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#1 |
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| Last edited by Nightguest; 07-31-2009 at 11:44 AM. | |
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#2 |
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Press edit and then go advanced.
Decent remake. It does make sense as Quas disables in all of his spells. I'm not sure why it was the other way to behing with.
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#3 |
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Join Date: Jun 2009
Location: Singapore!
Posts: 1,255
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Makes sense. T-Up!
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#4 |
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Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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t-up makes alot of sense
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#5 |
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10x for the T-Ups
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#6 |
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Join Date: Jul 2009
Location: US
Posts: 1,068
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thumbs up
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#7 |
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Join Date: Jun 2009
Location: can u find me?
Posts: 158
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Why not, t-up.
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#8 |
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Just think about it - Quas is improving the slow of the Ice Wall and Ghost Walk, the stun of Cold Snap, the duration of the Cyclone's disable and the -armor of Forged Spirits (due to mana). Why it's not improving the disable of Deafening Blast?
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| Last edited by Nightguest; 07-31-2009 at 11:48 PM. | |
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#9 | |
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I'm not much of an Invoker player, but you make a good argument. Since Quas is the disabling reagent for most of the other abilities, you may as well be consistent.
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#10 |
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Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 7,810
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I don't know if I should laugh or get angry,because I like someone posting same things as I suggest for Invoker,though I would also like to see my name mentioned (see balance debates).
![]() So if you didn't steal it,then I give a t-up for obvious reasson.. |
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#11 |
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Sorry about this! I didn't know you posted the same thing.
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#12 | |
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Join Date: Jun 2009
Posts: 165
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Quote:
It might help to add a bit more damage output to DB as well. This move is Invokers only real nuke; all of his other abilities takes time to deal damage so it could help to increase the dmg. Not by a lot but just a small increase. |
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#13 | |
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Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 7,810
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Quote:
![]() Deafening blast: - damage: 40 / 80 / 120 / 160 / 200 / 240 / 280 If that's the damage it should deal in level 13 with full Exort,then I am dissapointed as well ![]() At least give it a better initial and final damage.Even tornado |
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#14 |
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DB is not meant to deal tons of dmg. I think it's fine as it is (in terms of dmg)
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#15 |
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Join Date: Jun 2009
Posts: 158
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Make sense. T-up
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#16 |
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Join Date: Jun 2009
Posts: 165
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| Last edited by EricJLima; 08-02-2009 at 10:25 PM. | |
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#17 |
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Join Date: Jun 2009
Posts: 946
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T-up for me. It would increase the power of Exort + Wex build.
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#18 |
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Join Date: Jun 2009
Posts: 196
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tup +1
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#19 |
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Join Date: Jul 2009
Posts: 24
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both the q and w part of defining blast work as disables. Actually, having q as a push back is more of a disable than w because it prevents enemies from doing anything while wex only prevents them from normal attacking.
And the we build wont benefit from the push back of defening blast. the meteor goes on for a long long way and defining blast hardly pushses them. If anything they might get hit more by the meteor but it certainly doesnt matter because its they wont be running in the meteor for any longer than its lvl 1 wex. IMO, the wex benefit from meteor hardly does anything. sure it could work in the game but the real question is will ice frog actually care enough to change it? |
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#20 |
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Join Date: Jun 2009
Location: Switzerland.
Posts: 1,117
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