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#1 | ||
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Fiery Soul (support this icon here)Ability Type: Passive Targeting Type: N/A Ability Hotkey: F Whenever Lina kills an enemy with her skills, a part of the MC is restored. Whenever she kills an enemy with her normal attack, some MP are restored. Passively reduces the CDs of normal skills by 1.5 and the CD of Ult by 5s. Level 1: Restores 5% of MC or 10 MP per kill. Level 2: Restores 10% of MC or 15 MP per kill. Level 3: Restores 15% of MC or 20 MP per kill. Level 4: Restores 20% of MC or 25 MP per kill. Mana Cost: - Cooldown: - |
Fiery Soul ![]() Ability Type: Passive Targeting Type: N/A Ability Hotkey: F Whenever Lina kills an enemy with her skills, a part of the MC is restored. Whenever she kills an enemy with her normal attack, some MP are restored. Furthermore, Lina's normal attacks are enhanced with magical fire, which is stronger when her MP is low. Level 1: Restores 3% of MC or 8 MP per kill. Deals 1% of missing MP as magical bonus damage. Level 2: Restores 5% of MC or 12 MP per kill. Deals 2% of missing MP as magical bonus damage. Level 3: Restores 9% of MC or 16 MP per kill. Deals 3% of missing MP as magical bonus damage. Level 4: Restores 12% of MC or 20 MP per kill. Deals 4% of missing MP as magical bonus damage. Mana Cost: - Cooldown: - |
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#2 |
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Build Malevolence/Hex, spamskill...
Personally, I am fine with it, and with the recent buff, well, no for now. Let's discuss this topic on the Visuals section, and you get a t-up...
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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| Last edited by Dynes; 12-25-2009 at 04:03 PM. | |
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#3 |
Banned
Join Date: Jun 2009
Posts: 434
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I totally support RMK suggestion 2, gives her more viability to her role as a Nuker/Ganker.
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#4 | |
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Quote:
Btw, my second suggestion actually remains this hybridity in parts, it improves her normal attack. But my suggestion atleast synergizes and corresponds with her role. Visuals? You mean the icon? Ive put link next to the icon, there you can support it. The rest is remake, not visual and the icon shouldnt be discussed here. Thx, glad you like it m8. |
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#5 |
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1st remake looks uncodable to me.
2nd remake is way too complicated for passive. Overall: Fiery soul at 6.65 got buffed, now I see no need for remake at all. Its fine as it is.
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#6 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 7,762
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Fiery soul is now buffed and no need to change.
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#7 | ||
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Quote:
Ill try to simplify remake suggestion 2. Quote:
Buffing an unfitting skill doesnt make it more fitting. |
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#8 |
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I like the speed up fiery soul better, at least Lina has some ability to damage structures faster, you don't always have to stick to your "role".
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#9 |
Forum Staff
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First one is better to me. But I think it's quite strange that 20% mana cost can be smaller than 25 mp....
Also, I think it's better to have less bonus but with nearby enemy died (like last word or flesh heap) since this type of skill is used by necrolyte
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#10 | |
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Quote:
With first skill and second skill you usually kill more than 1 enemy (creeps most often) and if the skills are at level 4, both of them grant more than 25 MP, even if only one enemy is killed. Well, you have a point. Ill think about it. Expect changes as soon as I have ideas. |
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#11 |
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Version 1
- reduces other skill CD is unnecessary since she has low CD skill. - mp gains via kill kinda tweak version of sadist. Version 2 - mp gains via kill kinda tweak of sadist. - 4% of missing mp is too low, imagine how will she get with 2000 missing mp. Anyway, recent buff is help much enough imo.
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#12 |
Banned
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As the above stated, too similar to sadist which is a bit of a downer and as for the 2nd suggestion, way to low %.
How about the next spell she casts will deal more damage? like... Fiery Soul Description: Lina gets fired up after casting a spell and the next one she casts will deal more damage than usual. Level 1: Next spell she casts deals 1.15x more damage Level 2: Next spell she casts deals 1.25x more damage Level 3: Next spell she casts deals 1.35x more damage Level 4: Next spell she casts deals 1.45x more damage Duration of buff: 5 seconds. Pretty much she has 5 seconds to cast the next spell with more power before she can't and if she does, the next spell will be powered up as well giving her a combo-whore type usage and with short cds, this might help her late game. Spell version of overload which is kind of unoriginal though...blah. Then again, with cds that short, all she needs is a bigger MS boost since AS is really unecessary on her. |
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#13 |
Member
Join Date: Jun 2009
Posts: 2,616
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Umm, Cp6uja's right. Mana cost can't be put in a variable AFAIK, however, it can be hardcoded to work only on Lina's skills, and there are also other work-arounds that have certain limitations or inaccuracies.
Fiery Soul (1) is good however, playing as Lina, by the time she levels this, seldom will come the time where she really lacks mana. I personally am neutral to this. I think something else (more offensive) will better suit her. Fiery Soul (2) is good as well, but it counter-synergizes it self if you think about it. I don't know if that's a good design. It might be good though, I can't say for sure. Null. XD
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#14 |
Member
Join Date: Aug 2009
Posts: 237
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I agree that it needs a remake, but I thought just changing it from a MS+AS boost to another boost... Or just a MS boost.
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#15 |
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Actually, i don't have a big deal with fiery soul since it doesn't too much different with ultimate (her old skill). But, it doesn't have direct synergy at all. It's kinda warpath. Make it like witchcraft ?
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#16 |
Member
Join Date: Jul 2009
Posts: 25
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I don't see why this skill needs to be remade. It already works perfectly fine since it allows Lina to dish out some physical damage with her strong physical attack after exhausting her skills.
Honestly, it works fine and it's simple. Why fix if it isn't broken? These ideas should be contributed to a whole new hero/skill concept. |
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#17 |
Member
Join Date: Sep 2009
Posts: 7
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i agree with the ideia of changing it, since i agree that the actual fiery soul does not fits her role, lets put this way, what if you took away witchcraft from banshee and gave her as + ms ? ok she can chase with her ult, but that shouldn't be necessary
in the other hand i also disagree with the passive giving her mana, she is alreay one hell of a nuker if you give her more lane control your making her way too imba, but i do agree with the ideia of making some short of magic bonus to her, as has been stated here. yes you can make use of the AS in the late game to quickly change up the flow of the lanes but in the late game you can do the same by spamming up skills maybe you could give some short of multiplier for the 5 sec plus a low mana regen in the same buff just to help her out in the early's |
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#19 |
Member
Join Date: Nov 2009
Posts: 142
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After you finish cast all her spell, you just wait until the spell cd finish and cast again??
I think it is nice to has as + ms boost on lina since it allow her continue dish out some dmg even her spell is on cd. After all, her role is just to dish out as many dmg as possible before she die or hopefully enemy whole team die 1st ![]() Your 2nd suggestion is good but it just like a tweak of overload(or a weaker version maybe?). |
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#20 |
Member
Join Date: Sep 2009
Posts: 102
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I would prefer Fiery soul to grant aditional damage to Lina`s skills each time she casts a spell ( casting spells one after another will result in superpowerful skills) .
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Take a look to my unic HERO, Geo, The ShapeShifter http://www.playdota.com/forums/92665...er/#post462219 Look at my unic heroe, Epivirus, The Plaguelord (with test map) NEEDS REVIEW http://www.playdota.com/forums/10523...d-test-map-me/ Take a look to my unic item, Guardian of the defenseless http://www.playdota.com/forums/95099...tion-guardian/ |
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| Last edited by geo8; 01-09-2010 at 09:58 PM. | |