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Old 07-28-2009, 09:37 PM   #1
Sgt Failure
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Default [Agi - Neutral] Khaile - Wyvern Champion


Khaile
Wyvern Champion



Stats, info, etc....

Story:
Born on the craggy tops of Thousand Needles mountain, Khaile uses his tribe's techniques of aerial warfare with fearful perfection. No enemy can escape the watchful eyes and the empowered hatred of this feared Wyvern champion, and those who stay in his sight must endure a hail of hardened spears that seem to shatter their very strength away. Once Khaile sets his eye upon his prey there can be no escape but only quick death at the tip of one of his flying spears.

Strength: 22 + 2.1
Agility: 23 + 2.5
Intelligence: 13 + 1.4

Base Range: 500
Base Damage: 45-63
Base Armor: 1
Base Movement: 285
Base Health: 568
Base Mana: 119

Theme: Wyvern, Scout
Role: Single target DPS, Scout, "Sight-support"

Pros:
  • Longest attackrange in the game
  • Excellent 1v1
  • Amazing Scout
  • High Strength for an Agility hero
Cons:
  • Item Dependent
  • No disable
  • Hard to play
  • Very low Mana

Skill 1

Scouting Sight

Khaile is trained to see everything from the back on his wyvern, and nothing gets away from his sight.
Passivly increases sight range, and keeps tracking any unit under his watchful sight for 5 seconds after they leave the area. Tracked units are revealed. Can not discover wards.

Level 1 - +90 Sight, tracks after 10 seconds.
Level 2 - +160 Sight, tracks after 8 seconds.
Level 3 - +230 Sight, tracks after 7 seconds.
Level 4 - +300 Sight, tracks after 6 seconds.

Notes: Just a passive sight bonus, and after x seconds, he will track the enemy, casting a dummy feari fire on it, and removes it after 5 seconds off leaving his sight area. Allies also see the discovered enemies.


Skill 2

Eyemark
Khaile fastens his sight on a target unit, causing it to be marked. As long as he attacks this unit, he wont miss, nor will it be able to run away from his spears. The buff can only be canceled by attacking Khaile a number of times Khaile, or running out of his sight. While attacking, each attack will slow the enemy down.
Basicly when cast, the enemy will have an Allied only buff on it, making Khaile able to attack it with truestrike, and up to a very high Range. Each attack will also slow it down, minor at the beginning, but at the end, you will hit very hard, at a very slow target. Slow lasts 2 seconds after buff is gone. Slow is both IAS and MS.

Level 1 - Each attack slows by (2*Current slow)%, Enemy must hit Khaile 2 Times. Sets Attackrange to 1800.
Level 2 - Each attack slows by (2.35*Current slow)%, Enemy must hit Khaile 3 Times. Sets Attackrange to 2000.
Level 3 - Each attack slows by (2.7*Current slow)%, Enemy must hit Khaile 4 Times. Sets Attackrange to 2200.
Level 4 - Each attack slows by (3*Current slow)%, Enemy must hit Khaile 5 Times. Sets Attackrange to 2400.

Cooldown: 40/30/25/20
Manacost: 100
Castrange: 1000

Notes:Slow starts on hit, not on attack. The enemy isn't forced to attack Khaile, but to remove the buff without running away, you will need it. Minimum slow added is 1%, and counts only slow made by this skill. At level 1, slow would be: 1/2/4/8/16/32/64/minimum MS.


Skill 3

Wyvern Flight
Khaile heigthens his wyvern flight for a brief moment, making him have a look at the units beneath him. Also, based on the time in the air, he will gain increased attackspeed and movementspeed as he remebers everything.
When in air, he will have unobstructed vision, and all units will have a 30% chance to miss him, as normal with flying units. In the air, he will not move, but can attack. Each second in the air he will gain 2.5% attackspeed and 0.75% Movementspeed for each enemy seen by him. Gains subskill: Land for duration.

Level 1 - Flight for maximum 4 Seconds. Buff lasts 2 seconds after Landing
Level 2 - Flight for maximum 5 Seconds. Buff lasts 3 seconds after Landing
Level 3 - Flight for maximum 6 Seconds. Buff lasts 4 seconds after Landing
Level 4 - Flight for maximum 7 Seconds. Buff lasts 5 seconds after Landing

Cooldown: 21/19/17/15
Manacost: 70
Duration: 4/5/6/7

Notes: Very simple, yet unique. Unable to move while Flight is on. For each enemy he sees (Are within his sight range and seen, not invis) as long as he is in air, he will gain increased attackspeed and movespeed when he have landed.


