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Old 07-31-2009, 07:52 PM   #1
king_james
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Default [INT-NEUT] Gyrun Tickleberry, the Gyrocopter Pilot


  • August 1, 2009
    -Added Gyrun to the Hero Suggestion Forum
    -Added synergy
    -Reworked Flak Cannons
    -Fixed Maximum Overdrive.
  • August 2, 2009
    -Changed stats of Siege Artillery a bit.
    -Reworked Fragmentation Bomb.
    -Fixed Maximum Overdrive stats.
  • August 3, 2009
    -Fixed cooldown of Fragmentation Bomb.

Gyrun Tickleberry, the Gyrocopter Pilot





Statistics:

Hit Points: 405
Mana: 325
Armor: 2.1
Attack Damage: 45-51
Attack Range: 450

Strength: 15 + 1.6
Agility: 18 + 1.9
Intelligence: 25 + 2.1


Story:

An engineering marvel, Gyrun Tickleberry was most sought after for his over-achievable attitude and ingeniousness. Flying along the skies with his specialized creation, the gyrocopter, he has transformed previously rusty metal rods and blown out engines into his spectacular creation. Some say he has mounted up bombs into his vehicle, able to drop one at any given time. Its also been said he can soar at great speeds, causing a diversion amongst enemies, and finally out of this world cannons that would make the best warriors into nothing but cowards. Beware of this engineer because many have judged by namesake, only to be fooled yet again.


Skills



Quote:
Maximum Overdrive

Gyrun propels his copter towards a distance, cruising at the highest possible speed respectively for the duration. Enemy units he passes by in a 300 AOE of him will get slowed. Opens sub-skill, Hover Mode. Pressing H or S (Hold, Stop) can instantly stop the Maximum Overdrive and Hover Mode buff. Spells can be casted while in Maximum Overdrive.


Level 1: Hovers up to 1100 distance in 6 seconds, 10% slow to enemies.
Level 2: Hovers up to 1100 distance in 5 seconds, 18% slow to enemies.
Level 3: Hovers up to 1100 distance in 4 seconds, 23% slow to enemies.
Level 4: Hovers up to 1100 distance in 3 seconds, 30% slow to enemies.


Mana Cost: 90/90/100/100
Cooldown: 11/10/9/8
Casting Range: 0 (current position)
Duration: 6/5/4/3 seconds

Gyrun casts this at a target location, and then you instantly zoom across a distance, slowing all enemies in the path where you have hovered. Whilst in hover mode, spells and attacks are decreased by a %. The framework would be just like Batrider's Firefly, your high up in the air, instead of low ground.


Hover Mode

Decreases spell and damage reduction by a %.


Level 1: Spell and physical attacks are reduced by 16%
Level 2: Spell and physical attacks are reduced by 25%
Level 3: Spell and physical attacks are reduced by 36%
Level 4: Spell and physical attacks are reduced by 45%


Mana Cost: 0/0/0/0
Cooldown: 15/13/11/9
Casting Range: 0 (current position)
Duration: 6/5/4/3 seconds

Whilst in Hover mode which is triggered by using Maximum Overdrive, you simply have spell and damage reduction, ONLY FOR THE DURATION OF Maximum Overdrive.
Quote:
Siege Artillery

Gyrun throws his unique specialized artillery, the bomb will deal a large amount of damage to the first unit it hits and will jump to several other units before explosion at a 250 AOE. The explosion will only be triggered until no new unit comes in contact in the 500 AOE, causing the explosion damage, bomb cannot jump to the same unit twice. Lasts up to 8 seconds. When casting on a single target, it will only deal the explosion damage.


Level 1: 75 initial hit, 10 damage per jump, 50 AOE explosion damage.
Level 2: 125 initial hit, 15 damage per jump, 75 AOE explosion damage.
Level 3: 175 initial hit, 20 damage per jump, 100 AOE explosion damage.
Level 4: 225 initial hit, 30 damage per jump, 125 AOE explosion damage.


