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Old 07-28-2009, 08:34 AM   #1
GeorgeIsGreaT
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Thumbs up [STR/NEUT] Czarny Zawis the Black Knight


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CHANGE LOG

Month Day, Year
• Change #1
• Change #2
• Change #3

Month Day, Year
• Change #1
• Change #2
• Change #3

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INTRODUCTION



Summon (Czarny Zawis)

Story
The Greatest Descendant of the Black Order Knights, Czarny Zawis's ultimate goal is to gain immortality,either by taking the Lich Kings armor or to drain the World Trees regenerative powers.In his quest for immortality, He carries into the battlefield his greatest collection of ancient armaments the executioners axe Gran Caida, a weapon forged from a piece metal of Death's Scythe; mysterious powers are sealed, the Cursed Black Armor capable of absorbing physical strikes and transfer the energy to Gran Caida increasing its destructive power unleashing a wave of deadly energy with a single strike, and his turtle shield which gives him the edge in combat.
Strength - 20 + 2
Agility - 20 + 2
Intelligence - 13 + 2.7
(STRENGTH)

Learns Momentous Strike, Collector's Pride, Acceleration and Death Sentence

Attack range of 130(melee)
Movement speed of 300

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HERO INFORMATION

Affiliation:Neutral
Role:Chaser
Theme:Burst Damage Chasing Knight


Czarny Zawis, The Black Knight

Starting Hitpoints: 530
Starting Mana: 169
Starting Damage: 57-69
Starting Armor: 4.9

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HERO ABILITIES



Momentous Strike

The longer Czarny rides the stronger his strike becomes

Level 1 - Adds 10 damage per 100 units/cap (100)
Level 2 - Adds 15 damage per 100 units/cap(130)
Level 3 - Adds 20 damage per 100 units/cap (150)
Level 4 - Adds 40 damage per 100 units/cap(400)

In Depth Explanation- If Czarny keeps moving forward and then attacks this strike has the bonus damage, after this attack his damage returns back to normal

Duration is stops if he stops
Casting Range is 120
Casting Time is .5 secs


Cooldown: 0/0/0/0
Mana Cost: 0/0/0/0
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Collector's pride(PASSIVE)

Czarny puts on his best collections. The Cursed Armor and Gran Caida

Level 1 - Adds armor 2 ,Cursed armor buff (damage cap at 100)
Level 2 - Adds armor 2 ,Cursed armor buff (damage cap at 150)
Level 3 - Adds armor 2 ,Cursed armor buff (damage cap at 200)
Level 4 - Adds armor 2 ,Cursed armor buff (damage cap at 250)

In Depth Explanation- The Cursed Armor buff is a trigger. When Czarny takes damage and it reaches a certain amount of damage he unleashes the damage back hitting a single unit; from that unit a red shockwave is casted moving in a range of 600 (similar to Magnataurs shockwave only that it deals pure damage)



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Acceleration

Uses magic energy to increase his steeds movement but constantly drains Czarny's mana while activated

Level 1 - Adds 50 ms and drains 20 mana per sec
Level 2 - Adds 100 ms and drains 30 mana per sec
Level 3 - Adds 120 ms and drains 35 mana per sec
Level 4 - Adds 130 ms and drains 35 mana per sec

In Depth Explanation- Increases ms but drains mana


Casting Time is 1


Cooldown:30/30/30/30
Mana Cost: 30/40/50/60

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Death Sentence

Unseals Gran Caida revealing its true power. This powerful weapon drains the very life force of Czarny in order to use its destructive power

Level 1 - Creates an Aura of Darkness 400 aoe, wherein if a unit stays within the aura's range for 4 secs it will be dealt damage by 2 times the damage he has taken within the 4 seconds prior
Level 2 - Creates an Aura of Darkness 400 aoe, wherein if a unit stays within the aura's range for 4 secs it will be dealt damage by 2.6 times the damage he has taken within the 4 seconds prior
Level 3 - Creates an Aura of Darkness 400 aoe, wherein if a unit stays within the aura's range for 4 secs it will be dealt damage by 3 times the damage he has taken within the 4 seconds prior