Skill 4 (A.k.a Ultimate)

Arcanite Spears.
Khaile uses hardened spears throwing them at his opponents, sapping their sight away, aswell as making them feel pain as they realise that they are completely alone with only Khaile.
Every attack made by him will reduce the enemies sight range, disabling their allied vision, and for each Unit Khaile sees, they will be struck a little harder. These attacks will not show Khaile's location. Maximum 10 stacks. Cannot reduce sight beneath 350.

Level 1 - Loses 60 sight. 3 Damage/Unit
Level 2 - Loses 105 sight. 4 Damage/Unit
Level 3 - Loses 150 sight. 5 Damage/Unit

Cooldown: 0
Manacost: 25
Duration: 5
Buff placer

Aghaneims: Reduces manacost to 10. Raises cap to 15, and gives him a constant 3 units "seen".

Notes: Basicly reduces the sight of the enemy, but returning it after 5 seconds. Each hit refreshes the duration. Also removes shared vision. Damage is counted after hit, and only units seen by the character is counted.


Skill synergy


+ More sight range means enemy will be inside your field of vision longer, and therefore able to attack longer.

+ More sight range + Flying Vision = More enemies = More IAS = More pwnage. Also makes you able to stand still attacking longer.

+ If you see the enemy, you can easily attack him, and give him less sight. Also makes you see enemies, while themself don't.

+ With more attackspeed comes more attack, meaning more slow. Also makes you able to attack while in air.

+ If you can keep firing at the enemy, their sight will continue stacking.

+ More sight = Faster Attackspeed = More Sight minus and more damage.

+ + If you see the enemy, you have increased attackspeed, and he gets slowed faster.

+ + Gives your more Ias, more slow and less sight on the enemy. Also increases damage done.

+ + + Ultimate synergy, if isn't clear, perhaps something is wrong with either you or me.


Hero Synergy:

Heroes who can keep the enemy away from Khaile, or holding them still. These enemies also benefits from seeing invisible units, as they can target them.

Units with long ranged skills who benefit from sight.


Changelog:


24/11 09
More changes on ALL skills.
14/10 09
Changed skill 3 and skill 2.
30/9 09
Changed ultimate and skill 2.
21/9 09
Changed skill 2.
28/7 09
Posted on Playdota.com.
23/7 09
Nerfed skill 2 and ultimate.
22/7 09
Posted in heroes with wc3 models.
20/7 09
Changed skill 2 again into Eagle eye, nerfed ulti.
19/7 09
Made skill 2 "Death from above"
17/9 09
Posted in HiP

Credits:
  • Tuffy - Helped me alot on DA
  • Enjoy*-* - Helped me and gave me icons
  • King_James - Huge thanks for support and clarifications
  • Singhilarity - Unaware i coppied his skill. Sorry.
  • All who comment and/or read this sh*t,

Thanks for reading, all comments welcome, keep the flaming to other forums.
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Last edited by Sgt Failure; 11-28-2010 at 02:03 PM.
Old 07-28-2009, 10:13 PM   #2
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

i rlly rlly like 3rd skill , i dotn like the first two but they have synergy .......
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Old 08-01-2009, 09:12 PM   #3
Sgt Failure
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

Can you point out more exactly what you dislike?
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Old 08-01-2009, 09:46 PM   #4
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

Let me start out by saying that this is an excellent idea! Yet I do have a few questions/comments.

1. What kind of role do you want this hero to have?
2. This hero has no disables, even if it's capable of having a monster range against an opponent with good IAS,I see this hero having a hard time getting kills by itself. Since the ultimate takes away both Orb Effects and Buff Placers although this isn't the biggest of issues since it will most likely be manually casted, it does remove chances to get snares/slows through items.
3. Is there a IAS Cap on Raging Strikes? This skill feels highly situational and a little weak if you are in the wrong place.
4. I like Scouting Sight a lot, but I'm a little confused as to how it will function... do I get to see what my enemy sees? Am I gaining vision that other units have? Also, if I am gaining that vision do I still get my +240 vision bonus? Clarification please.
5. Although this is a little out of place, with only one castable 'spell' (Eyeshot) and then an orb effect this hero seems like he could use something a little more fun to do than be another Viper without any slowing ability or just proxy as an anti invis defense, a role taken by wards, dust, and necrobook.

