Developer's Blog
Register Low Fi Mark Forums Read

Notices

Reply
 
Thread Tools
Old 07-24-2014, 06:39 PM   #1
Urien
Member
 
Join Date: Jun 2014
Posts: 532
Urien is offline

Default Elevate the Fountain Area


I personally understand the rules of war, and sometimes it isn't enough to win, but your opponent has to lose too.

But there is something inherently unsportsman-like of the winning team extending the game longer than it should so they can score a few more kills at the enemy fountain, picking off the enemy heroes one by one like fish in a barrel.

But like I said, I can't say that this behavior is wrong because this is war after all.

But what I can say that it would be great if the fountain area of each team are elevated a level to give their respective team a vision advantage, while also making it more difficult for the enemy team to engage in this "rape their women and children" behavior.
  Reply With Quote
Old 07-24-2014, 06:42 PM   #2
Somtom
Member
 
Somtom's Avatar
 
Join Date: Jun 2014
Posts: 266
Somtom is offline
Default Re: Elevate the Fountain Area

isee what you mean,but i think its just part of the game.
that shit has always been in dota, and i personally just alt-tab out of the game when it happens to me.
  Reply With Quote
Old 07-24-2014, 06:46 PM   #3
Healing_Salve
Member
 
Healing_Salve's Avatar
 
Join Date: Feb 2014
Location: Ancient of Wonders
Steam: Swiftending
Posts: 557
Healing_Salve is offline
Default Re: Elevate the Fountain Area

This would revolutionize the world of post-megacreeps comebacks
  Reply With Quote
Old 07-24-2014, 06:49 PM   #4
Kraetyz
Member
 
Join Date: Jul 2012
Posts: 1,803
Kraetyz is online now
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by Somtom View Post
isee what you mean,but i think its just part of the game.
Because games are famous for their inability to be changed. Yes, makes perfect sense.

OP, that is just about the only good suggestion to stop fountain farming I've ever seen. +1
__________________
Dota is pixel heroin.
  Reply With Quote
Old 07-24-2014, 06:55 PM   #5
Shibububu
Banned
 
Join Date: Jun 2013
Posts: 412
Shibububu is offline
Default Re: Elevate the Fountain Area

You know what? This idea is actually good! Make it happen Volvo.
  Reply With Quote
Old 07-24-2014, 06:57 PM   #6
HamsterXD
Member
 
HamsterXD's Avatar
 
Join Date: Sep 2009
Location: Somewhere only we know
Posts: 1,183
HamsterXD is offline
Default Re: Elevate the Fountain Area

Why have I never thought of this ._. That being said, its a good way to prevent fountain farming and I dont think it actually affects much unless you dive into the enemy base like a retard trying to last hit, which you have no one to blame but yourself.

T-UP OP
__________________
Check out my hero suggestion! Click on Image to check it out!
NOT ALL HEROES HAVE TO BE COMPLEX
  Reply With Quote
Old 07-24-2014, 06:57 PM   #7
GodlyKha
Member
 
Join Date: Sep 2011
Posts: 9,920
GodlyKha is offline
Default Re: Elevate the Fountain Area

Honestly not a bad idea. wouldn't make much of an impact on fountain farming though, even with observer wards being unplaceable
__________________
  Reply With Quote
Old 07-24-2014, 06:59 PM   #8
Somtom
Member
 
Somtom's Avatar
 
Join Date: Jun 2014
Posts: 266
Somtom is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by Kraetyz View Post
Because games are famous for their inability to be changed. Yes, makes perfect sense.

OP, that is just about the only good suggestion to stop fountain farming I've ever seen. +1
i meant that as in "part of the fun"sorry for my bad choice of words.
just like there shouldnt be a concede function imo
  Reply With Quote
Old 07-24-2014, 07:16 PM   #9
BlizziC
Member
 
BlizziC's Avatar
 
Join Date: Nov 2009
Posts: 4,409
BlizziC is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by Somtom View Post
i meant that as in "part of the fun"sorry for my bad choice of words.
just like there shouldnt be a concede function imo
Fountain camping is pretty much slapping your dick all over your opponent after knockout in a boxing match. Sounds fun to be the guy lying on the ground, doesn't it?
__________________
Quote:
Originally Posted by Mili
Tick-tock
Time doesn’t stop
Prepare your doubts
Eat them up
  Reply With Quote
Old 07-24-2014, 07:23 PM   #10
Healing_Salve
Member
 
