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#1 | |||
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Location: Malaysia
Posts: 1,631
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Ghost Form (active) Transforms the bearer to ethereal form for 4.5 seconds, becoming immune to physical attacks and unable to attack physically but taking 44% extra damage from spells. Does not stack with other ethereal effects. Cooldown: 25 seconds Duration: 4.5 seconds Allowed Targets: Self |
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Mana Boost (passive) Increase maximum mana point by 10% for 3 seconds everytime bearer cast a spell. Stacks a maximum of 3 times. Duration: 3 seconds Allowed Targets: Self |
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Essence Channel (passive) Bearer gains 25 health and mana for every spell casted within 1600 AoE. Bearer is also healed for 30.5% of the spell damage taken under Ghost Form. Damage is applied before the heal. Area of Effect: 1600 Allowed Targets: Any unit |
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#2 |
Member
Join Date: Jul 2009
Posts: 23
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This sounds like there's a huge chance you're going to screw your team over if you activate it in the wrong moment. Also, there's a possible imbalance issue since Ghost Scepter already counters so many things.
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#3 |
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Items should be created in root of suggestions. Only Remakes of current ones should go to remakes. Since this is a new item, moving to root of suggestions.
Moved.
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#4 |
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Join Date: Jun 2009
Location: Ether Dimention
Posts: 265
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making allies unable to attack in aoe sounds bad, not every hero needs melee survivability, for example tanks. and making all your allies +44% spell dmgs will just destroy any of your ally if theres a AOE spell trown at you
t-down this reminds me this funny vid http://www.youtube.com/watch?v=uSIL1canO18
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#5 | |
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Join Date: Jun 2009
Location: Malaysia
Posts: 1,631
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#6 |
Member
Join Date: Jun 2009
Posts: 86
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which colours are we using here
i am colour blind and this blend has not crossed me until now intriguing.. yes |
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#7 |
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I'm not very good at DotA Allstars itself, so I don't exactly know how this would fit into the game much. But just one thing, this would go good with Mekansm right?
250 x 1.66 = 415 HP healed 250 x 1.44 = 360 HP healed I think its by 44% or 66% (Heals on Ethereal units are higher I think).
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#8 |
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I doubt if it's even codable to change the modifier of ethereal depending on situqation. AFAIK, it's a game constant.
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#9 | |
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Join Date: Jun 2009
Location: Malaysia
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Quote:
Thanks for review. |
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| Last edited by Whitefang; 07-28-2009 at 06:43 AM. | ||
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#10 |
Member
Join Date: Jun 2009
Posts: 236
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Well, imo Ghost Scepter was created as a situational item and it should remain as it is.
Ethereal Scepter is the new Aghanim's Scepter on steroids for the AOE team-rapers (ES, SK, Enigma, CM, Levi, etc.). 44% damage amplification is HUGE and that's why is current present (with offensive purposes) only with Pugna's Decrip (single target). Sure, the risk is high, but it's... meah... |
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#12 |
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Is this only AoE Ghost scepter? Nothing new or unique as you've said at first post. . .
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#13 | ||
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Join Date: Jun 2009
Location: Malaysia
Posts: 1,631
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Quote:
Quote:
(Use edit button next time. Merged!) Cp6uja. |
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| Last edited by Cp6uja; 07-28-2009 at 08:03 AM. | |||
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#14 | |
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Quote:
With regards to heals, they are amplified by 44% when the heal type is magical (negative magical damage type). I just don't know the specifics regarding the heal types in DotA. ================================================== ====== As for a review. I can't really say much regarding this item. It might be too much of a double edged item to be used. And as far as the last patch is concerned, I'm seeing that Icefrog is balancing the game between hard carries and casters, and this tips that balance to another side. EDIT: Since it also affects enemies, I'm starting to feel a little bit differently about this item. But the one thing that I hate about this suggestion is that it kills Pugna, a lot. Sorry-still a T-d
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| Last edited by chadpiety123; 07-28-2009 at 07:15 AM. | ||
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#15 | |
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Join Date: Jun 2009
Location: Malaysia
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#16 |
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Exactly my point. It totally overshadows Pugna's Decrepify. If Pugna's Decrepify receives a remake (which I don't think will happen anytime soon) and get a better ability overall, then I might change my mind. Sorry.
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#17 |
Banned
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I think the situational thing is what makes it so good, used wrong you can cause ur whole team to die, used right and you can turn things around (like his mortred example).
the aoe sounds logical, the recipe might be a little cheap for a game turning item but that can change. I think its a very nice idea, thumbs up! |
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#18 |
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Man, I can't comment on things that I don't comprehend
![]() Anyway, since you asked, I will try. The overall idea: nice, at least to me ![]() Review: + Manacost so low for an effect that's so strong? ![]() + Will nerf the carriers even more than right now + I think 1000g is so cheap for 400 AoE and 4 seconds. + Doube-edged, good! I love double-edged things ![]() Mini suggestion: + How about putting on a limit of how many units it can err ... Ghostformize ? (around 4 or 5 would be good) It requires more players' skill by the way.And by the way, if this item can't make it, you can make it a good spell man
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#19 |
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Join Date: Jun 2009
Location: Singapore!
Posts: 1,265
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It amplifies some forms of healing too.
Also, its kinda rigged. Imagine Tormented Soul with this item. He would pwn everything. T-Down. |
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#20 | |||
Member
Join Date: Jun 2009
Location: Malaysia
Posts: 1,631
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Quote:
Quote:
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OMG I'm doing this again..Sorry I will be careful next time not to double post. (Use edit button next time. Merged!) Cp6uja. |
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| Last edited by Cp6uja; 07-28-2009 at 12:30 PM. | ||||