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#1 | ||
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Old: Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units. Level 1 - Freeze for 1 seconds. Level 2 - Freeze for 1.33 seconds. Level 3 - Freeze for 1.66 seconds. Level 4 - Freeze for 2 seconds. Cooldown: 16/15/14/13 Manacost: 75 |
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Proposed:(Changes In Red) Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units in a cube of ice, which freeze nearby enemies every .5 seconds in cubes of ice which freeze nearby enemies every .5 seconds in cubes of ice etc. until the duration is over. Level 1 - Ice last 1 Level 2 - Ice last 1.5 Level 3 - Ice last 2 Level 4 - Ice last 2.5 Cooldown: 16/15/14/13 Manacost: 75/90/105/120 It works like this. When the Ice Path explodes, nearby enemies are frozen in ice just like in frost bite.(without the damage) Then every .5 seconds, enemies within 175 range of frozen targets are also frozen. And this keeps going on until 2.5 seconds is up. |
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#2 | |
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Well, Ice Path is good and bad. And I always found Ice Path hard and easy to aim. It depends on situation and where you are. Though this sounds good
![]() But, so if there was about 20 creeps, you froze 5 of them, it'd slowly expand to them? T-Up I call this Chain Ice Path now. Testmap to prove its awesomeness? (I might work on it, I made a ice Path spell quite awhile ago). Testmap == too hard for me. Quote:
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| Last edited by Siraraz; 08-01-2009 at 11:48 PM. | ||
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#3 |
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Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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concept it decent but 300 aoe chain disable, thats a bit much. maybe its just me.
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#4 | |
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Quote:
OMG, a testmap would be so great. A lot of people have a hard time understanding the concept on paper, I've never been very good at explaining this one. Yes, a max of five times. ALL of the ice disappears after 2.5 seconds. @pengwyn I see where you are coming from, but it does only last 2.5 seconds with no damage, and the enemies can still cast. And naturally, duration and cd are never final, even in the game they change all the time.
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#5 |
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Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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its a line, new lines come out of that line based on enemy placement
it would be very interesting to see if the numbers ended up being Fibonacci edit: ill make that testmap for u |
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#6 |
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Oooo
thank you so much <3
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#7 |
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Join Date: Jun 2009
Location: Sydney, Australia
Posts: 634
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its not exactly how it is in game and if u cast it too much it might get lagg because i havnt dealt with all memory leaks, but it shows what it would do at level 4 to a very good extent.
I reduced you 300 aoe to 175 aoe like it is in the path Edit: in fact it only works for one cast so just reset map ill try fix it |
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| Last edited by Pengwyn; 08-02-2009 at 01:39 AM. | |
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#8 |
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you are definitely right. 175 aoe is much more balanced.
TY for the test map, I'll put it up with a warning if you can't fix it.
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#9 |
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Good job, I like this concept now.
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#10 |
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Join Date: Jun 2009
Posts: 2,392
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nice buff, t-up
please remake his useless ultimate skill too
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#11 |
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After this, it's hardly necessary due to the fact that the disable duration is increased with the additional potentiality to create a mass disable. So uh, it'll be easier to land and cause enemies to feel more of the duration.
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#12 | |
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Quote:
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#13 |
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Join Date: Jun 2009
Posts: 5,591
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needs a duration nerf as it isnt his main skill.
other than that, very keksy. t-up.
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![]() I don't know how this happened. |
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#14 |
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Join Date: Jul 2009
Posts: 836
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This alone would fix 90% of Jakiro's problems. T-up.
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#15 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Fair concept, but all the Icepath thing should stop after 2.5 seconds (it can go for longer, from what I read)
T-Up. |
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#16 |
Member
Join Date: Jun 2009
Posts: 2,616
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T-up! A very good remake IMO.
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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#17 | |
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Quote:
Could you explain why you thought differently? Maybe I could make it more clear.
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#18 |
Forum Staff
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I think this is good enough. T-Up
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#19 |
Member
Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
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Yea ice path suck, can't hardly can land it properly especially if enemy had fast movement speed.
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#20 |
Member
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good remake and a good test map, too
T-up I read that your Ice Path still allows enemies to cast spell, right? Old Ice Path is a complete disable like stun. But the new one is clearly better for mass disabling. Can u come up with a new peculiar name for it
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