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Old 12-30-2009, 11:09 AM   #1
sandwichmelek
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Default Watermelon



Watermelon
A watermelon that nobody can resist. Grown from the finnest earth in Kalimdor, it needs some time to eat.
Recipe:


Old:

3x Circlet of nobility(185gx3)
Ironwood branch(53g)
Recipe:400g(added due to balance reasons)
Total:998g


Mantle of inteligence(150g)
Slippers of agility(150g)
Gauntlets of strenght(150g)
3x Ironwood branches(159g)
Recipe:800g
Total:1409g

New:
Belt of giant strength(450g)
Boots of elvenskin(450g)
Robe of the magi(450g)
Recipe(150g)
Total:1500 g
3 charges
Cooldown:120 seconds



Explanation:Ghost scepter is the nearest item to this, and it doesn't give such a good active ability.

Old suggestion:

Stats:
+7 to all stats
3 charges
Cannot be used with Ghost Scepter.


Watermelon throw:
Throws a watermelon at a target hero. The hero is slowed to 280 ms until the caster is 2000 units away, and it's silenced for the duration. You cannot attack or cast spells on the target unit.The hero receives a charge of Watermelon.


New:
Stats:
+5 to all stats
3 charges
Cannot be used with Ghost Scepter.

Watermelon throw:
Throws a watermelon at a target hero. The hero is silenced and all passive abilities are disabled until you moved 2000 units away. All buffs on the target hero are removed for the duration being
( it basically means that Slardar cant sprint or bloodseeker use Stygrywars thirst) Item abilities do work. You gain 30% evasion. The evasion stacks with butterfly. The targeted hero gains a charge of watermelon. You cannot attack the hero or cast an spell targeting him.( including AoE spells)


Basically it's an poor man's aegis. Lina is being ganked by bloodseeker, and she's out of mana. She's bellow 50% hp. Now it's impossible to escape bloodseeker with his 522 ms. You're only hope is to throw a watermelon at bloodseeker. He is disabled as you escape.
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Last edited by sandwichmelek; 01-31-2010 at 07:38 PM.
Old 12-30-2009, 02:34 PM   #2
BrunoPower
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Default Re: Watermelon

K.....
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Old 12-30-2009, 02:56 PM   #3
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Default Re: Watermelon

K to you too. I'm serious! It could be great. Instead of a kill the hero gets a watermelon! And he can use it too. Also the stats are good too!
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Old 12-30-2009, 03:01 PM   #4
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Default Re: Watermelon

Thats boring. Let it be for 500 units.
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Old 12-30-2009, 03:18 PM   #5
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Default Re: Watermelon

500 units won't guarantie that you will escape an blink/blink strike or an slardar or lycan. The whole point of this item is to sacrifice 200 gold to live. The number of charges can be changed: make it more expensive. The whole point of this is to make the hero go lol when he gets an watermelon instead of an kill. You really can't use it offensively as the target can throw the watermelon back. Each charge gives +7 to all stats but the stats gain does not stack.
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Old 12-30-2009, 05:00 PM   #6
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Default Re: Watermelon

You can use this offensivly. Perma silence.
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Old 12-30-2009, 05:22 PM   #7
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Default Re: Watermelon

Well perma silence on both teams... If you throw this, he gets one watermelon... And if he throws it back it silences you too... remember this will work when you'll silenced, expect Doom, when you probably won't need this...
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Old 12-30-2009, 06:57 PM   #8
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Default Re: Watermelon

But then the game becomes a boring auto-attacking game, maybe with some items, so everyone loses :/
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Old 12-30-2009, 07:02 PM   #9
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Default Re: Watermelon

To OP for the price and boring components.

btw here is the right border:
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Old 12-30-2009, 07:14 PM   #10
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Default Re: Watermelon

Overpowered for the price? The price of survival is 200 gold, and you loose 200 gold when you die don't you? And the enemy gets +7 to all stats... Maybe if the enemy has full inventory it appears in the heroes circle of power and notifes him that he has one.
Boring components? Are you kidding me? "Oh the components of the Divine Rapier look to dangerous, lets change them to kitties with flowers." And it looks too bad lets paint it pink. Or better, the dagon is too boring, we have to boy the recipe over and over again, let's change the recipe for each upgrade.
The whole point of this item is to escape an gank early game. I used the circlets and the branch were the first thing that fit the price of 600 gold.
Also thanks for the right icon borders, I found it in the WoW icon list...

