Developer's Blog
Register Low Fi Mark Forums Read

Reply
 
Thread Tools
Old 12-16-2009, 02:31 AM   #1
talkingmuffin
Member
 
talkingmuffin's Avatar
 
Join Date: Nov 2009
Location: Nasty Nati
Posts: 531
Blog Entries: 1
talkingmuffin is offline

Default [INT-Scourge] Vexistrasz, Flame Aspect


Quote:


Flame Aspect
Vexistrasz

Background Story: The actual origins of Vexistrasz are unknown. It is rumored he was born from the essence of fire itself, but others believe he is the only survivor of an ancient race of incredibly powerful fire lizards. After being awoken from his slumber in a nearby volcano, he has joined the war for the Scourge to join his closest relative, Jakiro, the Twin Head Dragon.

Strength - 18 + [2.0]
Agility - 16 + [1.4]
Intelligence - 23 + [2.6]




Affiliation:Scourge
Damage:46-54
Armor:3
Movespeed:300
Starting HP/MP:542/299
Attack Range:100 (melee)


Blazing Inferno - (Single-Target AoE)
____________________Vexistrasz causes the air around the target to become intensely hot to the point that the air starts an uncontrollable blaze.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1110145003005A ring of fire surrounds the target that will deal 100 damage to all enemies that walk through it.
2120135003506A ring of fire surrounds the target that will deal 150 damage to all enemies that walk through it.
3130125004007A ring of fire surrounds the target that will deal 200 damage to all enemies that walk through it.
4140115004508A ring of fire surrounds the target that will deal 250 damage to all enemies that walk through it.

Notes:
  • The ring of fire will surround the TARGETTED unit, NOT Vulcanus (does magic damage)
  • A unit can only be hurt by the walk-through damage ONCE (so if a unit walks in and then out of the ring, they are only hurt on the entrance)
Molten Ground - (Target Ground AoE)
____________________Vexistrasz's fire is so hot that he can cause the ground to melt. This causes low damage but the enemies are trapped inside of the molten ground, which slowly sucks them to the center.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1110305003502Vexistrasz shoots a fireball at the center of the target AoE (then Pillar of Flame effect happens) which causes all enemies within the area to take 10 damage per second and removes movement speed from affected enemy units. The enemies affected by the spell can still attack and cast spells.
2120255004003Vexistrasz shoots a fireball at the center of the target AoE (then Pillar of Flame effect happens) which causes all enemies within the area to take 10 damage per second and removes movement speed from affected enemy units. The enemies affected by the spell can still attack and cast spells.
3130205004504Vexistrasz shoots a fireball at the center of the target AoE (then Pillar of Flame effect happens) which causes all enemies within the area to take 10 damage per second and removes movement speed from affected enemy units. The enemies affected by the spell can still attack and cast spells.
4140155005005Vexistrasz shoots a fireball at the center of the target AoE (then Pillar of Flame effect happens) which causes all enemies within the area to take 10 damage per second and removes movement speed from affected enemy units. The enemies affected by the spell can still attack and cast spells.

Notes:
  • All of the damage done by this skill is magic damage.

Incinerate - (Passive, Offensive, Orb Effect/Buff Placer)
____________________Vexistrasz's attacks are so powerful and hot that they melt away the enemy's spell resistance.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/A5Vexistrasz's attack melts the enemy's spell resistance by 5% per attack (max 3 stacks).
2N/AN/AN/AN/A6Vexistrasz's attack melts the enemy's spell resistance by 5% per attack (max 4 stacks).
3N/AN/AN/AN/A7Vexistrasz's attack melts the enemy's spell resistance by 5% per attack (max 5 stacks).
4N/AN/AN/AN/A8Vexistrasz's attack melts the enemy's spell resistance by 5% per attack (max 6 stacks).

