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Old 05-30-2013, 12:51 PM   #1
IceFrog
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Default 6.78c Changelog


6.78c:
======
* Rage cooldown increased from 15 to 17 seconds
* Flamebreak cooldown increased from 11 to 14
* Tether movement bonus decreased from 20% to 17%
* Living Armor damage block instances from 7 to 4/5/6/7
* Chemical Rage bonus HP reduced from 300/600/900 to 250/500/750
* Gyrocopter attack range reduced from 375 to 365
* Team 2 now bans second instead of first in Ban Phase #2. (All other phases and orders are the same)


Ban Phase #1 No Changes [Team A/B/A/B]
Pick Phase #1 No Changes [Team A/B/B/A]

Ban Phase #2: Changed [From Team B/A/B/A to Team A/B/A/B]
Pick Phase #2: No Changes [Team B/A/B/A]

Ban Phase #3: No Changes [Team B/A]
Pick Phase #3: No Changes [Team B/A]


6.78b:
======
- Fixed a bug that allowed some players to control two heroes
- Fixed being unable to easily tell when Tombstone was Decrepified
- Fixed False Promise interaction with Shallow Grave
- Fixed Quelling Blade doing damage to allied wards
- Fixed the passive regen missing on Spirit Bear's Armlet
- Fixed Empty Bottle courier slow lasting a couple extra seconds after it is filled
- Fixed Buyback cooldown display not always being accurate
- Fixed Rupture hurting couriers
- Fixed some issues with targeting near units with Stone Caller
- Fixed Flak Cannon vs Gem
- Fixed Panda with Bloodstone being unable to revive
- Fixed swapping costing you an extra 100 gold if you swap after repicking a new hero
- Fixed multiple swaps costing you more gold
- Fixed Bloodrage removing Doom and stuns from allies
- Fixed Bloodrage removing Elder Dragon Form
- Fixed various tooltips
- Fixed a bug with Courier haste speed when interacting with slows
- Fixed Bloodstone charges being slightly inaccurate when activating the item manually
- Fixed Rupture piercing Shallow Grave
- Fixed False Promise interaction with Armlet and Power Treads
- Fixed Shadow Demon base int
- Fixed Mortal Strike interaction with Linken's Sphere
- Fixed an Aghnaim's Scepter droppability issue
- Fixed aoe XP/Gold with deny/neutral/suicide
- Fixed Aghanim Reaper buyback not being prevented properly if someone else gets the last hit
- Fixed some minor issues with the values on Eye of the Storm
- Fixed Geomagnetic Grip being wasted if targeting ground and no nearby Rock is found to pull





New Strength Hero: Kaolin, the Earth Spirit


Alliance: Sentinel
Type: Strength

Total Starting Damage: 46-56
Total Starting Armor: 3
Range: 128 (Melee)
BAT: 1.7
Movespeed: 305

Agility: 17 + 1.5
Strength: 21 + 2.9
Intelligence: 18 + 2.4

When the blight of the Scourge threatened the isolated peak villages of the Crag Lands, their pleas for aid went unanswered. The strong villagers climbing ever higher up the mountains to seek refuge, leaving those too young or old to their fates. When the forces of evil fed upon the helpless, their innocent blood wet the stones of the foothills. Seeing this, the heart of the mountains wept, and forged it's own champion to face off against the teeming hordes. Hewed from the cliff face, Kaolin was born into our world. Wielding the strength of the mountain, he bends stone and metal to his fierce will.


Innate: Stone Caller
=====================
(Innate, Level 0, Target Point)

Kaolin raises a stone from the depths of the earth to aid him in battle. Creating a rock consumes a Stone Charge, and charges replenish at a rate of 1 per 25 seconds. The rocks last up to 2 minutes with a max 6 rocks active at a time. Rocks provide no vision.

Cast Range: 1400
Cooldown: 0

Note: This hero has an Innate ability that doesn't do anything on its own but is used by his other abilities.


