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Old 12-26-2009, 03:47 PM   #1
virtviuz
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Default [IMPLEMENTED][Interface]: Soul Assumption


Intro:
With the introduction of 6.65, Visage's soul assumption was remaked into an ability which heavily dependent on the damage that nearby heroes takes or even the damage that Visage takes. The problem is there is no way whatsoever to determine whether the skill is at its minimum or at its maximum potential encouraging players to just recklessly spam it during clash leading to mana shortage or something like that.

 
Suggestion:
Add a simple interface that's similar to doom's devour. Once you learn soul assumption bars will appear above visage. They are permanent and are directly below your life. The bars are initially white but turns green once a nearby hero takes the required damage. Six seconds after the bar turns green, itwill revert back to its original color.

 
I was not aware that there was already an interface for soul assumption which is directly above assumptions icon. Image below shows what I mean.
The bars are too unwarcraft-ish and destroys his skillset and as part of this suggestion I am also gonna suggest to change the appearance of the bars.
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Last edited by virtviuz; 01-02-2010 at 03:45 PM.
Old 12-26-2009, 04:23 PM   #2
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

t-up

makes the skills more user friendly. currently i no idea when to use it (i just spam in the middle of team battle, lol). The only time i only know when to use it for sure is when I or someone take a finger of death, dagon, or something similar lol.
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Last edited by lilaznelementz; 12-26-2009 at 04:37 PM.
Old 12-26-2009, 04:40 PM   #3
Killmachine
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

There is no reason to T-D this.

T-Up!.
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Old 12-26-2009, 04:42 PM   #4
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

Yeah this is a positive from me, its hard to calculate how much Damage you've taken so this will make Visage's remade skill more user friendly.
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Old 12-26-2009, 07:06 PM   #5
_MORPHEUS_
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

To be honest the actual way dont bother me, but this need something noticeable for sure. T-up
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Old 12-26-2009, 07:12 PM   #6
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

Like someone else said, why not t-up.
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Old 12-27-2009, 12:02 AM   #7
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

,making this to know how many charge he has.
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Old 12-27-2009, 01:04 AM   #8
L|Enzo
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

same as Doom's Devour, T-up for sure..!!
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Old 12-27-2009, 02:58 AM   #9
GeorgeIsGreaT
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

I like the idea but we should put something more of cosmetics to it like some cool effect rather than a bar
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Old 12-27-2009, 04:25 AM   #10
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

T-up!!
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Old 12-27-2009, 04:26 AM   #11
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

Oh yeah... Please implement
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Old 12-27-2009, 04:30 AM   #12
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

all i know that it is better

t-up
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Old 12-27-2009, 10:08 AM   #13
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

although i haven't play him yet, this gets my t-up cos i've seen soul assumptions that does not deal high damage a few times already >.<"
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Old 12-27-2009, 10:49 AM   #14
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

Quote:
Originally Posted by _MORPHEUS_ View Post
To be honest the actual way dont bother me, but this need something noticeable for sure. T-up
This.
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Old 12-27-2009, 11:07 AM   #15
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

is it possible for the model to change color during the game ! i think it can right.. u can just make visage have something to his wings.. changing in colors

or you an just add a glowing orb on his wings that keeps on getting brighter as long as he's getting full damage !
What do you think ?
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Old 12-29-2009, 02:18 AM   #16
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

A color changing FX on his wings will still be barely noticeable specially in team battles where you try to ignore all those special FX and try to focus on winning. A simple interface like this which is very easy to pick up and notice (since its under you hp bar) will be much better and more user friendly.
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Old 12-29-2009, 02:46 AM   #17
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

Am I crazy? Because in my game, I see a charge counter above my skill bar where the Attribute Bonus icon would be. There are also in game graphics showing that Visage is at full charge.
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Old 12-29-2009, 03:04 AM   #18
virtviuz
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

I haven't notice that and maybe that's the reason why we need to change its current interface (gotta check it first)
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Old 12-29-2009, 04:29 AM   #19
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

There's a counter icon in slot X1, Y1, and it's clearer that way. But I don't mind both .
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Old 12-29-2009, 04:47 AM   #20
virtviuz
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Thumbs up re: [IMPLEMENTED][Interface]: Soul Assumption

you mean



I don't really like it in its current state since it looks kinda out of palce in the skill set (atleast make it green). (I just got this crazy idea of using the same interface used by visage's counter (current one) on passive skills with cooldown)
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Last edited by virtviuz; 12-29-2009 at 04:50 AM.
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