Notes:
  • Leaves a debuff: Incinerate (each stack refreshes the duration)

Internal Combustion - (AoE Nuke)
____________________Vexistrasz takes time to manipulate the combustible elements inside of all enemies around him. After a time he causes all units around him to explode, dealing large amounts of damage to them and the area around each unit.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1200120N/A400N/AVexistrasz channels for 2.5 seconds and then causes all enemy units in a 400 AoE around him to take 200 damage and inflict 75 damage to all enemy units within 200 AoE of them (units can be damaged by infinite number of explosions from nearby units).
2250120N/A450N/AVexistrasz channels for 2.5 seconds and then causes all enemy units in a 450 AoE around him to take 250 damage and inflict 100 damage to all enemy units within 250 AoE of them (units can be damaged by infinite number of explosions from nearby units).
3300120N/A500N/AVexistrasz channels for 2.5 seconds and then causes all enemy units in a 500 AoE around him to take 300 damage and inflict 125 damage to all enemy units in a 300 AoE of them (units can be damaged by infinite number of explosions from nearby units).

Notes:
  • All of the damage done by this skill is magic damage
Skill 3 icon by (unknown) @ hiveworkshop
Skill 2 icon by X.e.r.e.X @ hiveworkshop
Skill 1 icon by Palaslayer @ hiveworkshop
Skill 4 icon by bloodyroadkill @ hiveworkshop
__________________

[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
  Reply With Quote
Last edited by talkingmuffin; 12-28-2009 at 04:22 PM.
Old 12-16-2009, 02:55 AM   #2
Axidos
Member
 
Axidos's Avatar
 
Join Date: Jun 2009
Location: Aussieland
Posts: 1,605
Send a message via MSN to Axidos
Axidos is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame

Some quick questions/comments:

Incinerate: So at 4th level this will occur on every attack?
- According to Warcraft 3 convention, Passives usually take up the 3rd slot, not the 1st.
- Here's a site to turn that icon into a passive one.

Blazing Inferno: If the target moves, does the Inferno move too, or does it stay at the spot it was created?


Internal Combustion: I like this skill quite a bit, its power is potentially devastating especially if the person's near his creeps. It is sort of useless at rank 1 though because 4 seconds is more than enough for anyone observant to get away. Unless perhaps you mix it with molten ground.
__________________
Leaving the forum. It's been great and I wish you all the best.
  Reply With Quote
Last edited by Axidos; 12-16-2009 at 02:59 AM.
Old 12-16-2009, 02:58 AM   #3
DotAFAN
Member
 
DotAFAN's Avatar
 
Join Date: Jun 2009
Location: Island in the streams
Posts: 341
DotAFAN is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame

I like the 1st skill incinerate and the last skill, the 2nd skill is like dark seer's Ion Shell, the 3rd is like Kardel's Shrapnel. I'm kinda confused of the ultimate units that are further away will take more damage than units near the volcanus and does the ultimate has a duration? I like the model! waiting for others comment, nice suggestion.
__________________
I'm a wake, I'm a wake... by Syllabear
Something is amiss... by Furion
Frostmourne hungers... by Abbadon
I thirst for magic... by Nortrom
My Portfolio



  Reply With Quote
Old 12-16-2009, 03:43 AM   #4
casczxc
Member
 
casczxc's Avatar
 
Join Date: Aug 2009
Location: House
Posts: 702
Send a message via Yahoo to casczxc
casczxc is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame

imba
  Reply With Quote
Old 12-16-2009, 08:18 AM   #5
Monsterlord
Banned
 
Join Date: Sep 2009
Posts: 5,837
Monsterlord is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame

Nice constructive feedback there ¬_¬
  Reply With Quote
Old 12-16-2009, 10:36 AM   #6
talkingmuffin
Member
 
talkingmuffin's Avatar
 
Join Date: Nov 2009
Location: Nasty Nati
Posts: 531
Blog Entries: 1
talkingmuffin is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame

Quote:
Originally Posted by Axidos View Post
Some quick questions/comments:

Incinerate: So at 4th level this will occur on every attack?
- According to Warcraft 3 convention, Passives usually take up the 3rd slot, not the 1st.
- Here's a site to turn that icon into a passive one.

