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Old 05-25-2013, 03:00 AM   #1
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Default DotA 6.78 "leaked"


DotA v6.78 - 100% legit leaked changelog

Heroes:

Batrider

- Sticky Napalm can now be purged and is removed on Magic Immunity.
- Neutral creeps do not ignore being Sticky Napalmed anymore.
- Disallowed Batrider access to impassable areas on the map borders when using Firefly.

Bane

- Nightmare mechanics tweaked:
|
| The nightmared unit is now completely invulnerable and
| doesn't wake up from spell damage, except from Bane's
| own spells.
|
| Bane also has the ability to wake the unit up at any
| time through his sub-ability.
|
| Other units can still transfer the debuff to
| themselves. Any attack order from less than
| 400 units will instantly transfer it, even from
| non-adjacent melee units.

- Brain Sap now heals Bane for the amount of damage it actually dealt.

Butcher

- Armor increased by 1.
- Meat Hook's damage tweaked:
|
| Deals 100/160/220/280 pure damage on impact + 10 per | 100 units dragged.

Chaos Knight

- Chaos Bolt tweaked: the damage is now always inversely proportional to the stun duration.
- Reality Rift now rotates both heroes by a random angle (doesn't always guarantee a Tether stun).
- Reality Rift now destroys trees around it.
- Reality Rift now dodges projectiles.

Chen

- Remade Test of Faith's nuke:
|
| old: deals random 200-400 pure damage
|
| new: The Holy Knight punishes the unrepentant
| for each mortal sin they committed.
|
| Deals 20/80/140/200 pure damage + bonus damage
| depending on the number of allied units that the
| enemy hero killed in the last 30 seconds.
|
| Lane/neutral creep: +10 damage
| Persuaded creep: +40 damage
| Hero: +100 damage

- Test of Faith's teleport now dodges projectiles.

Clockwerk

- Tweaks to Power Cogs: slightly reduced their size, increased count from 8 to 10, added animation when they are ejected from Clockwerk, now deployed in a circle shape. Behavior stays almost the same, but it is easier now to see and predict how the spell will react.
- Hookshot now dodges projectiles.

Crystal Maiden

- Movespeed increased by 5
- Brillance Aura increased by 0.5 at all levels.

Dazzle

- Shallow Grave can now be cast on magic immune allies.
- Weave also affects creeps.

Drow Ranger

- Marksmanship reworked:
|
| "The Drow ranger has refined her archery prowess
| along her solitary existence. Whether this is now
| habit or shyness, she is only able to focus when
| left alone."
|
| Passively grants 40/60/80 agility, but bonus
| is lost if any allied hero is within 400 aoe.

Enigma

- Demonic Conversion can be cast on any item left on the ground, apart from Divine Rapier.


Gyrocopter

- Flak cannon reduces Gyrocopter's attack speed by 40%.
- Base intelligence decreased by 3.




Huskar

- Berserker Blood now gives bonus strength and agility in lieu of damage and attack speed.
- Added a mini-stun on Life Break (pierces magic immunity).




Kunkka

- Removed Return manacost.
- X Marks the Spot's now dodges projectiles.

Magnus

- Skewer is interrupted if Magnus gets disabled.
- Empower cooldown increased from 12 to 20.

Morphling

[Partial remake, emphasis on making him truer to his morphling theme, and sort of a unique anti-carry]

- Stats reworked:
|
| BAT nerfed from 1.7 to 1.8
| Strength changed to 20+2
| Agility changed to 20+2
| Intelligence changed to 20+2

- Morph reworked:
|
| Rate increased from 1/2/3/4 to 2/3/4/5 per second.
| Shifting stats keeps Morphling's hp proportional.
| Manacost removed.

- Replicate reworked:
|
| Morphling assumes the shape of another unit. Can be any
| hero or creep. Morphling assumes every particularity of
| the unit: damage, range, movespeed, animations, stats,
| etc. He retains his own items and his own spells (he
| can Morph his new stats if he replicated a hero).

Nature's Prophet

- Agility gain decreased from 1.9 to 1.4.
- Treants gold bounty increased from 12-16 to 22-26. Experience increased from 20 to 30.

