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![]() Flame Aspect Vexistrasz Strength - 18 + [2.0] Agility - 16 + [1.4] Intelligence - 23 + [2.6] ![]()
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#2 |
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Some quick questions/comments:
Incinerate: So at 4th level this will occur on every attack? - According to Warcraft 3 convention, Passives usually take up the 3rd slot, not the 1st. - Here's a site to turn that icon into a passive one. Blazing Inferno: If the target moves, does the Inferno move too, or does it stay at the spot it was created? Internal Combustion: I like this skill quite a bit, its power is potentially devastating especially if the person's near his creeps. It is sort of useless at rank 1 though because 4 seconds is more than enough for anyone observant to get away. Unless perhaps you mix it with molten ground.
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Leaving the forum. It's been great and I wish you all the best.
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| Last edited by Axidos; 12-16-2009 at 02:59 AM. | |
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#3 |
Member
Join Date: Jun 2009
Location: Island in the streams
Posts: 341
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I like the 1st skill incinerate and the last skill, the 2nd skill is like dark seer's Ion Shell, the 3rd is like Kardel's Shrapnel. I'm kinda confused of the ultimate units that are further away will take more damage than units near the volcanus and does the ultimate has a duration? I like the model! waiting for others comment, nice suggestion.
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#4 |
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imba
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#5 |
Banned
Join Date: Sep 2009
Posts: 5,837
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Nice constructive feedback there ¬_¬
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#6 | |
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Quote:
Incinerate: Yes, that will become an every attack thing (I may be changing this passive to something different because it doesn't really do a whole lot for this hero's synergy other than AoE). -I will change it into a passive later today Blazing Inferno: The inferno does NOT move. It stays in the same spot, similar to Dark Seer's Ultimate except that it is a ring that damages when you walk through instead of copying the hero. Internal Combustion: That is more of the point for that skill, it is completely devastating especially in team versus team fights, but that is where it will be the most difficult to get it off (possibly get a Dagger and BKB and work with Dark Seer/Enigma to Vacuum/Black Hole while channeling and then all units are on top of you... BOOM).
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#7 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Isnt ulti very much like echoslam? It just ahs a channeling time, thats all. Anyway, i don't really find much of synergy at all in this hero, and skill 1 needs a number tweaking, making either damage, AoE or Cooldown the same att all levels. Right now it is nearly worthless at lvl 1, but imbalanced at lvl 4
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#8 |
Banned
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Hmmmmm...
First skill is a sort of ranged splash, a fire orb sort of speak, slightly original to dota considering Jakiro's passive is a bit like it, also I think that skills like this should be changed so they can fit later in the game as well, for example he deals a % of his damage/INT to units in the aoe, that way this skill increases its efficiency throughout the game, otherwise it no longer real matters at some point. Second skill is ok, I can see the synergy with the third skill and first skill, alone its a fairly bad skill tough, does the ring move with him or is it located 450 aoe around where he stands the second the skill is cast? Third skill is a bit OP, after 3 seconds the target is already almost unable to move at level 4, this isnt even channeling like warlock's skill :O (and upheaval doesnt do damage) Ultimate is ok, synergizes pretty well with the others, reminds me a bit of earthshakers ultimate, anyway, pretty cool, overall nice hero. |
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#9 |
Member
Join Date: Jul 2009
Location: Poland
Posts: 992
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![]() Passive for You. http://infcore.net/w3icon/index.php ^ Use this to easily create active/passive/disabled/autocast W3 images that are .JPG 64x64.
