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#1 | |
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Join Date: Jun 2009
Posts: 185
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Units under Mutual Banishment
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#2 |
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First Blooding this as you type. I'll update my review as you update your hero.
1. Very large AoE on this, but I guess its to scout mostly. So far I like the concept of isolating someone from their teammates. Its still not a decently large nuke (260), so I would not expect heavy ganking with it. 2. Erm, this counts both creeps and heroes right? Its imbalanced if its only heroes. This puts the hero as a ganker/carry already. Potential for large damage. He doesn't have a way of clearing creeps so he needs a partner to benefit fully from the damage bonus. 3. No skill here. 4. This is how you expect people to separate. While its good in theory, I feel this won't really let you abuse your other skills because the heroes can move out of the 300 AoE near the end of the effect to prevent the stun and make it difficult to gain damage. I feel that it can be avoided and provides weak synergy with the other skills. It also orients him for team battle as he doesn't have a strong ganking skill in his set. I think one skill that would benefit this hero would be something similar to Blink Strike except that when you cast on a target, you and the target are teleported away to another location. Either random or determined by the placement of the hit (like Arrow or Hook). As he is, he's not quite a ganker and he's not quite a carry.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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| Last edited by Zirath; 07-27-2009 at 08:28 PM. | |
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#3 | |
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Join Date: Jun 2009
Posts: 185
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Quote:
I'm still trying to find ideas for the third skill (maybe a unique windwalk?) as well as simplify the current ones (they're rather complicated). Regarding this: I'm afraid with the second skill + ultimate, this hero would come to fulfill too many roles at once (carry initiator.. anyone?) I guess the numbers could be tweaked for the ultimate so its not as much of a rigged initiating skill. I'm also considering weakening his ultimate and making it his third skill and using the "blind effect" as his ultimate? What do you think?
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| Last edited by babohtea; 07-27-2009 at 08:27 PM. | ||
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#4 | |
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Quote:
The ultimate isn't a great initiating spell tbh because it can be avoided and the hero has no way of keeping up with enemies really effectively (low duration slow and he doesn't have a speed boost of his own). At this point, I feel that the ultimate is the weakest skill because it relies on you finding enemies grouped together. Its only good to counter gank really, which makes it very winmore in nature. Avoid WW effects, they are overused and boring.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#5 |
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Join Date: Jun 2009
Posts: 185
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Regarding your suggestion for "blink strike". This is extremely hard. I'm sure many other people have suggested it before. Its really hard to create a "random teleportation skill" or a displacement skill without it being imbalanced or just completely broken.
I'm considering doing a combination of hook, hookshot, and swap. Maybe you can target the enemy, and you will both be teleported to the midpoint between the two of you? The problem I'm thinking here though is that its like swap minus the risk, making it therefore imbalanced. Or, you blink to the enemy and both you go "etheral" and nobody can interact with you or your target, and neither you nor your target can interact with others - only you and your target will be able to. In a sense, it will create a one vs one situation? I'm not sure regarding the balancing of this kind of move either. What do you think? I'll avoid a WW skill - however: I want to know what you think about disabling "ally sightvision?" In a sense this makes juking much easier as well as limiting a targets ability to run to allies for help. Pings of course will be disabled if this is going to work. I know there's typing saying "Hey I'm in the river" but honestly I think the situation would change so fast typing locations would be useless. There's ventrilo, I guess. Can you really describe where you are in vent? Its mostly meant to impede single target spells or chasing in a fight.
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| Last edited by babohtea; 07-27-2009 at 08:52 PM. | |
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#6 |
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Join Date: Jun 2009
Posts: 430
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I didn't look at the skills yet, but "the loner" sounds like he's not very teamplay-oriented.
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#7 | |
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Join Date: Jun 2009
Posts: 185
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Quote:
This is my current idea, Zirath. I'm going to make his ultimate an "isolation skill" (involving teleports or whatever, I'll figure it out.) I'll remove the blind effect from fear toxin, and make the third skill an aoe blind that gives him a movement speed increase as well as slowing enemies by a small %. I guess I'll trash the ultimate idea completely for this hero, at least.
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| Last edited by babohtea; 07-27-2009 at 08:58 PM. | ||
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#8 |
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I'm aware the blink strike effect is impossible to balance as random, which is why you would have to base it on the angle you hit your target. You need some "1v1" mechanism for this hero to really benefit from its other skills. He needs to be able to physically isolate targets or his passive will be wasted.
People have been pitching the disabled sight stuff for ages. Icefrog hasn't picked up on it. There might be a reason why. I'm not really sure though. EDIT (From the post you just made): I'll wait to see your result.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#9 | |
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Join Date: Jun 2009
Posts: 185
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Alright, I'll work on updating it. I'm really interested as to what Ice Frog has to say about vision reducing skills. I mean, they've already given Balanar a vision-increasing scepter, if that says anything about how powerful vision can be.
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One thing I'm finding rather paradoxical in this hero idea... He can "carry", but only because he has the capability of dealing large amounts of damage. In an actual team fight.. hes only going to be able to take down one?
