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#1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Affiliation: | Sentinel | |
| Damage: | 55-62 | |
| Armor: | 4 | |
| Movespeed: | 300 | |
| Starting HP/MP: | 549 /234 | |
| Attack Range: | melee |
| __________ | Channeling all his energy into his hands, Raiden slams Firestorm into the ground causing lava to break out. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana/hp cost | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 120hp/60+60hp/120 | 15s | 1000 | 200 | 5s | Causes lava to break out in a line at the 500/1000 mark, lava outbreaks do 100 damage and disable for 1.5s |
| 2 | 130hp/65+65hp/130 | 15s | 1000 | 200 | 5s | Causes lava to break out in a line at the 400/700/1000mark, lava outbreaks do 100damage and disable for 1.5s |
| 3 | 140hp/70+70hp/140 | 15s | 1000 | 200 | 5s | Causes lava to break out in a line at the 250/500/750/1000, lava outbreaks do 150damage and disable for 2.0s |
| 4 | 150hp/75+75hp/150 | 15s | 1000 | 200 | 5s | Causes lava to break out in a line at the 200/400/600/1000 mark, lava outbreaks do 150damage and disable for 2.s |
| __________ | Raiden lifts the seals from his blades, fueling the blades with his soul but in return getting unmeasurable power |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana/hp cost | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 10/5+5hp/10hp | 2s | n/a | n/a | n/a | While active gives 30% increased but drains mana/hp per attack |
| 2 | 10/5+5hp/10hp | 2s | n/a | n/a | n/a | While active gives 50% increased but drains mana/hp per attack |
| 3 | 10/5+5hp/10hp | 2s | n/a | n/a | n/a | While active gives 70% increased but drains mana/hp per attack |
| 4 | 10/5+5hp/10hp | 2s | n/a | n/a | n/a | While active gives 90% increased but drains mana/hp per attack |
| __________ | Wielding two runeblades together makes them even more deadly |
| __ | ____. | ________. | |
| 1. | Ice mode: | Each 8/7/6/5th attack deals pure damage in 200AoE and slows by 10/15/20/25%, each additional 8/7/6/5th attack on the same targets in 2.5s slows by 5% more. | |
| 2. | Balanced: | Each 8/7/6/5th adds 20/30/40/50 | |
| 3. | Fire mode: | Each 8/7/6/5th attack burns for 8/12/15/18 dps, each additional 8/7/6/5th attack on the same targets in 2.5s on the same target burns for additional 12 dps |
| __________ | Raiden releases parts of his soul trapped in his blades to join him in battle. |
| Mana | Cooldown | C.Range | AoE | Duration | Effects | ||
| 1 | 200/100+100hp/200hp | 60s | n/a | n/a | 30s | Summons a fire and a ice panda that deal 25% of your damage and take 200% damage | |
| 2 | 300/150+150hp/300hp | 45s | n/a | n/a | 30s | Summons a fire and a ice panda that deal 50% of your damage and take 175% damage each. | |
| 3 | 400/200+200hp/400hp | 30s | n/a | n/a | 30s | Summons a fire and a ice panda that deal 75% of your damage and take 150% damage. |
| ______ | Raiden rebalances the power in his blades, making either side more powerful. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 50 | 2s | n/a | self | n/a | |

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#2 |
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Ugh.. way too long and unorganized/not pretty.
Use a hero template, please! This is the template that I use for all of my suggestions Template. Good luck with that.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#3 |
Member
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Thanks, i'll edit in a few hours. I need to make the skills simpler too. I just want a counter to Magina and a imba panda too. Since the raijin remake, there needs to be an DPS panda.
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Disclaimer: Anything i post in a spoiler box is here only for info, read at your own risk. I do not take responsibility of you getting insulted.
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#4 |
Member
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EDIT:This was an outdated suggestion, the new is at the top of the page.
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Disclaimer: Anything i post in a spoiler box is here only for info, read at your own risk. I do not take responsibility of you getting insulted.
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| Last edited by sandwichmelek; 03-21-2010 at 04:27 PM. | |
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#5 |
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Note that Fire slam can be changed, because i realised that two stuns are not a good idea. Maybe just the damage. (updated it, now it is an minstun)
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| Last edited by sandwichmelek; 12-22-2009 at 11:55 AM. | |
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#7 |
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I thought that it would fit like The lich king made a new one, just putting the soul of the old one to another blade... And we all know that Abbadon has Frostmourne he has a skill called Frostmourne too, and Akasha was cursed by it. I should ask king James for this one.
What about the skills?
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Disclaimer: Anything i post in a spoiler box is here only for info, read at your own risk. I do not take responsibility of you getting insulted.
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#8 |
Member
Join Date: Nov 2009
Posts: 1,240
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OK, here are some of my suggestions:
1) About the storyline, change it by saying he found Frostmourne's twin sister, Winterchill or something like that and it should be OK. 2) About the skills: Skill 1: Remove the stun, silence the target while being slowed and rescale the slow duration to 3.5/4/4.5/5. Skill 2: Damage should be rescaled to 200/250/300/350 for proper scaling, other than that it's fine since you get slowed in the process. Skill 3: You forgot to mention Level 3 tooltip. And you should also rescale the armor bonus to somehing like 1/3/5/7 bonus armor. The slow is fine, don't change it. Ultimate: On continous attacks it gives you plenty of attack speed, and since it stacks 10 times it's pretty imbalanced. My suggestion is rescale the stacks to 8/12/16 and lower the armor by 1 per hit at all levels. And one other thing: Nerf his STR gain or starting STR, as his current gain is abnormally high for an AGI hero. The hero still needs balancing, it's overpowered at its current state, but I like the concept of not being just a fire panda like countless other fire panda suggestions around here, so |
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| Last edited by MR-President; 12-22-2009 at 12:48 PM. | |
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#9 |
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Thanks for the review i really appreciate ! And thanks for the numbers, i will change them. The strength gain, i knew about it, but the old Raijin had abnormal strength gain too. I'll change it to like 2.0-1.8 .
