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Old 07-30-2009, 05:08 PM   #1
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Default [HERO] Rakesh 3.0


Rakesh, Son of Roshan





Hero Introduction
Those seeking an easy challenge should look else where. Having unsurpassed abilities over the very earth you stand on, he is able to summon boulders to blast away his enemies, and swim under the ground like open sea. He gets stronger the more you focus him, and even has the ability to revert to his ancient form to decimate all opponents if need be.

Background Story
Born the lone son of the Immortal Golem, Rakesh possesses incredible strength and abilities one would expect of a demigod's heir. Though much younger than his predecessor, Rakesh is antiquated by mortal standards; he battled alongside Roshan in the ancient War of the Magi. The half-grown golem's only goal is to free his forebearer from his prison of immortality: the Aegis. Disinterested in the ideals for which Sentinel and Scourge clash, Rakesh seeks only to hasten the war's end for the sake of his eternally tormented father.

Thanks to bimjowen for the Background Story!

Advanced Statistics
Affiliation: Neutral
Attack Animation: 0.3/0.3
Damage: 56 - 62
Casting Animation: 0.47/0.56
Armor: 3
Base Attack Time: 1.7
Move Speed: 300
Attack Range: 150 (Melee)
Sight Range: 1800 / 800

Attributes
Strength - Agility - Intelligence

20 + 2.8 - 15 + 1.7 - 18 + 1.9


Skills


1.Boulder Blast - Creates two rock boulders that circle inward towards Rakesh. When the boulders smash into each other they will create a large rock explosion that will damage and push back all enemies within range.

Animation Effect
Two medium sized boulders will appear at opposite ends of Rakesh and begin moving around him in a circle. They will steadily move inwards towards Rakesh and when they meet in the middle, basically inside of Rakesh, they will explode. A broken rock ring will appear in a circle around Rakesh for a brief moment which will represent the distance all enemies will be pushed back. They will simultanious take damage as well.

Ability Type: Active
Targeting Type: Instant
Allowed Targets: Enemy Units
Ability Hotkey: B

Level 1 - Deals 125 Damage. Dmg/Push Back AoE is 600. Mana Cost is 120. Cool Down is 18 Seconds.
Level 2 - Deals 175 Damage. Dmg/Push Back AoE is 600. Mana Cost is 130. Cool Down is 16 Seconds.
Level 3 - Deals 225 Damage. Dmg/Push Back AoE is 600. Mana Cost is 140. Cool Down is 14 Seconds.
Level 4 - Deals 275 Damage. Dmg/Push Back AoE is 600. Mana Cost is 150. Cool Down is 12 Seconds.

Notes
  • Damage type: Magical
  • Push back will effect magic immune enemies, but damage will not.
  • Animation takes 1.5 seconds to complete.
  • Can not push through impassable terrain.

2.Rock Swim - Rakesh can submerge into the rock ground, and move around at will. Exchanging attack ability, and slower speeds for increased protection, and collision free movement.

Animation Effect
Basically Rakesh will dig straight into the ground where he is. You will see the burrow hole very similar to the urna swarm bugs. However, he can freely move around while in this state. You will see the burrow hole move around the map. It can still be targeted and damaged while in this state. However, since he is under ground he will have no collision from anything on the map.

Ability Type: Active
Targeting Type: Instant
Allowed Targets: Self
Ability Hotkey: R

Level 1 - Movement decreases by 50%. Damage taken reduced by 20%. Cool Down is 50 Seconds. Mana Cost is 75.
Level 2 - Movement decreases by 40%. Damage taken reduced by 30%. Cool Down is 40 Seconds. Mana Cost is 100.
Level 3 - Movement decreases by 30%. Damage taken reduced by 40%. Cool Down is 30 Seconds. Mana Cost is 125.
Level 4 - Movement decreases by 20%. Damage taken reduced by 50%. Cool Down is 20 Seconds. Mana Cost is 150.

Sub Skill: Emerge - Rakesh digs back out of the ground to resume normal abilities. Can only be casted while in Rock Swim. Has no cool down or mana cost. Hotkey is E.

Notes
  • Zero Collision includes trees, cliffs, and impassible terrain.
  • If you Emerge while under trees, they will be destroyed.
  • Can not cast abilities while Rock Swimming, except for Emerge.
  • No terrain will be destoryed while you pass under it, unless you Emerge on it.
  • Can not Emerge under towers.
  • Damage reduction applies to all forms of damage.