Mana Cost: 100/100/100/100
Cooldown: 20/18/16/14
Casting Range: 350
Duration: 8/8/8/8 seconds

This spell is casted. You supposedly put it onto an enemy hero, from there, it will jump, like Vol'Jin's cask, and will hit a 10/15/20/30 damage per every jump, once there will be no more new units at a 500 AOE, it will explode. This is great harassing and for last hitting creeps.
Quote:
Fragmentation Bombs

Thought to be a flaw with his specialized machine, Gyrun never intended it would be useful in the battlefield. Every other enemy unit Gyrun's chopter travels by, a small bomb drops causing moderate damage to his foes. Goes on cooldown after every bomb drop, gains sub-skill, Hold Cargo, which allows to stop Fragmentation bombs after every unit passed by until activated again.


Level 1: Every 4 units, Gyrun will drop a bomb causing 125 damage at a 250 AOE.
Level 2: Every 3 units, Gyrun will drop a bomb causing 150 damage at a 300 AOE.
Level 3: Every 2 units, Gyrun will drop a bomb causing 175 damage at a 350 AOE.
Level 4: Every unit, Gyrun will drop a bomb causing 200 damage at a 400 AOE.


Mana Cost: N/A
Cooldown: 7/6/5/4
Casting Range: 0 (current position)
Duration: 1/1/1/1

Its quite simple really, every distance traveled, you disperse a small bomb that deal moderate damage, its framework should be a lot different from Siege Artillery to differentiate. Gains sub-skill, Hold Cargo.


Hold Cargo

Stops the triggering of dropping a bomb after every other unit passed. Press again to continue dropping bomb. Once you recast this, the bomb will instantly trigger and will fall.


Mana Cost: N/A
Cooldown: 7/6/5/4
Casting Range: 0 (current position)
Duration: Infinite


This is added because i know it would get really really annoying if you go home to the base and you keep on releasing bombs, it would really hurt the eyes every now and then, so to keep things good, it would be best if you can disable it every other moment. You can keep it closed every other time.
Quote:
Flak Cannons

Gyrun activates his secret weapon, his Flak Cannons. These cannons fire off bombs each second directly below Gyrun, dealing heavy damage to units in a 400 AOE radius around Gyrun. If Gyrun is stunned or disabled, the effect wears off. Each cannon will activate 1 second after droppped. .25 second interval after every cannon dropped. Damage type is pure.


Level 1: 75 damage per cannon, 3 cannons.
Level 2: 100 damage per cannon, 4 cannons.
Level 3: 125 damage per cannon, 4 cannons.


Mana Cost: 150/150/150
Cooldown: 60/60/60
Casting Range: 0 (current position)
Duration: 5/5/5

When casted, Gyrus will release bombs that will self-activate 1 second after releasing. This would syenrgize well with Maximum Overdrive. The first cannon will go of 1 second after initial cast, the second at 1.25, 3rd at 1.5, and 4th cannon at 1.75. By the time 1.75 seconds have passed after casting, Gyrun would have already finished throwing all his bombs.


Synergy


Grants an excellent farming/pushing combo, gets you pass a wave of creeps in under seconds.



A simple technique for escaping foes. Catch up to them and finish them up. You can Hold Cargo and wait for the right time to release your Fragmentation Bomb.



The initiator meets its enemies by delivering a message. Once you've pushed yourself, you're free to get some AOE destruction on hand.



Make sure everyone gets a taste of your artillery before starting a combo, using artillery whilst in Maximum Overdrive will be hectic, unlike casting it before-hand where it can hit all units before it explodes. Use Maximum Overdrive in order to cast Fragmentation Bombs and Flak Cannons respectively, this will be an extremely powerful combination of skills.


Last Word
Alright, so i just finished up. Feel free to ask any question or so.
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Last edited by king_james; 08-03-2009 at 06:17 PM.
Old 07-31-2009, 08:25 PM   #2
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

I don't understand the first skill. Are your attacks and magic reduced, or enemies'?

As for the second spell, if they're alone they would get the initial damage and the explosion damage? So like 405 damage to one target if they're alone?

About the third skill, whenever you cancel Hold Cargo you trigger a bomb, right? So you could just keep Hold Cargo/cancel/Hold Cargo/cancel every second to release bombs? Also why does the main spell have a cooldown? And does this work with teleports?

