said at first post. . .
Because of the ingredient is a Ghost Scepter, that is why I intend to keep this ability so people that bought Ghost Scepter won't loose its effect if they make this item. Sorry about this double post.

(Use edit button next time. Merged!)
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Last edited by Cp6uja; 07-28-2009 at 08:03 AM.
Old 07-28-2009, 07:12 AM   #14
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Default Re: [NEW ITEM] Ethereal Scepter

Quote:
Originally Posted by Whitefang View Post
I'm not sure about heals and buff but it I think it only amplifies 44% magic damage.

================================================== ======

Thanks for review.
It's not even a review yet.

With regards to heals, they are amplified by 44% when the heal type is magical (negative magical damage type). I just don't know the specifics regarding the heal types in DotA.

================================================== ======

As for a review. I can't really say much regarding this item.

It might be too much of a double edged item to be used. And as far as the last patch is concerned, I'm seeing that Icefrog is balancing the game between hard carries and casters, and this tips that balance to another side.


EDIT: Since it also affects enemies, I'm starting to feel a little bit differently about this item. But the one thing that I hate about this suggestion is that it kills Pugna, a lot. Sorry-still a T-d
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Last edited by chadpiety123; 07-28-2009 at 07:15 AM.
Old 07-28-2009, 07:17 AM   #15
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Default Re: [NEW ITEM] Ethereal Scepter

Quote:
Originally Posted by chadpiety123 View Post
It's not even a review yet.

With regards to heals, they are amplified by 44% when the heal type is magical (negative magical damage type). I just don't know the specifics regarding the heal types in DotA.

================================================== ======

As for a review. I can't really say much regarding this item.

It might be too much of a double edged item to be used. And as far as the last patch is concerned, I'm seeing that Icefrog is balancing the game between hard carries and casters, and this tips that balance to another side.


EDIT: Since it also affects enemies, I'm starting to feel a little bit differently about this item. But the one thing that I hate about this suggestion is that it kills Pugna, a lot. Sorry-still a T-d
Thanks for the full review. But Pugna's Decrepify have 50% slow effect while this item don't have.
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Old 07-28-2009, 07:28 AM   #16
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Default Re: [NEW ITEM] Ethereal Scepter

Quote:
Originally Posted by Whitefang View Post
Thanks for the full review. But Pugna's Decrepify have 50% slow effect while this item don't have.
Exactly my point. It totally overshadows Pugna's Decrepify. If Pugna's Decrepify receives a remake (which I don't think will happen anytime soon) and get a better ability overall, then I might change my mind. Sorry.
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Old 07-28-2009, 07:32 AM   #17
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Default Re: [NEW ITEM] Ethereal Scepter

I think the situational thing is what makes it so good, used wrong you can cause ur whole team to die, used right and you can turn things around (like his mortred example).
the aoe sounds logical, the recipe might be a little cheap for a game turning item but that can change.
I think its a very nice idea, thumbs up!
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Old 07-28-2009, 07:45 AM   #18
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Default Re: [NEW ITEM] Ethereal Scepter

Man, I can't comment on things that I don't comprehend
Anyway, since you asked, I will try.

The overall idea: nice, at least to me

Review:
+ Manacost so low for an effect that's so strong?
+ Will nerf the carriers even more than right now
+ I think 1000g is so cheap for 400 AoE and 4 seconds.
+ Doube-edged, good! I love double-edged things

Mini suggestion:
+ How about putting on a limit of how many units it can err ... Ghostformize ? (around 4 or 5 would be good) It requires more players' skill by the way.

And by the way, if this item can't make it, you can make it a good spell man
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Old 07-28-2009, 07:48 AM   #19
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Default Re: [NEW ITEM] Ethereal Scepter

It amplifies some forms of healing too.
Also, its kinda rigged. Imagine Tormented Soul with this item. He would pwn everything.
T-Down.
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Old 07-28-2009, 07:52 AM   #20
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Default

Quote:
Originally Posted by dixing View Post
I think the situational thing is what makes it so good, used wrong you can cause ur whole team to die, used right and you can turn things around (like his mortred example).
the aoe sounds logical, the recipe might be a little cheap for a game turning item but that can change.
I think its a very nice idea, thumbs up!
Thanks for the review. The advantages of this barrier to allies is they can't be attack by physical damage and will not amplifies magic damage that being cast to them. The disadvantages of this barrier to allies is they can't attack but still can cast spells.

Quote:
Originally Posted by kanzakill View Post
Man, I can't comment on things that I don't comprehend
Anyway, since you asked, I will try.

The overall idea: nice, at least to me

Review:
+ Manacost so low for an effect that's so strong?
+ Will nerf the carriers even more than right now
+ I think 1000g is so cheap for 400 AoE and 4 seconds.
+ Doube-edged, good! I love double-edged things

Mini suggestion:
+ How about putting on a limit of how many units it can err ... Ghostformize ? (around 4 or 5 would be good) It requires more players' skill by the way.

And by the way, if this item can't make it, you can make it a good spell man
I will update mana cost and scroll cost. Thanks for the review.

Quote:
Originally Posted by Zack1996 View Post
It amplifies some forms of healing too.
Also, its kinda rigged. Imagine Tormented Soul with this item. He would pwn everything.
T-Down.
That is why I created this item. It can be use in many different things and situation. Have anyone have any thought that I should increase its price or not?

OMG I'm doing this again..Sorry I will be careful next time not to double post.

(Use edit button next time. Merged!)
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Last edited by Cp6uja; 07-28-2009 at 12:30 PM.
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