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================Changelog================ |
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#2 |
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Ok, review as requested ^^
======================================= 1st skill [passive] at lvl4, 20 bonus intelligence, 300% mana regeneration, kinda a counterpart of Centaur and Traxex's ultimate, but better since it gives HP regen... ======================================= 2nd skill [passive] at lvl 4: 4% of current mana pool in damage, 2% of current mana in health per second, it's not original in fact it is 95% as same as Destroyer's orb +_=, even better with HP regen increase +_+ what is the sense of adding HP regen here? ======================================= 3rd skill [passive] OMG, 3 passives +_+ too random characteristics, removing Intel and increase magic resistance? for what? ======================================= Ultimate [passive] LOL, an intel hero with no active spells O_O, it gives slow and stacking DOT +_+ ======================================= You give your hero a bit of everything, and I doubt that 4 passive skills on an intel hero is kinda weird.. I've never seen any heroes with 4 passives so far
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| Last edited by L|Enzo; 12-29-2009 at 08:35 AM. | |
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#3 |
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I know this concept might seem a bit difficult to grasp, but I would like to see something different and imaginative in DotA (more so that current I mean). I think with some good feedback, a four-passive intelligence hero can make it.
EDIT: Changed some effects and moved some of the bonuses around. Hopefully it's better now. |
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| Last edited by Captain Planet; 06-24-2010 at 03:08 AM. | |
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#4 | |
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Quote:
Good luck ^^
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#5 |
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Join Date: Jun 2009
Posts: 2,616
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Concept's great, however everything's passive, and that makes me kind of not support this. Why not revamp everything but keep the concept? It'll be nice.
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#6 |
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Added two subskills Replenish Life and Deplete Life. Need feedback on them.
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| Last edited by Captain Planet; 06-24-2010 at 03:08 AM. | |
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#7 | |
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Might be the most unique hero in the forum, IMO.
Skill 1 is quite forced but its unique, I just don't know why. What do you mean by this, btw? Quote:
Skill 2 is something I feel has been used in another concept, but vaguely, I like it. Keep this skill. Skill 3 is very innovative. I get the gist of it, keeping mana/hp in, but I think I'm missing something, a little more clarification. Ultimate reminds me of the Dark Templar in Starcraft. Don't you think this is a little too strong? No cooldown, no mana cost, you can keep slashing, with a cumulative slow? Omni's slow skill does not have a cumulative slow and I already find it hella deadly. But it does tie things together, I hope you can find a way to rebalance this. Overall, Wraithfear is a hero I'd like to see in a beta map, don't get me wrong. He's quite similar to Nightcrawler at the moment, but in a more sensible (passive) matter. Nightcrawler is taking up the imba highway at the moment and if Wraith here got into the game as well, I'd well see some big nerfs. Good hero here, I'll be back in a while to see if the clarifications were cleared up, . Good luck.king_james |
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#8 |
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Thanks for pointing those things out. I have rebalanced Psionic Cripple and clarified some of the explanations for the skills. Thanks for the review as well. I also need suggestions for possible item builds as well...not sure if the current core build is any good or not
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| Last edited by Captain Planet; 06-24-2010 at 03:09 AM. | |
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#10 | |
Banned
Join Date: Sep 2009
Posts: 5,837
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#11 |
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I think a hero like this one very much depends on the player as to whether they will have fun or not. This hero would be a good, simple introductory hero for new players, as well as being a very powerful hero in the hands of a good player.
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| Last edited by Captain Planet; 06-24-2010 at 03:09 AM. | |
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#12 |
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Join Date: Jul 2009
Location: has been killed by neutral creeps in France
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Why not making ultimate aimed like AA ulti?
Spirit throw: >Wraithfear's knowledge allows him do give life to his mana and throw him in the battlefield. Leaving himself disoriented and exausted. Aimed skill, you target a location an cast a chaneling spell throwing a ball of mana(blue), mana cost scale with distance like's storm spirit ulti. (%based manacost for range) When you stop channeling, at ball current location pops a super clone of yourself: - dealing 100% of your damages - having all your skills, - your current HP pool/HP - you full mana/mana pool - your orb idea - resistant skin - 20s duration, can only hit heroes. (Cripple yourself -50%ms for (2,3,4,4)s (4th number is aghanim) optio) Stun an area of (300,350,400,450) for (1,1.5,2,2.5)s where spirit appears. If your spirit dies it inflict to you 50% of your max HP. Manacost: 100 + distance(100distance=10% of manapool) but leaves hero out of mana if spell is succefful. Spell is lost if you miss it (too much range) minimum distance: 300. Travel speed: 1s = 100units. Explanation: Give your hero efficiency in teamfights, allows him to express full potential of his skills. Gamebreaking skill, you need it, it's your only way to kill a ranged hero and it can combo perfecly with requiem, boat, Chieftain's ulti and pseudo-stun for exemple. Can be a wonderfull anticarry skill, the stacking effect of your old ulti coupled with initial stun can disable a carry making him unable too reach your team on the battlefield, leaving him beiing harassed by a super clone stacking WTF damage/slow. |
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| Last edited by galuf; 01-03-2010 at 06:21 PM. | |
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#13 |
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I think I get your idea. however the concept of this hero was that he was not a normal Satyr, that is, not a spell caster. I introduced the two autocasts because some people weren't happy with there being no active skills. That was fine, but I would prefer if the 4 regular skills were all passive. That's a very interesting and novel idea however, and I might be able to use some of it's elements in future remakes
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| Last edited by Captain Planet; 06-24-2010 at 03:09 AM. | |
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#15 |
Banned
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Hero Review Time!
