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Old 08-01-2009, 05:31 PM   #1
Sp1nner
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Default [Sent.INT] Kondo Magefire, the Phoenix


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Hero name: Kondo Magefire, the Phoenix

(Sentinel Hero)

Hero model: Phoenix


Story: Legend says she is originally form the Sun. Once Kael the Blood Mage had control of this heavenly bird. But Kael sold his soul to Ner'Zhul and became Invoker seeking for vengeance. He lost all Blood Mage skills and seal has broken. Now she is free in her name Kondo Magefire, no one can control her. As a legendary, she adept fire abilities mostly burning around her. As a firebird she can fly and fall like meteor. Even her torn feathers can hurt deadly. Every time Kondo connects the Sun she hurts herself. Kondo Magefire the Phoenix joined to Sentinel, to defend World Tree form Invoker a former lord of her.



*Please correct grammar and meaning mistakes. Sorry for bad English.

Stats:

Starting Agility: 16 + 1.6
Starting Intelligence: 21 + 2.4
Starting Strength: 18 + 2.0

Learns: Meteor Force, Phoenix Seal, Burning Feather, Sundance.

Attack range: 600
Movement speed: 300

Abilities:

1. Meteor Force

Kondo flies in short distance and falls as a meteor. Dealing damage and mini-stun in 300 AoE.

Level 1 - 75 damage, 400 range.
Level 2 - 125 damage, 500 range.
Level 3 - 200 damage, 600 range.
Level 4 - 275 damage, 700 range.

Cooldown: 16
Manacost: 130/150/170/190

2. Phoenix Seal

Phoenix seals enemy hero by the power of sun. Kondo gains target hero's sight. It shows invisible units during the day.

Level 1 - Lasts 7 seconds.
Level 1 - Lasts 10 seconds.
Level 1 - Lasts 12 seconds.
Level 1 - Lasts 15 seconds.

Cast Range: 600
Cooldown: 25
Manacost: 180

3. Burning Feather(AUTOCAST)

Fires down streams of flame by tearing her own feather and slowing herself to zero MS. Casts once in 3 second damaging all nearby enemy unit in 450 AoE. Dealing damage depends on Kondo's lost MS. ost MS will restore per second as same as slowed.

Level 1 - 12 MS per second.
Level 2 - 24 MS per second.
Level 3 - 36 MP per second.
Level 4 - 50 MP per second.

Cooldown: 1
Manacost: 40/60/80/100 per wave

4. Sundance

Kondo dances to make sun more powerful and turns into day, while dancing Kondo will hurt herself. In 1000 AoE deals 200 DPS and will burn 75 mana PS to enemy units and same damage to herself. While Sundance hero that cast by Phoenix Seal wherever it is, will be hit by it and hp/mana will be drained to Kondo.

Channeling

Level 1 - Lasts 2.
Level 2 - Lasts 4.
Level 3 - Lasts 6.

Cooldown: 140/120/100
Manacost: 300

Last update: 10.02.26 - Fully updated gameplay.
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Last edited by Sp1nner; 03-01-2010 at 02:45 PM. Reason: Fully Updated
Old 08-01-2009, 06:35 PM   #2
Drikam
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

Why did you rip abbandons ulti and made it imba? 21 seconds cooldown for 4 seconds over over-immunity.. Even no heal would be bad.

Ulti is nice though.
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Old 08-01-2009, 07:18 PM   #3
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

I really like it overall. However, Egg Shield is rather overpowered considering the Phoenix's skillset that you've listed. Some sort of drawback would be nice since it essentially is Abaddon's ultimate lvl.2 at 1/3 the cd with a mana cost. Either a longer cd, a lesser heal, a heal for the Phoenix's spells only, or just a very hightened resistance would be better while maintaining the concept of the skill/hero imo.

I really do like the hero. I love to play heroes that can be effective throughout the game, have a variety of skill builds, and have variety of strategies that can be implemented(Even though the phoenix seems to be mostly an initiator/ganker). And i think that you're phoenix has these things.
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Old 08-02-2009, 03:38 AM   #4
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

I suggest you to use this for better view

[TEMPLATE]: Dark Kenshi's Hero Suggestion Template

Finally, you suggest this...

1st Skill : Clarify it. How many missiles? Only one? If it is only one, it's unoriginal. If it more than one. How many is it? Does the DPS and slow stack? I need clarification so I'll give null vote.

2nd Skill : Yes, this is abbadon's ulti. Change it. T-Down.

3rd Skill : Quite nice skill. But something is missing in my thought. But still T-Up.

