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Old 03-16-2013, 11:28 PM   #1
Florein
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Default 6.77c Drow


Are the nerfs overrated or is she as useless in practice as she seems to be on paper?

I never really liked Drow but I did not see this coming.
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Old 03-16-2013, 11:33 PM   #2
Razer.Cyberias
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Default Re: 6.77c Drow
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And this is strategy how?
And anyway we won't be seeing drow in competitive for a while, because while her aggressive nature hasn't changed by her having ridiculous damage, her hero's defensive capabilities have been reduced to almost nothing. Because her main source of damage is COMPLETELY removed just by having a hero next to her, drow's reliability has fallen short of even mid-tier heroes.
She'll still be a massive pubstomper though
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Old 03-16-2013, 11:36 PM   #3
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Default Re: 6.77c Drow
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I don't know, but I suspect it'll be like when people were screaming Treant would be OP because Living Armor looked good on paper. Let's see how it works out in practice, Drow still has a 60% slow orb, a great aoe silence, and hits like a truck so long as they don't get in on you. I expect she'll still be a pub stomper but at higher/pro level play she won't be used.
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Old 03-16-2013, 11:38 PM   #4
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Default Re: 6.77c Drow
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Quote:
Originally Posted by Razer.Cyberias View Post
And this is strategy how?
And anyway we won't be seeing drow in competitive for a while, because while her aggressive nature hasn't changed by her having ridiculous damage, her hero's defensive capabilities have been reduced to almost nothing. Because her main source of damage is COMPLETELY removed just by having a hero next to her, drow's reliability has fallen short of even mid-tier heroes.
She'll still be a massive pubstomper though
It's strategy as in, "how do we approach playing this nerfed trash"?
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Old 03-16-2013, 11:40 PM   #5
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Default Re: 6.77c Drow
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She probably still gets all the creeps in lane at level 6.
She still neuts quickly.
She still beats up towers at level 6.
She will still finish fights that initially go in her teams favor.
However she rolls over and dies when her team is behind.
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Old 03-16-2013, 11:48 PM   #6
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Default Re: 6.77c Drow
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Drow will see the enemy blink in, BKBs up to dodge the Tiderhunter's Ravage and proceeds to attack her enemies to death with 44-55+(lvl*1.9)*1.26 damage!
That would make about 120 damage at level 25.
Have fun.
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Old 03-17-2013, 04:03 AM   #7
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Default Re: 6.77c Drow
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Quote:
Originally Posted by CynthiaCrescent View Post
Drow will see the enemy blink in, BKBs up to dodge the Tiderhunter's Ravage and proceeds to attack her enemies to death with 44-55+(lvl*1.9)*1.26 damage!
That would make about 120 damage at level 25.
Have fun.
I mean if you can BKB on time might as well have a blink and let your Name Removed just dodge it for you.
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Old 03-17-2013, 04:17 AM   #8
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Default Re: 6.77c Drow
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Forcestaff Drow new meta.
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Old 03-17-2013, 04:32 AM   #9
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Default Re: 6.77c Drow
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Originally Posted by aestropher View Post
Forcestaff Drow new meta.
True.

ZOMG SOMEONE BLINKED NEXT TO ME.

*force staff* *silence* *frost and kill*

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Old 03-17-2013, 04:46 AM   #10
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Default Re: 6.77c Drow
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If you have a better carry on your team, Force Staff seems like an okay choice.
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Old 03-17-2013, 04:52 AM   #11
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Default Re: 6.77c Drow
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Quote:
Originally Posted by CynthiaCrescent View Post
Drow will see the enemy blink in, BKBs up to dodge the Tiderhunter's Ravage and proceeds to attack her enemies to death with 44-55+(lvl*1.9)*1.26 damage!
That would make about 120 damage at level 25.
Have fun.
Actually it would be 44-55+(lvl*1.9)*1.26+24 to account for the damage BKB will give.
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Old 03-17-2013, 06:13 AM   #12
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Default Re: 6.77c Drow
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She completely gets raped by melee blinkers
Everyone can blink in her face and make her useless

It doesn't really matter if she had farm or not

Which means u have to get force staff to counteract...retardedness overload
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Old 03-17-2013, 06:21 AM   #13
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Default Re: 6.77c Drow
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Drow and Kardel play style will be the same, but sniper is now a better drow
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Old 03-18-2013, 12:46 PM   #14
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Default Re: 6.77c Drow
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Quote:
Originally Posted by ztrnxz View Post
She completely gets raped by melee blinkers
Everyone can blink in her face and make her useless

It doesn't really matter if she had farm or not

Which means u have to get force staff to counteract...retardedness overload
Why not building force staff on one of her allies who can save her.
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Old 03-18-2013, 01:26 PM   #15
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Default Re: 6.77c Drow
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Quote:
Originally Posted by LostFlip View Post
Drow and Kardel play style will be the same, but sniper is now a better drow
Sniper is still shit, drow can still be arguable in pub games.
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Old 03-18-2013, 03:39 PM   #16
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Default Re: 6.77c Drow
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What's the option now? Force staff?