Lina

- Fiery Soul max stacks increased to 4.
- Aghanim's Scepter upgrade tweaked:
|
| Doesn't increase damage nor range anymore.
| Damage type is changed to pure.

| (note: this effectively gives the same damage
| increase as before against targets with 25% magic
| resistance)

Lifestealer

- Infest AoE damage now only occurs when consuming a creep (allied or enemy).
- Rage can be purged.

Lion

- Mana Drain can now increase Lion's mana beyond his max pool, in similar fashion to Soul Ring. Lasts a maximum of 15 seconds.
- Mana Drain can be cast on allies to transfer mana.
- New Aghanim's Scepter upgrade:
|
| If Finger of Death deals the killing blow, the unit is
| successfully turned inside out in a gory explosion,
| dealing mixed damage equivalent to 25% of the target's
| max hp in a 700 aoe.

Lone Druid

- Spirit Bear tweaked:
|
| Spirit Bear's hp rescaled from 1400/1800/2300/2700 to
| 1000/1600/2200/2800.
|
| The death of the Spirit Bear now inflicts damage to the
| Lone Druid equivalent to 20% of his own max hp instead
| of fixed damage.
|
| Spirit Bear's mana pool changed from 0 to 0/0/150/300.
|
| Entangle changed to an active ability. 14 seconds
| cooldown, 150 manacost.

- Spirit Bear now uses the hero version of Armlet of Mordiggian (receives correct damage and attack speed bonuses, health is drained).

Ogre Magi

- Multicast now works on (some) items!

Phantom Assassin

- Phantom Strike now dodges projectiles.

Pugna

- Strength gain from 1.2 to 1.7
- Armor increased by 3
- Decrepify can now be cast on allied Healing Ward, Frozen Sigil, Tombstone, Psionic Trap and Homing Missile.

Razor

- Strength gain increased from 1.7 to 2.4
- Reworked how Unstable Current's purge works:
|
| The purge is only activated once, when an enemy hero
| damages Razor through a spell or an attack, or when
| Razor damages an enemy hero through a spell or attack.
|
| The purge is ready after a 24/18/12/6 seconds cooldown
| or after Razor travels 1800/1400/1000/600 units.

- Eye of the Storm is now passive (can be toggled off).

Riki

- Smoke Screen now slows turning speed by 50% (doesn't stack with Sticky Napalm).
- Blink Strike now dodges projectiles

Slardar

- Sprint can now be stopped prematurely by pressing the key again (after a minimum duration of 1 second).

Spectre

- Reality can now be cast on any illusion of Spectre.
- Reality cooldown from 10 to 3.
- Using Reality now dodges projectiles.
- Dispersion reworked with a new active part:
|
| Passive: Reflects 8/12/16/20% of damage.
|
| Active: When cast, damage inflicted to Spectre is
| silently stored for a short duration. When the duration
| ends, 50% of the total damage count is dispersed around
| Spectre while Spectre is healed for the other 50%.
|
| Lasts 4 seconds, 30 seconds cooldown, no manacost.
|
| (note: using the active doesn't disable the
| passive part. It is indistinguishable for
| enemies.)

Spirit Breaker

- Nether Strike now always hits in a AoE (previously Aghanim's Scepter only).
- Aghanim's Scepter cooldown reduction from 20 seconds to 14.

Tauren Chieftain (Elder Titan)

- Earth Splitter AoE gets slightly wider with additional levels.

Timbersaw (Goblin Shredder)

- Reactive Armor also grants 1% magic resistance per stack.
- Timber Chain now dodges projectiles.
- Timber Chain no longer destroys the tree it targeted.

Tiny

- Toss prioritizes the closest unit around Tiny instead of a random one.
- Being tossed now dodges projectiles.

Treant Protector

- Nature's Guise doesn't get dispelled if the unit becomes visible. The unit can re-cloak as many times as the duration allows.
- Living Armor mana cost increased from 25 to 40.

Tuskarr

- Snowball's minimum speed increased from 200 to 400 (only relevant when Tusk is slowed).

Visage

- Revenants tweaked:
|
| Hitpoints increased from 300/450/600 to 500/600/700.
| Armor decreased from 0/1/2 to 0.
| Magic resistance decreased from 96.25% to 30%.
| Movespeed decreased from 380/390/400 to 370.
| Gravekeeper's Cloak now also applies to Revenants.
| Grave Chill now also applies to Revenants.