Ulti : Nice skill but has similarity with CM's ulti. I think you should give something else. T-Down.
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Old 08-02-2009, 07:35 AM   #5
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

Quote:
Originally Posted by NoThlnG View Post
I suggest you to use this for better view

[TEMPLATE]: Dark Kenshi's Hero Suggestion Template

Finally, you suggest this...

1st Skill : Clarify it. How many missiles? Only one? If it is only one, it's unoriginal. If it more than one. How many is it? Does the DPS and slow stack? I need clarification so I'll give null vote.

2nd Skill : Yes, this is abbadon's ulti. Change it. T-Down.

3rd Skill : Quite nice skill. But something is missing in my thought. But still T-Up.

Ulti : Nice skill but has similarity with CM's ulti. I think you should give something else. T-Down.
Quote:
Originally Posted by Drikam View Post
Why did you rip abbandons ulti and made it imba? 21 seconds cooldown for 4 seconds over over-immunity.. Even no heal would be bad.

Ulti is nice though.
Tnx...
1st. This based on Warden's fan of knives, so one missile to each unit in AoE. It does DPS in ares where phoenix is standing to damage her.

2nd. Yeah, it's abbadon's ulti but cant move and attack is a big disadvantage, isn't it? If I change this spell i will have to change all spells and sacrifaces. How about just balance it, decreasing lasting second to 3 in level 4, or incrase cooldown to 30 or 40?
How does heal Abbadon's ulti? 1dmg = 1 hp? Then Let's make it 1 dmg = 0.5 hp to reduce?

3nd. Tnx. It's a original Phoenix's skill... What should I add?

Ulti. Yeah It has a "similarity". Why some spells can have similarity in how it works. But has difference: CM has second interval, It has wave interval, CM slows, It stuns... If it won't hit it has no another effect. Just based on luck...
If you all decide to change, then how about all metoer s fall each togother?
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Old 08-02-2009, 07:45 AM   #6
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

Quote:
Originally Posted by JohnnyMoe View Post
I really like it overall. However, Egg Shield is rather overpowered considering the Phoenix's skillset that you've listed. Some sort of drawback would be nice since it essentially is Abaddon's ultimate lvl.2 at 1/3 the cd with a mana cost. Either a longer cd, a lesser heal, a heal for the Phoenix's spells only, or just a very heightened resistance would be better while maintaining the concept of the skill/hero imo.

I really do like the hero. I love to play heroes that can be effective throughout the game, have a variety of skill builds, and have variety of strategies that can be implemented(Even though the phoenix seems to be mostly an initiator/ganker). And i think that you're phoenix has these things.
Thanks a lot...
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Old 08-02-2009, 04:20 PM   #7
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

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Old 08-02-2009, 09:10 PM   #8
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

I think the third skill is way too strong at level 3 and 4. You become a walking fire storm..
The concept is nice, but OR make it activate every 5-6 seconds and lower a bit damage, or keep it 2 secs but lower drastically damage.
It adds about 48 dps (-25%reduction from magical is 36 damage for heroes, to every unit, every second. Like the old radiance)
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Old 08-03-2009, 03:24 AM   #9
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

Quote:
Originally Posted by Iwillsurvive View Post
I think the third skill is way too strong at level 3 and 4. You become a walking fire storm..
The concept is nice, but OR make it activate every 5-6 seconds and lower a bit damage, or keep it 2 secs but lower drastically damage.
It adds about 48 dps (-25%reduction from magical is 36 damage for heroes, to every unit, every second. Like the old radiance)
Is shoots one missile to one random unit in AoE every 2 second. So It isn't too strong, is it? I just made it the tooltip not clear.
Tnx I will add it to tooltip.
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Old 08-03-2009, 04:07 AM   #10
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

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Last edited by Sp1nner; 08-03-2009 at 08:01 AM.
Old 08-03-2009, 06:55 AM   #11
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

Egg Shell:
Can't cast spells. (as an egg? COME ON, no spell cast).
100% damage reduction, no heal!

Burning feathers is similar to skill3 of twin dragon. Its strong. Nice aoe damage..
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Old 08-03-2009, 07:58 AM   #12
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

Quote:
Originally Posted by Drikam View Post
Egg Shell:
Can't cast spells. (as an egg? COME ON, no spell cast).
100% damage reduction, no heal!

Burning feathers is similar to skill3 of twin dragon. Its strong. Nice aoe damage..
Egg Shell! Yeah that's better name. 100% damage reduction??? Why? Where?
I just said "All spells of Kondo cane be cast during egg form".
Do you know Phoenix Fire in Melee? It works just like that. This is oroginally phoenix's spell. Thanks for comment.
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Old 08-03-2009, 08:29 AM   #13
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

Quote:
*All Kondo's skills can be used during Egg Shell.
Now it's CAN. You meant CAN'T?

