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#1 |
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Join Date: Sep 2009
Posts: 176
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#2 |
Member
Join Date: Sep 2009
Posts: 115
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good idea, but only sight on range of the ward (+25)
imo true sight is also op |
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#3 |
Forum Staff
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T-Up for unosbstructive sight
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#4 |
Member
Join Date: Sep 2009
Posts: 176
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My idea is that unobstructive sight on Death Ward makes it a spell with some tactical use instead of damage only, as u can get sight on fleeing enemies and counter mindgames. But as its an ulti-spell, it will probably not be abused for scouting, so it should not buff the spell too much. True Sight would be a severe buff, but could be balanced by an e.g. increase in cooldown. Adding both effects is definitly OP imo.
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#7 |
Member
Join Date: Sep 2009
Posts: 176
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1200/800 day/night vision, but ofc these numbers could need a change when unobstructed vision is added. Atm the Ward's vision has almost no importance as WD himself has more vision and stands next to it, so a change is no problem.
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| Last edited by Emzed; 12-23-2009 at 01:43 AM. | |
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#8 | |
Banned
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Quote:
- Improve cast range on normal Death Ward - Improve more cast range for Aghanims' Death Ward - 1500/1500 sight of range |
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#10 |
Member
Join Date: Sep 2009
Posts: 176
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#11 |
Member
Join Date: Sep 2009
Posts: 176
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bump (unanswered question
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#12 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 3,051
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I think the only buff it needs is a MKB-like effect, so it won't miss uphill or on evasion heroes. But your idea isn't bad, either, especially the air-unit sight.
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| Last edited by Schremba; 12-31-2009 at 03:10 PM. | |
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#13 |
Member
Join Date: Sep 2009
Posts: 176
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#14 |
Member
Join Date: Oct 2009
Location: World Down Under aka OzLand
Posts: 2,105
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T-up on vision over trees..
True Sight can also be added, but need to be balanced by a nerf in other aspects like CD or mana cost anyway, T-up on True Strike effect too.
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#16 |
Member
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True Strike uses Critical Strike system, give criticals to Luna/Medusa and see what happens...
T-up for 1500/1500. T-Up for Unobstructed sight. T-up for The attack to not miss over cliffs.
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#17 |
Member
Join Date: Dec 2009
Posts: 14
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T-up for 1500/1500.
T-Up for Unobstructed sight. T-up for The attack to not miss over cliffs. |
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#18 |
Member
Join Date: Jun 2009
Posts: 787
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Unobstructed vision is fine, true sight is a poor idea.
Instead dust should be usable while channeling spells without interrupting them (similar to Shiva's). |
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#19 |
Member
Join Date: Sep 2009
Posts: 176
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#20 |
Member
Join Date: Jun 2009
Posts: 787
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The thing is I'm not sure it's codable, I mean dust exists in normal WC3 so it's probably hard coded, no idea how much work it would be to code a dust that doesn't interrupt channeling spells or if it's possible even but if it is it would be pretty cool imo.
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