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#1 |
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Join Date: Jun 2009
Posts: 228
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#2 |
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Join Date: Jun 2009
Posts: 84
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lol why would you make an ulti that totally counters one of his spells?
The only thing I like about this hero is his 2nd skill, even if it reminds me of Firefly. So, anyways, this still needs work. You can't make him a semi-tank and give him an ulti that will totaly get the focus off him.
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Kaarogan, Centaur Outlaw. Great Suggestion , review pls.>>>>PM me for reviews and icons<<<< |
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#3 |
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Oh another Rakesh. I guess I'll give a light review.
I'm not 100% sure how Boulder Blast work. Do two rocks just move towards each into a collision that will damage and push enemies? This skill is a little strange. I'm not sure of the purpose as it doesn't have any real effect besides no collision and reduced damage. It kinda makes him a tanker but I'm assuming his size will decrease so he will be harder to notice. I'm not sure on this one. I like the remakes on the 3rd skill and ulti, they are much better and more creative than the previous version.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#4 |
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Join Date: Jun 2009
Posts: 430
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Hehe, I made the icon for the ult
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#5 |
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#6 |
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Join Date: Jun 2009
Posts: 430
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Thanks
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#7 |
Banned
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still not a huge fan of this one, I mean, wheres the synergy? you got a passive skill that increases magic resistance for each spell cast on him and an ulti to resist some spells :O
second spell... what purpose does it suit? its nice and all but it absolutely doesnt do anything... maybe add an effect that stuns enemies near when he comes out of the burrow? at least give him some more punch! third skill is nice overall... nothing bad nor good ultimate? what does it help you? plz explain his role/theme and synergies! |
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#8 |
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Join Date: Jul 2009
Location: Poland
Posts: 992
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How can You call it a son of the Roshan?
It's an Ancient Of Wonders :x (elder ent, living tree). Not a rock golem...
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My Hero - Grothorned, The Kodo Rider!
[Now with a wonderful test map by Lord of theDing!] |
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#9 | |
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Quote:
i like the new rakesh. but. as for the second skill, add more punch into it. like a stun or he deals bonus damage once he emerges. that should make him fit for a role as a starter/ tank. before i gave my t-up on this concept, got a few questions first for clarification: *how many secs for the first skill to activate? *as for his ultimate skill, he gets magic immunity to some skills? like BKB? he already have a magic immunity right? need some clarification on this one because for me its kinda imba. as of now those are the only questions i have for this character. ill add some more questions/ clarifications later. [numbers can be change so i dont have any problems with that. i really love the concept of this guy. also forgive me if i keep on editing my post. i always add something once i thought about it. sorry.]
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| Last edited by Shinma; 07-30-2009 at 10:36 PM. | ||
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#10 |
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Join Date: Jun 2009
Posts: 430
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Dude. His head is a big rock. His arms are rocks too...
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#11 |
Member
Join Date: Jun 2009
Posts: 228
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Ok I will answer a couple of questions I seen up here.
1. The Model - I took a chance on this one. It still looks like a golem to me, but its mostly because alot of people were complaining there was a mud golem already in the game. As I stated, who knows what the mother looks like anyways. 2. His third skill and his ultimate do not lose synergy. When you become an Ancient type there is a few spells that can not be cast on you, such as maeldict, hook, swap. However other damage and stun spells can be used. Think of what can be cast on Roshan, and what can not. I dont think blocking a few spells such as those for 10 seconds is going to kill his spell resistance. If you looked at the stats, it only takes 6 spells to reach his maximum resistance. Infact they synergize quite well, because if you have maximum resistance, and some spells are blocked, that means the spells they can cast are going to do less damage. 3. Rock Swim - I concidered adding a stun and minor damage for Emerging, however I didnt want it to seem too imba. I was just thinking the fact that he can stay rock swimmming perminately if he wanted, with 0 collision on the entire map. However, I do see the point that unless your running, theres no real point. If I add a little damage and a stun, it can be used to initiate as well. I will work on that. 4. To answer what being an ancient gives you. I answered the "ancient" type already. However, chaos damage is what Roshan does. It deals extra damage to most armor types. Also he will gain 100 hp and 1 armor every 5 mins the game has passed. So it gets stronger in time. 5. Also if he uses Ancient form its not going to take the focus off him. Expecially if he is right in your face fighting you. It just means he will not be effected by a few spells, mostly DoT type spells.
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Rakesh - Son of Roshan 3.0 |
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#12 | |
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Join Date: Jun 2009
Posts: 2,616
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2) The synergy is not totally lost BUT it is greatly reduced. He still lost some synergy, only not completely. Work on that. 3) Add it. It won't hurt. But that won't necessarily solve anything. 4) Ancient Form in my opinion shouldn't change armor type and damage type. Do something else, and this ability's probably good to go. Too bad the "massive health and armor bonuses" are not doing anything for him (I'm trying to imply that maybe you could add a skill that abuses that property of the Ultimate). I'll be checking in again!