In Depth Explanation- Creates an Aura of Darkness 400 aoe, wherein if a unit stays for a certain time will be damage by 2.5 times the damage he has taken within the 4 seconds. The Skill stops if Czarny's hp is is already at half


Casting Range is 0
Casting Time is 2


Cooldown: 80/70/60
Mana Cost: 200/200/200
Hp cost: 70/80/90 per sec(hp removal)

HERO CONCEPT IS HERE PLEASE GIVE ME YOUR COMMENTS AND SUGGESTIONS

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UNDER CONSTRUCTION
HERO SYNERGY

[img]Hero Head Icon[/img]
Hero Name
Hero Synergy Explanation

[img]Hero Head Icon[/img]
Hero Name
Hero Synergy Explanation

[img]Hero Head Icon[/img]
Hero Name
Hero Synergy Explanation

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ITEM SYNERGY

Early Game Items
[img]Item 1[/img][img]Item 2[/img][img]Item 3[/img][img]Item 4[/img][img]Item 5[/img][img]Item 6[/img]

Middle Game Items
[img]Item 1[/img][img]Item 2[/img][img]Item 3[/img][img]Item 4[/img][img]Item 5[/img][img]Item 6[/img]

Late Game Items
[img]Item 1[/img][img]Item 2[/img][img]Item 3[/img][img]Item 4[/img][img]Item 5[/img][img]Item 6[/img]

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Czarny Zawis the Black Knight
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Last edited by GeorgeIsGreaT; 07-28-2009 at 09:15 AM.
Old 07-28-2009, 09:00 AM   #2
dixing
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Default Re: [STR/NEUT] Czarny Zawis the Black Knight

interesting! very interesting hero! but IMO needs a bit more explaining to do! first of all the first skill is a passive that activates as soon as he starts walking and ends when the first strike occurs after the movement? if I stun him second before he reaches me does it stop the count? at level 4 it seems a bit too much, caps at 400? its crazy dont forget its bonus damage to his attack not magical damage alone. this ability is also a bit unoriginal, I recall a few abilities that look a bit like it in concept!
second skill, how does it decide which unit it hits when cap damage is taken? if 5 heroes are ganking you which of them will take the damage? why does it add only 2 armor at all levels? I think the added shockwave effect is unneccessary!
third skill, not too original (many MS enhance spells), but works with his other spells so I think its ok and does its job!

Ultimate skill - I like the idea of it! also it works with the MS increase to keep you near ur enemy and ur increased moving damage can also work well with it, the name is a little too blunt aint it? make the skill name a bit more interesting!

good job I like this one!
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Old 07-28-2009, 09:06 AM   #3
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Default Re: [STR/NEUT] Czarny Zawis the Black Knight

Stat - he has same agi and str growth. Can explain why?
Momentous Strike - Not a bad concept.
Collector's Pride - I'm not sure I understand.
Acceleration - I understand that he is a chaser but a simple increase movement speed with just mana drain is pretty boring right now. I would prefer if while he in this state, he will damage/sec any enemy that stand 100 AoE near him. Its like he crush them with his ride.
Release - Nice concept but if enemies don't attack him it will not do any harm to enemies around him. Since this is chaser and dps hero, it will not suit him.
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Old 07-28-2009, 09:07 AM   #4
GeorgeIsGreaT
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Default Re: [STR/NEUT] Czarny Zawis the Black Knight

To dixing:
first of all the first skill is a passive that activates as soon as he starts walking and ends when the first strike occurs after the movement?
YES
if I stun him second before he reaches me does it stop the count?
Yup thats why the cap is so high
t level 4 it seems a bit too much, caps at 400?
Scary huh. Should add cosmetic effect so people know hes in a max momentous strike

second skill, how does it decide which unit it hits when cap damage is taken?
the one you attack
if 5 heroes are ganking you which of them will take the damage?
the one you attack
why does it add only 2 armor at all levels?
It stacks with itself so a total of +8 armor
I think the added shockwave effect is unneccessary!
A farming tool and aoe shockwave attack doesnt hurt
Ultimate skill - I like the idea of it! also it works with the MS increase to keep you near ur enemy and ur increased moving damage can also work well with it, the name is a little too blunt aint it? make the skill name a bit more interesting!
I know right, but I'm still thinking what badass name I'ld call this skill

