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Old 12-30-2009, 08:33 AM   #1
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Default Evasion and Miss



Evasion and Miss
6.72


There are couple of reasons make a unit to fail it's attack, miss is one of them. Missed attack won't damage the target, won't place buffs. Simply won't hit. We can assume that projectiles don't reach the target for ranged units.

If an attack missed its target or evaded, this doesn't affect attacker in terms of actions. Attacker will simply play animations, will lose mana or health if using an auto-cast attack ability, so on.

Projectiles that miss, won't homing the target even if they do otherwise. If a ranged unit with splash attack misses the target, the projectile will damage the area and place buffs. Where the target was when the projectile is released.





Assume a Dragon Knight in Level 3 Elder Dragon form is attacking a Hero with evasion. If he doesn't miss the projectile will homing the target hero and hit him even if he moves further away from Dragon Knight. If he misses the projectile will go to the location where the target hero was when dragon knight reaches his attack point so,
If target hero moves away he will not be affected by the attack.
If target hero doesn't leave the area, he will be damaged for the splash damage and will obtain frost buff.
Values of Blue Dragon's splash attack AoE:
Full Damage Area: 75
Half Damage Area: 150
Quarter Damage Area: 250


Ranged units' attacks, with bounce weapon type, will not bounce to other units if missed. Only Luna Moonfang uses this weapon type in DotA.

Ranged units with artillery weapon type never miss ( no unit in DotA uses this type ) as they attack the location of the target unit, ( or the approximate location where target will be depending on movement speed, if it's moving ) instead of unit itself.

Evasion doesn't follow Pseudo Random Distribution.
Missed attacks don't increase the counter of Pseudo Random Distribution.
Refer to Pseudo Random Distribution Article for further explanation.
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Last edited by Black Isle; 10-03-2011 at 02:46 PM.
Old 12-30-2009, 09:08 AM   #2
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Default Re: Evasion and Miss chances

Log

2009

December 30
Done in 2 hours.

December 31
Fixed Motion Buffer part.

2010

January 01
Added some information.
Minor improvements.
Grammar correction.

January 04
Added information.
Some clarifications.
Template edit.

January 09
Typos fixed.

February 23
Colored the titles.

June 16
Added couple o' spoilers. Grammar corrections.

2011

April 27
Updated. Also, some typos.
Used tabs 'n shit.
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Last edited by Black Isle; 04-27-2011 at 12:00 PM.
Old 12-30-2009, 10:36 AM   #3
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Default Re: Evasion and Miss

Cool guide.
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Old 12-30-2009, 11:12 AM   #4
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Default Re: Evasion and Miss

to motion buffer:

melee units will miss if attacked unit will get out of ATTACK RANGE+motion buffer range
ranged units will abort their attack
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Old 12-30-2009, 11:30 AM   #5
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Default Re: Evasion and Miss

I Thanks you.
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Old 12-31-2009, 09:47 AM   #6
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Default Re: Evasion and Miss

Quote:
Missing on a Wind Walk breaking attack only possible if target leaves the range. Wind Walk breaking attacks won't reveal the attacker if they are missed, or target is died.
working only if the attacked unit is an allowed target for the backstab.
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Old 01-03-2010, 09:08 AM   #7
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Default Re: Evasion and Miss

COOL GUIDE
''Which equals %52.5 chance to be hit, 47.5 chance of not taking damage.''

THANK YOU
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Old 01-03-2010, 10:25 AM   #8
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Default Re: Evasion and Miss

Another place to link people to.
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Old 01-04-2010, 01:45 AM   #9
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Default Re: Evasion and Miss

nice guide phthalo
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Old 01-04-2010, 06:58 PM   #10
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Default Re: Evasion and Miss

A missed projectile can damage targets under the condition that the attacking unit has an attack type which provides splash damage.

You really emphasize on that purple "the range", but the motion range buffer works the same for ranged units albeit the attack won't release a missile when the target unit leaves the motion buffer range. Your statements appear to claim otherwise, the only difference between melee and ranged units is that the red miss text won't appear for ranged units.

The attack will proceed as normally if it missed, completing all regular phases (presuming that they're not cancelled prematurely), which is mainly relevant in the case of the motion buffer range.

In the guide there's a lot of focus on specific abilities, personally I'd rather see it working with generalized concepts (e.g. neglecting current abilities) regardless of how relevant aforementioned abilities might be.

The headings could be made more eye-catching to as to make them stand out from the text.

Explain the difference between a triggered heal and missing the attack, for an example: missing a unit means that there is no actual damage dealt, e.g. there isn't even a 0 damage event.

I'd put examples inside spoiler tags to prevent them from obstructing the reading process.

CBA with more feedback, I'm back to slacking.
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Old 01-04-2010, 07:07 PM   #11
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Default Re: Evasion and Miss

Quote:
Originally Posted by e00E View Post
You really emphasize on that purple "the range", but the motion range buffer works the same for ranged units albeit the attack won't release a missile when the target unit leaves the motion buffer range. Your statements appear to claim otherwise, the only difference between melee and ranged units is that the red miss text won't appear for ranged units.
Why? I wrote the same.
Ranged Attacker:
Ranged units will abort their attack if target leaves the range.
( will not complete their attack, will not reach damage point, thus will not release projectile )

Thanks for the feedback Robzor, editing now.
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Old 01-04-2010, 07:20 PM   #12
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Default Re: Evasion and Miss

About Backtrack and Evasion...Can't they happen to trigger in the same time?
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Old 01-04-2010, 07:21 PM   #13
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Default Re: Evasion and Miss

Quote:
Originally Posted by zuzulale View Post
About Backtrack and Evasion...Can't they happen to trigger in the same time?
They can't. Backtrack only activates when Void take damage. If an attack misses, Void never took damage, so he can't backtrack.
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Old 01-04-2010, 07:55 PM   #14
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Default Re: Evasion and Miss

"The range" sounds very vague, no? I pointed it out since you shift the phrasing in the melee and ranged explanations, use the same for both or establish a common term used throughout the guide.
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Old 01-04-2010, 08:05 PM   #15
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Default Re: Evasion and Miss

True, but I don't know, repetation of "motion buffer range + attack range" phrase is irritating. Saying motion buffer range is incorrect. So I used purple color to show I'm referring the same range. What can you -or someone else- suggest, for better readability in Motion Buffer part?

edit: I've made a major edit in that section. Looks fine and is readable I think.
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Last edited by Black Isle; 01-04-2010 at 08:11 PM.
Old 01-04-2010, 08:19 PM   #16
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Default Re: Evasion and Miss

good guide
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Old 01-04-2010, 08:31 PM   #17
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Default Re: Evasion and Miss

Thanks, nice first post (:
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Old 01-08-2010, 09:45 PM   #18
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Default Re: Evasion and Miss

/me agrees with the first post

but...i've found few typos (there might be more)

Creeps they are attacking Enchantress
or target is died.
Trool's Blind
^^

EDIT: V np :P (and yes i am reading all your guides now ;P )
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Last edited by Numerion; 01-08-2010 at 10:02 PM.
Old 01-08-2010, 09:58 PM   #19
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Default Re: Evasion and Miss

Correcting. Thanks.
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Old 01-14-2010, 07:15 PM   #20
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Default Re: Evasion and Miss

About Backtrack...if void has 1 HP and he receives 200 HP when backtrack triggers he won't die. How is that? I mean Backtrack triggers after he receives dmg. So void gets damaged and will have -199HP and then he gets healed to 1HP. How does he survive with -199HP? Is there a dummy unit who takes the damage when backtrack triggers or what?
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