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Old 12-29-2009, 03:12 AM   #1
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Default [INT-SCR] Wraithfear, the Satyr Hellcaller





492/312

Strength    -Agility   Intelligence

__________

18 + 1.55    -21 + 2.0    24 + 3.1



 Mana Scythe Autocasting buff-placer, orb effect
 Psionic Perception Active enemy-spell triggered action speed buff
 Mana Rift Passive action-speed reducing aura
 Essence Bind Active AoE manaburn-per-damage-dealt

Affiliation: Scourge _____ Attack Animation:0.3 / 0.3
Damage:53 - 61 Casting Animation:1.2 / 0.5
Armour:4 Base Attack Time:1.7
Movespeed:305 Missile Speed:Instant
Attack Range:128 (melee) Sight Range:1800 / 800
This was originally a hero I conceptualised in a Warcraft III mod called Winterspring Wars. He initially had 4 passive spells that revolved around him attaining as large a mana pool as possible to provide for his survivability and damage. I have since remade him into what you see now: an anti-caster and chaser/finisher. 
Despite being known for their great abilities to cast spells, Azkarore was never one such Satyr. Preferring to enhance his own ability in inflict immense pain upon those he attacked instead of firing spells at his enemies, he was shunned and cast out. Vowing for revenge, he entered the war to prove himself to whomever was willing to embrace his potent bladewielding powers. Changing his name to Wraithfear, he name instills terror upon all those who would call themselves his enemy... 




 Mana Scythe_________ Wraithfear tears at his enemy's souls, reducing them bit by bit. Burns base mana plus a percentage of the difference between his and his target's current mana pool. Orb Effect, Buff Placer.
  Ability Type: Autocast
  Targeting Type: Unit
  Ability Hotkey: Q


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
15
 
5 seconds
 
128
 
N/A
 
N/A
 
Enemy units
 
22 mana + 16% of mana difference, max 40 damage
2
 
25
 
3 seconds
 
128
 
N/A
 
N/A
 
Enemy units
 
28 mana + 16% of mana difference, max 80 damage
3
 
35
 
1 second
 
128
 
N/A
 
N/A
 
Enemy units
 
34 mana + 16% of mana difference, max 160 damage
4
 
45
 
0 seconds
 
128
 
N/A
 
N/A
 
Enemy units
 
40 mana + 16% of mana difference, max 320 damage

Notes
  • Works on both heroes and creeps
  • Deals magical damage
  • Damage dealt is always an absolute value (always positive)


 Psionic Perception_________ With his strong psionic powers, Wraithfear casts a spell on an area. Allied units within the area will gain bonus movement and attack speed when nearby enemies cast spells and enemies will be slowed whenever allies cast spells.
  Ability Type: Active
  Targeting Type: Area
  Ability Hotkey: W


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
80
 
18 seconds
 
600
 
800°/ 500°°
 
20*/6** seconds
 
Allied units
 
+5%/-5% MS and +10%/-10% AS per spell, stacks 3 times
2
 
90
 
18 seconds
 
600
 
800/500
 
20/6 seconds
 
Allied units
 
+6%/-6% MS and +12%/-12% AS per spell, stacks 3 times
3
 
100
 
18 seconds
 
600
 
800/500
 
20/6 seconds
 
Allied units
 
+7%/-7% MS and +14%/-14% AS per spell, stacks 4 times
4
 
110
 
18 seconds
 
600
 
800/500
 
20/6 seconds
 
Allied units
 
+8%/-8% MS and +16%/-16% AS per spell, stacks 5 times

Notes
  • °Area where spells will be detected
  • °°Casting AoE
  • *Duration of buff
  • **Duration of bonuses
  • The bonuses will trigger from any active non-toggle ability. That is, it won't work when an enemy toggled Mana Shield for instance, or Pulse Nova


 Mana Rift_________ The presence of such a powerful psionic force causes a mana rift to open at the current location of any nearby enemy hero who casts a spell, allowing Wraithfear to step into the rift and appear instantly beside the enemy unit, the Rift also slows the unit's movement and attack speed depending on how much mana they have lost. Up to 6 rifts can be open at a time. Learning this spell grants the Rift Blink subskill. Mana Rifts have the Disrutpion Aura ability. Heroes can only create 1 Mana Rift at most every 6 seconds.
  Ability Type: Passive
  Targeting Type: None
  Ability Hotkey: E