3.Reform - Everytime Rakesh takes magical damage his body reforms to create stronger magical resistance. However, if Rakesh dies his form will be restored to its original state losing all extra magic resistance.

Animation Effect
Whenever attacked by magic, a blue spark will appear off Rakesh similar to spell block or back track. Its just a symbol that his spell resistance has increased.

Ability Type: Passive
Targeting Type: Self
Allowed Targets: Self
Ability Hotkey: F

Level 1 - Gains 4% magic resistance from each magic attack. Maximum resistance is 24%.
Level 2 - Gains 6% magic resistance from each magic attack. Maximum resistance is 36%.
Level 3 - Gains 8% magic resistance from each magic attack. Maximum resistance is 48%.
Level 4 - Gains 10% magic resistance from each magic attack. Maximum resistance is 60%.

Notes
  • Does not trigger from auto casted spells such as searing arrows, or frost arrows.
  • Only triggers from enemy spells.
  • Will not trigger if spell is blocked by Linkins.
  • Will not trigger if spell is blocked by Black King Bar.
  • Will not trigger if spell is blocked by Ancient Form.

4. Ancient Form - Unleashes the mighty power of his Ancient form. During this tranformation his type becomes ancient, and his damage turns to chaos. In this form he gains 100 hp and 1 armor for every 5 minutes the game has lasted.

Animation Effect
A howl is let loose from Rakesh. His size and appearence change to that of a granite golem. Which is the model used for Roshan. His type becomes Ancient, instead of Hero. Meaning some spells will not work against him. His damage also becomes chaos meaning it will do more damage. His Hp and Armor will also increase depending on the length of the game.

Ability Type: Active
Targeting Type: Self
Allowed Targets: Self
Ability Hotkey: C

Level 1 - Lasts 10 Seconds. Cool Down is 120 Seconds. Mana Cost is 200.
Level 2 - Lasts 14 Seconds. Cool Down is 90 Seconds. Mana Cost is 300.
Level 3 - Lasts 18 Seconds. Cool Down is 60 Seconds. Mana Cost is 400.

Notes
  • 5 minute bonus triggers only happen exactly at 5 minute marks. Its all or nothing, no in between.
  • 5 minute bonus triggers begin at creep spawn.
  • Can not be cancelled with purge.
  • Collision size increases in this state.

Final Thoughts

Well this is my third attempt at making this hero. I have made various changes this time around. Based on what people had posted, I have tried to fix what was broken, and change what was not possible. I will compare this to the other version here.

Hero Model - I understand that is a version of a night elf building. However, its still very similar to a golem, and it does not need to look exactly like Roshan after all. Plus, I have seen it asked many times, so I will ask it myself. What does the mother look like?

I changed some of his base stats around. To balance better with his skill sets. Lowered base strength, swapped base agility and intelligence.

Icons: I understand the icons dont match up or fit exactly. But it was difficult to find something to meet these skills and I dont have photoshop ability. If you find something better, post it and I might use it.

Skill 1. People didn't seem to like the idea of a golem jumping through the air. So I removed that completely. I still liked the idea of an AoE knock back however.

Skill 2. Everyone kept asking for a spell that is not in the game yet. Well this has some similarities to other things, I feel this is alot different then anything else in the game. I believe this skill could actually be alot of fun.

Skill 3. This seemed to be the biggest issue among people. They either felt the old version was too imbalanced, or ruined the synergy of the hero. So I removed the previous idea, and changed it to something that will stay in synergy while still keeping the concept of improving magic survivability.

Ultimate. Overall most people were quite happy with the concept of this idea. I left it, but made a few balance tweeks. Now its still a powerful spell with alot of potential, but the usability and mana costs are alot more balanced for what it does.

As always, reviews are highly appriciated. I also like reviews based on concepts not numbers, because numbers can always be changed. I hope that you guys enjoy this version of the hero, although I have changed quite a bit this time around, I think its for the better.

Here is a link to the previous version as well: http://www.playdota.com/forums/11198...-roshan-2-0-a/
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Rakesh - Son of Roshan 3.0
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Old 07-30-2009, 05:43 PM   #2
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Default Re: [HERO] Rakesh 3.0

lol why would you make an ulti that totally counters one of his spells?