Rolling Boulder:
=================
(Short Channel, Target Direction)

Kaolin turns into a boulder and begins spinning in place to build up momentum. After 0.6 seconds, he launches himself 800 distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Rock will add momentum, increasing roll distance, speed, damage, and adding a slow to the hero you collide with.

Damage: 90/120/150/180 (+50% when utilizing a Rock, 135/180/225/270)
Rock Slow: 80% AS/MS for 2 seconds (only with a Rock)

Roll Distance: 800 (+100% when utilizing a Rock, 1600)
Speed: 800 (+100% when utilizing a Rock, 1600)

Impact AoE: 150
Manacost: 50
Cooldown: 16/12/8/4

Note: This skill will always go the full distance, you cannot choose a shorter distance. It stops on the opposite side of the first hero it impacts. The Rock is consumed when used as a boost for rolling.


Boulder Smash:
================
(Target ally, enemy or rock. Melee range)

Kaolin slams an ally, enemy, or Rock with his mighty stone, knocking them away from him, and damaging enemies the slammed target collides with. Slammed Rocks travel farther than fleshy targets and also silence impacted enemies.

Damage: 100/150/200/250
Slam Distance: 800 (3x when utilizing a Rock, 2400)
Slam Speed: 1200
Silence Duration: 5 seconds (only with a Rock)

Impact AoE: 225

Cast Range: 150

Manacost: 100
Cooldown: 22/18/14/10


Geomagnetic Grip:
================
(Target Ally or Rock)

Kaolin runs a magnetic charge through the targeted ally or rock, quickly pulling them to him. Enemies struck by the target being pulled will be stunned, and will also be dealt damage if the pulled target is a Rock.


AOE: 180
Stun: 1/1.5/2/2.5 seconds
Rock damage: 125

Pull Speed: 1000
Cast Range: 1400

Manacost: 75
Cooldown: 13


Magnetize:
==========
(Active, No Target)

Magnetizes units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby rocks to become energized and explode, applying/refreshing the magnetize debuff on all units near the rock. This process can repeat multiple times. Rocks are destroyed in this process.

Magnetized heroes feel the effect of the Silence and Slow from Rock enhanced Boulder Smash and Rolling Boulder if one Magnetized hero is affected by them.

Cast AOE: 300
Rock Search AOE: 300
Rock Explode AOE: 600

Debuff duration: 6 seconds
DPS: 50/75/100

Cooldown: 80
Manacost: 100

Note: When a Rock is in an AoE of Magnetize, it doesn't immediately disappear, it becomes innert and then disappears after 5 seconds (can still be used by your other spells in the meantime)


New Intelligence Hero: Nerif, the Oracle


Alliance: Sentinel
Type: Intelligence

Total Starting Damage: 45-51
Total Starting Armor: 2
Range: 620
BAT: 1.4
Movespeed: 305

Agility: 15 + 1.7
Strength: 18 + 1.9
Intelligence: 23 + 2.9

Few have the knack for plucking the strings of fate, let alone seeing them for what they are. Fate is as mysterious as it is fickle, but for Nerif it has always been a burden. Those chosen must answer the call, and since boyhood he has been raised into the hallowed role of Oracle, proclaiming destiny's path to those worthy to hear of it. Though many of his ilk have chosen more peaceful routes to serving fate, he never felt that the future must be passively proclaimed. With the view of fate before him, his powers were suited by nudging and pulling threads and, where needed, severing them to better the life of all. It was inevitable that his abilities would culminate in deadly battle - he knew would come to pass, and he is ready to cut lives short to lengthen others.


Fortune's End:
===============
(Channeling, Enemy Target)

Channels Nerif's power into a bolt of scouring energy for up to 3 seconds. When released the bolt strikes the targeted enemy, dealing damage and purging in an AoE around them. The purge duration is equal to the time spent channeling.

Cast Range: 650
Damage: 75/150/225/300
AOE: 215
Purge duration: Up to 3 seconds

Cooldown: 12
Manacost: 130

Note: The purge happens before the damage and also removes Fate's Edict and Purifying Flames.