Blazing Inferno: If the target moves, does the Inferno move too, or does it stay at the spot it was created?


Internal Combustion: I like this skill quite a bit, its power is potentially devastating especially if the person's near his creeps. It is sort of useless at rank 1 though because 4 seconds is more than enough for anyone observant to get away. Unless perhaps you mix it with molten ground.
Yeah I was going to switch the passive to the 3rd slot today. I'm taking exams this week so I've been kind of rushing things and planning on making them look nice after getting the concept down.

Incinerate: Yes, that will become an every attack thing (I may be changing this passive to something different because it doesn't really do a whole lot for this hero's synergy other than AoE).
-I will change it into a passive later today

Blazing Inferno: The inferno does NOT move. It stays in the same spot, similar to Dark Seer's Ultimate except that it is a ring that damages when you walk through instead of copying the hero.

Internal Combustion: That is more of the point for that skill, it is completely devastating especially in team versus team fights, but that is where it will be the most difficult to get it off (possibly get a Dagger and BKB and work with Dark Seer/Enigma to Vacuum/Black Hole while channeling and then all units are on top of you... BOOM).
__________________

[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
  Reply With Quote
Old 12-16-2009, 01:02 PM   #7
Sgt Failure
Member
 
Sgt Failure's Avatar
 
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
Sgt Failure is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame

Isnt ulti very much like echoslam? It just ahs a channeling time, thats all. Anyway, i don't really find much of synergy at all in this hero, and skill 1 needs a number tweaking, making either damage, AoE or Cooldown the same att all levels. Right now it is nearly worthless at lvl 1, but imbalanced at lvl 4
__________________

  Reply With Quote
Old 12-16-2009, 02:04 PM   #8
dixing
Banned
 
Join Date: Jun 2009
Location: Israel
Posts: 1,500
Blog Entries: 1
dixing is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame

Hmmmmm...
First skill is a sort of ranged splash, a fire orb sort of speak, slightly original to dota considering Jakiro's passive is a bit like it, also I think that skills like this should be changed so they can fit later in the game as well, for example he deals a % of his damage/INT to units in the aoe, that way this skill increases its efficiency throughout the game, otherwise it no longer real matters at some point.
Second skill is ok, I can see the synergy with the third skill and first skill, alone its a fairly bad skill tough, does the ring move with him or is it located 450 aoe around where he stands the second the skill is cast?
Third skill is a bit OP, after 3 seconds the target is already almost unable to move at level 4, this isnt even channeling like warlock's skill :O (and upheaval doesnt do damage)

Ultimate is ok, synergizes pretty well with the others, reminds me a bit of earthshakers ultimate, anyway, pretty cool, overall nice hero.
  Reply With Quote
Old 12-16-2009, 02:08 PM   #9
Baldoro
Member
 
Baldoro's Avatar
 
Join Date: Jul 2009
Location: Poland
Posts: 992
Baldoro is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame


Passive for You.
http://infcore.net/w3icon/index.php
^ Use this to easily create active/passive/disabled/autocast W3 images that are .JPG 64x64.
__________________
My Hero - Grothorned, The Kodo Rider!
[Now with a wonderful test map by Lord of theDing!]
  Reply With Quote
Old 12-16-2009, 07:28 PM   #10
talkingmuffin
Member
 
talkingmuffin's Avatar
 
Join Date: Nov 2009
Location: Nasty Nati
Posts: 531
Blog Entries: 1
talkingmuffin is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame

Quote:
Originally Posted by Sgt Failure View Post
Isnt ulti very much like echoslam? It just ahs a channeling time, thats all. Anyway, i don't really find much of synergy at all in this hero, and skill 1 needs a number tweaking, making either damage, AoE or Cooldown the same att all levels. Right now it is nearly worthless at lvl 1, but imbalanced at lvl 4
Yes it is similar to Echoslam except it doesn't have stun, does more damage, and has channel (as you said).

