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Old 12-18-2009, 02:38 AM   #1
talkingmuffin
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Default [AGI-Neutral] Iuguolo, Caustic Cut-Throat


Quote:



Caustic Cut-Throat
Iuguolo
(Latin - iuguolo : to cut the throat, butcher, kill, destroy)
Background Story:Growing up as a murloc is tough. Iuguolo's swamp village was surrounded by caustic and poisonous vegetation which his tribe depended heavily on for protection from the larger and aggressive swamp dwellers. As Iuguolo grew older, he mastered usage of the caustic and poisonous plants, making him an incredibly formidable fighter. But now, the war between the Sentinel and Scourge has reached the swamp and Iuguolo's tribe has sent him to fight in the war for their protection and honor.

Strength - 16 + [1.6]
Agility - 24 + [2.4]
Intelligence - 14 + [1.4]




Affiliation:Neutral
Damage:43-55
Armor:4
Movespeed:310
Starting HP/MP:466/232
Attack Range:Melee (128)

Lurk - (Single-Target Nuke, Disable)
____________________Iuguolo turns invisible and runs to the target to slash it with a poisoned blade. The poison causes high damage and slows the target's movement and attack speeds.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
18015900N/A3Iuguolo turns invisible until he attacks the target unit. Upon breaking invisibility and attacking the target, he deals 25 bonus damage and slows the target by 20% MS/AS for 2 seconds.
29014900N/A4Iuguolo turns invisible until he attacks the target unit. Upon breaking invisibility and attacking the target, he deals 50 bonus damage and slows the target by 20% MS/AS for 3 seconds.
310013900N/A5Iuguolo turns invisible until he attacks the target unit. Upon breaking invisibility and attacking the target, he deals 75 bonus damage and slows the target by 20% MS/AS for 4 seconds.
411012900N/A6Iuguolo turns invisible until he attacks the target unit. Upon breaking invisibility and attacking the target, he deals 100 bonus damage and slows the target by 20% MS/AS for 5 seconds

Notes:
  • Bonus damage is added onto Iuguolo's attack damage and is counted as physical
  • The slow can be blocked by Linken's and/or Avatar abilities
  • The slow is also left as a debuff on the target.
Toxic Dart - (Single-Target Nuke)
____________________Iuguolo throws a toxic dart at the target. The dart causes the target to slip into a state of unconsciousness until damaged by a source other than Iuguolo.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110018800N/A3The target takes instant 50 damage and after two seconds the target falls asleep and is unresponsive until damaged by a source other than Iuguolo or the effect wears off.
211018800N/A4The target takes instant 75 damage and after two seconds the target falls asleep and is unresponsive until damaged by a source other than Iuguolo or the effect wears off.
312018800N/A5The target takes instant 100 damage and after two seconds the target falls asleep and is unresponsive until damaged by a source other than Iuguolo or the effect wears off.
413018800N/A6The target takes instant 125 damage and after two seconds the target falls asleep and is unresponsive until damaged by a source other than Iuguolo or the effect wears off.

Notes:
  • The instant damage is physical
  • When the target is put to sleep, it is just like a stun but it leaves a debuff on the target
  • The target will only be awoken if damaged by a source other than Iuguolo or effect wears off (inverse of Echo Stomp, only for Iuguolo)
Acidic Coating - (Passive, Orb-Effect, Buff Placer)
____________________Iuguolo coats his weapon with an incredibly powerful acid that burns away the enemy's armor and deals damage whenever they acquire a buff or debuff


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/A5Leaves a debuff on the attacked unit that will deal 25 damage whenever the attacked unit acquires a buff or debuff and for each stack takes away 1 armor (max 2 stacks).
2N/AN/AN/AN/A5Leaves a debuff on the attacked unit that will deal 50 damage whenever the attacked unit acquires a buff or debuff and for each stack takes away 1 armor (max 3 stacks).
3N/AN/AN/AN/A5Leaves a debuff on the attacked unit that will deal 75 damage whenver the attacked unit acquires a buff or debuff and for each stack takes away 1 armor (max 4 stacks).
4N/AN/AN/AN/A5Leaves a debuff on the attacked unit that will deal 100 damage whenever the attacked unit acquires a buff or debuff and for each stack takes away 1 armor (max 5 stacks).