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#10 | |
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Quote:
I don't really see how there isn't synergy in this hero (excluding first skill, which I noted earlier I'm going to be changing). Synergy goes like this: 1. Cast skill three centered on the enemy hero (so they move slow) 2. Cast skill two centered on the enemy hero (so they won't want to leave the slow's AoE, if they do they take damage from the wall) 3. Cast ultimate while in range of the enemy (boom) EDIT: Skill 1 has been swapped with Skill 3 and then I redid the Passive.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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| Last edited by talkingmuffin; 12-16-2009 at 08:33 PM. | ||
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#11 | |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Quote:
About skill 2: Why would you possibly want a larger AoE? It is a prison after all, make it small. |
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#12 | |
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Quote:
Also, I never mentioned anything about it being a prison. It works similarly like one, but it isn't a prison. I like the idea of your Molten Earth remake, but I think the slow works fine with the ultimate/ring because the synergy behind trapping the enemy team inside of the ring (as I said, hence the high AoE) while also having them be slowed dramatically if they don't run out of the ring and then to top it all off, his ultimate can go off on them during this time when they are trying to figure out if they want to run or not. When making the concept, I thought he needed a stun too to work with his ultimate, but I stayed away from that because there are so many stuns in DotA already, ranging from single-target to AoE together. AoE slow is something that is very unique right now in DotA. Thanks for the feedback. I'll keep it all in mind.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#13 |
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The passive was remade into something more fitting for this hero.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#14 |
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No reviews since the new passive
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#15 |
Member
Join Date: Nov 2009
Posts: 1,240
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Hello, hello, hello. Here's what I think about your fire lizard.
Hero name: Volcanus, the Unquenchable Flame - Err, I don't think it's a proper name for a lizard, i mean, by Unquenchable Flame you are reffering to a...flame, not a lizard. And Volcanus seems more like a name for a Lava Spawn/Firelord type hero. So, my suggestion to you is to rename it: - Gal'dor/Drakan/Abigor/Rigel/Coronum/Jaffar (or whatever name idea you find better) - the Flame Sultan/Fire Vizier/Salamander Lord (or again, whatever you may find better) Model - good & unique, Dota doesn't have any lizards at the moment, and it's catchy, too. Strength and Intelligence growth are good, but the starting Agility needs a major buff, raise it to 16-17 and it's OK. Movement speed: Usually, most melee heroes who have under 300 MS have at least a stun or disable, but unless you add such a skill to your hero, you should raise it to 305-310, because you need speed if you're to make use of your orb effect. Now, about the skills: Blazing Inferno: You say it is imobile, which is a good thing, but you haven't mentioned whether you can take damage on multiple times upon coming into contact with the Inferno. If that's true, then you should nerf the damage upon passing to something like 75/125/150/175 because it takes only 2 times to pass through the Inferno and you take 500 damage, which is a lot. Otherwise, keep the damage as it is, because it's OK for a 1-time hit. Molten Ground: I have to say I agree with the sugestion given by Sgt. Failure. Since your hero doesn't have any stun/disable skill it would be better to make Molten Ground pull units to the center rather than slow, because you would have a much better chance to land your ultimate. Also, if it pulls, make the duration 3/3.5/4/4.5 seconds, for it not to be imbalanced. Incinerate - good passive, since you have AoE magic damage skills, it should help you lower the enemy's HP easier, but it also helps a lot of allies like Lion/Lina/Lich etc etc because their nukes deal more damage. Internal Combustion - Good ultimate, which completes your synergy and makes your hero a powerful team asset. Though it's very similar to Echo Slam, it's still OK and has a bit of uniqueness, because it has a channel time. Also, I'm an adept at keeping channel rates constant, so I suggest keep the channel duration to 2.5/3 seconds at all levels. However, you should change the damage type this skill does to magical, because it will synergize with your orb effect. The icons and overall concept are good and promising, you have a Cheers. |
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| Last edited by MR-President; 12-28-2009 at 03:28 PM. | |
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#16 |
Member
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I changed Skill 2 to the Black Hole-like effect that people had been wanting.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#17 |
Member
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Bump.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#18 |
Member
Join Date: Aug 2009
Posts: 266
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The synergies are simple and pretty easy to catch if you read carefully, i'd say.., 2 -> 1 -> Ult... (catch, ring and blast), imba?, dunno..., original? maybe.
It could work for sure, but there is missing info, and i must say lots...., Lists of skill and hero synergies, pros, cons, items builds... All this far, i'll hold on voting by now, i'll await on your answer
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