I don't really see how there isn't synergy in this hero (excluding first skill, which I noted earlier I'm going to be changing).

Synergy goes like this:

1. Cast skill three centered on the enemy hero (so they move slow)
2. Cast skill two centered on the enemy hero (so they won't want to leave the slow's AoE, if they do they take damage from the wall)
3. Cast ultimate while in range of the enemy (boom)


EDIT: Skill 1 has been swapped with Skill 3 and then I redid the Passive.
__________________

[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
  Reply With Quote
Last edited by talkingmuffin; 12-16-2009 at 08:33 PM.
Old 12-16-2009, 09:32 PM   #11
Sgt Failure
Member
 
Sgt Failure's Avatar
 
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
Sgt Failure is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame

Quote:
Originally Posted by talkingmuffin View Post
Yes it is similar to Echoslam except it doesn't have stun, does more damage, and has channel (as you said).
Echoslam has no stun it is his passive. Still, i think that he would want something like a stun or silence, to make him able to summon ultimate. And perhaps something to gather enemies up? My simple suggestion is to make molten earth slowly pull enemies down, removing the slow. Make it "Hellfire pit" if you know what i mean.
About skill 2: Why would you possibly want a larger AoE? It is a prison after all, make it small.
__________________

  Reply With Quote
Old 12-16-2009, 09:46 PM   #12
talkingmuffin
Member
 
talkingmuffin's Avatar
 
Join Date: Nov 2009
Location: Nasty Nati
Posts: 531
Blog Entries: 1
talkingmuffin is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame

Quote:
Originally Posted by Sgt Failure View Post
Echoslam has no stun it is his passive. Still, i think that he would want something like a stun or silence, to make him able to summon ultimate. And perhaps something to gather enemies up? My simple suggestion is to make molten earth slowly pull enemies down, removing the slow. Make it "Hellfire pit" if you know what i mean.
About skill 2: Why would you possibly want a larger AoE? It is a prison after all, make it small.
Skill 2 - To fit more enemies inside of it when they are grouped up. The skill is to cause massive confusion among the entire enemy team and also deal damage to all creeps that walk through. The skill is fine as it is because it makes it so if any other heroes are near the target they all get trapped.

Also, I never mentioned anything about it being a prison. It works similarly like one, but it isn't a prison.

I like the idea of your Molten Earth remake, but I think the slow works fine with the ultimate/ring because the synergy behind trapping the enemy team inside of the ring (as I said, hence the high AoE) while also having them be slowed dramatically if they don't run out of the ring and then to top it all off, his ultimate can go off on them during this time when they are trying to figure out if they want to run or not.

When making the concept, I thought he needed a stun too to work with his ultimate, but I stayed away from that because there are so many stuns in DotA already, ranging from single-target to AoE together. AoE slow is something that is very unique right now in DotA.

Thanks for the feedback. I'll keep it all in mind.
__________________

[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
  Reply With Quote
Old 12-17-2009, 10:56 PM   #13
talkingmuffin
Member
 
talkingmuffin's Avatar
 
Join Date: Nov 2009
Location: Nasty Nati
Posts: 531
Blog Entries: 1
talkingmuffin is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame

The passive was remade into something more fitting for this hero.
__________________

[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
  Reply With Quote
Old 12-20-2009, 05:15 PM   #14
talkingmuffin
Member
 
talkingmuffin's Avatar
 
Join Date: Nov 2009
Location: Nasty Nati
Posts: 531
Blog Entries: 1
talkingmuffin is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame

No reviews since the new passive
__________________

[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
  Reply With Quote
Old 12-28-2009, 02:59 PM   #15
MR-President
Member
 
MR-President's Avatar
 
Join Date: Nov 2009
Posts: 1,240
MR-President is offline
Default Re: [INT-Scourge] Vulcanus, Unquenchable Flame

Hello, hello, hello. Here's what I think about your fire lizard.

