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#1 |
Member
Join Date: Jun 2009
Posts: 146
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| Last edited by GeorgeIsGreaT; 07-28-2009 at 09:15 AM. | |
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#2 |
Banned
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interesting! very interesting hero! but IMO needs a bit more explaining to do! first of all the first skill is a passive that activates as soon as he starts walking and ends when the first strike occurs after the movement? if I stun him second before he reaches me does it stop the count? at level 4 it seems a bit too much, caps at 400? its crazy
dont forget its bonus damage to his attack not magical damage alone. this ability is also a bit unoriginal, I recall a few abilities that look a bit like it in concept!second skill, how does it decide which unit it hits when cap damage is taken? if 5 heroes are ganking you which of them will take the damage? why does it add only 2 armor at all levels? I think the added shockwave effect is unneccessary! third skill, not too original (many MS enhance spells), but works with his other spells so I think its ok and does its job! Ultimate skill - I like the idea of it! also it works with the MS increase to keep you near ur enemy and ur increased moving damage can also work well with it, the name is a little too blunt aint it? make the skill name a bit more interesting! good job I like this one! |
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#3 |
Member
Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
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Stat - he has same agi and str growth. Can explain why?
Momentous Strike - Not a bad concept. Collector's Pride - I'm not sure I understand. Acceleration - I understand that he is a chaser but a simple increase movement speed with just mana drain is pretty boring right now. I would prefer if while he in this state, he will damage/sec any enemy that stand 100 AoE near him. Its like he crush them with his ride. Release - Nice concept but if enemies don't attack him it will not do any harm to enemies around him. Since this is chaser and dps hero, it will not suit him.
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#4 |
Member
Join Date: Jun 2009
Posts: 146
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To dixing:
first of all the first skill is a passive that activates as soon as he starts walking and ends when the first strike occurs after the movement? YES if I stun him second before he reaches me does it stop the count? Yup thats why the cap is so high t level 4 it seems a bit too much, caps at 400? Scary huh. Should add cosmetic effect so people know hes in a max momentous strike second skill, how does it decide which unit it hits when cap damage is taken? the one you attack if 5 heroes are ganking you which of them will take the damage? the one you attack why does it add only 2 armor at all levels? It stacks with itself so a total of +8 armor I think the added shockwave effect is unneccessary! A farming tool and aoe shockwave attack doesnt hurt Ultimate skill - I like the idea of it! also it works with the MS increase to keep you near ur enemy and ur increased moving damage can also work well with it, the name is a little too blunt aint it? make the skill name a bit more interesting! I know right, but I'm still thinking what badass name I'ld call this skill To Whitefang: Stat - he has same agi and str growth. Can explain why? Hes a Tank Chaser EHP purposes Acceleration - I understand that he is a chaser but a simple increase movement speed with just mana drain is pretty boring right now. I would prefer if while he in this state, he will damage/sec any enemy that stand 100 AoE near him. Its like he crush them with his ride. I like it how it is Release - Nice concept but if enemies don't attack him it will not do any harm to enemies around him. Since this is chaser and dps hero, it will not suit him. Its Czarny who needs to damage people in the aoe so the explosive damage would proc |
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| Last edited by GeorgeIsGreaT; 07-28-2009 at 09:12 AM. | |
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#5 |
Member
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Review:
Attributes: Retarded stats, if I have to describe that. Unless I'm reading it wrong, Czarny appears to be an Int hero with poor base Int. What's going on here? T-down for the stat point allocation. Momentous Strike: 100 units is nothing, all you have to do is spam right mouse clicks and wham, you've got yourself a 400+ damage nuke. Also, bad skill leveling. 10/15/20/40 is VERY unnatural, and 100/130/150/400 is just plain stupidity. 400 WTF?! T-down for both concept and balance. Collector's Pride: Now here, you have a retarded concept in the fact that you only give +2 armour at level 4. Why, especially when you're forcing enemies to attack you to proc this? Oh, and this is similar to Axe's Helix or Abbadon's Aphotic Shield. You might want to rethink the concept. T-down for concept. Acceleration: Again, poor number balancing. But there's a decent concept here. Null vote. Go balance your numbers first. 50/100/120/130 doesn't make much sense. Death Sentence: Maledict upgraded. No thanks. It's a 50:50 idea, meaning some will accept it and others won't. I'm in the 50 that won't really accept this idea. T-down for now. Overall: You've got no stun, you want to chase with an overpowered nuke, you've got a skill that can force you to tank, and you've got an ultimate that doesn't really fit in anywhere. Verdict: Remake.