Yep, 100% damage reduction. If somebody damages it for 50 and it has 60 hp, its hp stays 60. Or, I have another idea:

No damage reduction, but you heal after the spell ends:

Lets say you have lvl 4:, which is 3 seconds:

Cast Egg Shell
After one second, you are damaged 50.
Next, you are damaged 160.
After, 30 damage is dealt to you.
After 3 secodns from casting, you heal mroe than the damage dealt to you: (50+160+30)*2=480 heal.

What about that? You could also add 'You can't die under this effect'.
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Old 08-03-2009, 10:39 AM   #14
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

I think You must unallow the Kondo to cast spells while in egg form. Reason?
Make a hero with the egg model (Phoenix, alternate).
Give him a spell.
Cast it.
While casting a spell, the egg dissapears, phoenix model appears, casts spell, then dissapears, egg appears, spell is casted, but it looks horrible...

Hope You understand that.
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Old 08-03-2009, 10:50 AM   #15
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

You said it looks horrible. NO for casting spells.
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Old 08-03-2009, 10:54 AM   #16
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

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Originally Posted by Drikam View Post
You said it looks horrible. NO for casting spells.
NO for casting spells.

However, the passives in egg form can easily still work .
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Old 08-04-2009, 01:17 AM   #17
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

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Originally Posted by Drikam View Post
Now it's CAN. You meant CAN'T?

Yep, 100% damage reduction. If somebody damages it for 50 and it has 60 hp, its hp stays 60. Or, I have another idea:

No damage reduction, but you heal after the spell ends:

Lets say you have lvl 4:, which is 3 seconds:

Cast Egg Shell
After one second, you are damaged 50.
Next, you are damaged 160.
After, 30 damage is dealt to you.
After 3 secodns from casting, you heal mroe than the damage dealt to you: (50+160+30)*2=480 heal.

What about that? You could also add 'You can't die under this effect'.
Yeah. That's a great idea. Then to use a combination skill Kondo must to be at high hp. And After hurting herself in Egg Shell 3 second, she heals.

Quote:
Originally Posted by Baldoro View Post
I think You must unallow the Kondo to cast spells while in egg form. Reason?
Make a hero with the egg model (Phoenix, alternate).
Give him a spell.
Cast it.
While casting a spell, the egg dissapears, phoenix model appears, casts spell, then dissapears, egg appears, spell is casted, but it looks horrible...

Hope You understand that.
Ok. I understood. I will unallow it.


These are very good suggestions. Thanks a lot. I will make it all.
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Last edited by Sp1nner; 08-04-2009 at 01:42 AM.
Old 08-04-2009, 01:20 AM   #18
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

Quote:
What about that? You could also add 'You can't die under this effect'.
Yeah that's cool. I misread this sentence.
Stays alive even in 0 hp, and heals after it.
You made my hero unique, thanks a lot
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Old 08-04-2009, 07:59 AM   #19
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

Now I think it's much better.

BTW, I think it will be more make sense to deal self damage per second instead of per meteor since it's channeling

Gonna make full review soon... No time for now... Sry

-------------------------------------------------------

Ok full review..

1st Skill : It's fine skill though I found nothing new or unique. But still T-Up.

2nd Skill : Now this is better. But I think you should make to half not twice... T-Up

3rd Skill : Still... something is mising... Too plain in my opinion. Null vote

Ulti : As I said I hope it could be damage per second since it is channeling. T-Up for concept
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Old 08-04-2009, 08:31 AM   #20
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Default Re: [Sent.INT] Kondo Magefire, the Phoenix

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Originally Posted by Sp1nner View Post
Yeah that's cool. I misread this sentence.
Stays alive even in 0 hp, and heals after it.
You made my hero unique, thanks a lot
Impossible at 0, but it stays at 1 hp.

And the 'cant die effect' is because.. well, I'll give an example:

You have 100 hp. And you face ann enemy, who deals 60 damage per second.

Level 1 Egg Shell:
-You cast it, it works for 1 sec. During the egg, you get damaged once, which is 60 damage. After 1 second, you have 160 hp.

Level 4 Egg Shell:
-You cast it, it works for 3 sec. During the egg, you can be damaged by up to 180 damage, which means you would die. Now it's worse than level 1 in this case = stupid in rare situations.


Can you deny yourself with the ultimate? I calculated the ulti at lvl 6 and 16 - your str gives you enough health to survive, but it owns you a lot.
It can deal great damage, but its channeld and wont hit often, which means its kinda.. weak, usually.

I dont know how this sounds but:

You lose health because you use it to channel the meteors, right?
So, why not sth like this: If a meteor hits you, you gain 100 health?
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Last edited by Drikam; 08-04-2009 at 08:37 AM.
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