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#1 | |
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Join Date: Jun 2009
Posts: 2,851
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Greyham's Bell 675 ![]() Because we Ogre's not so stupid. I want a piece of peace. Greyham, Ogre Craftsman Active: Set Alarm Passive: Increases armor by 2. Passive: Increases health regeneration by 2 per second. Passive: Increases intelligence by 3. Set Alarm Marks an area of land (400 aoe). When an enemy unit goes into that area, you and your allies hear a bell sound and a the trap location is pinged on your minimap for 2 seconds. After that, the trap disappears. Maximum of 1 trap at a time. You do not gain sight in the area! Cooldown: 60 second Mana cost: 5
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#2 |
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I think it's a known problem at the moment, please write to an admin or mod and don't open it here.
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#4 |
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Join Date: Jun 2009
Location: Belgium
Posts: 581
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As I aggree on the suggestion topic.
Not sure if this is a srs suggestion but don't really like the item, what if 2 bells are placed? 1 top and 1 bottom and the alarm triggers? How do you which zone/bell is ringing?
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#5 |
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Join Date: Sep 2009
Location: Philippines
Posts: 7,762
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This should be on Suggestion->Item Ideas.
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#6 | |
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Quote:
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#7 |
Banned
Join Date: Jun 2009
Posts: 2,043
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Think we could improve this a bit by instead of alarm.A ping on the minimap is shown.
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#8 | |
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Join Date: Jun 2009
Posts: 2,851
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Quote:
You mean, what if you buy eg. 6 bells? The ability is still the same. You can palce only 1 trap at a time. Take a look at any active item.. Lets say dagon. When you buy 6 dagons, you can't cast 6 dagons in a row anyway, right? //added info about mana cost and cooldown. //I'll add ping on map later, thanks Visnger. //It's an anti-gank item ofc. Use wisely, because enemy creeps trigger alarm too.
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| Last edited by Drikam; 12-23-2009 at 09:52 AM. | ||
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#9 |
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Join Date: Jun 2009
Posts: 2,267
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Ummm what's the point in this thread?
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#10 |
Member
Join Date: Jun 2009
Location: Belgium
Posts: 581
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Maybe you should add a duration, I assume it will work kinda like a ward?
Then I also assume only the placer of the bell receives the warning, not the whole team?
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#11 | |
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Join Date: Jun 2009
Posts: 2,851
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Bell VS Wards.. Bell has no duration, Wards do. Bell can't be seen or destroyed, Wards do. Bell can be bought any time, Wards are limited. Bell has no vision, but warns you. Wards have vision, but they don't tell you anything, you can "miss" the enemy. Bell is more expensive. Bell uses a inventory place all the time. Bell is for 1 person, wards are for team. I think BELL Map Ping should be visible to the whole team though. Yes, only the placer recieves the sound - imagine 5 bells (allies) ![]() Support, Anti-ganker item.
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| Last edited by Drikam; 12-23-2009 at 10:20 AM. | ||
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#12 |
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Join Date: Jun 2009
Location: Philippines
Posts: 917
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Its a lovely map awareness and anti-gank item.
![]() Perhaps increase the price? It provides 1 HP/sec regen which is half of a RoR, which already costs 350 and 1 intelligence point is already like 50 gold -- plus the awesome ability.
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#13 | |
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Join Date: Jun 2009
Posts: 2,851
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Yea, but: RoR is used in recepies. And as you said, it's HALF or RoR. You pay 175 gold for 1 hp per second. Which means you pay 175 for 1 INT and the ability. 2 wards cost 200 gold.. So lets say.. 1 ward costs 100 gold.. Which means you pay 75 gold for 1 INT. Thats a lot. I think the price is balanced. Omfg, personally I love the name.. xD
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| Last edited by Drikam; 12-23-2009 at 10:26 AM. | ||
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#14 |
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Join Date: Jun 2009
Location: Philippines
Posts: 917
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Since its an ogre, is the other head named Alexander? xD
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#15 |
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Join Date: Jun 2009
Posts: 2,851
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Lol. Greyham was an one-headed Ogre.
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#16 |
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I love this idea. As you said, it is a ward without being a ward. I can already think of great places to put one of these:
-Enemy secret shop -Runes -Jungles -Roshan And then all of the crossings where 3 paths meet. The only problem is it would make ganking even more ineffective ![]() Good item.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#17 |
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Join Date: Aug 2009
Posts: 425
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Interesting concept Dirk, I don't have sound on my PC since the card blew so this doesn't exactly appeal to me. I never played with WC3 sound anyway, mp3s, yknow
![]() Still, concept is nice, the random intel is unnecessary?
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Always using ShadowKnight172's Item Template ![]() : Companion :: Druid Crown :: Rapier :: Aether Ring :: Primal Pact :: Dwarvern Targe :: Aegis of Seeing :: Erubite Gauntlets :: Mesmer's Regalia :: Mur'Gul Blades :: Du'Guirka :: Discharger :: Turgeon's Haunt :: Fearmonger :: Earthrender :: Benevolence :: Necrothain : |
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#18 |
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Join Date: Jun 2009
Posts: 2,851
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Ogres have high regeneration, so I putted hp per second. Hp regen is also important early game, if some1 wants this item.
Ogres arent intelligent, but Greyham was one of a kind. ![]() I putted his attributes into this item. Also, many support heroes are INT, and its meant to be a support item. The spell mana cost is 5, and you gain 13 free mana. Its nothing, true, but IMO it can stay.
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#20 |
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Join Date: Jun 2009
Posts: 2,851
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Added another option. No recepie, but uses some items.
I noticed there is NO item is DoTA which gives +armor +hp regen. Isn't that strange? ![]() Thanks all, thanks Dark Mizuki.
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