The only thing I like about this hero is his 2nd skill, even if it reminds me of Firefly.

So, anyways, this still needs work.
You can't make him a semi-tank and give him an ulti that will totaly get the focus off him.
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Old 07-30-2009, 05:50 PM   #3
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Default Re: [HERO] Rakesh 3.0

Oh another Rakesh. I guess I'll give a light review.

I'm not 100% sure how Boulder Blast work. Do two rocks just move towards each into a collision that will damage and push enemies?

This skill is a little strange. I'm not sure of the purpose as it doesn't have any real effect besides no collision and reduced damage. It kinda makes him a tanker but I'm assuming his size will decrease so he will be harder to notice. I'm not sure on this one.

I like the remakes on the 3rd skill and ulti, they are much better and more creative than the previous version.
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Old 07-30-2009, 06:06 PM   #4
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Default Re: [HERO] Rakesh 3.0

Hehe, I made the icon for the ult
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Old 07-30-2009, 06:13 PM   #5
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Default Re: [HERO] Rakesh 3.0

Quote:
Originally Posted by 1nvok3r View Post
Hehe, I made the icon for the ult
Its a pretty nice icon.
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Old 07-30-2009, 06:14 PM   #6
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Default Re: [HERO] Rakesh 3.0

Thanks
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Old 07-30-2009, 07:47 PM   #7
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Default Re: [HERO] Rakesh 3.0

still not a huge fan of this one, I mean, wheres the synergy? you got a passive skill that increases magic resistance for each spell cast on him and an ulti to resist some spells :O
second spell... what purpose does it suit? its nice and all but it absolutely doesnt do anything... maybe add an effect that stuns enemies near when he comes out of the burrow? at least give him some more punch!
third skill is nice overall... nothing bad nor good
ultimate? what does it help you?

plz explain his role/theme and synergies!
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Old 07-30-2009, 07:50 PM   #8
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Default Re: [HERO] Rakesh 3.0

How can You call it a son of the Roshan?
It's an Ancient Of Wonders :x (elder ent, living tree). Not a rock golem...
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Old 07-30-2009, 10:26 PM   #9
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Default Re: [HERO] Rakesh 3.0

Quote:
Originally Posted by Baldoro View Post
How can You call it a son of the Roshan?
It's an Ancient Of Wonders :x (elder ent, living tree). Not a rock golem...
maybe he just forgot to change or remove it. i believe he is using the new background story now.

i like the new rakesh. but. as for the second skill, add more punch into it. like a stun or he deals bonus damage once he emerges. that should make him fit for a role as a starter/ tank. before i gave my t-up on this concept, got a few questions first for clarification:

*how many secs for the first skill to activate?

*as for his ultimate skill, he gets magic immunity to some skills? like BKB? he already have a magic immunity right? need some clarification on this one because for me its kinda imba.

as of now those are the only questions i have for this character. ill add some more questions/ clarifications later.

[numbers can be change so i dont have any problems with that. i really love the concept of this guy. also forgive me if i keep on editing my post. i always add something once i thought about it. sorry.]
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Old 07-30-2009, 11:49 PM   #10
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Default Re: [HERO] Rakesh 3.0

Quote:
Originally Posted by Baldoro View Post
How can You call it a son of the Roshan?
It's an Ancient Of Wonders :x (elder ent, living tree). Not a rock golem...
Dude. His head is a big rock. His arms are rocks too...
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Old 07-31-2009, 04:04 AM   #11
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Default Re: [HERO] Rakesh 3.0

Ok I will answer a couple of questions I seen up here.

1. The Model - I took a chance on this one. It still looks like a golem to me, but its mostly because alot of people were complaining there was a mud golem already in the game. As I stated, who knows what the mother looks like anyways.

2. His third skill and his ultimate do not lose synergy. When you become an Ancient type there is a few spells that can not be cast on you, such as maeldict, hook, swap. However other damage and stun spells can be used. Think of what can be cast on Roshan, and what can not. I dont think blocking a few spells such as those for 10 seconds is going to kill his spell resistance. If you looked at the stats, it only takes 6 spells to reach his maximum resistance. Infact they synergize quite well, because if you have maximum resistance, and some spells are blocked, that means the spells they can cast are going to do less damage.