Hero name: Volcanus, the Unquenchable Flame - Err, I don't think it's a proper name for a lizard, i mean, by Unquenchable Flame you are reffering to a...flame, not a lizard. And Volcanus seems more like a name for a Lava Spawn/Firelord type hero. So, my suggestion to you is to rename it:

- Gal'dor/Drakan/Abigor/Rigel/Coronum/Jaffar (or whatever name idea you find better) - the Flame Sultan/Fire Vizier/Salamander Lord (or again, whatever you may find better)

Model - good & unique, Dota doesn't have any lizards at the moment, and it's catchy, too.

Strength and Intelligence growth are good, but the starting Agility needs a major buff, raise it to 16-17 and it's OK.

Movement speed: Usually, most melee heroes who have under 300 MS have at least a stun or disable, but unless you add such a skill to your hero, you should raise it to 305-310, because you need speed if you're to make use of your orb effect.

Now, about the skills:

Blazing Inferno: You say it is imobile, which is a good thing, but you haven't mentioned whether you can take damage on multiple times upon coming into contact with the Inferno. If that's true, then you should nerf the damage upon passing to something like 75/125/150/175 because it takes only 2 times to pass through the Inferno and you take 500 damage, which is a lot. Otherwise, keep the damage as it is, because it's OK for a 1-time hit.

Molten Ground: I have to say I agree with the sugestion given by Sgt. Failure. Since your hero doesn't have any stun/disable skill it would be better to make Molten Ground pull units to the center rather than slow, because you would have a much better chance to land your ultimate. Also, if it pulls, make the duration 3/3.5/4/4.5 seconds, for it not to be imbalanced.

Incinerate - good passive, since you have AoE magic damage skills, it should help you lower the enemy's HP easier, but it also helps a lot of allies like Lion/Lina/Lich etc etc because their nukes deal more damage.

Internal Combustion - Good ultimate, which completes your synergy and makes your hero a powerful team asset. Though it's very similar to Echo Slam, it's still OK and has a bit of uniqueness, because it has a channel time. Also, I'm an adept at keeping channel rates constant, so I suggest keep the channel duration to 2.5/3 seconds at all levels. However, you should change the damage type this skill does to magical, because it will synergize with your orb effect.

The icons and overall concept are good and promising, you have a and a bump from me.

Cheers.
  Reply With Quote
Last edited by MR-President; 12-28-2009 at 03:28 PM.
Old 01-03-2010, 03:58 PM   #16
talkingmuffin
Member
 
talkingmuffin's Avatar
 
Join Date: Nov 2009
Location: Nasty Nati
Posts: 531
Blog Entries: 1
talkingmuffin is offline
Default Re: [INT-Scourge] Vexistrasz, Flame Aspect

I changed Skill 2 to the Black Hole-like effect that people had been wanting.
__________________

[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
  Reply With Quote
Old 04-04-2010, 02:14 AM   #17
talkingmuffin
Member
 
talkingmuffin's Avatar
 
Join Date: Nov 2009
Location: Nasty Nati
Posts: 531
Blog Entries: 1
talkingmuffin is offline
Default Re: [INT-Scourge] Vexistrasz, Flame Aspect

Bump.
__________________

[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
  Reply With Quote
Old 04-04-2010, 02:51 AM   #18
irisu
Member
 
irisu's Avatar
 
Join Date: Aug 2009
Posts: 266
irisu is offline
Default Re: [INT-Scourge] Vexistrasz, Flame Aspect

The synergies are simple and pretty easy to catch if you read carefully, i'd say.., 2 -> 1 -> Ult... (catch, ring and blast), imba?, dunno..., original? maybe.

It could work for sure, but there is missing info, and i must say lots...., Lists of skill and hero synergies, pros, cons, items builds...

All this far, i'll hold on voting by now, i'll await on your answer
__________________
"If we want a better world, we'll have to move to a new one"

- My Hero Suggestion:

-> [AGI-SENT] Asha Silverbow, The Mystic Ranger

IN GOD I TRUST!
  Reply With Quote
Reply
  Defense of the Ancients Suggestions Hero Ideas


Forum Jump

Thread Tools