To Whitefang:
Stat - he has same agi and str growth. Can explain why?
Hes a Tank Chaser EHP purposes

Acceleration - I understand that he is a chaser but a simple increase movement speed with just mana drain is pretty boring right now. I would prefer if while he in this state, he will damage/sec any enemy that stand 100 AoE near him. Its like he crush them with his ride.
I like it how it is

Release - Nice concept but if enemies don't attack him it will not do any harm to enemies around him. Since this is chaser and dps hero, it will not suit him.
Its Czarny who needs to damage people in the aoe so the explosive damage would proc
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Last edited by GeorgeIsGreaT; 07-28-2009 at 09:12 AM.
Old 07-28-2009, 09:45 AM   #5
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Default Re: [STR/NEUT] Czarny Zawis the Black Knight

Review:

Attributes: Retarded stats, if I have to describe that. Unless I'm reading it wrong, Czarny appears to be an Int hero with poor base Int. What's going on here? T-down for the stat point allocation.

Momentous Strike: 100 units is nothing, all you have to do is spam right mouse clicks and wham, you've got yourself a 400+ damage nuke. Also, bad skill leveling. 10/15/20/40 is VERY unnatural, and 100/130/150/400 is just plain stupidity. 400 WTF?! T-down for both concept and balance.

Collector's Pride: Now here, you have a retarded concept in the fact that you only give +2 armour at level 4. Why, especially when you're forcing enemies to attack you to proc this? Oh, and this is similar to Axe's Helix or Abbadon's Aphotic Shield. You might want to rethink the concept. T-down for concept.

Acceleration: Again, poor number balancing. But there's a decent concept here. Null vote. Go balance your numbers first. 50/100/120/130 doesn't make much sense.

Death Sentence: Maledict upgraded. No thanks. It's a 50:50 idea, meaning some will accept it and others won't. I'm in the 50 that won't really accept this idea. T-down for now.

Overall: You've got no stun, you want to chase with an overpowered nuke, you've got a skill that can force you to tank, and you've got an ultimate that doesn't really fit in anywhere. Verdict: Remake.
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Old 07-28-2009, 09:47 AM   #6
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Default Re: [STR/NEUT] Czarny Zawis the Black Knight

My Review :

Stats : Very Weird starting stat and stat gain. It has 20/20/13 stat (little weird) and has 2/2/2.7 (Even more weird. His primary is str and is the biggest one.) So I think you should reduce the int gain. Also having a total stat gain about +6 isn't recommended. Reduce the stat gain.

1st Skill : Useful, original and powerful. But it is too imba. I think you should reduce the max damage. Anyway, T-Up.

2nd Skill : Well. I've seen some similar skills here. But I think I should still give T-Up. Hey, or second skill, does it give same damage with one you capped or not? If it is it will be too much for giving 250 damage bonus.

3rd Skill : Too simple. And also it's hurting to give that much mana cost to str hero like him. I think you should consider changing this skill. T-Down.

Ulti : I like the concept but I think it is too imba. Although you need to have time before it, but 2.5 times amplification is too much...

Synergies : I think it has enough synergies within it...

Overall : T-Up for concept. Number balance needed
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Old 07-28-2009, 02:58 PM   #7
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Default Re: [STR/NEUT] Czarny Zawis the Black Knight

@Offtopic - Having an important question: Jesteś polakiem?

I love his 1st skill, if a unit is running, and You reach it, You have some additional attack damage gained while You chased it. The strikes & owns it in (hopefully) 1 hit ;].
More later.
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Old 07-28-2009, 03:18 PM   #8
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Default Re: [STR/NEUT] Czarny Zawis the Black Knight

Work on the first skill, 400 damage for running in circles is a bit much
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Old 07-28-2009, 03:40 PM   #9
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Default Re: [STR/NEUT] Czarny Zawis the Black Knight

@Lazy Sheep - I'm at the early stages of working him out. Numbers is ultimately Icefrogs part. Concepts aren't.