Fate's Edict:
=============
(Target Ally/Enemy)

Nerif enraptures the target, rendering them unable to attack, granting them 100% spell resistance, and increasing the damage they take from other damage types by 50%. Can be cast on both allies and enemies.

Duration: 3/4/5/6
Cast Range: 700
Cooldown: 14
Manacost: 50


Purifying Flames:
==================
(Target Ally/Enemy)

Burns away impurities from the target, dealing heavy damage and causing them to regenerate life each second for 9 seconds. Can be cast on both allies and enemies.

Damage: 90/180/270/360
Regeneration per second: 11/22/33/44
Duration: 9

Cooldown: 3

Manacost: 30/45/60/75
Cast Range: 750

Note: Damage is nonlethal on allies. This buff stacks.


False Promise:
==============
(Target Ally)

Temporarily alters the target ally's destiny, delaying all damage, healing and regeneration effects on them until False Promise ends. Ally is granted invisibility while attacking and moving. Removes all negative status effects when applied.

The delayed healing is doubled when it is provided at the end of the duration.

Cast Range: 1500
Duration: 7/8/9

Manacost: 100
Cooldown: 20

Note: All damage and healing happen immediately once the buff ends. This damage is lethal and is credited to the original damage sources.



Arc Warden
- Magnetic Field AoE decreased from 325 to 275
- Tempest Double unit is now visible to the enemy players as the fake

Axe
- Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4

Ancient Apparition
- Ice Vortex cooldown decreased from 6 to 5
- Ice Blast base AoE increased from 225 to 275
- Added Aghanim's Scepter
Ice Blast duration increased from 8/9/10 to 17


Batrider
- Vision decreased from 1800/800 to 1400/800
- Flamebreak manacost increased from 80/100/120/140 to 140

Beastmaster
- Greater Hawk invisibility fade time decreased from 5 to 4

Bloodseeker
- Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
- Bloodrage dispels the target before applying its buff
This would cause it to remove things like Ethereal

- Rupture damage is now HP loss
This causes it to go through Magic Immunity now


Bounty Hunter
- Track manacost from 70/60/50 to 50

Bristleback
- Quill Spray hit memory increased from 10 to 14 seconds

Broodmother
- Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
- Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4

Centaur Warchief
- Added to Captain's Mode

Clinkz
- Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30

Clockwerk Goblin
- Power Cogs no longer knock back magic immune units

Crystal Maiden
- Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
- Freezing Field explosion AoE increased from 215 to 230
- Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50

Dark Seer
- Vacuum cooldown increased from 22 to 24

Dazzle
- Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
- Shallow Grave can now be cast on magic immune allies

Death Prophet
- Movement speed decreased from 285 to 280
- Silence AoE increased from 200/275/350/350 to 350
- Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%

Disruptor
- Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
- Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
- Thunder Strike AoE increased from 200 to 240

Doom Bringer
- Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
- Aghanim's Scepter upgrade duration reworked
Aghanim's Doom duration doesn't count down while the target is within 550 range of Doombringer


Dragon Knight
- Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)

Drow Ranger
- Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%

Earthshaker
- Turn rate improved from 0.4 to 0.6
- Fissure range increased from 1200 to 1300
- Echo Slam now considers illusions as heroes
This affects Aghanim's Scepter upgrade as it does extra damage for each hero in the area.


Ember Spirit
- Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
- Added to Captain's Mode

Enchantress
- Aghanim's Scepter bonus attack range increased from 165 to 190

Enigma
- Malefice scaling reworked

Old Malefice:
==============
Duration: 2/4/4/6 (1/2/2/3 ticks)
Damage: 40/40/65/65 (total dmg: 40/80/130/195)
Stun Duration: 1


New Malefice:
==============
Duration: 6 (3 ticks)
Damage: 25/40/55/70 (total dmg: 75/120/165/210)
Stun Duration: 0.25/0.5/0.75/1


Goblin Shredder
- Base Strength increased by 3
- Int growth increased from 1.8 to 2.4
- Chakram initial manacost rescaled from 125/150/175 to 75/125/175
- Chakram move speed increased from 800 to 900

Gyrocopter
- Flak Cannon cooldown increased from 20 to 30

Huskar
- Base Strength increased by 3
- Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
- Life Break HP cost increased from 35/30/25% to 40/35/30%
- Berserker's Blood Reworked
Old Berserker's Blood:
----------------------
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.