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
N/A
 
N/A
 
N/A
 
1000
 
5 seconds*
 
Enemy units
 
Opens a Mana Rift whenever an enemy hero within 1000 AoE casts a spell that slows attack and movement by 2% per 10% of missing mana for 3 seconds
2
 
N/A
 
N/A
 
N/A
 
1000
 
6 seconds
 
Enemy units
 
Opens a Mana Rift whenever an enemy hero within 1000 AoE casts a spell that slows attack and movement by 4% per 10% of missing mana for 3.5 seconds
3
 
N/A
 
N/A
 
N/A
 
1000
 
7 seconds
 
Enemy units
 
Opens a Mana Rift whenever an enemy hero within 1000 AoE casts a spell that slows attack and movement by 6% per 10% of missing mana for 4 seconds
4
 
N/A
 
N/A
 
N/A
 
1000
 
8 seconds
 
Enemy units
 
Opens a Mana Rift whenever an enemy hero within 1000 AoE casts a spell that slows attack and movement by 8% per 10% of missing mana for 4.5 seconds
 Rift Blink_________ Allows Wraithfear to instantly transport himself to any Mana Rift.
  Ability Type: Active
  Targeting Type: Unit
  Ability Hotkey: D


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
90
 
7 seconds
 
Global
 
N/A
 
N/A
 
Mana Rifts
 
Transports Wraithfear to a targeted Mana Rift


 Disruption Aura_________ Being too close to a Mana Rift causes enemy units to have their mind disrupted, reducing their intelligence
  Ability Type: Passive
  Targeting Type: None
  Ability Hotkey: N/A


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
N/A
 
N/A
 
N/A
 
400
 
N/A
 
Enemy units
 
15% reduced intelligence
2
 
N/A
 
N/A
 
N/A
 
400
 
N/A
 
Enemy units
 
20% reduced intelligence
3
 
N/A
 
N/A
 
N/A
 
400
 
N/A
 
Enemy units
 
25% reduced intelligence
4
 
N/A
 
N/A
 
N/A
 
400
 
N/A
 
Enemy units
 
30% reduced intelligence
Notes
  • *Duration of mana rift
  • The movement speed of each valid enemy unit is updated every 0.5 seconds
  • Does not work on unit who have no mana pool
  • Each Mana Rift is a dummy unit with 1hp, Invulnerability and 400/400 sight radius. They can only be targeted by Rift Blink and cannot be targeted by Boots of Travel or Scroll of Town Portal
  • Each Mana Rift looks like a purple Shadowraze effect that doesn't disappear until the duration of 5/6/7/8 seconds is up.



 Essence Bind_________ The Satyr Hellcaller casts a powerful curse around him, binding enemy units' souls to their attacks, causing a percentage of any damage they deal through spells and physical attacks to burn their mana pools. If they run out of mana, this damage will become pure damage.
  Ability Type: Active
  Targeting Type: Instant
  Ability Hotkey: R


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
180
 
100 seconds
 
N/A
 
525
 
4 seconds
 
Enemy units
 
Burns mana equal to 25% of any damage dealt through attacks and spells
2
 
240
 
85 seconds
 
N/A
 
600
 
5 seconds
 
Enemy units
 
Burns mana equal to 40% of any damage dealt through attacks and spells
3
 
300
 
70 seconds
 
N/A
 
675
 
6 seconds
 
Enemy units
 
Burns mana equal to 55% of any damage dealt through attacks and spells.

