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Old 12-29-2009, 04:51 AM   #21
fumakiller
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Default [IMPLEMENTED][Interface]: Soul Assumption


automatic t-up
nice suggestion
can make it user friendly
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Old 12-29-2009, 04:56 AM   #22
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

This will make the game more user friendly. I like the suggested visual interface similar to Doom Bringer's.
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Old 12-29-2009, 10:39 AM   #23
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

Umm.. actually there are little bars that show how much charges you got. Look right above the spell icon and you'll see them when someone gets damaged. Anyway, this does look nicer. Although i was thinking we could use it to show how many layers of his 3rd spell he has... Since currently i don't think there's a way of knowing that, but anyway good suggestion. T-UP from me.
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Old 12-29-2009, 11:05 AM   #24
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

ok.. what about adding a buff icon in the status bar ! 1 icon appear when the damage is half way & two buff icons when visage has the full damage !
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Old 12-29-2009, 11:38 AM   #25
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

Quote:
Originally Posted by virtviuz View Post
you mean



I don't really like it in its current state since it looks kinda out of palce in the skill set (atleast make it green). (I just got this crazy idea of using the same interface used by visage's counter (current one) on passive skills with cooldown)
This. To be honest, I hate that. Destroys his skills.
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Old 12-29-2009, 11:40 AM   #26
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

I feel the same



change he bars to something like the one I posted.
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Last edited by virtviuz; 12-29-2009 at 12:11 PM.
Old 12-29-2009, 12:45 PM   #27
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

to fill the screen more if it comes in the box on the skill
T-down
Remember that you drive to the gargoyles and may be more of distractions that help
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Old 12-29-2009, 01:34 PM   #28
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

Quote:
Originally Posted by virtviuz View Post
T-Up for this. It's annoying to always look down at your skills while in a clash. Although this should be implemented the bars in the interface should stay.
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Old 12-29-2009, 01:58 PM   #29
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

Quote:
Originally Posted by Diablo113 View Post
to fill the screen more if it comes in the box on the skill
T-down
Remember that you drive to the gargoyles and may be more of distractions that help
That's the point. The new Visage is not the old click I tank/kill hero he used to be he's much more of an int ganker now that relies too much on microing and alertness. Losing focus on Visage for even just a second could spell disaster. IMO the bars would not even distract you that much since its just under that hp bar which every player tends to look at.
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Old 12-29-2009, 08:26 PM   #30
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

t-up!
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Old 12-30-2009, 02:40 AM   #31
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

T-Up. Much much better than current visual that doesn't make sense to me
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Old 01-14-2010, 03:34 AM   #32
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

I liked the way your bars are shaped, but I loved the color concept that Icefrog used in 6.65.

In every fight or gank, my attention would just catch that glimpse of red color and would only then unleash its soul assumption.

So, my suggestion would be to change the bars like what you've shown but keep the colors from before. I wouldn't want to be counting the bars in every fight in order to be sure that I'm releasing the maximum damage.

As for the bars under the hp-bar, it's a great idea.
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Last edited by Jynxie; 01-14-2010 at 03:35 AM. Reason: Grammar Mistake
Old 01-14-2010, 04:57 AM   #33
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

congratz.your suggestion is now implemented.
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Old 01-14-2010, 09:14 AM   #34
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

Congratulations on implementation.
Quote:
Originally Posted by virtviuz View Post
I feel the same



change he bars to something like the one I posted.
You do not know how much work I put into making the icons look like that... starting with calculating the distance between two bars so they fit perfectly, ending with finding good colors
But this part of the suggestion was essential, so you get your separate congratulations - well done!
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Old 01-14-2010, 09:20 AM   #35
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

^hahaha


I could also provide separate pngs for each frame of the icon below.
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Old 01-14-2010, 10:05 AM   #36
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

Congrats Buddy
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Suggestions
Lich Aghanim Scepter Animation - Ice Spirits !! No Way !!
Medalion of Courage - Upgradable Basic Item
Ravage Cosmetics - Completing the Water theme !
Heat Seeking Missile & Rocket Flare Explosion Animation - Explosions HOT From the OVEN !
Song of The Siren Sound Effect - Unique Suggestion
Smoke Screen Visual Effect - Give The Smoke Screen Some Flavor
---------------------------------------------------
Click Here For Implemented & Old Suggestions
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Old 01-14-2010, 02:18 PM   #37
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Default re: [IMPLEMENTED][Interface]: Soul Assumption

Congratz ^^

And this is win:
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