Attack Speed: 3/6/9/12 IAS per stack
Damage: 2/4/6/8 damage per stack


New Berserker's Blood:
----------------------
Huskar feels each of his wounds and channels the pain, increasing magic resistance and attack speed for each 7% missing health. First bonus starts at full health.

Magic Resistance: 4/5/6/7% magic resistance
Attack Speed: 8/12/16/20 per stack

- Removed from Captain's Mode

Invoker
- Alacrity manacost decreased from 100 to 75
- Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
- Ghost Walk cooldown decreased from 60 to 35
- Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15

Io
- Spirits no longer provide vision, except temporarily when they collide with an enemy hero
- Overcharge hp/mp cost increased from 3.5% to 4.5%

Juggernaut
- Omnislash no longer jumps on Tombestone Zombies

Keeper of the Light
- Base Strength decreased by 2

Kunkka
- Ghost Ship damage increased from 300/400/500 to 350/450/550
- X Marks The Spot manacost decreased from 80/90/100/110 to 80
- X Marks The Spot vision from 1000 flying to 400 ground vision

Legion Commander
- Duel bonus damage per victory increased from 10 to 10/14/18
- Added to Captain's Mode

Lich
- Chainfrost bounce count increased from 7 to 10

Lifestealer
- Open Wounds cast range decreased from 600 to 200/300/400/500

Lina Inverse
- Attack range increased from 625 to 635

Lion
- Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
- Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20

Lone Druid
- Spirit Bear now has its HP drained by Armlet when active
- Spirit Bear bounty increased from 100 to 300

Lord of Avernus
- Movement speed increased from 300 to 310

Lycanthrope
- Armor increased by 1 (Shapeshift total armor is still the same as before)

Magnataur
- Reverse Polarity damaged decreased from 150/225/300 to 50/125/200

Medusa
- Stone Gaze Reworked
Old Stone Gaze:
===============
Any unit facing Medusa has its attack and movement speed slowed by 100%. Dispels enemy units and deals 500/1000/1500 damage to illusions and summoned units.

Lasts 5 seconds. Attack and Movement speed is slowly regained over the duration.

View Angle Spread: 75

AOE: 800
CD: 140/100/60
Manacost: 200/100/0

Note: Once a unit is affected, it retains the negative buff until the spell is over, regardless of facing direction.


Stone Gaze:
============
Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.

Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.

View Angle Spread: 85

Gaze Duration: 6 seconds.
Stone Duration: 3 seconds
Bonus Physical Damage: 30/40/50%

AOE: 1000
CD: 90
Manacost: 200

Note: Kills illusions instead of petrifying them

- Removed from Captain's Mode

Meepo
- Innate magic resistance increased from 25% to 35%

Mirana
- Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
- Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
- Starfall will choose a new target for the second star if the first died before impact

Morphling
- Base attack time improved from 1.7 to 1.6

Naga Siren
- Rip Tide cooldown rescaled from 19/16/13/10 to 10

Necrolyte
- If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
- Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death

Nerubian Assassin
- Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
- Mana Burn manacost rescaled from 130/120/110/100 to 100

Nightstalker
- Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)

Obsidian Destroyer
- Movement speed increased from 310 to 315

Ogre Magi
- Ignite DPS increased from 26/32/38/44 to 26/34/42/50

Omniknight
- Added Aghanim's Scepter
Guardian Angel AoE becomes global and affects buildings (including regen)


Pandaren Brewmaster
- Aghanim's Primal Split units now gain your current level of Drunken Brawler
- Fire Panda no longer upgrades damage with Aghanim's Scepter
It has roughly same damage with Drunken Brawler now


