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Known only as “MAC”, this brilliant, reclusive Dwarf has spent decades in isolation developing innovative weaponry and unconventional combat strategies. Over the years, MAC has gathered a dedicated group of followers, mercenaries that have sworn loyalty in exchange for the privilege of donning the most sophisticated battle gear. Highlights of his arsenal include mortar teams that fire concussive rounds, fast, unbreakable infantry lines and field medics. But most fear MAC's newest brain child, a gyrocopter that can transform into a siege engine. With the fate of Azeroth lying on the battlefield, MAC swears allegiance only to those with the fattest wallets that can fund his continued research. Word count: 106. |
19 + 1.2
28 + 1.6
23 + 2.9
- Reduces all hero cooldowns by 5 seconds. Increases all summoned unit hitpoints/movespeed/damage by 5 percent. Rounded up. 

Inner [F]ire(Autocast)![]() Unleashes a unit's inner warrior, increasing damage by 10% and armor by 3. Lasts for 10 seconds. Manacost: 50 Cooldown: 3 -Self explanatory. -Can be dispelled. |


Stable Core (Passive)![]() The Devastator's power core generates an electrostatic forcefield, granting complete immunity to Magic. - This includes friendly spells. |
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#2 |
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Join Date: Jun 2009
Posts: 84
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Woo, Meepo is no Micro against this hero.
Sorry, I can't review this. While the Medic is too weak, the Devastator is way too strong. That's anything I can say ATM. I'll have to take a closer look at this later. |
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#3 |
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Added some new content. A few changes. Bump.
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#4 |
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Join Date: Jul 2009
Posts: 22
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The Devastator is too powerful and has to be changed one missile with an enemy hero at a low percentage could literally destroy any push and with only a 120 second cooldown , pending a fix to Devastator, I also have a hard time seeing late game potential for this hero. Cleave is also going to be way to much of a pain for this hero. I like the idea a lot though! Got micro? XD
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#5 | |
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Pushers aren't meant to be late game. He's a support. And besides. If you're pushing with your team at like 10% life (unless you are TB/Huskar) WTF are you doing? Pay the price for your decisions. EDIT: I could consider removing the damage aspect of the equalizer...which would essentially make it an AoE-pseudo sunder (with no benefits)... Meh. It's still early.
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| Last edited by YouSuckAtDotA; 08-01-2009 at 09:04 PM. | ||
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#6 |
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Join Date: Jul 2009
Posts: 22
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I should have explained more, what I mean to say is if that when an opposite team is pushing this ability makes it so that only one hero has to be focused upon for the downfall of the whole.
Although role clarifications definitely allow me to see more of a late game for this hero, he will be a great chase buddy with those priests. |
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#7 | |
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Quote:
Will strongly consider nerfing the AoE...and damage mechanism. Meh. Look for updates next day or two.
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#8 |
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Join Date: Jul 2009
Posts: 22
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Perhaps it could be changed to a fixed percentage of maximum health? I was also thinking you could have it have a Jakiro-esque ground immolation effect as well, or perhaps tack on a silence to give this an edge in case the damage isn't as nice as one would hope. I'm not sure, but just some ideas running through my had. I look forward to seeing what you come up with!
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#9 |
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Join Date: Jun 2009
Posts: 2,851
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350 health at all levels, at you crazy? -.-
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#10 |
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Do you mean 325 hp? For the medic Don't worry...The concept is rock solid. It's the numbers (and devastator..
) that's giving me problems.As i told the previous generous reviewer, wait for the next day or two, when I add some more content
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#11 |
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Join Date: Jun 2009
Posts: 2,851
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Hmm. Yeah I meant 325.
I like the outer flame. Reminds me a druids skill in World of Warcraft. W8ing.
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#12 | |
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Join Date: Jun 2009
Location: Melbourne, Australia
Posts: 676
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I think I'm in love. But there's too much going on. You're going to have to simplify this.
The main problem is this: who is the hero? The following questions come to mind. -How do I kill this hero? -Why does he never do anything himself? -He kicks ass. The first two will be your problem because as it is now, this is not one hero, but four (you don't even have hero stats). I'd suggest this. Quote:
MAC is the hero, and his 3 summons are simply his abilities. His ultimate should be durational. Infrared Combat Umbilicus and Self Repair are passives so they won't need to be listed, and The Equalizer can replace the 'Devastator' button. At the moment, if I saw him on the battle field, I wouldn't know what to hit to kill him because the actual hero doesn't seem to be there.
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Hey - it's a signature!
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#13 |
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Join Date: Jun 2009
Location: V★rna
Posts: 336
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Too much nonsense. 2/10
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#14 |
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Released new version. Bump.
Not my fault you can't understand English. If you did, you could have also provided a more in-depth explanation.
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#15 |
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Join Date: Jul 2009
Posts: 22
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Awesome! I really like the remake of the Devastator T-Up! I love the concept I just am wary of how he'll do, I'd like to see implementation before I can say to much more.
One quick thing though, I noticed the priests have a health progression, would you maybe want to implement this into the other summoned units as well? |
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#16 |
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Join Date: Jun 2009
Posts: 84
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oh fuck
Nothing I'll ever do will be as awesome as this. I can't vote on this, just because I think this is gonna blow up dotas whole balancing.
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98% of the forum plays the tag game. If you are one of the 2% who dont put this in your signature.
Kaarogan, Centaur Outlaw. Great Suggestion , review pls.>>>>PM me for reviews and icons<<<< |
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#17 | |
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Quote:
PS. I'll review your suggestion soon. It looks interesting...don't get disappointed.
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#18 |
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Join Date: Aug 2009
Posts: 6
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All four abilities being summons seems a bit too into it's gimmick.
Why not give him some way of being useful in himself? Make him work with the summons, rather than just having them work for him? Otherwise he just has two many summons, with active abilities. using MAC would be even more of a different game than using Techies ever was, and that's pretty big. This isn't a DotA hero atm. If you cut it down to two summoning powers (and made all summon abilities passive/autocast) though, it could be. And the reason it throws off the balance isn't numbers. The hero is too different to be balanced easily. Like old Gambler |
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| Last edited by Kingreaper; 08-03-2009 at 01:09 AM. | |
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#19 | |
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Quote:
OH WELL! Wait for upcoming update
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#20 |
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Very, very unique. One of the suggestions that I actually liked for creativity, and that almost never happens.
First two skills are fine. Third skill is weird. It's like Clockwerk's skill, but it cannot be destroyed from the inside so that the hero could run. Unless this spells disables upon movement, it's like a lousy prison. Forth skill is, like they say, a bit overpowered. But I seriously have no idea how you should fix this problem. |
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