On the 1st skill- If you stop the damage goes back to normal/If you get stunned or disabled of any kind the bonus is removed/Moving backwards removes the bonus. That is why the cap is so high its meant as a starting attack to get an edge.

On second skill- At level 4 it adds up to a total of 8 armor. yep I'm still open to changing the second skill. I'm thinking damage converted into mana but I'm still trying to pack everything up

On last skill- you can avoid it by leaving the aura before the 4 seconds are up. thats why its not imba. And once he turns it on he can't turn it off until he reaches half hp.

@ Nothing
I don't really know the standards for stats

Its not imba coz it can easily be countered by making Czarny Stop, or you stun and hex him. I thought of him as an mobile melee impetus

Yeah it deals 250 damage to a single target and behind the target a shock wave is released which deals pure damage 250

the mana cost is to balance out early abuses on this skill

The ulti isn't too much against mortred's coup de grace

@ baldoro
to off topic: No i'm not

thnx

@savorxit
Turning doesnt increase the damage
only moving forward
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Old 07-28-2009, 10:05 PM   #10
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Default Re: [STR/NEUT] Czarny Zawis the Black Knight

awdsadwaaaaaaassaaaHey guis, I am back in your forum readin' your suggestions.

Stats: Too much stat gain man. Reduce it and make his Str gain the higest of the 3 as befits the primary stat.

Skill 1: Pretty cool idea man, just decrease the damage it gives. Too much IMO.

Skill 2: Another cool idea, but dose the damage it bursts out equal the damage that it can absorb? Thats a big burst of damage if it is all pure.

[b]Skill 3:/b] Useful, but it will require a lot of mana to reach full potential. Maybe change the cost?

[b]Skill 4:/b] Outrageously crazy! That is way too powerful. Yes I do know it has a timer before it activates but with any stunner or hex stick or disable that thing will destroy them. Change numbers >.<

Overall: Sweet concepts there but numbers need tweaking. Keep up the good work.
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Old 07-29-2009, 01:46 AM   #11
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Default Re: [STR/NEUT] Czarny Zawis the Black Knight

First off, I'm crazy. My cousin Lazy is somewhere else on the forums. :P

Even with all the restrictions on his first skill, the real part I disagree with is the concept of gaining damage with distance moved. And how are you going to code the section on "moving backwards removes the bonus"?

Ah total of 8 armour is good. Don't use damage converted to mana, someone else is using that now.

And for the ultimate, I haven't actually said anything about balance. Just that I don't really like it.
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Old 09-06-2010, 08:28 AM   #12
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Default Re: [STR/NEUT] Czarny Zawis the Black Knight

This is hero is strenght . Draining mana per second in acceleration dont much suit him , maybe something else like draining hp per second .
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Old 09-06-2010, 10:27 AM   #13
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Default Re: [STR/NEUT] Czarny Zawis the Black Knight

IMO, i think you can rape with leveling both acceleration and collector's pride with acceleration at 3 at lvl 6 while collector's pride is at 2, hit the guy some 3-4 times, activate ulti and acceleration and go smack him until he dies.\

also, i dont think i've ever seen any hero with starting armor above 3 (heck i dont even think there is any at 3.0)
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Old 09-06-2010, 12:34 PM   #14
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Default Re: [STR/NEUT] Czarny Zawis the Black Knight

1st skill - T-up (I think you have made an error though , the cap from lv 1-4 is 100/130/150/400 wtf , 400 where did that come from wth ? reduce it pls)

2nd skill - T-null I don't like it , it's too simmilar to Abbadon's shield

3rd skill - T-down

4th skill - T-up

1st and 2nd skill are passive and 3rd skill is a boring activatable skill , ulti is an activatable debuff aura so over all your hero is a right click hero - change his 3rd skill to make him more interesting

and wth is up with the stats , his main stat is str but you have coloured his int and you have also given a very big buff to your int instead of to your str

work on his stats
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