I don't really have much to say about the ultimate. It'd pretty boring, kinda like an active Pulse Nova of some sort.
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Old 07-31-2009, 08:30 PM   #3
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

Quote:
Originally Posted by kitchen View Post
I don't understand the first skill. Are your attacks and magic reduced, or enemies'?
No. While your in hover mode, attack inflicted to Gyrun are the once reduced.

Quote:
Originally Posted by kitchen View Post
As for the second spell, if they're alone they would get the initial damage and the explosion damage? So like 405 damage to one target if they're alone?
It will not trigger when alone. I'll fix that part.

Quote:
Originally Posted by kitchen View Post
About the third skill, whenever you cancel Hold Cargo you trigger a bomb, right? So you could just keep Hold Cargo/cancel/Hold Cargo/cancel every second to release bombs? Also why does the main spell have a cooldown? And does this work with teleports?
No. Hold Cargo is there to stop you from dropping bombs every distance. I'll fix the part where you got confused. There is a cooldown in the original skill because its like Weaver's Germinate Attack, there's a cooldown to avoid abuse.

Quote:
Originally Posted by kitchen View Post
I don't really have much to say about the ultimate. It'd pretty boring, kinda like an active Pulse Nova of some sort.
Well then its alright, thanks for the comment.

EDIT: Currently reworking Last Skill.
EDIT 2: Finished reworking Last Skill.
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Last edited by king_james; 07-31-2009 at 08:41 PM.
Old 07-31-2009, 08:35 PM   #4
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

Aw, so you can only release a bomb every 14 seconds? Lame! If you had haste you'd almost be going 600 ms a second = almost 1 bomb a second.
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Old 07-31-2009, 08:45 PM   #5
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

Quote:
Originally Posted by kitchen View Post
Aw, so you can only release a bomb every 14 seconds? Lame! If you had haste you'd almost be going 600 ms a second = almost 1 bomb a second.
I just changed it before you posted this.

10/9/8/7 instead of 20/17/16/14. 1/2 the cooldown than before, so its a lot balanced. That's why theirs a cooldown to avoid a bomb every 600 distance, with a 7 second cooldown.
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Old 07-31-2009, 11:10 PM   #6
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

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Old 08-01-2009, 03:21 AM   #7
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

OMG WTF BOGDAN was a NICE name FFs why change it ?!!?Oo
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Old 08-01-2009, 03:22 AM   #8
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

sorry this hero with Bogdan name was post from another guy
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Old 08-01-2009, 08:34 AM   #9
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

I'm afraid I don't want to write a review of this hero now, because I've wrote one about another hero a few seconds before.. But I may do it later.

I've taken a breif look at the skills..
For now, I think this idea is really good and you used this model EXTREMELLY GOOD.

But tell me, what is that passive skill? (under STOP, right to patrol, above Siege artilery)? O.o
You gain 45% damage reduction??
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Old 08-01-2009, 09:45 AM   #10
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

Quote:
Originally Posted by feelthless View Post
Thanks so much feelthless.

Quote:
Originally Posted by Metztli View Post
OMG WTF BOGDAN was a NICE name FFs why change it ?!!?Oo
Quote:
Originally Posted by Metztli View Post
sorry this hero with Bogdan name was post from another guy
Sorry to tell you but that isn't my hero. And please don't double post.


Quote:
Originally Posted by Drikam View Post
But tell me, what is that passive skill? (under STOP, right to patrol, above Siege artilery)? O.o
You gain 45% damage reduction??
The passive skill is a sub-skill for Maximum Overdrive. You gain 45% spell and damage reduction at the same time while in Hover Mode. Hover Mode allows you to go up high, like Batrider's Firefly, but the only thing you gain is the spell and damage reduction.
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Old 08-01-2009, 03:12 PM   #11
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

Sorry for the late review.

Here goes:

1 - I think it's complicated and a bit understand. Can you explain this further?

2 - I like it. It's a unique chaining ability. But I don't understand why you disabled the explosion on a single target. What's the duration for as well? I think making it still explode on a single target is okay and not really bad IMO.