- Soul Assumption now also considers damage dealt by enemy heroes to Revenants.

Vengeful Spirit

- Nether Swap range increased from 600/900/1200 to 700/950/1200.

Witch Doctor

- Reverted the 1.5 second stun on the first Paralyzing Cask bounce.
- Voodoo Restoration initial manacost rescaled from 25/50/75/100 to 40.
- Death Ward cast range rescaled from 300/350/400 to 400.

Items:

Armlet of Mordiggian:

- Cooldown now applies between deactivation and reactivation.
- Cooldown reduced to 1 second.

Blademail

- Cooldown reduced from 22 to 15.

Diffusal Blade

- Mana burned is now equal to 0.6 (0.8 for level 2) times the wielder's agility.
- Feedback doesn't work anymore on melee illusions.

Eul's Scepter of Divinity

- Can be cast on any non-magic immune unit owned by the bearer.
- Cycloning one's own unit or hero grants flying vision.

Eye of Skadi

- Attack speed slow increased from 20% to 50%

Janggo of Endurance:

- Attribute bonus decreased from 9 to 8.
- Can now use Null Talisman or Wraith Band instead of Bracer.

Quelling Blade

- Range increased to 350
- Can be used on observer and sentry wards.

Sange

- Maim doesn't slow attack speed anymore.
- Maim has an additional effect: Reduces heals by 40% (Greater Maim: 50%) for the maimed unit. This includes every healing ability, regeneration and lifesteal.

Smoke of Deceit

- New alternative ability: Can be used to obfuscate one of your item slots. The enemy team will see a special icon instead of the item contained in the slot of your choice.

This consumes the Smoke of Deceit. Only hides the item icon, not its bonuses. The effect lasts 60 seconds, and can be used on an empty slot.

| In DotA: type "-smoke #slotnumber".
| In DOTA2: right-click on smoke to choose slot.

Tango of Essification

- If left on the ground for 20 seconds, will spawn a tree. (cannot block creeps movement)


Source : http://dev.dota2.com/showthread.php?t=89220
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Last edited by Cymen; 05-25-2013 at 01:52 PM.
Old 05-25-2013, 03:02 AM   #2
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Default Re: DotA 6.78 "leaked"

There is a mistake in that changelog. Sticky napalm is already removed by bkb. Mistakes decrease the credibility of your so called "leaked changelog" you know?
 
Old 05-25-2013, 03:06 AM   #3
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Default Re: DotA 6.78 "leaked"

Quote:
Originally Posted by Raisen223 View Post
There is a mistake in that changelog. Sticky napalm is already removed by bkb. Mistakes decrease the credibility of your so called "leaked changelog" you know?
Sorry but i didn't claim that it was a real changelog or something, i just wanted to share it in PD, go to the source and talk with OP.
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Old 05-25-2013, 03:08 AM   #4
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Default Re: DotA 6.78 "leaked"

Quote:
Originally Posted by scricK View Post
Sorry but i didn't claim that it was a real changelog or something, i just wanted to share it in PD, go to the source and talk with OP.
Don't worry, I'm not trying to point a finger at you. I'm just saying that this is most likely untrue. And will do.
 
Old 05-25-2013, 03:08 AM   #5
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Default Re: DotA 6.78 "leaked"

This has been circulating for a while

While I think this is fake, some of this does seem like the kind of changes Icefrog has been making in the last few patches.

It's not horrible, I wouldn't be disappointed if it was true. Not 6.75 disappointed anyway.
 
Old 05-25-2013, 03:09 AM   #6
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Default Re: DotA 6.78 "leaked"

I like how the Author is saying he copied it from PlayDota. Full Circle FTW

also the Morphling changes would make him a fun hero. I would just spend the entire game pretending to be a neutral creep, all while yelling at the other neutral creeps attacking me "WHY WON'T YOU LOVE MEEEEEE?!" ...I'm not very fun to play with sometimes...
 
Old 05-25-2013, 03:13 AM   #7
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Default Re: DotA 6.78 "leaked"

Multicast working on items?... yeah right.
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Old 05-25-2013, 03:23 AM   #8
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Default Re: DotA 6.78 "leaked"

If the nightmare nerf would be for real, i would stop to play dota-

so i'm kinda glad it is fake.