Notes
  • The mana is burned in real time, not after the duration, and deals damage equal to the amount of mana burnt
  • If an enemy runs out of mana while under the effects of this skill, any damage they deal will be partially (25/40/55%) felt by themselves as pure damage




================Changelog================
19/03/2010:
  • Changed damage mechanism of Mana Scythe: Now burns 10/20/30/40 mana + 10/14/18/22% of total intelligence
  • Increased mana cost of Mana Scythe from 15/18/21/24 to 15/25/35/45
  • Added AoE to Psionic Perception (800)
  • Nerfed AoE of Disruption Aura from 525/650/775/900 to 525/575/625/675
  • Nerfed AoE of Essence Drain from 900 to 525/600/675
  • Removed "Pros and Cons" section (very out of date)
  • Increased mana cost of Essence Drain from 125/250/375 to 175/300/425
20/03/2010:
  • Changed mana burn bonus of Mana Scythe from 10/14/18/22% of current mana to 10/14/18/22% of the difference between the mana pools of Wraithfear and the target
  • Changed cooldown of Mana Scythe from 3/2/0/0 to 3/2/1/0
  • Reduced mana cost of Mana Scythe from 15/25/35/45 to 15/20/25/30
21/03/2010:
  • Nerfed Mana Scythe from 10/14/18/22% to 10/12/14/16%
31/03/2010:
  • Nerfed Disruption Aura AoE from 525/575/625/675 to 500/540/580/620
  • Added a damage cap for Mana Scythe bonus damage, excluding base damage, of 40/80/160/320 magical damage
01/04/2010:
  • Changed Intelligence and agility gains from 3.3 and 1.9 to 3.15 and 2.05
14/05/2010:
  • Reduced MS bonuses from Psionic Perception from 5/6/7/8% to 5/5.5/6/6.5%
25/05/2010:
  • Reduced stats:
    - Strength: 1.6 --> 1.55
    - Agility: 2.05 --> 2.0
    - Intelligence: 3.15 --> 3.1
25/06/2010:
  • Remade Psionic Perception:
    - Now an active skill
    - 50/60/70/80 mana
    - 8 second cooldown
    - 20 second buff duration, 6 second bonuses duration
    - 600 cast range
29/06/2010:
  • Reposted hero with DLG|Master's template
  • Remade Psionic Perception:
    - Original effects still the same
    - Whenever allies cast spells, enemies are slowed by the same amount allies are sped up
  • Remade Disruption Aura:
    - Mana Rift:
  • Open a rift whenever a nearby enemy hero casts a spell
  • Rifts last 5/6/7/8 seconds
  • Wraithfear can Blink using Rift Blink subskill to any Mana Rift
  • Each Mana Rift has a 400 AoE Disruption Aura
  • Rescaled Mana Scythe from 10/20/30/40 + 10/12/14/16% to 22/28/34/40 + 16%
30/06/2010:
  • Changed cooldown of Mana Scythe from 3/2/1/0 to 5/3/1/0 seconds
  • Changed mana cost from 15/20/25/30 to 15/25/35/45
  • Changed scaling of Disruption aura from (0.25/0.3)/(0.3/0.4)/(0.35/0.5)/(0.4/0.6)% slow for every 1% of missing mana to (2.5/3)/(3/4)/(3.5/5)/(4/6)% slow per 10% of missing mana
  • Reduced hero movespeed from 315 to 305
  • Changed Psionic Perception's movement speed values from (+5/-5)/(+5.5/-5.5)/(+6/-6)/(+6.5/-6.5)% to (+5/-5)/(+6/-6)/(+7/-7)/(+8/-8)%
  • Increased cooldown of Essence Drain from 60 to 100/85/70 seconds
  • Reduced mana cost from 175/300/425 to 180/240/300
20/07/2010:
  • Added a 15/20/25/30% reduced intelligence aspect to Disruption Aura
  • Made Mana Scythe an Orb Effect and Buff Placer
  • Removed the slow from Disruption Aura
  • Added 2.5/5/7.5/10% slow per 10% of missing mana for 3/3.5/4/4.5 seconds to Mana Rift
21/07/2010:
  • Remade Essence Drain:
  • Essence Bind:
  • 25/40/55% of any damage nearby enemies deal will burn their mana pool
  • If an enemy runs out of mana, this damage will become pure damage
  • AoE, duration and cooldown remain the same
25/11/2010:
  • Nerfed slow of Mana Rift from 2.5/5/7.5/10% to 2/4/6/8%
26/11/2010:
  • Buffed AoE of Mana Rift from 900 to 1000
28/11/2010:
  • Buffed Buffed cooldown of Rift Blink from 11 to 7 seconds
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Last edited by Captain Planet; 12-31-2010 at 03:32 AM. Reason: Buffed Rift Blink a bit
Old 12-29-2009, 05:48 AM   #2
L|Enzo
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Ok, review as requested ^^
=======================================
1st skill [passive] at lvl4, 20 bonus intelligence, 300% mana regeneration, kinda a counterpart of Centaur and Traxex's ultimate, but better since it gives HP regen...
=======================================
2nd skill [passive] at lvl 4: 4% of current mana pool in damage, 2% of current mana in health per second, it's not original in fact it is 95% as same as Destroyer's orb +_=, even better with HP regen increase +_+ what is the sense of adding HP regen here?
=======================================
3rd skill [passive] OMG, 3 passives +_+ too random characteristics, removing Intel and increase magic resistance? for what?
=======================================
Ultimate [passive] LOL, an intel hero with no active spells O_O, it gives slow and stacking DOT +_+
=======================================
You give your hero a bit of everything, and I doubt that 4 passive skills on an intel hero is kinda weird..
I've never seen any heroes with 4 passives so far
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Last edited by L|Enzo; 12-29-2009 at 08:35 AM.
Old 12-29-2009, 05:53 AM   #3
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