Quote:
But then the game becomes a boring auto-attacking game, maybe with some items, so everyone loses :/
I mentioned that you cannot attack the unit or cast a spell onto it, so no auto attak the whole game. The only good use is to run away. There will surely be a compromise of no throwing a watermelon in a team battle.
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Old 12-30-2009, 07:18 PM   #11
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Default Re: Watermelon

Btw I would appreciate an balance option.
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Old 12-30-2009, 07:43 PM   #12
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Default Re: Watermelon

I buy a bracer for that amount of gold (The difference is less than 100 but 100 gold makes no abilitiy) and bracer (with much shittier stats) sure as hell doesn't give me an active to save my arse. We don't want so much as guarantees in dota as much as we want higher chances of living. Rebalance so that the hero will have a chance of living versus a gaurantee of living (silence in combo with a tp is already good enuf so a watermelon that silences and causes misses is slightly more balanced) and fix the price to at least have a recipe (think diffusal blade or something).
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Old 12-30-2009, 08:15 PM   #13
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Default Re: Watermelon

Thanks, I added another option for active skill and added an recipe. Think diffusal blade, well it should be inexpensive and only bought once. Remember that the enemy hero gets an watermelon
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Old 12-30-2009, 08:26 PM   #14
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Default Re: Watermelon

Seriously, now I'm wondering if he is NOT a troll.
That would be even more funny.
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Old 12-30-2009, 09:02 PM   #15
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Default Re: Watermelon

A troll? wt... I m sorry for the spam, i realised it and yes I will to stop that. I had an idea one moment so.., you see what happened. I will try to reduce how much i post... so that half of the replies are not made by me... And do quick replies add to the replies? Nad cmon a troll? If I insulted someone, please let me know. I have an arrogant friend who needs an watermelon in his face with is uber-sexy-blinking-in-the last-moment-Magina. And stop watching this thread... else I wont come and reply.
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Old 12-31-2009, 12:17 AM   #16
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Default Re: Watermelon

Couldn't we just have a 4 second single target silence so we can just simply tp away and make things a whole lot less complicated?
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Old 12-31-2009, 09:40 AM   #17
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Default Re: Watermelon

There s a catch to that. As far as i know, a bash can interupt the teleport which means you're dead if someone catches you. If someone has a basher or a MKB, they will interupt the channeling spell. Now the evasion is there so that you can teleport away.
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Old 12-31-2009, 07:16 PM   #18
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Default Re: Watermelon

The price is far too cheap for such a great item, there has to be some kind of balance for this item. Consider higher price or loose 600 gold on your next death instead of the usual 300 or even xp loss. This thing is still too powerful for a mere 809 gold. Because assuming each charge is only worth 300 gold (totally made up) then we have to consider that if a hero dies he looses not only 300 gold, but xp gain, gold farming, cost of tp to make it back to lane, etc and this thing does nothing to account for those costs.
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Old 01-01-2010, 10:59 AM   #19
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Default Re: Watermelon

Well, that's why i need as many opinions on this item, for balance reasons.
I am thinking of a part "can only be bought once". I have to increase the price as a bracer gives for 500 gold +6 strength +3 agi and Int, and this for 800 +7 to all stats...
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Old 01-01-2010, 08:14 PM   #20
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Default Re: Watermelon

Way too many components. Consider using the belt, robe, and boots of respective attributes. This item should be dedicated towards a save the carry role which I am not even sure is needed (extending the game may seem bad in my eyes). Its price is somewhat fair, but it needs a cooldown since its charge are only worth 200 gold each.
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