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Maximum Overdrive Gyrun propels his copter towards a distance, cruising at the highest possible speed respectively for the duration. Enemy units he passes by in a 300 AOE of him will get slowed. Opens sub-skill, Hover Mode. Pressing H or S (Hold, Stop) can instantly stop the Maximum Overdrive and Hover Mode buff. Spells can be casted while in Maximum Overdrive. Level 1: Hovers up to 1100 distance in 6 seconds, 10% slow to enemies. Level 2: Hovers up to 1100 distance in 5 seconds, 18% slow to enemies. Level 3: Hovers up to 1100 distance in 4 seconds, 23% slow to enemies. Level 4: Hovers up to 1100 distance in 3 seconds, 30% slow to enemies. Mana Cost: 90/90/100/100 Cooldown: 11/10/9/8 Casting Range: 0 (current position) Duration: 6/5/4/3 seconds Gyrun casts this at a target location, and then you instantly zoom across a distance, slowing all enemies in the path where you have hovered. Whilst in hover mode, spells and attacks are decreased by a %. The framework would be just like Batrider's Firefly, your high up in the air, instead of low ground. |
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Siege Artillery Gyrun throws his unique specialized artillery, the bomb will deal a large amount of damage to the first unit it hits and will jump to several other units before explosion at a 250 AOE. The explosion will only be triggered until no new unit comes in contact in the 500 AOE, causing the explosion damage, bomb cannot jump to the same unit twice. Lasts up to 8 seconds. When casting on a single target, it will only deal the explosion damage. Level 1: 75 initial hit, 10 damage per jump, 50 AOE explosion damage. Level 2: 125 initial hit, 15 damage per jump, 75 AOE explosion damage. Level 3: 175 initial hit, 20 damage per jump, 100 AOE explosion damage. Level 4: 225 initial hit, 30 damage per jump, 125 AOE explosion damage. Mana Cost: 100/100/100/100 Cooldown: 20/18/16/14 Casting Range: 350 Duration: 8/8/8/8 seconds This spell is casted. You supposedly put it onto an enemy hero, from there, it will jump, like Vol'Jin's cask, and will hit a 10/15/20/30 damage per every jump, once there will be no more new units at a 500 AOE, it will explode. This is great harassing and for last hitting creeps. |
Fragmentation Bombs![]() Thought to be a flaw with his specialized machine, Gyrun never intended it would be useful in the battlefield. Every other enemy unit Gyrun's chopter travels by, a small bomb drops causing moderate damage to his foes. Goes on cooldown after every bomb drop, gains sub-skill, Hold Cargo, which allows to stop Fragmentation bombs after every unit passed by until activated again. Level 1: Every 4 units, Gyrun will drop a bomb causing 125 damage at a 250 AOE. Level 2: Every 3 units, Gyrun will drop a bomb causing 150 damage at a 300 AOE. Level 3: Every 2 units, Gyrun will drop a bomb causing 175 damage at a 350 AOE. Level 4: Every unit, Gyrun will drop a bomb causing 200 damage at a 400 AOE. Mana Cost: N/A Cooldown: 7/6/5/4 Casting Range: 0 (current position) Duration: 1/1/1/1 Its quite simple really, every distance traveled, you disperse a small bomb that deal moderate damage, its framework should be a lot different from Siege Artillery to differentiate. Gains sub-skill, Hold Cargo. |
Flak Cannons![]() Gyrun activates his secret weapon, his Flak Cannons. These cannons fire off bombs each second directly below Gyrun, dealing heavy damage to units in a 400 AOE radius around Gyrun. If Gyrun is stunned or disabled, the effect wears off. Each cannon will activate 1 second after droppped. .25 second interval after every cannon dropped. Damage type is pure. Level 1: 75 damage per cannon, 3 cannons. Level 2: 100 damage per cannon, 4 cannons. Level 3: 125 damage per cannon, 4 cannons. Mana Cost: 150/150/150 Cooldown: 60/60/60 Casting Range: 0 (current position) Duration: 5/5/5 When casted, Gyrus will release bombs that will self-activate 1 second after releasing. This would syenrgize well with Maximum Overdrive. The first cannon will go of 1 second after initial cast, the second at 1.25, 3rd at 1.5, and 4th cannon at 1.75. By the time 1.75 seconds have passed after casting, Gyrun would have already finished throwing all his bombs. |






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#2 |
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I don't understand the first skill. Are your attacks and magic reduced, or enemies'?
As for the second spell, if they're alone they would get the initial damage and the explosion damage? So like 405 damage to one target if they're alone? About the third skill, whenever you cancel Hold Cargo you trigger a bomb, right? So you could just keep Hold Cargo/cancel/Hold Cargo/cancel every second to release bombs? Also why does the main spell have a cooldown? And does this work with teleports? I don't really have much to say about the ultimate. It'd pretty boring, kinda like an active Pulse Nova of some sort. |
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#3 | ||||
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EDIT: Currently reworking Last Skill. EDIT 2: Finished reworking Last Skill. |
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| Last edited by king_james; 07-31-2009 at 07:41 PM. | |||||
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#5 | |
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![]() 10/9/8/7 instead of 20/17/16/14. 1/2 the cooldown than before, so its a lot balanced. That's why theirs a cooldown to avoid a bomb every 600 distance, with a 7 second cooldown. |
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#6 |
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Join Date: Jun 2009
Posts: 233
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#7 |
Member
Join Date: Jul 2009
Location: Bulgaria
Posts: 355
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OMG WTF BOGDAN was a NICE name FFs why change it ?!!?Oo
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#8 |
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Join Date: Jul 2009
Location: Bulgaria
Posts: 355
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sorry this hero with Bogdan name was post from another guy
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#9 |
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Join Date: Jun 2009
Posts: 2,851
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I'm afraid I don't want to write a review of this hero now, because I've wrote one about another hero a few seconds before.. But I may do it later.