Notes:
  • After this skill has already been applied to the target, each continuous stack will cause this skill to deal the extra damage
  • Each stack lasts only 5 seconds and does not refresh the duration of the debuff
  • Extra damage is physical
Caustic Concoction - (Debuff)
____________________Iuguolo throws a cask at the target unit that is filled with whatever deadly materials he could find.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
115060600N/A5When the cask breaks on the target, it inflicts random debuffs with a 10% chance for each debuff to be put on the target.
220050600N/A5When the cask breaks on the target, it inflicts random debuffs with a 20% chance for each debuff to be put on the target.
325040600N/A5When the cask breaks on the target, it inflicts random debuffs with a 30% chance for each debuff to be put on the target.

Notes:
  • When the cask breaks on the target, the debuffs possible to be inflicted are: silence, stun, -25% magic/spell resist, 25% attack miss, -5 armor, -25% damage, 45 damage per second burn, 45 damage per second poison, hex, vulnerable sleep.
  • Every single debuff that can be triggered has a 10/20/30 % chance at being inflicted on the target. It is possible that no debuffs are placed and it is possible that every debuff be placed.
  • Thanks to Dark Mizuki for burn/poison/hex ideas on ultimate.
  • Added vulnerable sleep and removed purge, frost slow, maim.
  • Thanks to dixing for suggestions on skills 1 and 2.
  • Thanks to MR-President for suggestions and review.
Lurk: by Sopho @ hiveworkshop

Poison Dart: by bigapple90 @ hiveworkshop

Acidic Coating: by StaberFire @ hiveworkshop

Caustic Concoction: by Mr.Goblin @ hiveworkshop
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[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
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Last edited by talkingmuffin; 04-04-2010 at 02:18 AM.
Old 12-18-2009, 05:35 PM   #2
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

Hero suggestion is complete. Review away please!

(I'll add synergy once some reviews have been done).
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[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 12-19-2009, 05:59 PM   #3
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

Good skill synergy. Looks very balanced. Thumbs up.
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Old 12-20-2009, 02:21 AM   #4
talkingmuffin
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

Thanks I personally think he's my best hero (which isn't saying much )
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[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 12-20-2009, 08:49 PM   #5
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

I definitely like this one, the debuff concept is cool, I actually already tried ths concept with my hero (The harpy one), its original and useful.
However, I have some issues with the skills themselves, for example the first skill is quite OP and pretty unoriginal IMO, the silence is not related to anything, a slow might be better, maybe you can synergize it by making it slow the target 10% more for each debuff on him? Just an idea.
Second skill is Also too plain and OP, a nuke with 6 second disable??? make it half for heroes... still its a bit plain but ok.
The third skill is obviously what defines him, a good skill overall
Ultimate is somewhat messy, altough cool, I think you should remove some effects, there is Maim/frost arrow, basicly the same thing...

Good hero overall, hard for me to say something bad since I have a hero that is somewhat like him
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Old 12-21-2009, 11:30 PM   #6
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

OK, part 1 of my review =P

Theme - I really adore murlocs since they are uncommon picks in making Hero ideas. Anyway, gotta love that Plague Bearer model. Poison theme might be common now, but I think I still think it's good.

Stats - STR and INT gain is pretty low, I suggest to increase either base or stat growth for STR slightly, and increase INT (for his spells ofcourse, he'll be great if he can harass his opponents frequently)

Skill 1 - Nice, but I suggest to decrease Mana Cost a bit.

Skill 2 - My favorite amongst his skills. I'd like to give this skill better Cast Range, perhaps 700-900, it'll be a great harassing skill in lanes! Hitting this on carries, they cannot farm properly. I suggest to add a feature where in the target wakes up if he is attacked AND takes damage from the said attack. This ensures that the target will still be asleep even if manually attacked by allies.

Skill 3 - In addition to the said effects, you could instantly reduce armor for every existing debuff on the target. Might be a little situational since by yourself, you can only deal 3 debuffs (skill 1 and 2 itself, and Ultimate)

Ultimate - Oh now I get it.. LOL
I suggest to add only this..