---

Also, wtf are those () things?


_____

Also, wtf is timbersaw?
 
Old 05-25-2013, 03:26 AM   #9
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Default Re: DotA 6.78 "leaked"

Ah...
if only.
Don't worry, the mods can kill the real changelog whenever they wanted.
 
Old 05-25-2013, 03:28 AM   #10
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Default Re: DotA 6.78 "leaked"

well there's some mistake there.
goblin shredder is in the brackets yet elder titan is in it as well. be consistent next time.

this one sounds good though. kinda hoping its real.
 
Old 05-25-2013, 03:29 AM   #11
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Default Re: DotA 6.78 "leaked"

you can tell its fake by the new horrible spectre skill, oh well waste of 2 mins reading
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Old 05-25-2013, 03:30 AM   #12
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Default Re: DotA 6.78 "leaked"

The Dispersion active and Nightmare are the give aways imo

Dispersion would be so incredibly broken
 
Old 05-25-2013, 03:31 AM   #13
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Default Re: DotA 6.78 "leaked"

The smoke of deceit thing is an interesting concept but I'm not sure how worth it that would be.
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Old 05-25-2013, 03:32 AM   #14
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Default Re: DotA 6.78 "leaked"

I have to admit some of these are entertaining as hell.
 
Old 05-25-2013, 03:33 AM   #15
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Default Re: DotA 6.78 "leaked"

#4xlvl5dagon. Also those morphling changes would make him absurdly op.
 
Old 05-25-2013, 03:34 AM   #16
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Default Re: DotA 6.78 "leaked"

Quote:
- Revenants tweaked:
|
| Hitpoints increased from 300/450/600 to 500/600/700.
| Armor decreased from 0/1/2 to 0.
| Magic resistance decreased from 96.25% to 30%.
| Movespeed decreased from 380/390/400 to 370.
| Gravekeeper's Cloak now also applies to Revenants.
| Grave Chill now also applies to Revenants.
Nope. Nope. Nope.
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Old 05-25-2013, 03:34 AM   #17
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Default Re: DotA 6.78 "leaked"

Stopped reading at Pudge.
Stole the concept from Dota IMBA map.
Try harder scrub.
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Old 05-25-2013, 03:35 AM   #18
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Default Re: DotA 6.78 "leaked"

btw that tango ability seems so troll. supports can now spend entirely on tango and block the jungle from ganks. now they are perfectly safe except against blinkers.

oh and lion can now grief his allies.
 
Old 05-25-2013, 03:36 AM   #19
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Default Re: DotA 6.78 "leaked"

Also lol'ed at Drow's ulti "rework". The guy who wrote this should read the changlogs first.
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Old 05-25-2013, 03:36 AM   #20
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Default Re: DotA 6.78 "leaked"

Nice Pudge Hook remake.
Pfft, first, to Suggs, then here... Oh well.
Currently Active Users Viewing This Thread: 74 (27 members and 47 guests)

PD record?
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Old 05-25-2013, 03:36 AM   #21
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Default Re: DotA 6.78 "leaked"

Quote:
Originally Posted by scricK View Post
"The Drow Ranger has refined her archery prowess along her solitary existence. Whether this is now habit or shyness, she is only able to focus when left alone."
I have never laughed so hard in my entire life.
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Old 05-25-2013, 03:38 AM   #22
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Default Re: DotA 6.78 "leaked"

Quote:
Originally Posted by gram_galvanizer View Post
Nice Pudge Hook remake.
Pfft, first, to Suggs, then here... Oh well.
Currently Active Users Viewing This Thread: 74 (27 members and 47 guests)

PD record?
Wait til thenreal changelog come out.
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Old 05-25-2013, 03:40 AM   #23
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Default Re: DotA 6.78 "leaked"

Razor got his old ultimate back OMG OMG OMGOMG OMG OMGOMG OMG OMGOMG OMG OMGOMG OMG OMG Razor got his old ultimate back OMG OMG OMGOMG OMG OMGOMG OMG OMG

Razor got his old ultimate back OMG OMG OMGOMG OMG OMGOMG OMG OMGOMG OMG OMGOMG OMG OMG Razor got his old ultimate back OMG OMG OMGOMG OMG OMGOMG OMG OMG

So Awesome. Ive been waiting for his old ultimate for ages.
 
