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![]() Strength - 22 + 3.0 Agility - 14 + 1.7 Intelligence - 15 + 1.3 ![]() ![]()
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#2 |
Member
Join Date: Jun 2009
Posts: 2,577
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Well, first of all, I like the model. XD
Ultimate's really great. I've seen something very similar from DA, and I still like it, in fact, I like yours better. Too bad on the tree limit thing though. The only problem with this is that you don't have any tree summoning abilities. I'd personally prefer this on a hero with something like that although this one's great already. Third Skill should have a static AoE in my opinion. Having it at a constant 500 should be alright. The whole theme of the ability is alright, and allows some farming. The regeneration is a little unneeded, as enemies will still be attacking you anyways, but the damage part is superb. Second Ability is excellent and synergizes real great with all of your abilities. It's a shame though because the mechanics are rather too limited. I'd prefer something along Firewall of Ragnarok, if you know what I mean, where the wall has individual parts which have individual trigger counts. Summon Golem is a good skill. I especially like the part where the stun is in the Golem part. I'd try to look into this though as it might seem too strong, however, I'm pretty much alright with it. Overall, I like the hero, sad though because there's good synergy however their pretty lose in my opinion. But as I've said I like it, and I'd say it will be pretty much fun to play. Still needs some improvement, and lacks flare and depth, but already has immensely good foundation.
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#3 |
Member
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Need some clarifications and fixes first
![]() 1st skill: Does the Greater Rock Throw deletes Rock Throw or they're two separate skills? 2nd skill: "Will be disappeared" should be changed to "Will disappear" 3rd skill: Does "attack" mean physical attack or all types of attacks? Ultimate skill: Way too reliant
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#4 | |
Forum Staff
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Quote:
Grammar fixed. Only physical attack
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#5 |
Member
Join Date: Jun 2009
Posts: 2,577
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Been playing too much Tree Tag?
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#6 |
Member
Join Date: Dec 2009
Posts: 1
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Agreed
![]() Overall this hero is average, except for the fact that I think Pillar of Flame should be changed and his ultimate is not really very useful. Pillar of Flame should have their HP reduced over time when an enemy goes near it, while enemies who go near it consequently also will have their HP reduced. For a blocker skill 7 hits is really quite the thing, compared with Power Cog's 3 hits. Agree with kanzakill, ultimate is way too reliant. |
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#7 | |
Forum Staff
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Err... The only thing I take from Tree Tag is the name and some part of ulti...
Quote:
For ulti, maybe it's reliant but there's not many places in DotA map where there's no tree in 1000 AoE. Isn't it?
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#8 |
Member
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I have no comment for summon and the passive, but I think you should swap Pillar of Flame with Forest Explosion and change Forest Explosion's name to something like Heat Burst. Heat Burst's idea is to charge heat inside lesser beings and trees within an AoE, making them explode and deal damage to nearby units. This way, the use is not limited only in forest, but anywhere with creeps. Don't make the AoE too big, but make the spell powerful enough to deal bonus damage to summoned units and illusions.
Pillar of Flame should be his ultimate instead due to its epicness. You can tweak its effects to suit an ultimate. I have another wild idea for Pillar of Flame if it becomes an ultimate, implement something like Shadowraze, making use of Z,X,C keys by summoning pillars at different locations. Z will summon a 'l' pattern a few units away to his left, X will summon a '-' pattern a few units in front of him, and C will summon a 'l' pattern a few units away to his right. If done correctly and casted all three, he should be able to trap enemies within 3 wall of flames with only 1 escape route: to the back of Blaze. Some might say this is similar to Shadowraze but I don't think so, and an ultimate that takes skill to be powerful is something epic. |
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#9 | |
Forum Staff
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#10 |
Banned
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Cant say much good about the hero sadly, the skills are plain, maybe even too plain...
Whats his role exactly? it seems like his whole objective in life is to draw/direct enemies near trees so he can explode them... if he uses it on 1 hero then its somewhat like finger of death, only if he manages to get more then one hero there then this spell is decent. Besides that there is no actual synergy here, a summon, a static flame pillar that pushes away and a passive that is not related to anything... especially because you made it effect only physical attacks, I think you should change it to magical as well, after all the passive wont be too strong if it only affects enemies he himself attacked, but after using ultimate, and second skill, it has some more potential. Annnnnnnyway overall I dont like this one, it lacks some basic synergy, IMO its just some skills put together. |
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#11 |
Forum Staff
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Hmm.... the synergy is that golem and pillar will trap enemy nearby the trees and then we explode the tree.
Well. I'm going to remake the 3rd skill because it doesn't synergize well....
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#12 | ||
Banned
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![]() I think you see my point here, his only goal in dota is to somehow get his ulti to hit, but as you can see while this works well if you try to maneuver one hero it probably wouldent work for more then one enemy, so the ultimate is wasted anyway, and such a big explosion to damage only one hero, for that you can just have a "finger of death" like skill. I will end with those quotes: Quote:
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#13 | ||
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The main reason I wanted to make this hero is because I think it will be nice to have hero that is superb in blocking pathways. Some heroes like Venomancer can do it also but is limited. This kind of hero will bring new tactic, skill and strategy to DotA IMO....