Phantom Assassin
- Blur level 4 evasion increased from 35% to 40%

Phantom Lancer
- Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%

Phoenix
- Sun Ray HP cost per second increased from 3% to 4%

Pudge
- Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5

Pugna
- Nether Blast structure damage increased from 33% to 50%
- Decrepify can now target Tombstone

Razor
- Eye of the Storm duration increased from 20/25/30 to 30
- Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
- Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%

Rikimaru
- Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1

Sand King
- Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
- Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)

Shadow Demon
- Base Intelligence decreased by 3
- Shadow Poison no longer gives vision over the targets with the debuff
This still reveals the projectile path, but no longer locks on vision to units with the debuff on them for 10 seconds


Shadow Fiend
- Requiem of Souls slow rescaled from 15/20/25% to 20%
- Requiem of Souls damage reduction increased from 15/20/25% to 50%

Shadow Shaman
- Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
Basic version damage numbers also normalized a bit from 39-43/54-58/69-73 to 40-45/55-60/70-75


Silencer
- Global Silence now affects sleeping units
- Added Aghanim's Scepter for Silencer
Applies the current level of Curse of the Silent to all units and increases ultimate duration by one second.


Skeleton King
- Reincarnation slow now affects attack speed as well
- Reincarnation slow happens immediately upon death rather than after reincarnating
- Critical Strike Reworked
Mortal Strike:
===============
Has a passive and active component. Passively gives you a chance to land a critical strike. Can be cast to temporarily steal HP from a target enemy hero. When the active is used, the critical strike is temporarily disabled for the drain duration.

Passive Crit Damage: 1.25/1.75/2.25/2.75
Passive Crit Chance: 15%

HP Drain: 20% of Max (Not Lethal)
Drain duration: 7
Cast Range: 550
Manacost: 30
Cooldown: 25

Note: This doesn't affect max hp, just temporarily drains then returns it.


Slardar
- Bash damage type from magical to physical
- Sprint cooldown decreased from 40 to 28

Sniper
- Shrapnel AoE increased from 360 to 400

Spirit Breaker
- Charge of Darkness will now also Greater Bash its target
Instead of only affecting those it runs through, it now also affects the target as well.
The Greater Bash portion of Charge of Darkness will go through BKB, since Greater Bash goes through BKB.


Storm Spirit
- Electric Vortex cooldown decreased from 20 to 21/20/19/18

Tauren Chieftain
- Ancestral Spirit vision type from Flying to Ground
- Natural Order aura increased from 20/40/60/80% to 25/50/75/100%

Terrorblade
- Conjure Image illusion duration increased from 25 to 32
- Sunder minimum HP exchange decreased from 33/28/23% to 25/20/15%

Tidehunter
- Ravage AoE rescaled from 825/925/1025 to 1025

Tiny
- Toss cooldown decreased from 10 to 9
- You can now Toss units to Runes

Treant Protector
- Leech Seed slow increased from 24% to 28%
- Leech Seed's healing effect no longer ends when the target dies

Troll Warlord
- Battle Trance cooldown increased from 20 to 30
- Battle Trance duration decreased from 10 to 7

Tuskarr
- Snowball cooldown decreased from 24 to 21

Undying
- Soul Rip cast range increased from 650 to 750

Ursa Warrior
- Fury Swipes duration increased from 6 to 15

Vengeful Spirit
- Strength increased from 16 + 2.3 to 18 + 2.6
- Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200

Venomancer
- Poison Sting duration increased from 6/7/8/9 to 6/8/10/12

Viper
- Corrosive Skin affects any damage source not just regular attacks
- Viper Strike is no longer removed by Dark Pact or Kraken Shell

Winter Wyvern
- Intelligence growth increased from 2.4 to 3.1
- Arctic Burn no longer provides flying vision

Witch Doctor
- Death Ward cast range rescaled from 300/350/400 to 400
- Maledict cast range increased from 400 to 525


Ancient Janggo of Endurance
- Recipe cost increased from 750 to 800

Armlet of Mordiggian
- HP regen decreased from 8 to 7

Assault Cuirass
- Positive armor aura is no longer prevented from stacking with other items
This means that it works with items like Vladmir's Offering


Black King Bar
- Magic Immunity now has a 6th level of decrease
So it decreases on usage until it gets to 4 duration and 50 CD. Previously the lowest level was 5 duration and 55 CD.