Healing_Salve's Avatar
 
Join Date: Feb 2014
Location: Ancient of Wonders
Steam: Swiftending
Posts: 557
Healing_Salve is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by BlizziC View Post
Fountain camping is pretty much slapping your dick all over your opponent after knockout in a boxing match. Sounds fun to be the guy lying on the ground, doesn't it?
Sounds fun to be the guy on top
I love these comparisons where being physically slapped by a winner's sweaty genitalia is comparable to dying in a videogame
  Reply With Quote
Old 07-24-2014, 07:30 PM   #11
Rickaby
Member
 
Rickaby's Avatar
 
Join Date: Mar 2014
Location: Bucharest
Steam: Seethe
Posts: 810
Rickaby is offline
Default Re: Elevate the Fountain Area

I support this idea. Maybe fountain campers would prefer to end the game instead of stroking their penises for a few couple of minutes.
  Reply With Quote
Old 07-24-2014, 07:33 PM   #12
Klarion
Member
 
Join Date: Aug 2011
Posts: 37
Klarion is offline
Default Re: Elevate the Fountain Area

The OP has an excellent point. In many games I've actually been the bigger player and just asked my team or gone to the Ancient myself to end the game.

It's really unfair. It happens every 1 in 3 games where my or the other team prefers to fountain farm instead of ending the game. Happens very often with teams who have extended reach in the fountain (sniper, witch doctor or lich) or with teams who once hit the 50 minute mark have enough HP to farm all the carries and still live.

There either needs to be a bigger punishment for entering the fountain by the opposite team, or a higher mana/hp regen rate. That or a much more defensive structure that doesn't allow people in with far reach.
  Reply With Quote
Old 07-24-2014, 07:35 PM   #13
YouAreDead
Member
 
YouAreDead's Avatar
 
Join Date: Jul 2011
Posts: 868
YouAreDead is offline
Default Re: Elevate the Fountain Area

Heroes that are in the fountain area for more than 8 seconds, get invulnerable.
  Reply With Quote
Old 07-24-2014, 07:39 PM   #14
Sven2k
Forum Staff
 
Sven2k's Avatar
 
Join Date: Jun 2010
Location: Edinburgh - Scotland
Steam: Sven2k
Posts: 18,078
Blog Entries: 17
Sven2k is offline
Default Re: Elevate the Fountain Area

Really nice suggestion, definite T-up.

However this thread belongs in suggestions section, please post suggestions there and not here.
  Reply With Quote
Old 07-24-2014, 07:47 PM   #15
damN_Grave
Member
 
damN_Grave's Avatar
 
Join Date: Sep 2009
Location: The Caribbean
Steam: GravedamN
Posts: 9,052
damN_Grave is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by YouAreDead View Post
Heroes that are in the fountain area for more than 8 seconds, get invulnerable.
Either OP or this. T-up
__________________

Quote:
Originally Posted by Sven2k View Post
I wanked twice last night.
Quote:
Originally Posted by GuriPSYCO View Post
"This isn't right." She says. "You're 20 and I am 14."
[...]
I later find out that 14 is already legal, finally breath normally again.
  Reply With Quote
Old 07-24-2014, 08:01 PM   #16
Urien
Member
 
Join Date: Jun 2014
Posts: 532
Urien is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by Sven2k View Post
Really nice suggestion, definite T-up.

However this thread belongs in suggestions section, please post suggestions there and not here.
The reason I didn't post it in suggestions is I wasn't sure which forum covers "terrain". I could've posted in the Others forum but it felt more aimed at DotA 1.

I also wanted to inspire a moral discussion on whether fountain farming is ok or not.

I'm glad a lot of people agree, because while fountain farming is not wrong, it is in poor taste and almost dishonorable.

@YouAreDead

That works too. But the invulnerability should break if you attack or cast a spell.
  Reply With Quote
Old 07-24-2014, 08:02 PM   #17
BlizziC
Member
 
BlizziC's Avatar
 
Join Date: Nov 2009
Posts: 4,409
BlizziC is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by Healing_Salve View Post
Sounds fun to be the guy on top
I love these comparisons where being physically slapped by a winner's sweaty genitalia is comparable to dying in a videogame
The game is already over when the enemy starts fountain camping. It's one sided to the point where you realistically can't lose.

Just as if boxers would've slapped their dicks on each other, it's only to humiliate the loser.
__________________
Quote:
Originally Posted by Mili
Tick-tock
Time doesn’t stop
Prepare your doubts
Eat them up
  Reply With Quote
Old 07-24-2014, 08:02 PM   #18
ashwinthegrim
Member
 
Join Date: Mar 2012
Posts: 79
ashwinthegrim is offline
Default Re: Elevate the Fountain Area

Great idea.. Definitely T-up..