I know this concept might seem a bit difficult to grasp, but I would like to see something different and imaginative in DotA (more so that current I mean). I think with some good feedback, a four-passive intelligence hero can make it.

EDIT: Changed some effects and moved some of the bonuses around. Hopefully it's better now.
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Last edited by Captain Planet; 06-24-2010 at 03:08 AM.
Old 12-29-2009, 07:16 AM   #4
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Quote:
Originally Posted by The_Juggernaut View Post
I know this concept might seem a bit difficult to grasp, but I would like to see something different and imaginative in DotA (more so that current I mean). I think with some good feedback, a four-passive intelligence hero can make it.

EDIT: Changed some effects and moved some of the bonuses around. Hopefully it's better now.
4-passive skills Int hero ^^ kinda wacky idea, let's see how other peeps think
Good luck ^^
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Old 12-29-2009, 07:47 AM   #5
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Concept's great, however everything's passive, and that makes me kind of not support this. Why not revamp everything but keep the concept? It'll be nice.
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Old 12-29-2009, 08:54 AM   #6
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Added two subskills Replenish Life and Deplete Life. Need feedback on them.
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Last edited by Captain Planet; 06-24-2010 at 03:08 AM.
Old 12-29-2009, 02:13 PM   #7
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Might be the most unique hero in the forum, IMO.

Skill 1 is quite forced but its unique, I just don't know why. What do you mean by this, btw?
Quote:
of current mana in health per second
Does it mean your current mana will be replenished in accordance to the health? More clarification.

Skill 2 is something I feel has been used in another concept, but vaguely, I like it. Keep this skill.

Skill 3 is very innovative. I get the gist of it, keeping mana/hp in, but I think I'm missing something, a little more clarification.

Ultimate reminds me of the Dark Templar in Starcraft. Don't you think this is a little too strong? No cooldown, no mana cost, you can keep slashing, with a cumulative slow? Omni's slow skill does not have a cumulative slow and I already find it hella deadly. But it does tie things together, I hope you can find a way to rebalance this.

Overall, Wraithfear is a hero I'd like to see in a beta map, don't get me wrong. He's quite similar to Nightcrawler at the moment, but in a more sensible (passive) matter. Nightcrawler is taking up the imba highway at the moment and if Wraith here got into the game as well, I'd well see some big nerfs. Good hero here, I'll be back in a while to see if the clarifications were cleared up, . Good luck.

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Old 12-30-2009, 01:10 AM   #8
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Thanks for pointing those things out. I have rebalanced Psionic Cripple and clarified some of the explanations for the skills. Thanks for the review as well. I also need suggestions for possible item builds as well...not sure if the current core build is any good or not
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Last edited by Captain Planet; 06-24-2010 at 03:09 AM.
Old 12-31-2009, 11:37 AM   #9
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Added icon set to display how his skills would look in-game.
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Last edited by Captain Planet; 06-24-2010 at 03:09 AM.
Old 12-31-2009, 02:20 PM   #10
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Quote:
You will find 4 passive skills
Sorry mate, but it just won't work. People whine that heroes are boring, which is why old Niax got remade =/
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Old 12-31-2009, 09:28 PM   #11
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

I think a hero like this one very much depends on the player as to whether they will have fun or not. This hero would be a good, simple introductory hero for new players, as well as being a very powerful hero in the hands of a good player.
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Last edited by Captain Planet; 06-24-2010 at 03:09 AM.
Old 01-03-2010, 06:13 PM   #12
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Why not making ultimate aimed like AA ulti?