2 second Stun
75 Burn damage per second that lasts for 3 seconds
10 Poison damage per second that lasts for 20 seconds (Non-lethal)
4 seconds Silence
20% Slow for 3 seconds
-5 Armor Reduction
-30% Damage Reduction
25% Blind
2 seconds Hex


Also, keep the chances 20-30% at all levels, better with 30%, and each level can only have specific debuffs:

Level 1 - Stun, Poison, Slow, -Armor
Level 2 - Stun, Burn, Poison, Silence, Slow, -Armor, -Damage
Level 3 - Stun, Burn, Poison, Silence, Slow, -Armor, -Damage, Hex

The main idea is like that =P
Oh, in addition, add a fixed debuff, perhaps slow just to make it more reliable.
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Last edited by Dark Mizuki; 12-21-2009 at 11:33 PM.
Old 12-22-2009, 03:37 PM   #7
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

Quote:
Originally Posted by dixing View Post
I definitely like this one, the debuff concept is cool, I actually already tried ths concept with my hero (The harpy one), its original and useful.
However, I have some issues with the skills themselves, for example the first skill is quite OP and pretty unoriginal IMO, the silence is not related to anything, a slow might be better, maybe you can synergize it by making it slow the target 10% more for each debuff on him? Just an idea.
Second skill is Also too plain and OP, a nuke with 6 second disable??? make it half for heroes... still its a bit plain but ok.
The third skill is obviously what defines him, a good skill overall
Ultimate is somewhat messy, altough cool, I think you should remove some effects, there is Maim/frost arrow, basicly the same thing...

Good hero overall, hard for me to say something bad since I have a hero that is somewhat like him
First Skill - "Cut Throat" if you can't speak because your throat is cut, you are silenced. The silence leaves a debuff adding synergy with the passive. That's where that fits in

Second Skill - the disable is only 4 seconds at level 4. It takes 2 seconds for the unconsciousness to set in, then there are only 4 seconds left on the skill's duration. I'm thinking of raising the cooldown though.

Ultimate was changed because Dark Mizuki said similar thing about some effects.

Edit: changed hero's base stats and stats growth
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 12-22-2009, 04:08 PM   #8
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

Well its cool and all that you cut throats and thats why it "silences", but dota isnt a word game, and the silence is unneeded in my opinion, you can do a debuff of any kind, and I think the slow I offered that increases for every other debuff is cool enough :O
But well its your decision.
The second skill is still a bit too plain isnt it?
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Old 12-22-2009, 06:16 PM   #9
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

Quote:
Originally Posted by dixing View Post
Well its cool and all that you cut throats and thats why it "silences", but dota isnt a word game, and the silence is unneeded in my opinion, you can do a debuff of any kind, and I think the slow I offered that increases for every other debuff is cool enough :O
But well its your decision.
The second skill is still a bit too plain isnt it?
I don't know yet about the skill 1 change. I need to find a way to tie in cut-throat to him if I change that. For skill 2, I think he needs the disable, but apparently you're really against it haha. I've only gotten 2 true reviews from you and Mizuki, so I'd like to see what other people have to say. The other guy saying "good hero blah blah blah" doesn't help me at all.
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 12-22-2009, 07:41 PM   #10
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

i think skill 4 has to be nerfed. there are 11 debuffs with a 30% chance to apply. that means there will be like 3 debuffs every cast.
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Old 12-22-2009, 08:14 PM   #11
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

Quote:
Originally Posted by Blut View Post
i think skill 4 has to be nerfed. there are 11 debuffs with a 30% chance to apply. that means there will be like 3 debuffs every cast.
You think that needs a nerf? It does no damage except from the possible debuffs.
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 12-23-2009, 01:13 AM   #12
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

2nd skill's debuff has similar idea with "Echo Stomp" where disable the unit until it is attacked. I think it should be remade.

Also, you should nerf the ulti. 5-7 second of possible stun, entangle, hex is imbalanced. Nerf the duration or make the duration for disable different
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Old 12-23-2009, 02:35 AM   #13
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

Quote:
Originally Posted by NoThlnG View Post
2nd skill's debuff has similar idea with "Echo Stomp" where disable the unit until it is attacked. I think it should be remade.