This would be awesome for pubs where there is always a retarded sniper standing outside the fountain with his mask of madness desolator butterfly mjollnir..
  Reply With Quote
Old 07-24-2014, 08:06 PM   #19
Healing_Salve
Member
 
Healing_Salve's Avatar
 
Join Date: Feb 2014
Location: Ancient of Wonders
Steam: Swiftending
Posts: 557
Healing_Salve is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by BlizziC View Post
The game is already over when the enemy starts fountain camping. It's one sided to the point where you realistically can't lose.

Just as if boxers would've slapped their dicks on each other, it's only to humiliate the loser.
No, it's not "just as if", you're comparing physical private space invasion and sexual harassment to death in a videogame
If you want to compare it to a real sport it's like a marathon runner still doing laps after they've won, which, while I'm not familiar with the sport, I believe is something a lot of people actually do
  Reply With Quote
Old 07-24-2014, 08:11 PM   #20
BlizziC
Member
 
BlizziC's Avatar
 
Join Date: Nov 2009
Posts: 4,409
BlizziC is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by Healing_Salve View Post
No, it's not "just as if", you're comparing physical private space invasion and sexual harassment to death in a videogame
If you want to compare it to a real sport it's like a marathon runner still doing laps after they've won, which, while I'm not familiar with the sport, I believe is something a lot of people actually do
I was assuming that you understood that the idea behind both actions is very similar.
__________________
Quote:
Originally Posted by Mili
Tick-tock
Time doesn’t stop
Prepare your doubts
Eat them up
  Reply With Quote
Old 07-24-2014, 08:14 PM   #21
Yeld
Member
 
Yeld's Avatar
 
Join Date: Jul 2012
Posts: 528
Yeld is offline
Default Re: Elevate the Fountain Area

I like the idea.

Fountain farming is actually a bummer for most people involved in the game. I've died plenty of times when we did the final push into their base only to be the only one dead while everyone is fountain farming, making my awesome GPM look moderately less awesome on the score screen!!!

I am not even kidding...
__________________
  Reply With Quote
Old 07-24-2014, 08:15 PM   #22
oo44wo
Member
 
oo44wo's Avatar
 
Join Date: Apr 2014
Location: The Celestial Cosmic Matrix
Steam: Arkos
Posts: 4,509
Blog Entries: 3
oo44wo is offline
Default Re: Elevate the Fountain Area

Sounds kind of pointless, tbh

But I guess it's not harmless, so w/e. T-null
__________________

  Reply With Quote
Old 07-24-2014, 08:21 PM   #23
Mano
Member
 
Join Date: Sep 2009
Posts: 1,558
Mano is offline
Default Re: Elevate the Fountain Area

Just bring back that circle of power.
  Reply With Quote
Old 07-24-2014, 08:23 PM   #24
Healing_Salve
Member
 
Healing_Salve's Avatar
 
Join Date: Feb 2014
Location: Ancient of Wonders
Steam: Swiftending
Posts: 557
Healing_Salve is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by BlizziC View Post
I was assuming that you understood that the idea behind both actions is very similar.
Actions are not ideas, the idea behind being similar is not enough to make exaggerated comparisons
And what leads you to the conclusion that people fountain camp for the sake of humiliating the enemy? Sure some people do that, but you're overthinking something very simple: people like it when they score well. Fountain camping is usually a way for the winning team to get some cheap kills and items to make their end of game card look nicer, not everyone is a sadistic bastard that finds joy in others' suffering
  Reply With Quote
Old 07-24-2014, 08:24 PM   #25
Somtom
Member
 
Somtom's Avatar
 
Join Date: Jun 2014
Posts: 266
Somtom is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by BlizziC View Post
The game is already over when the enemy starts fountain camping. It's one sided to the point where you realistically can't lose.