Blade Mail
- Armor increased from 5 to 6
- Damage Return cooldown decreased from 22 to 17

Bloodstone
- Initial charges increased from 6 to 8
- Can be activated to instantly kill yourself
This will cause it to trigger the AoE heal that always happens when you die with Bloodstone. 300 second cooldown. Targets the ground to be used, to help prevent accidental usage.


Bottle
- While empty, Bottle causes couriers to move 30% slower

Courier
- Courier no longer block neutral creeps from spawning
- Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)
This primarily a factor when carrying an Empty Bottle. Without an extra slow, Couriers will still reach maximum speed.


Dagon
- Recipe cost decreased from 1300 to 1250

Dust of Appearance
- Now stacks in inventory
- Now slows heroes with an invisibility buff on them by 10%

Ethereal Blade
- Self or ally cast duration increased to 4 seconds

Eul's Scepter of Divinity
- Movement speed bonus increased from 30 to 35

Force Staff
- Recipe cost decreased from 1000 to 900

Gem of True Sight
- Gem can no longer be destroyed
- Gold cost increased from 700 to 850

Headress of Rejuvenation
- Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)

Kelen's Blink Dagger
- Cooldown decreased from 14 to 12

Linken's Sphere
- Cooldown decreased from 20 to 17

Lothar's Edge
- Damage decreased from 30 to 22

Medallion of Courage
- Cast range increased from 800 to 1000

Mekansm
- Regeneration Aura AoE increased from 500 to 750 (now equal to active)

Nathrezim Buckler
- Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active )

Necronimicon
- Warrior and Archer armor type changed from Heavy to Hero
This causes them to take a bit less damage from creeps, but same damage from heroes.


Null Talisman
- Recipe cost decreased from 145 to 135

Observer Ward
- Initial Stock now starts at 1 instead of 2 (max stock is still 2)

Quelling Blade
- Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
- Cast range increased from 100 to 350

Radiance
- Burn damage increased from 45 to 50

Sange and Yasha
- Minor changes to stats

Old:
=====
+16 Agility
+16 Strength
+15 Attack Speed
+15% Maim chance
+12 Damage
+12% Movement Speed

New:
=====
+16 Agility
+16 Strength
+16 Attack Speed
+16% Maim chance
+16 Damage
+12% Movement Speed


Sentry Ward
- Sentry Wards AoE decreased from 950 to 800

Shadow Amulet
- Fade time decreased from 2.6 to 2.4

Shiva's Guard
- Shiva's Guard aura AoE decreased from 1000 to the standard 900
- Shiva's Guard AS reduction increased from -30 to -40

Stygian Desolator
- Corruption armor reduction increased from 6 to 7

Veil of Discord
- Discord AoE increased from 550 to 600



* Captain's Mode bans changed from 2/3 to 2/2/1
* Captain's Mode picks changed from 3/2 to 2/2/1
* Adjusted ban/pick/reserve times Captain's Mode

Old Captain's Mode:
===================
Team 1: Ban [40 sec]
Team 2: Ban [40 sec]
Team 1: Ban [40 sec]
Team 2: Ban [40 sec]

Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 2: Pick
Team 1: Pick [40 sec]
Team 1: Pick
Team 2: Pick [40 sec]

Team 1: Ban [50 sec]
Team 2: Ban [50 sec]
Team 1: Ban [50 sec]
Team 2: Ban [50 sec]
Team 1: Ban [50 sec]
Team 2: Ban [50 sec]

Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 1: Pick [40 sec]
Team 2: Pick [40 sec]

Total Pick/Ban Time: 780 (not counting Reserve time)
Reserve Time: 90 seconds (per team)


New Captain's Mode:
====================
Team 1: Ban [30 sec]
Team 2: Ban [30 sec]
Team 1: Ban [30 sec]
Team 2: Ban [30 sec]

Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 2: Pick [40 sec]
Team 1: Pick [40 sec]