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Disclaimer: Anything i post in a spoiler box is here only for info, read at your own risk. I do not take responsibility of you getting insulted.
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#10 |
Member
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Thank you for the review, i really appreciate it!
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Disclaimer: Anything i post in a spoiler box is here only for info, read at your own risk. I do not take responsibility of you getting insulted.
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| Last edited by sandwichmelek; 12-22-2009 at 07:29 PM. | |
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#11 |
Member
Join Date: Nov 2009
Posts: 1,240
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I would like to mention 3 things:
1) It's OK to change skill 2's ministun into a full duration stun (something like 1,5-2 seconds), now that you've nerfed your skill 1. 2) It's not necesary to use my Void Reaver test map, just use the Template map in my signature, it has no fancy hero suggestions and it has a smaller size. DotA Template Map. 3) I might make a testmap for your hero sometime soon, when I will be in the mood. ![]() Coming soon! |
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| Last edited by MR-President; 12-28-2009 at 05:28 PM. | |
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#12 |
Banned
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First of all I suggest you edit the first post in this thread and post the hero description there so people dont mistakingly thing this is a fail thread and move on.
Now to the review : First skill is weird - if its a grip then why is it not from melee range? its too similar to visage's skill, and the silence is an overkill anyway, too much effects. Second skill is earthshakers skill without the blocking, so why would it slow you? no real reason, anyway its plain and boring. For the third skill I will quote you - "Basically its an spiked carapace with an added chance to slow" , well you said it yourself man, boring and not unique, if you want you can keep only the added effects and remove the old one, dont you find it wrong you take an existing skill in dota and just add more effects? Ultimate - Bah! nuff said. |
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#13 |
Member
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I hate you but I changed him a lot.
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Disclaimer: Anything i post in a spoiler box is here only for info, read at your own risk. I do not take responsibility of you getting insulted.
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| Last edited by sandwichmelek; 01-04-2010 at 02:52 PM. | |
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#14 |
Member
Join Date: Nov 2009
Posts: 1,240
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Man you've completely changed your hero suggestions. Though this current form is more balanced than the other, except maybe the ulti which now has too much effects, I'm afraid these skills are hard for me to code. For instance, I don't know how to make a skill that blocks ONLY invisibility and blink skills, and I couldn't recreate Frost fire's effects. I will keep trying and search the web, I will PM you if or when I'm ready.
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#15 | |
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Quote:
I really appreciate that you make an testmap, it's half the job of a suggestion. I would really like a review, not just views. If you don't know how a skill works, please free to ask. Any suggestion is appreciated.
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Disclaimer: Anything i post in a spoiler box is here only for info, read at your own risk. I do not take responsibility of you getting insulted.
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#17 |
Banned
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Just a mini-review before the actual in-depth review:
Generally, your hero is cool since it is a new Panda, completing the STR, INT, and finally AGI panda group. Kudos. Freezing Grip -Reminds me of Storm's pull. -Please explain the skill some more. I do not understand the "100 distance traveled" thing. -Overall you need to explain it more in-depthly. I suggest organizing this skill in a more understandable format. Fire Slam -This skill is really cool. Mechanics, as I understand, are like Pit Lord's third skill (I forget the name), when the ground spawns lava splurts etc. -Icon is unrelated to model. -Good gank initiating skill. -Synergizes with all heavy-nukes. Armor of the Nerubian -Complex mechanics; I like it. -I do not understand the "x% damage taken" part. -Explain further. Soul Rage -Incomplete; explain further. Is it like Chemical Rage? Dual Blades -The +IAS per attack reminds me of Troll Warlord. -Too much buffs imho. Needs major adjustments. Frost Fire -Explain further. I do not understand. Is this an AoE skill like Screem of Pain? Overall -Needs a LOT of explanation for several skills. -Consider using actual units of measure for time, range, etc. -Organize your template please. |
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#18 |
Member
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Updated. I need reviews!
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Disclaimer: Anything i post in a spoiler box is here only for info, read at your own risk. I do not take responsibility of you getting insulted.
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#19 |
Banned
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I think the first skill is nice, it synergizes with the second indeed so you can keep an enemy in an area and damage him over time, however you didnt mention how big the aoe of the lava that comes out.
Third skill is also ok, altough you dont give a lot of reasons to even attack you as you have a spell that causes enemies to run. Ultimate - bahhh, too many effects, nothing really synergizing with anything, an enemy image that deals 100% and takes 100%? but with lowered armor... and reduced magic resistance on an enemy AND he takes the damage the image takes, its not that its a bad skill or anything its just WAYYY over the top, so far the spells have been pretty simple and now this thing with 2 sub-skills activated by one skill, one sub-skill has no real usage, just a silly passive that might decrease AS and one complicated skill that is not related to his other skills. I'm just thinking you should reconsider the whole ultimate, not sure with what tough. |
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#20 |
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@ dixing
2. skill: The AoE of the lava breaking out is kinda tricky, as they break at four locations so 150 AoE lava outbreak would hit all units, 100 AoE most units, 75 AoE half of the units, and 50 AoE one third. So i guess 100-50 AoE. Will also make the cooldown higher and nerf the damage. Third skill: there's a 15 second timeframe when the spells are on cooldown, and that's where they will start hitting you. Also it's useful early game to prevent lane harassment. Well ulti is the thing that kinda was bothering me, I couldn't find the right skill.
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Disclaimer: Anything i post in a spoiler box is here only for info, read at your own risk. I do not take responsibility of you getting insulted.
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