3 - I like the ability but the cooldown + the movement speed requirement kind of messes it up and makes it too hard to make a perfect hit. Choose, the cooldown or the travel range? Other than that, I like it. I have balance suggestions for whichever you choose, but I'll wait for your reply first.

4 - I don't understand at all. Is this some kind of death ward on steroids?
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Old 08-01-2009, 04:41 PM   #12
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

Quote:
Originally Posted by Metztli View Post
sorry this hero with Bogdan name was post from another guy
Yes... it was by me --a

My review :

1st Skill : As many of others, I also can't understand this skill. Need explanation. T-Down.

2nd Skill: Nice chaining skill. Original and unique. But you should lower the first damage (I think you make the first hit about 150 while explosion damage to 200). Anyway, T-Up

3rd Skill : 225 damage every 600 range is too much. I think you make the range to 900/800/700/600 but reduces the damage. T-Up for concept.

Ulti : I think it's too similar to active 3rd skill. You should consider changing it. T-Down.

Overall : Nulll. Need improvement and remakes. Also you need clarification.
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Old 08-01-2009, 04:46 PM   #13
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

I don't get how a rocket/missile/bomb can jump... T-down for this skill xD!
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Old 08-01-2009, 06:46 PM   #14
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

Quote:
Originally Posted by chadpiety123 View Post
1 - I think it's complicated and a bit understand. Can you explain this further?
It can't be more complicated than life and energy synergy like Verus. Its simple. You target a location, and Gyrus' copter will zoom towards the area under 6/5/4/3 seconds, and will give off a slow. When zooming Gyrus gains Hover Mode, which gives Gyrus some spell and damage reduction.

Quote:
Originally Posted by chadpiety123 View Post
2 - I like it. It's a unique chaining ability. But I don't understand why you disabled the explosion on a single target. What's the duration for as well? I think making it still explode on a single target is okay and not really bad IMO.
I disabled the initial damage on a single target to remove the abusive use of this, if i allowed the initial damage + explosion damage, you can deal over 405 damage at level 4, that's not what i want.

Quote:
Originally Posted by chadpiety123 View Post
3 - I like the ability but the cooldown + the movement speed requirement kind of messes it up and makes it too hard to make a perfect hit. Choose, the cooldown or the travel range? Other than that, I like it. I have balance suggestions for whichever you choose, but I'll wait for your reply first.
First of all, you can actually use it to have a perfect hit, that's why there is a Hold Cargo. Hold Cargo holds the bombs from dropping after every distance, once you reactivate it, the bombs will fall on right after again, this is great for planning when and where your going to drop the bomb, very strategic IMO.

Quote:
Originally Posted by chadpiety123 View Post
4 - I don't understand at all. Is this some kind of death ward on steroids?
Sorry if you don't understand the skill too much. This is how it goes. Gyrun drops a bomb every .25 seconds, each bomb will go off exactly 1 second after initial drop, Gyrun will drop up to 4 bombs, meaning by the time 1.75 seconds have passed all bombs would have imploded, this is excellent synergy with Maximum Overdrive which allows you to spread out the bombs in an area, also ideal for killing fleeing victims.

Quote:
Originally Posted by NoThlnG View Post
1st Skill : As many of others, I also can't understand this skill. Need explanation. T-Down.
So just because you can't understand a skill, you T-down it? Anyway, its quite simple, must i say again. But lets say it again once more, shall we, you target a location, then Gyrus will zoom or rather fly towards the area (framework is like Batrider's Firefly - which he's an air unit instead of a ground unit), at 6/5/4/3 seconds respectively, also giving off a slow.

Quote:
Originally Posted by NoThlnG View Post
2nd Skill: Nice chaining skill. Original and unique. But you should lower the first damage (I think you make the first hit about 150 while explosion damage to 200). Anyway, T-Up
I'd like to keep the damage in tact. Balance issues would get through.

Quote:
Originally Posted by NoThlnG View Post
3rd Skill : 225 damage every 600 range is too much. I think you make the range to 900/800/700/600 but reduces the damage. T-Up for concept.
That's why theirs a cooldown. But sure, I'll reduce it.