I've taken a breif look at the skills.. For now, I think this idea is really good and you used this model EXTREMELLY GOOD. But tell me, what is that passive skill? (under STOP, right to patrol, above Siege artilery)? O.o You gain 45% damage reduction??
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#10 |
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Thanks so much feelthless.
Sorry to tell you but that isn't my hero. And please don't double post. The passive skill is a sub-skill for Maximum Overdrive. You gain 45% spell and damage reduction at the same time while in Hover Mode. Hover Mode allows you to go up high, like Batrider's Firefly, but the only thing you gain is the spell and damage reduction. |
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#11 |
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Join Date: Jun 2009
Posts: 2,616
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Sorry for the late review.
Here goes: 1 - I think it's complicated and a bit understand. Can you explain this further? 2 - I like it. It's a unique chaining ability. But I don't understand why you disabled the explosion on a single target. What's the duration for as well? I think making it still explode on a single target is okay and not really bad IMO. 3 - I like the ability but the cooldown + the movement speed requirement kind of messes it up and makes it too hard to make a perfect hit. Choose, the cooldown or the travel range? Other than that, I like it. I have balance suggestions for whichever you choose, but I'll wait for your reply first. 4 - I don't understand at all. Is this some kind of death ward on steroids?
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#12 |
Forum Staff
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Yes... it was by me --a
My review : 1st Skill : As many of others, I also can't understand this skill. Need explanation. T-Down. 2nd Skill: Nice chaining skill. Original and unique. But you should lower the first damage (I think you make the first hit about 150 while explosion damage to 200). Anyway, T-Up 3rd Skill : 225 damage every 600 range is too much. I think you make the range to 900/800/700/600 but reduces the damage. T-Up for concept. Ulti : I think it's too similar to active 3rd skill. You should consider changing it. T-Down. Overall : Nulll. Need improvement and remakes. Also you need clarification.
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#13 |
Member
Join Date: Jul 2009
Location: Poland
Posts: 992
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I don't get how a rocket/missile/bomb can jump... T-down for this skill xD!
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My Hero - Grothorned, The Kodo Rider!
[Now with a wonderful test map by Lord of theDing!] |
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#14 | ||||||||
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Wow. Thanks for your valid reasoning, same way, how does a cask jump around fools? |
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#15 |
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Skill 1: This skill isn't bad, I have no problems with it, although the time it takes to travel the distance should always be the same for every level imo. I don't understand how people not understand the skill? Maybe you added things since they've posted.
Skill 2: Not an original concept, except for the explosion. However you didn't mention how fast it will jump or what is the maximum amount of times it will jump. Skill 3: Don't like it at all. I'd rather take stats then this. The effect is so hard to get right that it will hardly ever go off when you want it to unless you spam its sub-skill which would be highly annoying. Skill 4: Not bad. What is the damage type? Their damage is so weak. I don't like how they come out 1 by 1 either. What is the range of the cannons? Is their damage AoE? Overall: The only synergy I see is skill 1 and 4. Skill 2 has no synergies, and neither does skill 3 except a weak synergy with skill 1. Also what is this hero meant to do? Ganker? The only thing he has is a slow and a sub-par nuke. I don't see his role clear enough. Summary: Skill 1: Pass Skill 2: Null Skill 3: Fail Skill 4: Null Overall: T-DOWN
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Perfect Carry!! GO BEYOND GODLIKE For my old version which I based Icarus off of can be found here |
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#16 | ||
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EDIT: I just reworked the effects, i hope you'll find it a wee bit better than before. Quote:
Overall: The only synergy I see is skill 1 and 4. Skill 2 has no synergies, and neither does skill 3 except a weak synergy with skill 1. Also what is this hero meant to do? Ganker? The only thing he has is a slow and a sub-par nuke. I don't see his role clear enough.[/QUOTE] His role in the game would be a definite chaser. Maximum Overdrive allows him to be versatile and he can start ganks, an initiator would be another role for him. Skill 2 was added in for a semi-synergy. Its not really meant to synergize, but it provides decent DPS while zooming across. That's why its best to cast is first than all of the skills. Skill 3, even with a weak synergy, does not mean that it doesn't at all. Thanks for the comment Maw2. At least i know that this hero got a better overview than before.
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| Last edited by king_james; 08-02-2009 at 03:27 PM. | |||
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#17 |
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Join Date: Jul 2009
Location: Poland
Posts: 992
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Jumping Cask is more understandable then a jumping rocket :x.
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My Hero - Grothorned, The Kodo Rider!
[Now with a wonderful test map by Lord of theDing!] |
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#18 |
Forum Staff
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I love the new changes for 3rd skill. Now I'll give T-Up for it.
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#19 | |
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#20 |
Member
Join Date: Jun 2009
Posts: 2,616
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IMO, I think you should make the drop chance of skill 3 to something else in place of time. OR lower it's cooldown, and make it cost some mana whenever it activates. 7 seconds seems a little meh, IMO. (Maybe, maybe not =_=)
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