Spirit throw:
>Wraithfear's knowledge allows him do give life to his mana and throw him in the battlefield. Leaving himself disoriented and exausted.

Aimed skill, you target a location an cast a chaneling spell throwing a ball of mana(blue), mana cost scale with distance like's storm spirit ulti. (%based manacost for range)
When you stop channeling, at ball current location pops a super clone of yourself:

- dealing 100% of your damages
- having all your skills,
- your current HP pool/HP
- you full mana/mana pool
- your orb idea
- resistant skin
- 20s duration, can only hit heroes.

(Cripple yourself -50%ms for (2,3,4,4)s (4th number is aghanim) optio)
Stun an area of (300,350,400,450) for (1,1.5,2,2.5)s where spirit appears.
If your spirit dies it inflict to you 50% of your max HP.
Manacost: 100 + distance(100distance=10% of manapool) but leaves hero out of mana if spell is succefful.
Spell is lost if you miss it (too much range)
minimum distance: 300.
Travel speed: 1s = 100units.

Explanation: Give your hero efficiency in teamfights, allows him to express full potential of his skills. Gamebreaking skill, you need it, it's your only way to kill a ranged hero and it can combo perfecly with requiem, boat, Chieftain's ulti and pseudo-stun for exemple.

Can be a wonderfull anticarry skill, the stacking effect of your old ulti coupled with initial stun can disable a carry making him unable too reach your team on the battlefield, leaving him beiing harassed by a super clone stacking WTF damage/slow.
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Last edited by galuf; 01-03-2010 at 06:21 PM.
Old 01-03-2010, 10:29 PM   #13
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

I think I get your idea. however the concept of this hero was that he was not a normal Satyr, that is, not a spell caster. I introduced the two autocasts because some people weren't happy with there being no active skills. That was fine, but I would prefer if the 4 regular skills were all passive. That's a very interesting and novel idea however, and I might be able to use some of it's elements in future remakes Thanks for the review though, much appreciated.
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Last edited by Captain Planet; 06-24-2010 at 03:09 AM.
Old 02-14-2010, 09:26 PM   #14
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Need more reviews for this suggestion.


Bump
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Last edited by Captain Planet; 06-24-2010 at 03:09 AM.
Old 02-20-2010, 04:27 PM   #15
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Hero Review Time!

2.1+2.1+3.6=7.8 stat growth (Average is around 6.2 or somewhere around there)

No hero has that much total stat growth gain so nerf one of them, mainly agil as he already has a skill that increases agil.

Don't care if he has all passives or not, 7.8 is too huge and with passives like the ones he has, he doesn't even need growths that huge as his passives practically provides everything he'll need.

Skill 1: Good. Intel provides more mana so his hp regen is decent. Just one problem, what if they go for tank satyr hell caller? Meaning they won't get skill 2 and they'll get a HoT, a guinsoo, etc.

HE WILL BE UNKILLABLE, but with all passives his farm game is going to blow...maybe.

Skill 2: Kind of anti-synergizes with first skill as it depletes the hp regen away and yet it does synergize due to the bigger mana pool he's got. I guess its okay.

Skill 3: So if an enemy has 40 int, the Satyr will just steal 16 mana? What do you mean by 40% of int in to mana?

As for the sub-skills...you're not going to use mana the Satyr already has to unleash the skills? It doesn't make sense! Why would he want to store mana when he has a boatload of mana?

IMO these sub-skills should just heal/deal damage based on like 5% of his max mana with like a 3 second cooldown?

Heck, maybe make a skill that sacrifices some HP instead since he'll have such a massive hp regen anyways.

300% mana regen? W.T.F. All these passives literally provide everything he ever needs! Hp regen, mana regen, sub-skills. I mean damn! 7.8 stat growth is really just overdoing it, all passives or not.

Ultimate: Oh great, a geostrike rip-off, way to go innovation!