3. Rock Swim - I concidered adding a stun and minor damage for Emerging, however I didnt want it to seem too imba. I was just thinking the fact that he can stay rock swimmming perminately if he wanted, with 0 collision on the entire map. However, I do see the point that unless your running, theres no real point. If I add a little damage and a stun, it can be used to initiate as well. I will work on that.

4. To answer what being an ancient gives you. I answered the "ancient" type already. However, chaos damage is what Roshan does. It deals extra damage to most armor types. Also he will gain 100 hp and 1 armor every 5 mins the game has passed. So it gets stronger in time.

5. Also if he uses Ancient form its not going to take the focus off him. Expecially if he is right in your face fighting you. It just means he will not be effected by a few spells, mostly DoT type spells.
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Old 07-31-2009, 07:18 AM   #12
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Default Re: [HERO] Rakesh 3.0

Quote:
Originally Posted by orbital-dragon View Post
Ok I will answer a couple of questions I seen up here.

2. His third skill and his ultimate do not lose synergy. When you become an Ancient type there is a few spells that can not be cast on you, such as maeldict, hook, swap. However other damage and stun spells can be used. Think of what can be cast on Roshan, and what can not. I dont think blocking a few spells such as those for 10 seconds is going to kill his spell resistance. If you looked at the stats, it only takes 6 spells to reach his maximum resistance. Infact they synergize quite well, because if you have maximum resistance, and some spells are blocked, that means the spells they can cast are going to do less damage.

3. Rock Swim - I concidered adding a stun and minor damage for Emerging, however I didnt want it to seem too imba. I was just thinking the fact that he can stay rock swimmming perminately if he wanted, with 0 collision on the entire map. However, I do see the point that unless your running, theres no real point. If I add a little damage and a stun, it can be used to initiate as well. I will work on that.

5. Also if he uses Ancient form its not going to take the focus off him. Expecially if he is right in your face fighting you. It just means he will not be effected by a few spells, mostly DoT type spells.
Overall, this hero needs more work than before, IMO. I can't put a finger on what's wrong but there's something. Synergy overall is lacking IMO. Rock Swim doesn't feel advantageous to him in any way. All skills look too random right now on my end. Sorry.

2) The synergy is not totally lost BUT it is greatly reduced. He still lost some synergy, only not completely. Work on that.

3) Add it. It won't hurt. But that won't necessarily solve anything.

4) Ancient Form in my opinion shouldn't change armor type and damage type. Do something else, and this ability's probably good to go. Too bad the "massive health and armor bonuses" are not doing anything for him (I'm trying to imply that maybe you could add a skill that abuses that property of the Ultimate).

I'll be checking in again!
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Old 07-31-2009, 07:57 AM   #13
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Default Re: [HERO] Rakesh 3.0

Quote:
Originally Posted by 1nvok3r View Post
Dude. His head is a big rock. His arms are rocks too...
And only head+arms, the rest is wooden, covered with leafs.
You really can't see the huge wooden elements on him? And the glowing hands...?
Roshan is a huge rock magic golem.
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Old 07-31-2009, 02:18 PM   #14
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Default Re: [HERO] Rakesh 3.0

Quote:
Originally Posted by Baldoro View Post
And only head+arms, the rest is wooden, covered with leafs.
You really can't see the huge wooden elements on him? And the glowing hands...?
Roshan is a huge rock magic golem.
have you read what he'll do if he use his ulti? give him a break dude. hes doing everything he can for this character to shine. lols. better if you comment on other things.

also i agree with what chadpiety123 said. there is something still not clear about this guy. as for the concept, it is ok. but as the others have noticed, some of the synergy is lost. not all. ill be checking this character again. so that i can make a full review of him. gambatte.
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Old 08-05-2009, 08:14 PM   #15
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Default Re: [HERO] Rakesh 3.0

So, new version, new review


General Hero Idea: Nice hero idea, but i dont like the Son of Roshan part, id just call him the Ancient instead.
14/15

Skill 1: I think the most original thing is the animation, this sounds fun
But basically its just a delayed knockback with damage, right? Or do the stones deal damage before they hit each other? Then it would be a bit cooler imo, but I guess the current skill is fine.
7/10

Skill 2: Hmm, this skill seems very weak to me. Just compare it to other skills which grant 0 collision, like e.g. Firefly. Firefly leaves a trail dealing 80 dps at level 4. Yours only has a damage reduction in exchange for lower MS and not even being able to cast abilities.
Whats the duration?
Overall, this skill could need something more unique. It looks pretty boring atm.
5/10