I usually go for Treads - Hotd - Lothar before getting crystalis/yasha/manta/butterfly/buriza/ whatever.

so now it is force staff?
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Old 03-18-2013, 04:14 PM   #17
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Default Re: 6.77c Drow
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Quote:
Originally Posted by LostFlip View Post
Drow and Kardel play style will be the same, but sniper is now a better drow
No, unlike Drow Sniper has shit MS and no real scaling damage boost.
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Old 03-18-2013, 05:31 PM   #18
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Default Re: 6.77c Drow
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Originally Posted by Alex_bg View Post
No, unlike Drow Sniper has shit MS and no real scaling damage boost.
Because Drow's ms is something to write home about, along with her 120 damage per hit amirite?
Trueshot Aura is pathetic enough with utli on, if you take ulti off...
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Old 03-18-2013, 05:36 PM   #19
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Default Re: 6.77c Drow
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Quote:
Originally Posted by Alex_bg View Post
No, unlike Drow Sniper has shit MS and no real scaling damage boost.
unlike Drow, sniper can almost deny every creeps and get the last hit of everything. not to mention that handy ulti to get kills.

850 range? and free pseudoMKB at level 1?

Sniper is OP.

lol
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Old 03-18-2013, 05:37 PM   #20
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Default Re: 6.77c Drow
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lets buff the ult so it gives +60 +80 +100 agi
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Old 03-18-2013, 05:42 PM   #21
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Default Re: 6.77c Drow
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Quick note: post-6.76 Drow Ranger illusions only gain the base +40 agility gain; they will never get the double agility bonus. Not sure how many people noticed this, but Drow Ranger illusions got indirectly nerfed by the change.

Now with no base agility gain from ultimate... Drow Ranger illusions won't harm anyone...
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Old 03-18-2013, 05:43 PM   #22
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Default Re: 6.77c Drow
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Remember you can use Force Staff on allies.
There's no need for Drow buying FS, just tell an ally to buy it, since she won't benefit for +int and regen but her ally might benefit. Win, win.
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Old 03-18-2013, 05:44 PM   #23
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Default Re: 6.77c Drow
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I would describe that as "working as intended".
Her playstyle hasn't changed for me much at all honestly.
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Old 03-19-2013, 05:53 AM   #24
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Default Re: 6.77c Drow
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She is pretty much garbage unless her team is way ahead, which she will contribute nearly nothing towards.
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Old 03-20-2013, 10:18 AM   #25
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Default Re: 6.77c Drow
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Quote:
Originally Posted by Razer.Cyberias View Post
And this is strategy how?
And anyway we won't be seeing drow in competitive for a while, because while her aggressive nature hasn't changed by her having ridiculous damage, her hero's defensive capabilities have been reduced to almost nothing. Because her main source of damage is COMPLETELY removed just by having a hero next to her, drow's reliability has fallen short of even mid-tier heroes.
She'll still be a massive pubstomper though
Drow RANGER

Rangers STRAFE

Yes, Red Truth.
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Old 03-20-2013, 10:46 AM   #26
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Default Re: 6.77c Drow
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Drow RANGER

Rangers STRAFE

Yes, Red Truth.
No, a Ranger doesn't mean a ranged unit : http://en.wiktionary.org/wiki/ranger#Noun
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Old 03-20-2013, 06:24 PM   #27
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Default Re: 6.77c Drow
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Drow always lost most of her damage if you got close to her; and while she now loses more damage you also have to get in much closer, so I think it balances out. All this means is that drow will have to reply on her items more than her ulti for the damage, and seeing as she's primarily a mid-late game DPS'er that's not an issue for her.

You only have to be 375 units away from an enemy hero to get the damage buff back, so just pop the forcestaff and carry on hitting them with a 60% slow; by the time the enemy carry (assuming meelee) reaches you, they'll either be dead or so close to it that you won't need the extra damage. Drow is still good, she just peaks a little later now and is abit more reliant on items, so I don't think it's too massive a change
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Old 03-20-2013, 06:41 PM   #28
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Default Re: 6.77c Drow
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i'd love a remake of this hero. something less passive. haha.
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Old 03-20-2013, 10:26 PM   #29
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Default Re: 6.77c Drow
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Quote:
Originally Posted by WHIT3FOX View Post
You only have to be 375 units away from an enemy hero to get the damage buff back, so just pop the forcestaff and carry on hitting them with a 60% slow; by the time the enemy carry (assuming meelee) reaches you, they'll either be dead or so close to it that you won't need the extra damage. Drow is still good, she just peaks a little later now and is abit more reliant on items, so I don't think it's too massive a change
Note that force staff cannot be used while you are magic immune (which you will definitely need unless in really bad pub). Note that your 60% slow does not go through magic immunity. Enjoy trying to keep your 375 distance when BKB anything runs at you with over 400 MS (easy to achieve with abundance of drums these days).

Quote:
Originally Posted by Kenshiro View Post
No, a Ranger doesn't mean a ranged unit : http://en.wiktionary.org/wiki/ranger#Noun
Walker, the Texas ranger, obviously needed to strafe.
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Old 03-20-2013, 10:41 PM   #30
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Default Re: 6.77c Drow
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Quote:
Originally Posted by aquamarin View Post
Walker, the Texas ranger, obviously needed to strafe.
We could say that his punches and kicks are, etymologically speaking, "eine Strafe" : http://en.wiktionary.org/wiki/strafe
http://de.wiktionary.org/wiki/Strafe
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Old 03-21-2013, 09:46 AM   #31
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Blink Dagger drow
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