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#1 | |||||||||||||
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| Intro: |
| With the introduction of 6.65, Visage's soul assumption was remaked into an ability which heavily dependent on the damage that nearby heroes takes or even the damage that Visage takes. The problem is there is no way whatsoever to determine whether the skill is at its minimum or at its maximum potential encouraging players to just recklessly spam it during clash leading to mana shortage or something like that. |
| Suggestion: |
| Add a simple interface that's similar to doom's devour. Once you learn soul assumption bars will appear above visage. They are permanent and are directly below your life. The bars are initially white but turns green once a nearby hero takes the required damage. Six seconds after the bar turns green, itwill revert back to its original color. |
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| I was not aware that there was already an interface for soul assumption which is directly above assumptions icon. Image below shows what I mean. | ||
| The bars are too unwarcraft-ish and destroys his skillset and as part of this suggestion I am also gonna suggest to change the appearance of the bars. | ||
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#2 |
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t-up
makes the skills more user friendly. currently i no idea when to use it (i just spam in the middle of team battle, lol). The only time i only know when to use it for sure is when I or someone take a finger of death, dagon, or something similar lol.
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| Last edited by lilaznelementz; 12-26-2009 at 04:37 PM. | |
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#3 |
Member
Join Date: Jul 2009
Posts: 128
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There is no reason to T-D this.
T-Up!.
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Disarmonia Mundi Fan
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#4 |
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Yeah this is a positive from me, its hard to calculate how much Damage you've taken so this will make Visage's remade skill more user friendly.
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#5 |
Member
Join Date: Dec 2009
Posts: 3
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To be honest the actual way dont bother me, but this need something noticeable for sure. T-up
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#6 |
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Like someone else said, why not t-up.
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#7 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 7,762
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#9 |
Member
Join Date: Jun 2009
Posts: 146
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I like the idea but we should put something more of cosmetics to it like some cool effect rather than a bar
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#10 |
Member
Join Date: Sep 2009
Location: JVT Hotel
Posts: 1,308
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T-up!!
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#11 |
Member
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Oh yeah... Please implement
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We do not sow.
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#13 |
Member
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although i haven't play him yet, this gets my t-up cos i've seen soul assumptions that does not deal high damage a few times already >.<"
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#14 |
Banned
Join Date: Aug 2009
Location: Painted Land.
Posts: 5,988
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#15 |
Member
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is it possible for the model to change color during the game ! i think it can right.. u can just make visage have something to his wings.. changing in colors
or you an just add a glowing orb on his wings that keeps on getting brighter as long as he's getting full damage ! What do you think ?
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#16 |
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A color changing FX on his wings will still be barely noticeable specially in team battles where you try to ignore all those special FX and try to focus on winning. A simple interface like this which is very easy to pick up and notice (since its under you hp bar) will be much better and more user friendly.
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#17 |
Member
Join Date: Jun 2009
Posts: 437
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Am I crazy? Because in my game, I see a charge counter above my skill bar where the Attribute Bonus icon would be. There are also in game graphics showing that Visage is at full charge.
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#18 |
Member
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I haven't notice that and maybe that's the reason why we need to change its current interface (gotta check it first)
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#19 |
Member
Join Date: Jun 2009
Location: India
Posts: 1,506
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There's a counter icon in slot X1, Y1, and it's clearer that way. But I don't mind both
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#20 |
Member
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you mean
I don't really like it in its current state since it looks kinda out of palce in the skill set (atleast make it green). (I just got this crazy idea of using the same interface used by visage's counter (current one) on passive skills with cooldown)
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| Last edited by virtviuz; 12-29-2009 at 04:50 AM. | |