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#6 |
Forum Staff
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My Review :
Stats : Very Weird starting stat and stat gain. It has 20/20/13 stat (little weird) and has 2/2/2.7 (Even more weird. His primary is str and is the biggest one.) So I think you should reduce the int gain. Also having a total stat gain about +6 isn't recommended. Reduce the stat gain. 1st Skill : Useful, original and powerful. But it is too imba. I think you should reduce the max damage. Anyway, T-Up. 2nd Skill : Well. I've seen some similar skills here. But I think I should still give T-Up. Hey, or second skill, does it give same damage with one you capped or not? If it is it will be too much for giving 250 damage bonus. 3rd Skill : Too simple. And also it's hurting to give that much mana cost to str hero like him. I think you should consider changing this skill. T-Down. Ulti : I like the concept but I think it is too imba. Although you need to have time before it, but 2.5 times amplification is too much... Synergies : I think it has enough synergies within it... Overall : T-Up for concept. Number balance needed
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#7 |
Member
Join Date: Jul 2009
Location: Poland
Posts: 992
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@Offtopic - Having an important question: Jesteś polakiem?
I love his 1st skill, if a unit is running, and You reach it, You have some additional attack damage gained while You chased it. The strikes & owns it in (hopefully) 1 hit ;]. More later.
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#8 |
Member
Join Date: Jul 2009
Posts: 430
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Work on the first skill, 400 damage for running in circles is a bit much
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#9 |
Member
Join Date: Jun 2009
Posts: 146
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@Lazy Sheep - I'm at the early stages of working him out. Numbers is ultimately Icefrogs part. Concepts aren't.
On the 1st skill- If you stop the damage goes back to normal/If you get stunned or disabled of any kind the bonus is removed/Moving backwards removes the bonus. That is why the cap is so high its meant as a starting attack to get an edge. On second skill- At level 4 it adds up to a total of 8 armor. yep I'm still open to changing the second skill. I'm thinking damage converted into mana but I'm still trying to pack everything up On last skill- you can avoid it by leaving the aura before the 4 seconds are up. thats why its not imba. And once he turns it on he can't turn it off until he reaches half hp. @ Nothing I don't really know the standards for stats Its not imba coz it can easily be countered by making Czarny Stop, or you stun and hex him. I thought of him as an mobile melee impetus Yeah it deals 250 damage to a single target and behind the target a shock wave is released which deals pure damage 250 the mana cost is to balance out early abuses on this skill The ulti isn't too much against mortred's coup de grace @ baldoro to off topic: No i'm not thnx @savorxit Turning doesnt increase the damage only moving forward |
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| Last edited by GeorgeIsGreaT; 07-28-2009 at 03:44 PM. | |
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#10 |
Member
Join Date: Jul 2009
Location: Australia
Posts: 325
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awdsadwaaaaaaassaaaHey guis, I am back in your forum readin' your suggestions.
Stats: Too much stat gain man. Reduce it and make his Str gain the higest of the 3 as befits the primary stat. Skill 1: Pretty cool idea man, just decrease the damage it gives. Too much IMO. Skill 2: Another cool idea, but dose the damage it bursts out equal the damage that it can absorb? Thats a big burst of damage if it is all pure. [b]Skill 3:/b] Useful, but it will require a lot of mana to reach full potential. Maybe change the cost? [b]Skill 4:/b] Outrageously crazy! That is way too powerful. Yes I do know it has a timer before it activates but with any stunner or hex stick or disable that thing will destroy them. Change numbers >.< Overall: Sweet concepts there but numbers need tweaking. Keep up the good work.
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#11 |
Member
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First off, I'm crazy. My cousin Lazy is somewhere else on the forums. :P
Even with all the restrictions on his first skill, the real part I disagree with is the concept of gaining damage with distance moved. And how are you going to code the section on "moving backwards removes the bonus"? Ah total of 8 armour is good. Don't use damage converted to mana, someone else is using that now. And for the ultimate, I haven't actually said anything about balance. Just that I don't really like it.
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#12 |
Member
Join Date: Aug 2009
Posts: 42
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This is hero is strenght . Draining mana per second in acceleration dont much suit him , maybe something else like draining hp per second .
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#13 |
Member
Join Date: Sep 2009
Posts: 608
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IMO, i think you can rape with leveling both acceleration and collector's pride with acceleration at 3 at lvl 6 while collector's pride is at 2, hit the guy some 3-4 times, activate ulti and acceleration and go smack him until he dies.\
also, i dont think i've ever seen any hero with starting armor above 3 (heck i dont even think there is any at 3.0) |
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#14 |
Member
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1st skill - T-up (I think you have made an error though , the cap from lv 1-4 is 100/130/150/400 wtf , 400 where did that come from wth ? reduce it pls)
2nd skill - T-null I don't like it , it's too simmilar to Abbadon's shield 3rd skill - T-down 4th skill - T-up 1st and 2nd skill are passive and 3rd skill is a boring activatable skill , ulti is an activatable debuff aura so over all your hero is a right click hero - change his 3rd skill to make him more interesting and wth is up with the stats , his main stat is str but you have coloured his int and you have also given a very big buff to your int instead of to your str ![]() work on his stats
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