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#13 |
Member
Join Date: Jul 2009
Location: Poland
Posts: 992
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And only head+arms, the rest is wooden, covered with leafs.
You really can't see the huge wooden elements on him? And the glowing hands...? Roshan is a huge rock magic golem.
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My Hero - Grothorned, The Kodo Rider!
[Now with a wonderful test map by Lord of theDing!] |
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#14 | |
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Quote:
also i agree with what chadpiety123 said. there is something still not clear about this guy. as for the concept, it is ok. but as the others have noticed, some of the synergy is lost. not all. ill be checking this character again. so that i can make a full review of him. gambatte.
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#15 |
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So, new version, new review
![]() General Hero Idea: Nice hero idea, but i dont like the Son of Roshan part, id just call him the Ancient instead. 14/15 Skill 1: I think the most original thing is the animation, this sounds fun ![]() But basically its just a delayed knockback with damage, right? Or do the stones deal damage before they hit each other? Then it would be a bit cooler imo, but I guess the current skill is fine. 7/10 Skill 2: Hmm, this skill seems very weak to me. Just compare it to other skills which grant 0 collision, like e.g. Firefly. Firefly leaves a trail dealing 80 dps at level 4. Yours only has a damage reduction in exchange for lower MS and not even being able to cast abilities. Whats the duration? Overall, this skill could need something more unique. It looks pretty boring atm. 5/10 Skill 3: Hmm, Imo better give this a duration and then make it proc from auto-attacks and perhaps as well from blocked spells. Overall a good tanking skill. 7/10 Ult: The same, isnt it. Skill concept isnt that original, but its good imo. The change to Chaos damage sounds cool, but i dont know what chaos damage does in relation to his normal hero damage. The idea of adding more stats based on the time played is nice and original. What does the type changing to Ancient affect? Which spells wont work anymore. Overall, I still like the skill, but I want to see what this skill would effect exactly, so pls give some information on these issues ![]() 7/10 Synergies: Im not sure about some things. The first skill needs good positioning and as well pushes the enemies away. Then you have skill 2 which drastically slows your MS. Im afraid these skills wont work well with each other. The synergy between the third skill and the Ult work better if you would make the changes I proposed. Overall, synergy is weak, a bit improved perhaps, but not good. 11/25 Gameplay: Hmm, you really want to make a tank. This hero will fail at tanking, I can already say that for sure. A tank becomes effective when attacked, so he needs a skill, which makes enemies attack him and not his teammates. Your hero has absolutely no such skill, most probably all enemies would just ignore him and attack his teammates and therefore making him worthless. The only thing this hero definitely can is to survive ^^ At all other important things of dota hed fail. He deals small damage, can neither tank nor support, he sucks at chasing and so on. 2/10 Stats: balanced. 5/5 Model/Icons: good, I like the model, although it doesnt fit 100% Hmm, perhaps his father was Roshan and his mother a nightelf building ![]() Icons of skill 2 and 3 are not perfect, but nvm that now, its not really important atm. 5/5 Overall: 63/100 = 63% The thing which troubles me the most is his broken gameplay and his still rare synergies between the skills. |
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| Last edited by JJE92; 08-05-2009 at 08:16 PM. | |
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#16 |
Member
Join Date: Jul 2009
Posts: 4
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cool hero, its unique but its seems like you focus more on making it original than effective,
boluder blast: the flying rock sound cool and like JJe92 said you could add an effect to it instead of just alert the enemies you are casting, maybe push enemies to the sides, it would synergy with itself (if they push them to your side). rock swim: this is the skill you should concentrate on remaking, it basically does nothing more than slow you down. If somehow affect enemies like slow them down too. This is my idea, enemies near you will sink to the ground too but they will take damage as they travel underground, its synergic with my boulder blast. anyway, it is a cool hero and ancient form is very original. I Like It. =) |
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#17 | |
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#18 |
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rakesh 3.0 yay! i haven't been following him, but i was suddenly reminded... i did a search and what a nice surprise: 3.0.
2nd skill: apart from increased durability, it's phase boots. kind of useless. As a tank, he shouldn't need to hide, but rather find ways to make his presence as a tank unignorable. 3rd skill: nice touch, differetn from the previous built-in mini linkins. I'm reminded of Nevermore's necromastry - only instead of storing up bonus damage, he stores up bonus magic resistance. - i fear though, that all this really does is just make his item build not require hood. It does make him tanky... yet physical DPS would be his weakness then, right? i guess you didn't dig my boulder toss idea. thats cool all ur choice. so, erm, i'll salvage that idea and claim it for myself then.. maybe recycle it into a new hero =] skill1: i dont have much to say about it yet, but sounds close rto the concept of the skill you wanted. =]
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#19 |
Member
Join Date: Aug 2009
Posts: 17
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Here's an idea: make Rock Swim basically Shukuchi, but only deal AOE damage at the end of the swim instead of hitting enemies you pass through.
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#20 |
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hmmmmm ..
his mother may be a turtle .. like the turtles on the campaign ?? |
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