Skill 3: Hmm, Imo better give this a duration and then make it proc from auto-attacks and perhaps as well from blocked spells.
Overall a good tanking skill.
7/10

Ult: The same, isnt it.
Skill concept isnt that original, but its good imo. The change to Chaos damage sounds cool, but i dont know what chaos damage does in relation to his normal hero damage.
The idea of adding more stats based on the time played is nice and original.
What does the type changing to Ancient affect? Which spells wont work anymore.
Overall, I still like the skill, but I want to see what this skill would effect exactly, so pls give some information on these issues
7/10

Synergies: Im not sure about some things. The first skill needs good positioning and as well pushes the enemies away. Then you have skill 2 which drastically slows your MS. Im afraid these skills wont work well with each other.
The synergy between the third skill and the Ult work better if you would make the changes I proposed.
Overall, synergy is weak, a bit improved perhaps, but not good.
11/25

Gameplay: Hmm, you really want to make a tank.
This hero will fail at tanking, I can already say that for sure. A tank becomes effective when attacked, so he needs a skill, which makes enemies attack him and not his teammates. Your hero has absolutely no such skill, most probably all enemies would just ignore him and attack his teammates and therefore making him worthless.
The only thing this hero definitely can is to survive ^^
At all other important things of dota hed fail. He deals small damage, can neither tank nor support, he sucks at chasing and so on.
2/10

Stats: balanced.
5/5

Model/Icons: good, I like the model, although it doesnt fit 100%
Hmm, perhaps his father was Roshan and his mother a nightelf building
Icons of skill 2 and 3 are not perfect, but nvm that now, its not really important atm.
5/5


Overall: 63/100 = 63%
The thing which troubles me the most is his broken gameplay and his still rare synergies between the skills.
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Old 08-05-2009, 09:12 PM   #16
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Default Re: [HERO] Rakesh 3.0

cool hero, its unique but its seems like you focus more on making it original than effective,

boluder blast: the flying rock sound cool and like JJe92 said you could add an effect to it instead of just alert the enemies you are casting, maybe push enemies to the sides, it would synergy with itself (if they push them to your side).

rock swim: this is the skill you should concentrate on remaking, it basically does nothing more than slow you down. If somehow affect enemies like slow them down too. This is my idea, enemies near you will sink to the ground too but they will take damage as they travel underground, its synergic with my boulder blast.

anyway, it is a cool hero and ancient form is very original. I Like It. =)
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Old 08-05-2009, 09:16 PM   #17
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Default Re: [HERO] Rakesh 3.0

Quote:
Originally Posted by [M]andrake View Post
boluder blast: the flying rock sound cool and like JJe92 said you could add an effect to it instead of just alert the enemies you are casting, maybe push enemies to the sides, it would synergy with itself (if they push them to your side).
Actually a nice idea
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Old 08-24-2009, 09:33 AM   #18
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Default Re: [HERO] Rakesh 3.0

rakesh 3.0 yay! i haven't been following him, but i was suddenly reminded... i did a search and what a nice surprise: 3.0.

2nd skill: apart from increased durability, it's phase boots. kind of useless. As a tank, he shouldn't need to hide, but rather find ways to make his presence as a tank unignorable.

3rd skill: nice touch, differetn from the previous built-in mini linkins. I'm reminded of Nevermore's necromastry - only instead of storing up bonus damage, he stores up bonus magic resistance. - i fear though, that all this really does is just make his item build not require hood. It does make him tanky... yet physical DPS would be his weakness then, right?

i guess you didn't dig my boulder toss idea. thats cool all ur choice. so, erm, i'll salvage that idea and claim it for myself then.. maybe recycle it into a new hero =]

skill1: i dont have much to say about it yet, but sounds close rto the concept of the skill you wanted. =]
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Old 09-01-2009, 12:08 PM   #19
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Default Re: [HERO] Rakesh 3.0

Here's an idea: make Rock Swim basically Shukuchi, but only deal AOE damage at the end of the swim instead of hitting enemies you pass through.
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Old 04-23-2010, 05:00 PM   #20
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Default Re: [HERO] Rakesh 3.0

hmmmmm ..
his mother may be a turtle .. like the turtles on the campaign ??
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