Quote:
Originally Posted by NoThlnG View Post
Ulti : I think it's too similar to active 3rd skill. You should consider changing it. T-Down.
How is it similar? Yes maybe, because Gyrus will also throw a bomb, but not by distance, and this is time-based so its not at all similar. Great for DotA players that love timing abilities (e.g Hook, Arrow, Hookshot, etc).

Quote:
Originally Posted by Baldoro View Post
I don't get how a rocket/missile/bomb can jump... T-down for this skill xD!
Wow. Thanks for your valid reasoning, same way, how does a cask jump around fools?
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Old 08-01-2009, 09:04 PM   #15
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

Skill 1: This skill isn't bad, I have no problems with it, although the time it takes to travel the distance should always be the same for every level imo. I don't understand how people not understand the skill? Maybe you added things since they've posted.

Skill 2: Not an original concept, except for the explosion. However you didn't mention how fast it will jump or what is the maximum amount of times it will jump.

Skill 3: Don't like it at all. I'd rather take stats then this. The effect is so hard to get right that it will hardly ever go off when you want it to unless you spam its sub-skill which would be highly annoying.

Skill 4: Not bad. What is the damage type? Their damage is so weak. I don't like how they come out 1 by 1 either. What is the range of the cannons? Is their damage AoE?

Overall: The only synergy I see is skill 1 and 4. Skill 2 has no synergies, and neither does skill 3 except a weak synergy with skill 1. Also what is this hero meant to do? Ganker? The only thing he has is a slow and a sub-par nuke. I don't see his role clear enough.

Summary:
Skill 1: Pass
Skill 2: Null
Skill 3: Fail
Skill 4: Null
Overall: T-DOWN
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Old 08-02-2009, 04:22 PM   #16
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

Quote:
Originally Posted by Maw2 View Post
Skill 3: Don't like it at all. I'd rather take stats then this. The effect is so hard to get right that it will hardly ever go off when you want it to unless you spam its sub-skill which would be highly annoying.
That's why Invoker was made, to make some bad-ass synergy to get right extremely hard. But thanks for the comment, but i myself don't find it getting stats over this, its pretty powerful and can be a lifesaver when being chased, microing is the flaw here, its pretty manual when using the sub-skill.

EDIT: I just reworked the effects, i hope you'll find it a wee bit better than before.

Quote:
Originally Posted by Maw2 View Post
Skill 4: Not bad. What is the damage type? Their damage is so weak. I don't like how they come out 1 by 1 either. What is the range of the cannons? Is their damage AoE?
The damage type is pure. The range of the cannons are directly below Gyrun and it does damage the area of effect.

Overall: The only synergy I see is skill 1 and 4. Skill 2 has no synergies, and neither does skill 3 except a weak synergy with skill 1. Also what is this hero meant to do? Ganker? The only thing he has is a slow and a sub-par nuke. I don't see his role clear enough.[/QUOTE] His role in the game would be a definite chaser. Maximum Overdrive allows him to be versatile and he can start ganks, an initiator would be another role for him. Skill 2 was added in for a semi-synergy. Its not really meant to synergize, but it provides decent DPS while zooming across. That's why its best to cast is first than all of the skills. Skill 3, even with a weak synergy, does not mean that it doesn't at all.

Thanks for the comment Maw2. At least i know that this hero got a better overview than before.
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Last edited by king_james; 08-02-2009 at 04:27 PM.
Old 08-02-2009, 04:37 PM   #17
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

Jumping Cask is more understandable then a jumping rocket :x.
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Old 08-03-2009, 07:15 AM   #18
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

I love the new changes for 3rd skill. Now I'll give T-Up for it.
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Old 08-03-2009, 12:37 PM   #19
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

Quote:
Originally Posted by NoThlnG View Post
I love the new changes for 3rd skill. Now I'll give T-Up for it.
Thank you. Thanks a lot, now i feel a lot more confident about Frag Bomb.
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Old 08-03-2009, 01:18 PM   #20
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Default Re: [INT-NEUT] Gyrun Tickleberry, the Gyrocopter P

IMO, I think you should make the drop chance of skill 3 to something else in place of time. OR lower it's cooldown, and make it cost some mana whenever it activates. 7 seconds seems a little meh, IMO. (Maybe, maybe not =_=)
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