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#14 |
Forum Staff
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Updated.
Changelog :
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#15 |
Member
Join Date: Sep 2009
Location: South Africa >>>>> All
Posts: 58
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I suggest a new skill in place of the wall or any other really except ulti. A sort of whip that when cast wil move say from his(Blaze) right side over to his left or something like that. The whip sort of pushes all the heroes in-range to the trees on the left/right side. Then ulti. More in detail. something like Spiritbreaker's knockback or force staff, only to all heroes/creeps/even allies in front of Blaze. When cast to the right side of where Blaze is focussed/aimed at the moment, the whip will move from right over to left side, taking all units with (or just enemies) and if cast to the left the whip will go from left to right. That will smack all of them to the intended direction aka the trees WITHOUT detroying the trees. All should just collide with the trees, THEN ulti time = mass damage. This will make it more scary for enemies to engage all at the same time because they all can be whipped to the trees and take mass damage + allies with AoE has them all in a bunch/or line to do their AoE spells. Imagine what a team fighter he'll be.
One last thing: The 1st skill seems a bit imba. Summoning 2 golems at level 5 with 800 Hp(like a hero almost) + magic immune + stun on both golems and only a 5 second non-golem support in between repeated casts is IMBA. Its almost like having constant support heroes with you. Imagine a team fight at level 7 with 4-5 Heroes + 2 imba golems(1000HP/Magic immune/stun/normal attack). No chance for opposition. Make the cooldown way longer or the golems weaker. It sounds way stronger then warlocks ulti imo. OR maybe, if it can be programmed, make the gollems weaker if they are near trees(sound like anti-synergy), but it is rather a skill for late-game base pushing/defending(when there aren't any tree around). Otherwise this hero is total useless in base/river fights. Golems should however be more useless in most of the map(because of trees), Otherwise too IMBA. Final suggested chages: 1st skill: Golems(but should be weaker near trees or just allround(if unprogrammable)). 2nd skill: Lava Whip(Imganine Windrunner Powershotting all or QoP ulti all + your tree ulti) 3rd skill: Choose between passive or the wall-thingy. ulti skill: The exploding tree thing you got. Anyway, I like the idea of the whole hero, nice stuff, golems just need to be nurfed alot + I want whip on this dude, or a lava-pole(lol) that just smacks them to trees ![]() You got some great ideas...continue like this. Hopefully IceFrog is watching this with open eyes/mind/arms. Chow-for-now! |
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#16 |
Member
Join Date: Nov 2009
Posts: 74
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Looks more like a summon than a hero. T-D madapaka
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#18 |
Member
Join Date: Dec 2009
Posts: 40
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I like the tinted model, it even looks great as a reused model! Anyway let me rate the skills.
Skill 1: This is pretty nice it is somewhat different. The stuns allow for great strategy. Skill 2: I like the idea of this, but it kind of reminds me of Jakiro with the fire path. Skill 3: This skill is interesting, how it is telling your opponents to go to trees. Ultimate: This seems like it will be hard to pull off. But i could see how you use skill 3 to make them go to trees, then blink in with skill 2 to trap them and ult. Skill 1: 2/3 Skill 2: 2/3 Skill 3: 2/3 Ultimate 1/1 Total: 7/10 If you please could also check out my hero . You can see her here or by clicking image in sig.
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#19 |
Member
Join Date: Jun 2009
Location: California
Posts: 186
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It scares me that people say you are one of the best hero suggestors on these boards. This hero has no role at all. He has 2 summons (which are retardedly overpowered), a wall of fire, a passive damage over time attack which is basically the same as Venomancers with a different effect at the end, (-armor rather than slow), the -armor is tacked on and doesn't synergize with the heroes spells since all his other spells are magic damage. The ultimate is moronic, suddenly the hero out of nowhere as reliant on trees to cast spells? Do you honestly think that someone who is attacked w/ Infernal Fists would be dumb enough to run to the trees and risk having Blaze cast his ultimate on the trees, rather than take 160 damage?
This suggestion is a waste of a good model. If you want to read a good suggestion that involves this model you should read Infrisios Infernal on DA Forums popular suggestions archive section. |
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#20 | ||
Forum Staff
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-armor works good with the golem. But what you say makes sense because most of my skills are magic type. I've changed it to damage amplification instead of -armor. Maybe no one will go to the trees just to nullify 160 damage but what about 480 or 640 damage which is only 3-4 hits? Is it still negligible? Also, the Fire Wall + Golems will prevent enemy from escaping. Furthermore, maybe it's quite possible when in the lane that the enemy hero could escape from the ulti easily. But what about in the jungle? This skill explode trees in 1000 AoE and the explosion will deal damage to 300 AoE. In addition, the tree explosion has another role other than damaging. This skill will also unable enemies to have fog-play which is quite frequent in current DotA. I was trying to search the thread but I couldn't find it... I found only one hero suggestion of infrisios which wasn't it.
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