2.1+2.1+3.6=7.8 stat growth (Average is around 6.2 or somewhere around there) No hero has that much total stat growth gain so nerf one of them, mainly agil as he already has a skill that increases agil. Don't care if he has all passives or not, 7.8 is too huge and with passives like the ones he has, he doesn't even need growths that huge as his passives practically provides everything he'll need. Skill 1: Good. Intel provides more mana so his hp regen is decent. Just one problem, what if they go for tank satyr hell caller? Meaning they won't get skill 2 and they'll get a HoT, a guinsoo, etc. HE WILL BE UNKILLABLE, but with all passives his farm game is going to blow...maybe. Skill 2: Kind of anti-synergizes with first skill as it depletes the hp regen away and yet it does synergize due to the bigger mana pool he's got. I guess its okay. Skill 3: So if an enemy has 40 int, the Satyr will just steal 16 mana? What do you mean by 40% of int in to mana? As for the sub-skills...you're not going to use mana the Satyr already has to unleash the skills? It doesn't make sense! Why would he want to store mana when he has a boatload of mana? IMO these sub-skills should just heal/deal damage based on like 5% of his max mana with like a 3 second cooldown? Heck, maybe make a skill that sacrifices some HP instead since he'll have such a massive hp regen anyways. 300% mana regen? W.T.F. All these passives literally provide everything he ever needs! Hp regen, mana regen, sub-skills. I mean damn! 7.8 stat growth is really just overdoing it, all passives or not. Ultimate: Oh great, a geostrike rip-off, way to go innovation! Overall: Lower stats growth is a must, all his skill provides everything he'll ever need, AS, uber hp regen, uber mana regen, late-game damaging skill. Just grab HoT and Guinsoo and he'll be unkillable, literally. Hardcore counter to him is NA due to mana burn and Anti-Mage. Other than that though, he's a beast and will simply shrug off any nukes thrown at him. |
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#16 |
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Good hero
___________________________ But........There is alot of passives that he can't own early,as a famer role,he will be much better. Anyway,he is good! Gj
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#17 | |||||||
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Thanks for the review! A few things in there that I hadn't thought about ^_^ Will implement some of your recommendations ASAP |
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| Last edited by Captain Planet; 06-24-2010 at 03:10 AM. | ||||||||
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#18 |
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Ok.. lets seee...
Stats: You DEFINITELY need to reduce this. ALL ! as for an example.. look at Alchemist.. he has 25 STR and 25 INT starting stats.. around your numbers.. but he has 11 initial Agi. As for stat gain, let's ejemplify with Traxex. She has the same STR/AGI gain, but exactly 2.0 less INT gain that this fellow :P You should seriously tweak this. I've quickly read skills, as you suggested, and i still insist (you even have a passive that gives INT for god's sake! XD) Skills: First i like to note something. I think i see where you'r trying to go with the passive stuff, but you exceeded some limits with them xD 1) INT bonus will be just working as a plain damage bonus right? after all, he only has the Life stuff actives.. HP reg is INSANE. Lower it to .. dunno.. 1/10 of that.. or even less! >.< 2) Again, this such a nerf that i'll say it needs a remake, with same name, same effect, but logical numbers xD Yes, he will deplet his MP, then doing less damage. BUT THAT'S DAMN PURE DMG! also, it has bonus INT, plus an insane int gain. You just learn this and farm your way to a guinzoo+orchid on min 10 with this! >.< 3) I'm starting to freak out with this skillset. 40% of intelligence as stealed MP!? Serious mathcraft is missing here. Lots, tons of mathcraft xD Also, MP reg is definitely over the roof. Also, subskills are.. wow.. i'm just out of magnifying words. This can deal much more than.. wow.. almost any skill xD NOT on a single use.. but this guy will have insane HP regeneration, and with such a low CD, this will not be spamable.. this will be your auto-attack almost. Same stuff for the heal, Purist will just be shit aside you. 4) Permaslow+DoT. Enough said. Sorry for being really that harsh, but i mean what i say xD this really needs lots of numbers done. I mean, LOTS.
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#19 | |
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Join Date: Dec 2009
Location: Yogyakarta, Indonesia
Posts: 154
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like he said, it too OP....
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#20 | |
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| Last edited by Captain Planet; 06-24-2010 at 03:10 AM. | ||