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| Last edited by babohtea; 07-28-2009 at 03:46 AM. | ||
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#10 |
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Join Date: Jul 2009
Posts: 160
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i fucking love him i want him in dota ~_~
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#11 |
Member
Join Date: Jul 2009
Location: Poland
Posts: 992
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![]() ![]() ![]() ![]() Here's something for You, however I think it doesn't fit to the rest of icons. Hmmm... or it does ^^.
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My Hero - Grothorned, The Kodo Rider!
[Now with a wonderful test map by Lord of theDing!] |
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| Last edited by Baldoro; 07-28-2009 at 03:19 PM. | |
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#12 |
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Some nice changes you've made there. He has the traditional problem that many lower tiered heroes have: the inability to take out more than one person (Spiritbreaker, Troll, Pudge, Void tend to have this problem too). He is pretty ganking oriented right now and can really fuck up one guy.
3. This is a nice touch to the hero's theme. Practically, I'm not sure much it can be used but it does help to isolate enemies better. 4. hrm, 5 x (80 + ~70) + 260 = 1000 (approximately) damage nuke at level 9. I guess that makes him a pretty scary ganker even when people have allies. The numbers may be overpowered, but the concept is there. I think this hero came together pretty well. I think the basic mechanics are there and now the cosmetics needs work. I'll let other people argue about balance and the like for now. I personally hate the icons for the first two skills because they don't fit the hero well. The first one doesn't exactly have the Warcraft look but specifically the colors are off. I tried to do a little recolor work to fix it but I don't have Photoshop right now so its limited (used Paint.NET): ![]() Here's a re-color for Fear Toxin because you don't want to reuse icons if you can: ![]() Also I found an image on hiveworkshop that might help for the skills: Either will preserve the purple theme which fits the model pretty well. For a name, I'll try to pitch a few (partial theft from wc3 engine): Murkshadow, Darkscale, Scarscale I'll try to think up some better ones a little later. I hope this helps.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#13 |
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How about Mur'Loch, the Shadow Walker?
Overall, its a nice hero, no concerns. Mutual Banishment is somewhat one of the better skills I've seen in PD. Excellent. |
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#14 | |
Member
Join Date: Jul 2009
Location: Poland
Posts: 992
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Quote:
Good that You did them, they fit much more.
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My Hero - Grothorned, The Kodo Rider!
[Now with a wonderful test map by Lord of theDing!] |
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#15 |
Member
Join Date: Jun 2009
Posts: 185
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Updated Icons, I'll probably pick a name later. Does anyone know how to make the "hidden" messages? Like the things with "show spoiler" or "show"?
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#16 |
Member
Join Date: Jun 2009
Location: Ether Dimention
Posts: 253
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^ [.spoiler] whitout the "." [./spoiler] name it murky :>
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#17 |
Banned
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funny thing is I have a hero I was going to post that builds a little around the same theme, just with more touch on the range of sight of enemies, but with the intention of isolating them indeed. so the idea is nice!
second spell is the overpowered spectre skill... at least thats what it sounds like, the penalty here doesnt change the idea itself :O 1st spell, kinda nice, not too hard to code and usefull! very usefull! 3rd spell... ok I guess, suits its purpose! ultimate is a nice idea, havent thought of that when building my hero, went a different way a bit :O good job, looks nice. |
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#18 |
Member
Join Date: Jun 2009
Posts: 185
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Updated name to Murkfin, more info in the changelog.
I may change the "Piercing Scream" Icon if anyone still thinks that it doesn't fit WC3 after the color change (Thanks Zirath, you're awesome, I was trying to find out how to do that)
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| Last edited by babohtea; 07-29-2009 at 06:10 PM. | |
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#19 |
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In my eyes, this hero serves somewhat similar role as Spectre. I'm not saying he is a carry that requires farming and such, but he is specialized to kill isolated heroes.
Skill 1 & 2 obviously aims killing heroes with no allies. Spell 2 has somewhat similar idea as Spectre's Desolate, anyhow, it's acceptable, there isn't endless pool of simple&effective abilities, so similarities will happen. Although, as with Spectre, she has her ultimate, this hero has no real way to approach isolated units, and that's when he works best. The ultimate is blink combinated with complex ability, and that's basically only way. Otherwise you just have to guess where could be lonely heroes, and find them. That MS boost ability might help with that, but otherwise it lacks synergy with your other abilities, and is rather irrelevant, and not very original. I dislike how the spells works with mechanical functions of the game. I don't understand what's the role of pinging an enemy, and I don't think abilities should mess with features like that. Also that losing friendly sight is bad idea, and goes under the same cathegory as pinging. This hero is obviously under construction. And you should work on the lay-out, so reading the skills would be easier (the yellow text wall isn't good. Add 'enters' between levels, so you can seperate them). Overall, it needs fixes and adjustments, but I think it'll evolve to something
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#20 |
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I'm still skeptical about Shadow Walk because it doesn't feel practical. I would almost rather have something that just straight pushes enemies (like Force Staff) as the skill to isolate people. There's still something very boring about Shadow Walk that doesn't fit this hero, which is right now a strong ganker.
You should consider changing your format at this point. It should look like this: http://www.playdota.com/forums/5494/...tion-template/ That should make it easier to read.
__________________
While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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