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![]() Caustic Cut-Throat Iuguolo (Latin - iuguolo : to cut the throat, butcher, kill, destroy) Strength - 16 + [1.6] Agility - 24 + [2.4] Intelligence - 14 + [1.4] ![]()
![]() Lurk - (Single-Target Nuke, Disable) |

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#2 |
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Hero suggestion is complete. Review away please!
(I'll add synergy once some reviews have been done).
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#3 |
Member
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Good skill synergy. Looks very balanced. Thumbs up.
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Disclaimer: Anything i post in a spoiler box is here only for info, read at your own risk. I do not take responsibility of you getting insulted.
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#4 |
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Thanks
I personally think he's my best hero (which isn't saying much )
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#5 |
Banned
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I definitely like this one, the debuff concept is cool, I actually already tried ths concept with my hero (The harpy one), its original and useful.
However, I have some issues with the skills themselves, for example the first skill is quite OP and pretty unoriginal IMO, the silence is not related to anything, a slow might be better, maybe you can synergize it by making it slow the target 10% more for each debuff on him? Just an idea. Second skill is Also too plain and OP, a nuke with 6 second disable??? make it half for heroes... still its a bit plain but ok. The third skill is obviously what defines him, a good skill overall Ultimate is somewhat messy, altough cool, I think you should remove some effects, there is Maim/frost arrow, basicly the same thing... Good hero overall, hard for me to say something bad since I have a hero that is somewhat like him |
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#6 |
Member
Join Date: Jun 2009
Posts: 860
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OK, part 1 of my review =P
Theme - I really adore murlocs since they are uncommon picks in making Hero ideas. Anyway, gotta love that Plague Bearer model. Poison theme might be common now, but I think I still think it's good. Stats - STR and INT gain is pretty low, I suggest to increase either base or stat growth for STR slightly, and increase INT (for his spells ofcourse, he'll be great if he can harass his opponents frequently) Skill 1 - Nice, but I suggest to decrease Mana Cost a bit. Skill 2 - My favorite amongst his skills. I'd like to give this skill better Cast Range, perhaps 700-900, it'll be a great harassing skill in lanes! Hitting this on carries, they cannot farm properly. I suggest to add a feature where in the target wakes up if he is attacked AND takes damage from the said attack. This ensures that the target will still be asleep even if manually attacked by allies. Skill 3 - In addition to the said effects, you could instantly reduce armor for every existing debuff on the target. Might be a little situational since by yourself, you can only deal 3 debuffs (skill 1 and 2 itself, and Ultimate) Ultimate - Oh now I get it.. LOL I suggest to add only this.. 2 second Stun 75 Burn damage per second that lasts for 3 seconds 10 Poison damage per second that lasts for 20 seconds (Non-lethal) 4 seconds Silence 20% Slow for 3 seconds -5 Armor Reduction -30% Damage Reduction 25% Blind 2 seconds Hex Also, keep the chances 20-30% at all levels, better with 30%, and each level can only have specific debuffs: Level 1 - Stun, Poison, Slow, -Armor Level 2 - Stun, Burn, Poison, Silence, Slow, -Armor, -Damage Level 3 - Stun, Burn, Poison, Silence, Slow, -Armor, -Damage, Hex The main idea is like that =P Oh, in addition, add a fixed debuff, perhaps slow just to make it more reliable. |
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| Last edited by Dark Mizuki; 12-21-2009 at 11:33 PM. | |
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#7 | |
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Quote:
![]() Second Skill - the disable is only 4 seconds at level 4. It takes 2 seconds for the unconsciousness to set in, then there are only 4 seconds left on the skill's duration. I'm thinking of raising the cooldown though. Ultimate was changed because Dark Mizuki said similar thing about some effects. Edit: changed hero's base stats and stats growth
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#8 |
Banned
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Well its cool and all that you cut throats and thats why it "silences", but dota isnt a word game, and the silence is unneeded in my opinion, you can do a debuff of any kind, and I think the slow I offered that increases for every other debuff is cool enough :O
But well its your decision. The second skill is still a bit too plain isnt it? |
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#9 | |
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Quote:
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#10 |
Banned
Join Date: Jun 2009
Location: Germany
Posts: 4,212
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i think skill 4 has to be nerfed. there are 11 debuffs with a 30% chance to apply. that means there will be like 3 debuffs every cast.
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#11 |
Member
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You think that needs a nerf? It does no damage except from the possible debuffs.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#12 |
Forum Staff
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2nd skill's debuff has similar idea with "Echo Stomp" where disable the unit until it is attacked. I think it should be remade.
Also, you should nerf the ulti. 5-7 second of possible stun, entangle, hex is imbalanced. Nerf the duration or make the duration for disable different
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#13 | |
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Quote:
Skill 2 - I'm all for originality also, but I think the stunned until attacked concept should be used more in DotA. It is much less overpowered than a full-out stun which is overused enough. Until I get a good idea to replace this spell with, it will stay (meaning I will keep thinking of a new idea, if none come to me, then so be it). Ultimate - Thank youuuu. I actually forgot it was 5, 6, 7 seconds durations. I meant it to be 5 all around (I don't know if you thought that was too long itself). The ultimate is a single target, so it basically has a 30% chance to completely disable that single unit. I think the constant 5 seconds duration it pretty balanced since it does no direct damage and relies completely on the chance of debuffs proccing. Thanks for the review (I changed the ultimate to 5 duration for each level by the way).