Overall: Lower stats growth is a must, all his skill provides everything he'll ever need, AS, uber hp regen, uber mana regen, late-game damaging skill. Just grab HoT and Guinsoo and he'll be unkillable, literally. Hardcore counter to him is NA due to mana burn and Anti-Mage. Other than that though, he's a beast and will simply shrug off any nukes thrown at him.
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Old 02-20-2010, 04:37 PM   #16
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Good hero
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But........There is alot of passives that he can't own early,as a famer role,he will be much better.

Anyway,he is good!

Gj
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Old 02-20-2010, 11:30 PM   #17
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Quote:
Originally Posted by kings.empire View Post
Hero Review Time!

2.1+2.1+3.6=7.8 stat growth (Average is around 6.2 or somewhere around there)

No hero has that much total stat growth gain so nerf one of them, mainly agil as he already has a skill that increases agil.

Don't care if he has all passives or not, 7.8 is too huge and with passives like the ones he has, he doesn't even need growths that huge as his passives practically provides everything he'll need.
Ok. Rooftrellen has a stat gain of 7.2, I think I'll aim more for something like that since this hero's skill set is still somewhat prohibitive towards survival so the stat gain is going to stay above normal just not that high above. Perhaps something like 1.9 + 1.9 + 3.4, making his stat gain the same as Rooftrellen's.

Quote:
Originally Posted by kings.empire View Post
Skill 1: Good. Intel provides more mana so his hp regen is decent. Just one problem, what if they go for tank satyr hell caller? Meaning they won't get skill 2 and they'll get a HoT, a guinsoo, etc.

HE WILL BE UNKILLABLE, but with all passives his farm game is going to blow...maybe.
But I doubt anyone would go for that because his main source of damage output is his second skill. However, even if they do, he's not a hero who can easily be built into a tank. With his initial bad farming, he will have a hard time getting fed.

Quote:
Originally Posted by kings.empire View Post
Skill 3: So if an enemy has 40 int, the Satyr will just steal 16 mana? What do you mean by 40% of int in to mana?
No. It works in a similar way to Glaives of Wisdom, that is, it's based on YOUR intelligence, not your enemy's. So if Wraithfear has 40 intelligence, he will destroy 16 mana and store it.

Quote:
Originally Posted by kings.empire View Post
As for the sub-skills...you're not going to use mana the Satyr already has to unleash the skills? It doesn't make sense! Why would he want to store mana when he has a boatload of mana?

IMO these sub-skills should just heal/deal damage based on like 5% of his max mana with like a 3 second cooldown?
Actually...I think I like that idea ^_^ However 3 second cooldown for AoE healing of 5% of his max mana is gonna be a lot of mana late game. But I will put some thought into that

Quote:
Originally Posted by kings.empire View Post
300% mana regen? W.T.F. All these passives literally provide everything he ever needs! Hp regen, mana regen, sub-skills. I mean damn! 7.8 stat growth is really just overdoing it, all passives or not.
You do realise that Rylai's GLOBAL BRILLIANCE AURA used to get to 300%? Sure it was nerfed, but that's because it was a global aura. Since this only affects this hero, I doubt it's that overpowered. But I might nerf it a little bit.

Quote:
Originally Posted by kings.empire View Post
Ultimate: Oh great, a geostrike rip-off, way to go innovation!
*Sigh* This isn't a rip off of Geostrike. Geostrike doesn't stack with each successive hit, it only stacks with other Geomancers. This stacks with each hit. Also, Geostrike is not an orb effect, it's only a buff placers, whereas since this does a whole lot more damage, I'm making this an orb effect as well as a buff placer.

Quote:
Originally Posted by kings.empire View Post
Overall: Lower stats growth is a must (done), all his skill provides everything he'll ever need, AS, uber hp regen, uber mana regen, late-game damaging skill. Just grab HoT and Guinsoo and he'll be unkillable, literally. Hardcore counter to him is NA due to mana burn and Anti-Mage. Other than that though, he's a beast and will simply shrug off any nukes thrown at him.

Thanks for the review! A few things in there that I hadn't thought about ^_^ Will implement some of your recommendations ASAP
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Last edited by Captain Planet; 06-24-2010 at 03:10 AM.
Old 02-22-2010, 02:11 AM   #18
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Ok.. lets seee...