I'd like to see where you take this!
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Old 08-01-2009, 11:06 PM   #5
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

Arcanite Spears can be coded not to be an orb effect, it used to be one of the Batrider's skills [6.1x IIRC, not the reintroduced version in 6.6x], except that his skill took away Str rather than primary attributes.

Overall, a good Hero here. Can't drop a full review yet, but I'll do so soon.
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Old 08-02-2009, 03:28 AM   #6
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

My review :

1st Skill : Truesight last for? Lack of information. But still T-Up for concept.

2nd Skill : Original. But only that? I think you should give a fix range cap (300 I suggest?) but gives additional effect. Null vote.

3rd Skill : Nice simple and good. But reduces AS bonus on creeps. T-Up for concept.

Ulti : Nice though it is similar to old batrider. T-Up for now.
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Old 08-02-2009, 08:55 AM   #7
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

Take out a Passive, Give him a good Active and it's ready to be implemented.
As it is now I really like the idea, but I just can't see his role in a game.
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Old 08-02-2009, 09:33 AM   #8
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

Eyeshot is really the coolest ability. Though you mustn't limit range cap by the sight range. It could work well with hero tracking abilities like Track and Amplify. I think Scouting Sight is not that necessary though it works well with Eyeshot. I think you can improve Scouting Sight by toggling it into an active spell. Good job.
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Old 08-02-2009, 01:40 PM   #9
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

He is more like a ganker type maybe? I'm not sure about his role in teamfight.
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Old 08-02-2009, 02:03 PM   #10
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

not bad
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Old 08-02-2009, 05:47 PM   #11
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

What if i make raging strikes an active that give 7.5/15/22.5/30% IAS per hero and 2/4/6/8% IAS per Non-hero? Attackspeed lasts roughly 8 seconds at all levels with a 15 seconds cooldown and high manacost? Easier to code too (I think)
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Old 08-02-2009, 08:03 PM   #12
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

I think Eyeshoot can't be coded, btw. Range can't be changed, IIRC.
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Old 08-03-2009, 03:43 AM   #13
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

How long a unit will be visible after detected under Scouting Sight? Zeus Lightning Bolt only makes the target visible for 1.xx seconds.
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Old 08-03-2009, 06:03 AM   #14
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

Range can be coded (sight=range), but Ice would have to make lots of skills to do it.

I read ranging strikes.. raping. -.-

I hate this idea. Not cool, lowering attribute? Not cool.. Boring.
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Old 08-03-2009, 08:30 AM   #15
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

Okey.....
Thanks for all giving comments, I HATE THIS isn't giving.
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Old 08-03-2009, 09:52 AM   #16
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

The abilities are really unique, although some of the numbers could use some tweaking.

I really like the concept, its cool. T-Up for the concept . Eyeshot could use some refining though, spamming loads of range isn't cool.

PS: Reducing 3 attributes a hit really is epic. Increase stacks/decrease mana cost/cooldown instead (probably should have a small cooldown at the start).
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Old 08-03-2009, 09:56 AM   #17
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

BTW, the base stat is very high.

It's a range hero with decent skills so it should have a lower stats.
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Old 08-03-2009, 08:48 PM   #18
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

Thanks for comment, will change base stats, wha about range?
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Old 08-04-2009, 12:14 AM   #19
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

I think the range is ok since it is quite low and it can be longer with skills.

Now the stat is ok ^^
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Old 08-04-2009, 06:19 AM   #20
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Default Re: [Agi - Neutral] Khaile - Wyvern Champion

Oh it's the Wyvern Champion.

Anyway, I'm not very attracted to this hero, so I'll simply point out a few things.
1. You could use some rewording in the description of Skill 1 - change the sentence gives true sight to any unit who is within his sight range to grants Khaile true sight of any unit who is withink his sight range.
2. Skill 3 needs a cap IMO, or late game he'll have a free Butterfly all the time.
3. Skill 4 should have a small cooldown or something, otherwise with the crazy IAS this hero has, heroes could suffer too much.
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