Also, you should nerf the ulti. 5-7 second of possible stun, entangle, hex is imbalanced. Nerf the duration or make the duration for disable different
Haha. I get so many mixed reviews on Skill 2. Some people love it, others want it gone.

Skill 2 - I'm all for originality also, but I think the stunned until attacked concept should be used more in DotA. It is much less overpowered than a full-out stun which is overused enough. Until I get a good idea to replace this spell with, it will stay (meaning I will keep thinking of a new idea, if none come to me, then so be it).

Ultimate - Thank youuuu. I actually forgot it was 5, 6, 7 seconds durations. I meant it to be 5 all around (I don't know if you thought that was too long itself). The ultimate is a single target, so it basically has a 30% chance to completely disable that single unit. I think the constant 5 seconds duration it pretty balanced since it does no direct damage and relies completely on the chance of debuffs proccing.

Thanks for the review (I changed the ultimate to 5 duration for each level by the way).
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 12-24-2009, 11:45 PM   #14
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

Changed Skill 1's silence to slow (thanks dixing). Gives him a bit more chasing power outside of his ultimate.
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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Old 12-25-2009, 11:22 AM   #15
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

np man, just change the notes on skill 1 cause it still says silence there, also I think the slow should be stronger depending on the number of current debuffs on target enemy, this way it synergizes with his whole theme more
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Old 12-26-2009, 02:10 PM   #16
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

General Hero Idea: Well, we have a murloc now, who also is kind of an assassin. Furthermore, poison theme is already used by Veno, Viper and so on.
Not really much originality, you must change the theme if you want a successful suggestion.
5/15

Skill 1: There are already too much invis skills in dota, even the new Murloc has one, but the one of the murloc is a lot more original. This si better than an average invis, but Id prefer seeing it as a remake of another invis, I dont want another one in dota.
3/10

Skill 2: Has same effect as TC's Echo Stomp. Needs an overhaul as well. Seems like a mix of Nightmare and Echo Stomp.
3/10

Skill 3: Best skill so far, but too many effects imo, it could be simplified. Perhaps its just the decription, but does he deal damage and reduce the armor whenever a debuff or buff is required? If its not like this, Id change it to this, because it would simplify some things.
6/10

Ult: Cool idea, though I personally dont like such random skills with many possible effects, which arent even new or that creative. Nevertheless a pretty good skill.
6/10

Synergy: As long as the Ult doesnt remoce skill 2's effect, which Im not sure about, skill 2 to 4 form a good combo. Skill 1 doesnt really fit, though it synergizes with skill 3.
Could be improved.
Some nice hero and item synergies.
14/20

Gameplay: Nothing that special, Ult is a bit too random imo. I only like the idea with buffs and debuff, but I dont think this hero would really bring something new into dota.
7/15

Stats: balanced.
5/5

Model/Icons: fine.
5/5


Overall: 54/100 = 54%
Needs vast improvements, half of the things a complete overhaul. Skill 1 and 2 complete remakes, theme of poison needs a change, perhaps you should even choose a new model, we just implemented a murloc.
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Old 12-27-2009, 05:57 PM   #17
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

Quote:
Originally Posted by JJE92 View Post
General Hero Idea: Well, we have a murloc now, who also is kind of an assassin. Furthermore, poison theme is already used by Veno, Viper and so on.
Not really much originality, you must change the theme if you want a successful suggestion.
5/15

Skill 1: There are already too much invis skills in dota, even the new Murloc has one, but the one of the murloc is a lot more original. This si better than an average invis, but Id prefer seeing it as a remake of another invis, I dont want another one in dota.
3/10

Skill 2: Has same effect as TC's Echo Stomp. Needs an overhaul as well. Seems like a mix of Nightmare and Echo Stomp.
3/10

Skill 3: Best skill so far, but too many effects imo, it could be simplified. Perhaps its just the decription, but does he deal damage and reduce the armor whenever a debuff or buff is required? If its not like this, Id change it to this, because it would simplify some things.
6/10

Ult: Cool idea, though I personally dont like such random skills with many possible effects, which arent even new or that creative. Nevertheless a pretty good skill.
6/10