Stats:

You DEFINITELY need to reduce this. ALL ! as for an example.. look at Alchemist.. he has 25 STR and 25 INT starting stats.. around your numbers.. but he has 11 initial Agi. As for stat gain, let's ejemplify with Traxex. She has the same STR/AGI gain, but exactly 2.0 less INT gain that this fellow :P You should seriously tweak this. I've quickly read skills, as you suggested, and i still insist (you even have a passive that gives INT for god's sake! XD)


Skills:

First i like to note something. I think i see where you'r trying to go with the passive stuff, but you exceeded some limits with them xD

1) INT bonus will be just working as a plain damage bonus right? after all, he only has the Life stuff actives.. HP reg is INSANE. Lower it to .. dunno.. 1/10 of that.. or even less! >.<

2) Again, this such a nerf that i'll say it needs a remake, with same name, same effect, but logical numbers xD Yes, he will deplet his MP, then doing less damage. BUT THAT'S DAMN PURE DMG! also, it has bonus INT, plus an insane int gain. You just learn this and farm your way to a guinzoo+orchid on min 10 with this! >.<

3) I'm starting to freak out with this skillset. 40% of intelligence as stealed MP!? Serious mathcraft is missing here. Lots, tons of mathcraft xD Also, MP reg is definitely over the roof.

Also, subskills are.. wow.. i'm just out of magnifying words. This can deal much more than.. wow.. almost any skill xD NOT on a single use.. but this guy will have insane HP regeneration, and with such a low CD, this will not be spamable.. this will be your auto-attack almost. Same stuff for the heal, Purist will just be shit aside you.

4) Permaslow+DoT. Enough said.


Sorry for being really that harsh, but i mean what i say xD this really needs lots of numbers done. I mean, LOTS.
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Old 02-22-2010, 07:16 AM   #19
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Quote:
Originally Posted by ccjmk View Post
Ok.. lets seee...

Stats:

You DEFINITELY need to reduce this. ALL ! as for an example.. look at Alchemist.. he has 25 STR and 25 INT starting stats.. around your numbers.. but he has 11 initial Agi. As for stat gain, let's ejemplify with Traxex. She has the same STR/AGI gain, but exactly 2.0 less INT gain that this fellow :P You should seriously tweak this. I've quickly read skills, as you suggested, and i still insist (you even have a passive that gives INT for god's sake! XD)


Skills:

First i like to note something. I think i see where you'r trying to go with the passive stuff, but you exceeded some limits with them xD

1) INT bonus will be just working as a plain damage bonus right? after all, he only has the Life stuff actives.. HP reg is INSANE. Lower it to .. dunno.. 1/10 of that.. or even less! >.<

2) Again, this such a nerf that i'll say it needs a remake, with same name, same effect, but logical numbers xD Yes, he will deplet his MP, then doing less damage. BUT THAT'S DAMN PURE DMG! also, it has bonus INT, plus an insane int gain. You just learn this and farm your way to a guinzoo+orchid on min 10 with this! >.<

3) I'm starting to freak out with this skillset. 40% of intelligence as stealed MP!? Serious mathcraft is missing here. Lots, tons of mathcraft xD Also, MP reg is definitely over the roof.

Also, subskills are.. wow.. i'm just out of magnifying words. This can deal much more than.. wow.. almost any skill xD NOT on a single use.. but this guy will have insane HP regeneration, and with such a low CD, this will not be spamable.. this will be your auto-attack almost. Same stuff for the heal, Purist will just be shit aside you.

4) Permaslow+DoT. Enough said.


Sorry for being really that harsh, but i mean what i say xD this really needs lots of numbers done. I mean, LOTS.
sorry, but I agree with ccjmk....
like he said, it too OP....
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Old 02-22-2010, 10:08 AM   #20
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Default re: [INT-SCR] Wraithfear, the Satyr Hellcaller

Quote:
Originally Posted by NightShadow View Post
sorry, but I agree with ccjmk....
like he said, it too OP....
I know all that. I am halfway through a remake as I type this ^_^ Come back soon and you will see a remade hero.
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Last edited by Captain Planet; 06-24-2010 at 03:10 AM.
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