Old 05-25-2013, 03:41 AM   #24
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Default Re: DotA 6.78 "leaked"

Not the worst changes ever, I could live with this if they were real. I like the previous fake changelog better, it had some mirana changes.
 
Old 05-25-2013, 03:46 AM   #25
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Default Re: DotA 6.78 "leaked"

This is bad comedy...

...so bad it's hilarious.
 
Old 05-25-2013, 03:46 AM   #26
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Default Re: DotA 6.78 "leaked"

Soooooooooooooooo fake it isnt funny.
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Old 05-25-2013, 03:54 AM   #27
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Default Re: DotA 6.78 "leaked"

Fake, but entertaining haha.
 
Old 05-25-2013, 03:55 AM   #28
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Default Re: DotA 6.78 "leaked"

there are some fun changes in there, pretty clear its a fake though

man that morphling change would be so fun to play, so op
 
Old 05-25-2013, 03:59 AM   #29
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Default Re: DotA 6.78 "leaked"

Well, this is entertaining.
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Old 05-25-2013, 04:07 AM   #30
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Default Re: DotA 6.78 "leaked"

No PL nerf or Nyx nerf?
 
Old 05-25-2013, 04:10 AM   #31
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Default Re: DotA 6.78 "leaked"

lol at diffusal dealing the mana burn baswd on percentage of hero agi, making PL more imba.

just nerf that 4,2 PL.
 
Old 05-25-2013, 04:10 AM   #32
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Default Re: DotA 6.78 "leaked"

Quote:
Originally Posted by Blueno View Post
No PL nerf or Nyx nerf?
nyx got nerfed already in 6.77c. as for pl, well this one made it that his illusions cannot mana burn anymore.
 
Old 05-25-2013, 04:11 AM   #33
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Default Re: DotA 6.78 "leaked"

Quote:
Originally Posted by Blueno View Post
No PL nerf or Nyx nerf?
PL indirect nerf

Diffusal Blade

- Mana burned is now equal to 0.6 (0.8 for level 2) times the wielder's agility.
- Feedback doesn't work anymore on melee illusions.
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Old 05-25-2013, 04:11 AM   #34
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Default Re: DotA 6.78 "leaked"

Usually "My 6.78" don't have such details as skills disjoints projectiles. Look phantom strike, timberchain, test of faith and reality rift will disjoint. In 6.74 it was waveform, ball lightning and Ethereal Jaunt. This makes this changelog look like true.
 
Old 05-25-2013, 04:18 AM   #35
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Default Re: DotA 6.78 "leaked"

Reported.
 
Old 05-25-2013, 04:38 AM   #36
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Default Re: DotA 6.78 "leaked"

Quote:
Originally Posted by scricK View Post
Quelling Blade

- Range increased to 350
- Can be used on observer and sentry wards.

Tango of Essification

- If left on the ground for 20 seconds, will spawn a tree. (cannot block creeps movement)
....wat.
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Old 05-25-2013, 04:44 AM   #37
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Default Re: DotA 6.78 "leaked"

Move to comedy (if applicable, else, move to off-topic)

And can any mods please change the title so its not misleading.
The only reason youd post "leaked" is when there are multiple
sources confirming the legitness of the leak, which we all know
that OP is just posting bullshit.
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Old 05-25-2013, 04:54 AM   #38
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Default Re: DotA 6.78 "leaked"

Quote:
Ogre Magi

- Multicast now works on (some) items!
Dagon5 x4 Multicast, oh no...
 
Old 05-25-2013, 04:58 AM   #39
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Default Re: DotA 6.78 "leaked"

No change on 4.2?

BLUE TRUTH OF FAKE
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"When I speak THE truth, I will use red."
"When I speak the truth, I will use blue."
 
Old 05-25-2013, 05:11 AM   #40
Siraraz
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Default Re: DotA 6.78 "leaked"

Quote:
Originally Posted by PlayRough View Post
No change on 4.2?

BLUE TRUTH OF FAKE
I will elevate this to the level of red truth. This is a fake changelog.
 
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