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#14 |
Member
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Changed Skill 1's silence to slow (thanks dixing). Gives him a bit more chasing power outside of his ultimate.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#15 |
Banned
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np man, just change the notes on skill 1 cause it still says silence there, also I think the slow should be stronger depending on the number of current debuffs on target enemy, this way it synergizes with his whole theme more
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#16 |
Member
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General Hero Idea: Well, we have a murloc now, who also is kind of an assassin. Furthermore, poison theme is already used by Veno, Viper and so on.
Not really much originality, you must change the theme if you want a successful suggestion. 5/15 Skill 1: There are already too much invis skills in dota, even the new Murloc has one, but the one of the murloc is a lot more original. This si better than an average invis, but Id prefer seeing it as a remake of another invis, I dont want another one in dota. 3/10 Skill 2: Has same effect as TC's Echo Stomp. Needs an overhaul as well. Seems like a mix of Nightmare and Echo Stomp. 3/10 Skill 3: Best skill so far, but too many effects imo, it could be simplified. Perhaps its just the decription, but does he deal damage and reduce the armor whenever a debuff or buff is required? If its not like this, Id change it to this, because it would simplify some things. 6/10 Ult: Cool idea, though I personally dont like such random skills with many possible effects, which arent even new or that creative. Nevertheless a pretty good skill. 6/10 Synergy: As long as the Ult doesnt remoce skill 2's effect, which Im not sure about, skill 2 to 4 form a good combo. Skill 1 doesnt really fit, though it synergizes with skill 3. Could be improved. Some nice hero and item synergies. 14/20 Gameplay: Nothing that special, Ult is a bit too random imo. I only like the idea with buffs and debuff, but I dont think this hero would really bring something new into dota. 7/15 Stats: balanced. 5/5 Model/Icons: fine. 5/5 Overall: 54/100 = 54% Needs vast improvements, half of the things a complete overhaul. Skill 1 and 2 complete remakes, theme of poison needs a change, perhaps you should even choose a new model, we just implemented a murloc. |
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#17 | |
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Quote:
I made this suggestion before Nightcrawler even came out. That being said, kills your argument of lack of originality and it being an assassin. It seems that you think poison is overused, so we have Viper and Venomancer. If poisons are overused (generally consisting of DoT's, which my hero doesn't have outside of the ultimate), then we should do away with any new hero idea with a stun. Stuns are on half of the heroes, some with more than one. Also if you have a problem with it being a murloc then we should completely do away with DotA models. We have too many humans, elves, undead, and orcs. Do away with them all. We need only unique models. See how that argument is flawed in every way possible? Skill 1 - I don't see how there are too many invis when I can only count 12 skills in DotA that are involved with invisibility (giving Crix also). This is the only invis skill that would require the hero to attack an enemy to use it, which there are NONE that force you to do that. Skill 2 - You used Echo Stomp, which I've already heard from other people. God forbid we have recurring themes in DotA for the skills! I say only one hero can have a stun, one slow, one DoT... but wait, we have 3 heroes in DotA now? That argument has no real logic behind it.Skil 3 - The passive makes it so every attack he lessens the enemies armor, no matter what. The extra damage is only dealt if there are debuffs on the enemy. After the first attack by this hero, it leaves a debuff (subtracting the armor), then the 2nd attack will deal the bonus damage since there is now a debuff on the enemy unit, while ALSO removing another point of armor. Skill 4 - The point of this is to disable the enemy while leaving debuffs, making skill 3 do more damage. The disables also make it so the hero doesn't need to take skill 3 to make this useful. Thanks for the review but please provide reasons and a base for a suggestion (such as the recurring theme of Echo Stomp). Edit: about we already have a murloc now and poison based heroes (which mine is only partially); we already had CM and Lich but we just got another Slow/Ice based hero (Ancient Apparition).
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#18 |
Member
Join Date: Dec 2009
Posts: 64
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Skill 1: The way I see it, it's a charge of darkness that slows instead of stunning, does not accelerate, but makes you invis instead. Nothing new, but fits his idea.
Skill 2: this is just a single targeted echo stomp effect. Skill 3: Dammit too many people use buff debuff effects and 1. it's difficult/impossible to code some ideas and 2. buff/debuff counts vary highly, to the point where balancing it is not possible. In addition your hero does not seem too buff based (poison... meh); how about an effect that deals dmg/lowers armor everytime target is hit by a spell or something. Ultimate: Seen this before ,but random debuffs are 1. Unreliable 2. Complex to remember, control. This means that most games would not see this skill to good use, because there are extremely different uses for different effects (stun and silence?). Overall, the hero focuses on poison which is okay if not overdone. However the buff/debuff idea breaks the concept, and there's a lack of originality in the effects (i.e. there are heroes with such effects already, and much more specialized). Thus, t-down.
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I review heroes on request. But I'm REALLY harsh.
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#19 | ||||||||||
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Stun isnt a theme, its an effect. Quote:
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And I personally neither see a sense in the 2 second delay, nor do I really like it. Quote:
Is the damage dealt through attacks? After the description it triggers automatically whenever a debuff or buff is added, you dont have to attack enemies to deal the damage. ![]() Quote:
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Well, about the new hero, I personally dont like it that Icefrog made a new hero with such an already used theme, there are many other themes which he couldve chose, why Ice O_o But some lousy excuse, I know its really bad: Lich has frost theme, CM uses mainly ice but a bit frost as well, the new hero only uses ice afaik
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#20 |
Member
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Not all of it is based on poison. The main skill, 3, is caustic (which means capable of burning, corroding, or destroying tissue... synonym is acid). The ultimate is based on a combination of acid and poison. The first and second are based on acid and toxins.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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