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Reduce target's max hp by 45/60/75/100% the hp it lost (because of BT's normal attack) Regains 20% of hp the target loses in the reducing process |
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-You use TB with Soul Steal leveled to attack a target. -The target loses hp as normal because of TB's attack. -Then the skill reduces target's max hp. Normally, current hp will also be reduced when you reduce max hp. This skill reduces ONLY max hp. The current hp stay as it is after target got attacked by TB. -Then TB regains a few hp.. |


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#3 | |
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Man, please don't comment since I've been changing it
![]() Quote:
![]() OK, ready for comments (mostly criticisms?)
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| Last edited by kanzakill; 07-28-2009 at 08:43 AM. | ||
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#5 |
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It is very complicated because you posted the effects as the way it's coded instead of what the skill will appear to people when they play it. I could be wrong.
It would have to be an orb effect because if it wasn't then the player could spam "S"(stop) and get healed really fast, and also kill units almost instantly. If it was an orb effect it would have problems stacking with other orbs. TB is a good hero to get orbs on, so I wouldn't want him to be crippled because of this. The skill is still confusing to me, but i tried to the best to understand it.
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#6 | |
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Oh yes, I posted the way to code it
yet I didn't notice. Thank you, I'll try to fix that.Quote:
P/S: and the post above yours was reported so don't mind about it.
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#7 |
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Join Date: Jun 2009
Posts: 264
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If I've understood this correctly what this skill basically does is:
1) It gives TB a lifesteal (starts with nearly 20% and decreases the less hp his target has) 2) TB's damage simply decreases his target's max hp which means the target will stay at "full" hp until its max hp are so low that it dies with one hit Some effects of 2) are: - %-based dmg will be reduced (bad) - %-based heal will be reduced (good) - any heal will basically be less effective (good) - you can sunder the low hp (but full hp) target and still regain max hp while leaving the target at even less hp (like 1 hit away from death if the target's max hp were really low) (good) -> These effects will mostly take place when TB is the only one damaging the target otherwise it will be mainly a lifesteal Correct me if I'm wrong. What do you mean? |
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#8 |
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I agree with changing SOUL STEAL, but your remake is kinda complicated KANZA...
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#9 |
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Join Date: Jun 2009
Posts: 185
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Wayy too confusing, and the fluctuating health is confusing.
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![]() ![]() The Loner: Feedback please! _________________________________________ Unstable Concoction Remake! He actually shakes it! |
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#10 |
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Join Date: Jun 2009
Posts: 54
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It's a good concept. Since Sunder works with hp percentage, this would synergize well with TB's ultimate. Thumbs up!
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#11 |
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Join Date: Jun 2009
Location: Singapore
Posts: 5,586
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T-Up for concept. But numbers may need changing.
From what i think this skill does, it makes TB an imba jungler. |
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After 2 hours messing with War3 Editor, I have failed
![]() --------------------------------------------------------- Thanks for all comments you guys, I'm adding a more simple description to OP. Added an example of skill at level 1 so it's easier to compare. ---------------------------------------------------------- Quote:
![]() The decreasing of target's max hp is caused by the skill, not TB's attacks. TB's attacks will still deals damage as normal. You see, when you reduce max hp, the current hp will also be reduced. I just want to state that the skill only reduces max hp, no more. ![]() I added another example so you can compare. ------------------------------------------------------------- Quote:
![]() -------------------------------------------------------------- @Henry, babohtea, mjs: I didn't ignore you guys, it's just I can't find a good way to reply without doing "thank you" spam ![]() -------------------------------------------------------------- @dark.88: I'm still wrestling with War3 Editor
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#13 | |
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Join Date: Jun 2009
Posts: 264
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#14 | |
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That way, the current hp will never be higher than max hp
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#15 | |
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Join Date: Aug 2009
Posts: 149
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Aint the mathcraft wrong? I mean, I suck at maths but I think it is. Changes in red:
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Also, having it maxed, it would destroy synergy with Necro on the one hand, but on the other hand, it would help all other team members, because heals are nullified (with SS maxed, you basically only reduce max life, you dont deal any "real" damage; means the enemy's Hp pool will shrink like that 500/500->400/400->300/300->200/200->100/100->0/0). And how will this work against effects like Dispersion/armor? It would have to be reduced as well, because a hero cant have like 420/400 Hp (Example of Spectre with maxed Dispersion against a TB with 100 Attackpower)
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Current suggestions:
Cosmetic: -Spirit Lance visuals Balance/Remakes: Scaling Geminate Attack/\/Epicenter+Blink fix/\/Sanity's Eclipse remake/\/Nether Ward buff _____________________________________________ Don't be calling me dog cause I want you to say it backwards |
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| Last edited by TheRealTechN9NE; 08-24-2009 at 08:25 PM. | ||
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#16 | |
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I've taken of that case already:
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When you reduce/increase the max hp, the value of (current hp:max hp) stays the same.
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| Last edited by kanzakill; 08-24-2009 at 10:07 PM. | ||
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#17 |
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Join Date: Aug 2009
Posts: 149
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But if the heal is based on the damage you deal, it should stay the same for every attack as long as your damage stays the same. Or not?
Imagine SS lvl 4 (100% of your attack damage taken from max health). You deal 100 damage->the skill reduces max Hp by 100->you get healed for 20Hp. And this stays the same for every attack.
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Current suggestions:
Cosmetic: -Spirit Lance visuals Balance/Remakes: Scaling Geminate Attack/\/Epicenter+Blink fix/\/Sanity's Eclipse remake/\/Nether Ward buff _____________________________________________ Don't be calling me dog cause I want you to say it backwards |
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#18 | |
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and it's not based on the damage you dealt. It's 20%x((target's hp after TB attacks it but hasn't reduced its max hp) - (target's hp after TB reduces its max hp))But that change is pretty pathetic. 100 damage dealt, lv1 SS: 8hp first hit, 7.6 hp second hit 100 damage dealt, lv4 SS: 18hp first hit, 17.8 hp second hit Anyway, I can use a less complicated formula in case you feel it's too complicated
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#19 |
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Join Date: Aug 2009
Posts: 149
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Ah ok, I misinterpreted it then.
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Current suggestions:
Cosmetic: -Spirit Lance visuals Balance/Remakes: Scaling Geminate Attack/\/Epicenter+Blink fix/\/Sanity's Eclipse remake/\/Nether Ward buff _____________________________________________ Don't be calling me dog cause I want you to say it backwards |
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#20 |
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No don't mind. Actually that was my low skill to fully express things
![]() I just want to ask, should I change the heal so that it heal you more when the target's more injured? I checked some other SS remake suggestion, especially dark.88, and I think it quite makes sense that way?
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