Team 2: Ban [30 sec]
Team 1: Ban [30 sec]
Team 2: Ban [30 sec]
Team 1: Ban [30 sec]

Team 2: Pick [40 sec]
Team 1: Pick [40 sec]
Team 2: Pick [40 sec]
Team 1: Pick [40 sec]

Team 2: Ban [30 sec]
Team 1: Ban [30 sec]

Team 2: Pick [40 sec]
Team 1: Pick [40 sec]

Total Pick/Ban Time: 700 (not counting Reserve time)
Reserve Time: 110 seconds (per team)


* Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
* 4 hero XP bonus changed from 15+6*Level to 20+5*level
* 5 hero XP bonus changed from 10+5*Level to 15+4*level
* Level 11 XP requirements reduced from 6500 to 6000
* Level 12 XP requirements increased from 7700 to 8200
* Gold for ending a spree changed from 50->400 (3x->10x) to 75->600

* Buy back cooldown increased from 5 to 6 minutes

* Level 1 and Level 2 towers armor increased from 18 to 20
* Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
* Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way
Previously if you get the last hit:
- You would get no team bounty
- Allies get slightly less gold

Now:
- Allies always get the same amount regardless of who last hits
- A hero last hitting gets roughly the same overall amount as before


* Backdoor protection now also reduces incoming damage by 25%
* Siege units HP increased from 500 to 550
Now always requires 4 hits from tier 1 towers instead of sometimes 3 and sometimes 4


* Repicking a randomed hero now re-adds the hero to the pool
* Swapping a hero that you randomed now costs you 100 gold

* Fixed a bug with Call Down slow sometimes lasting too long
* Fixed Call Down inaccurate tooltip
* Fixed Echo Stomp stun sometimes ending too early
* Fixed Ancients not having backdoor protection
* Fixed the left range rax not upgrading the siege units properly for the Sentinel
* Fixed the active component of Tranquil Boots being enabled on Illusions
* Fixed an inconsistency with mana sharing on Tether
* Fixed an issue with Primal Split's Level 2 Storm interaction with Smoke
* Fixed Shadow Amulet not working when you are Magic Immune
* Fixed Rod of Atos sell price
* Fixed Smoke of Deceit not working on Familiars
* Fixed suicides causing aoe bonus XP to be given out
* Fixed attack speed with Armlet on Spirit Bear
* Fixed level 3 Skeleton King Reincarnation scoreboard
* Fixed Rupture sometimes remaining on you when you revive
* Fixed a very minor damage inaccuracy with Eye of the Storm
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Old 05-30-2013, 12:51 PM   #2
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Thanks Icefrog
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Old 05-30-2013, 12:52 PM   #3
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DAT PATCH
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Old 05-30-2013, 12:52 PM   #4
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Bam!
I fucking called it.
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Old 05-30-2013, 12:52 PM   #5
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Yay!
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Old 05-30-2013, 12:54 PM   #6
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Old 05-30-2013, 12:55 PM   #7
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Not enough nerf to pl...

---------- Post added at 12:55 PM ---------- Previous post was at 12:55 PM ----------

AND WHY DO YOU STILL NERF THAT VACUUM. DISBAND PLX
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Old 05-30-2013, 12:57 PM   #8
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Old 05-30-2013, 12:58 PM   #9
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dat ES. CM change dust slow. blood stone suicide?
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Old 05-30-2013, 01:02 PM   #10
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Stone Gaze:
============
Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.

Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.

View Angle Spread: 85

Gaze Duration: 6 seconds.
Stone Duration: 3 seconds
Bonus Physical Damage: 30/40/50%

AOE: 1000
CD: 90
Manacost: 200

Note: Kills illusions instead of petrifying them

thats exactly what i wanted to happen to this spell
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Old 05-30-2013, 01:02 PM   #11
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ty
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Old 05-30-2013, 01:05 PM   #12
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ty
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Old 05-30-2013, 01:06 PM   #13
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negrolyte's ult with aghs disables buyback, thats some next level shit!!!!
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Old 05-30-2013, 01:08 PM   #14
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Currently Active Users Viewing This Thread: 191 (59 members and 132 guests)
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blockbuster?
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Old 05-30-2013, 01:09 PM   #15
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I'm liking that Chainfrost buff.