Synergy: As long as the Ult doesnt remoce skill 2's effect, which Im not sure about, skill 2 to 4 form a good combo. Skill 1 doesnt really fit, though it synergizes with skill 3.
Could be improved.
Some nice hero and item synergies.
14/20

Gameplay: Nothing that special, Ult is a bit too random imo. I only like the idea with buffs and debuff, but I dont think this hero would really bring something new into dota.
7/15

Stats: balanced.
5/5

Model/Icons: fine.
5/5


Overall: 54/100 = 54%
Needs vast improvements, half of the things a complete overhaul. Skill 1 and 2 complete remakes, theme of poison needs a change, perhaps you should even choose a new model, we just implemented a murloc.


I made this suggestion before Nightcrawler even came out. That being said, kills your argument of lack of originality and it being an assassin. It seems that you think poison is overused, so we have Viper and Venomancer. If poisons are overused (generally consisting of DoT's, which my hero doesn't have outside of the ultimate), then we should do away with any new hero idea with a stun. Stuns are on half of the heroes, some with more than one.

Also if you have a problem with it being a murloc then we should completely do away with DotA models. We have too many humans, elves, undead, and orcs. Do away with them all. We need only unique models. See how that argument is flawed in every way possible?

Skill 1 - I don't see how there are too many invis when I can only count 12 skills in DotA that are involved with invisibility (giving Crix also). This is the only invis skill that would require the hero to attack an enemy to use it, which there are NONE that force you to do that.

Skill 2 - You used Echo Stomp, which I've already heard from other people. God forbid we have recurring themes in DotA for the skills! I say only one hero can have a stun, one slow, one DoT... but wait, we have 3 heroes in DotA now? That argument has no real logic behind it.

Skil 3 - The passive makes it so every attack he lessens the enemies armor, no matter what. The extra damage is only dealt if there are debuffs on the enemy. After the first attack by this hero, it leaves a debuff (subtracting the armor), then the 2nd attack will deal the bonus damage since there is now a debuff on the enemy unit, while ALSO removing another point of armor.

Skill 4 - The point of this is to disable the enemy while leaving debuffs, making skill 3 do more damage. The disables also make it so the hero doesn't need to take skill 3 to make this useful.


Thanks for the review but please provide reasons and a base for a suggestion (such as the recurring theme of Echo Stomp).

Edit: about we already have a murloc now and poison based heroes (which mine is only partially); we already had CM and Lich but we just got another Slow/Ice based hero (Ancient Apparition).
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Old 12-27-2009, 07:43 PM   #18
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

Skill 1: The way I see it, it's a charge of darkness that slows instead of stunning, does not accelerate, but makes you invis instead. Nothing new, but fits his idea.

Skill 2: this is just a single targeted echo stomp effect.

Skill 3: Dammit too many people use buff debuff effects and 1. it's difficult/impossible to code some ideas and 2. buff/debuff counts vary highly, to the point where balancing it is not possible. In addition your hero does not seem too buff based (poison... meh); how about an effect that deals dmg/lowers armor everytime target is hit by a spell or something.

Ultimate: Seen this before ,but random debuffs are 1. Unreliable 2. Complex to remember, control. This means that most games would not see this skill to good use, because there are extremely different uses for different effects (stun and silence?).

Overall, the hero focuses on poison which is okay if not overdone. However the buff/debuff idea breaks the concept, and there's a lack of originality in the effects (i.e. there are heroes with such effects already, and much more specialized). Thus, t-down.
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Old 12-27-2009, 08:36 PM   #19
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

Quote:
Originally Posted by talkingmuffin View Post
I made this suggestion before Nightcrawler even came out. That being said, kills your argument of lack of originality and it being an assassin.
It doesnt kill my argument, its not my fault that Icefrog implemented a murloc assassin, thats bad luck for your hero suggestion

Quote:
Originally Posted by talkingmuffin View Post
It seems that you think poison is overused, so we have Viper and Venomancer. If poisons are overused (generally consisting of DoT's, which my hero doesn't have outside of the ultimate), then we should do away with any new hero idea with a stun. Stuns are on half of the heroes, some with more than one.
You misunderstood me. Poison can still be used in skills if they are original. But as a theme for a hero its as overused as lightning e.g. That means it will not have a chance anyway, because we already have enough heroes with that theme.
Stun isnt a theme, its an effect.