Don't agree with every buff or nerf though.

Do wards(or now should I say ward) still cost 150 gold?
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Old 05-30-2013, 01:09 PM   #16
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Not bad, but could've been better considering the time it took
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Old 05-30-2013, 01:15 PM   #17
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I like the Huskar buff.
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Old 05-30-2013, 01:16 PM   #18
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Quote:
Originally Posted by AnthonyDraft View Post
I'm liking that Chainfrost buff.

Don't agree with every buff or nerf though.

Do wards(or now should I say ward) still cost 150 gold?
Wards still come in twos, It says the shop only offers 1 stack of wards instead of 2 at start of game.
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Old 05-30-2013, 01:16 PM   #19
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what the fuck icefrog


seriously
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Old 05-30-2013, 01:16 PM   #20
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My dog wakes me up 4 hours early because she got into the trash

6.78 changelog is out

I love you dog
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Old 05-30-2013, 01:17 PM   #21
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link?
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Old 05-30-2013, 01:19 PM   #22
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use this to express pain

http://nooooooooooooooo.com/
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Old 05-30-2013, 01:19 PM   #23
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Pl not nerfed enough.
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Old 05-30-2013, 01:21 PM   #24
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ty
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Old 05-30-2013, 01:22 PM   #25
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I like the nerf to LD, no more armlet bear and 300gold bounty(almost a kill).
He was literally banned or picked in every competitive game..

/edit

+The creep pulling when LD goes offlane is now a high risk - high reward technique.
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Old 05-30-2013, 01:25 PM   #26
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These changes are very bold, just like they used to be in the past! Superb job Icefrog, both competitive and pub scene will have to re-adapt to current changes, it`s all good. Things are moving forward, that`s what is important. As I see it right now, current meta totally encourages skill and less snowball team fighting. Also, thank you for all those great buffs to weaker heroes.
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Old 05-30-2013, 01:26 PM   #27
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The mighty IceFrog has given us his blessings.
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Old 05-30-2013, 01:27 PM   #28
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Awesome changes. Also Kaolin sounds fun and tricky.

EDIT: OMG, SKELETON KING HAS TWO ACTIVE SKILLS
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Old 05-30-2013, 01:28 PM   #29
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GG WP ICEFROG

Just one thing, is this gonna be ported to TI3 ?
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Last edited by Luffydude; 05-30-2013 at 01:57 PM.
Old 05-30-2013, 01:28 PM   #30
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Arc Warden
- Magnetic Field AoE decreased from 325 to 275
- Tempest Double unit is now visible to the enemy players as the fake


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Old 05-30-2013, 01:29 PM   #31
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OMG! SKELETON KING HAS NOW 2? ACTIVE? OP! hahahaha,
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Old 05-30-2013, 01:29 PM   #32
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Lots of changes! But none to the ones I wanted for Warlock (AOE Ult) and Vanguard
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mmmm... grill...
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Old 05-30-2013, 01:29 PM   #33
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why nerfing / buffing somewhat not broken ?
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Old 05-30-2013, 01:29 PM   #34
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WOah
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Old 05-30-2013, 01:31 PM   #35
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Dat VS
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Old 05-30-2013, 01:32 PM   #36
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icefrog wants dendi's pudge in TI3
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Old 05-30-2013, 01:34 PM   #37
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IF says no to lifesteal-Huskar
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Old 05-30-2013, 01:35 PM   #38
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Holy shit. The rumors were true. This is so epic.
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Old 05-30-2013, 01:35 PM   #39
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ITS HAPPENING.

AGHS FOR EVRYONE!!!
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Old 05-30-2013, 01:35 PM   #40
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Yeah what we needed were more buffs for everyone...........

Well lets look how this works out, but i have a very very bad feeling that this nonstop buffing will end horribly.
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