Quote:
Originally Posted by talkingmuffin View Post
Also if you have a problem with it being a murloc then we should completely do away with DotA models. We have too many humans, elves, undead, and orcs. Do away with them all. We need only unique models. See how that argument is flawed in every way possible?
I have nothing against a second murloc, just it should have a different theme than the other one. And we just added a new murloc hero into dota, there are other creatures as well, that many people would like to see in dota.

Quote:
Originally Posted by talkingmuffin View Post
Skill 1 - I don't see how there are too many invis when I can only count 12 skills in DotA that are involved with invisibility (giving Crix also). This is the only invis skill that would require the hero to attack an enemy to use it, which there are NONE that force you to do that.
Thats why I said that I dont want any more invis skills in dota, except if they are really exceptional. Yours is okay, not really exceptional, but its still original, so Id prefer seeing it as a remake of an in-game Windwalk, because there are too many similar ones already.

Quote:
Originally Posted by talkingmuffin View Post
Skill 2 - You used Echo Stomp, which I've already heard from other people. God forbid we have recurring themes in DotA for the skills! I say only one hero can have a stun, one slow, one DoT... but wait, we have 3 heroes in DotA now? That argument has no real logic behind it.
The Echo Stomp isnt the only problem. The skill is basically mix of a sleep like Nightmare and a single targeted Echo Stomp effect. It resembles Nightmare a lot and as well a bit Echo Stomp. The skill has not much originality.
And I personally neither see a sense in the 2 second delay, nor do I really like it.

Quote:
Originally Posted by talkingmuffin View Post
Skil 3 - The passive makes it so every attack he lessens the enemies armor, no matter what. The extra damage is only dealt if there are debuffs on the enemy. After the first attack by this hero, it leaves a debuff (subtracting the armor), then the 2nd attack will deal the bonus damage since there is now a debuff on the enemy unit, while ALSO removing another point of armor.
I still dont get it completely.
Is the damage dealt through attacks? After the description it triggers automatically whenever a debuff or buff is added, you dont have to attack enemies to deal the damage.

Quote:
Originally Posted by talkingmuffin View Post
Skill 4 - The point of this is to disable the enemy while leaving debuffs, making skill 3 do more damage. The disables also make it so the hero doesn't need to take skill 3 to make this useful.
Well, the idea isnt bad, but I simply dont really like such skills. I agree with personjerry here:
Quote:
Seen this before ,but random debuffs are 1. Unreliable 2. Complex to remember, control.
But still the skill's concept is pretty good.


Quote:
Originally Posted by talkingmuffin View Post
Thanks for the review but please provide reasons and a base for a suggestion (such as the recurring theme of Echo Stomp).
Well, I provided reasons

Quote:
Originally Posted by talkingmuffin View Post
Edit: about we already have a murloc now and poison based heroes (which mine is only partially); we already had CM and Lich but we just got another Slow/Ice based hero (Ancient Apparition).
Every skill of you is poison themed. Atleast remove some parts of this, if you involve poison, this isnt bad, but if you base everything on poison this makes it overused.
Well, about the new hero, I personally dont like it that Icefrog made a new hero with such an already used theme, there are many other themes which he couldve chose, why Ice O_o
But some lousy excuse, I know its really bad:
Lich has frost theme, CM uses mainly ice but a bit frost as well, the new hero only uses ice afaik
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Old 12-27-2009, 08:46 PM   #20
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Default Re: [AGI-Neutral] Iuguolo, Caustic Cut-Throat

Quote:
Originally Posted by JJE92 View Post
Every skill of you is poison themed. Atleast remove some parts of this, if you involve poison, this isnt bad, but if you base everything on poison this makes it overused.
Not all of it is based on poison. The main skill, 3, is caustic (which means capable of burning, corroding, or destroying tissue... synonym is acid). The ultimate is based on a combination of acid and poison. The first and second are based on acid and toxins.
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[Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game?
[Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling.
[AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen.
[STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN.
[STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive.
[INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero.
[AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive.
[INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy.
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