Just as if boxers would've slapped their dicks on each other, it's only to humiliate the loser.
because getting killed in an online game by random people who you will never meet in life is equally humiliating as getting dickslapped by a dude in a boxfight with millions of people watching.

i am not saying it is a bad idea,dont misunderstand me.
im just elaborating why its fun for some people(like me)
if valve were to actually implement this,i could live with it
  Reply With Quote
Old 07-24-2014, 08:26 PM   #26
Killerhunt
Member
 
Killerhunt's Avatar
 
Join Date: Mar 2012
Posts: 2,068
Killerhunt is offline
Default Re: Elevate the Fountain Area

that's a great idea! since you can't place wards in the fountain, enemies will not have vision of the spawn area unless a skillshot that gives vision is used, or an agha's Kotl or Night stalker is in the other team
Fountain camping would still be possible, but i'd also be greatly decreased, in a very simple to implement, non-exploitable way
  Reply With Quote
Last edited by Killerhunt; 07-24-2014 at 08:39 PM.
Old 07-24-2014, 08:50 PM   #27
LAVQ
Member
 
LAVQ's Avatar
 
Join Date: Oct 2010
Location: Peru
Posts: 110
LAVQ is offline
Default Re: Elevate the Fountain Area

t-UP

It is really simple and thats why I like it. People will have less of a reason to do it if they have this disavantage. Also the defenders will have it easier to defend and see whats happening outside the fountain without a ward.

Also just asking but why are people on this thread comparing being fountain camped to interactions with male genitalia?
__________________
Getting used to writing in english, so I am a little slow at it. Please point any grammar or sintax mistakes I may make
(I hope there aren't any on this sig).
  Reply With Quote
Old 07-24-2014, 09:07 PM   #28
Mindbadger
Member
 
Join Date: Jul 2013
Posts: 159
Mindbadger is offline
Default Re: Elevate the Fountain Area

I think it's a pretty sound idea, no-one likes waiting for creeps to inevitably push down towers whilst their whole team stands outside your fountain and picks you off as you spawn.

Though heroes which give vision like Beastmaster, Visage, etc. would still be able to let their team continue to fountain camp.
  Reply With Quote
Old 07-24-2014, 09:09 PM   #29
abdo123
Banned
 
Join Date: Aug 2012
Location: Foulfel
Steam: abdo123
Posts: 6,813
Blog Entries: 1
abdo123 is online now
Default Re: Elevate the Fountain Area

this idea should be posted in reddit
  Reply With Quote
Old 07-24-2014, 09:23 PM   #30
marios_30
Member
 
marios_30's Avatar
 
Join Date: Oct 2009
Location: Greece
Posts: 195
marios_30 is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by Healing_Salve View Post
This would revolutionize the world of post-megacreeps comebacks
I remember a game back in dota 1.Scourge(dire)managed to kill the fountain i remeber only one hero and that was a cent with heart butte and quirass and something else.Sentinel team respawned killed them and then went for the enemy throne and won.
  Reply With Quote
Old 07-24-2014, 09:31 PM   #31
cainmma
Member
 
Join Date: Jan 2013
Posts: 18
cainmma is offline
Default Re: Elevate the Fountain Area

With this feature being implemented I see Pudge picked in every game...
  Reply With Quote
Old 07-24-2014, 10:08 PM   #32
Urien
Member
 
Join Date: Jun 2014
Posts: 532
Urien is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by cainmma View Post
With this feature being implemented I see Pudge picked in every game...
What are you talking about? Pudge *is* picked every game!
  Reply With Quote
Old 07-24-2014, 10:52 PM   #33
Omni_night
Member
 
Join Date: Jan 2014
Location: Quebec
Posts: 79
Omni_night is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by Mano View Post
Just bring back that circle of power.
This. In dota 1 you spawned on that circle that was your stash and if you went back on it you could click an option to be invincible but couldn't move anymore. Would be a lot more simple to bring that back.
__________________
  Reply With Quote
Old 07-24-2014, 11:03 PM   #34
knifeman
Member
 
Join Date: Dec 2009
Posts: 1,986
knifeman is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by Omni_night View Post
This. In dota 1 you spawned on that circle that was your stash and if you went back on it you could click an option to be invincible but couldn't move anymore. Would be a lot more simple to bring that back.
No you can't. Only leavers can get invulnerable. Otherwise people would use that whenever they get ultied by AA in fountain.

However... respawning heroes should be invulnerable until they exit the fountain area,they should also be unhookable, unswappable, etc. Or until they use a spell or attack. This could go for any hero with 100% hit points who stands in the fountain area. Just press hold position, and they can't do anything.
  Reply With Quote
Old 07-25-2014, 12:40 AM   #35
asseter
Member
 
asseter's Avatar
 
Join Date: Sep 2009
Posts: 416
Blog Entries: 2
asseter is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by Omni_night View Post
This. In dota 1 you spawned on that circle that was your stash and if you went back on it you could click an option to be invincible but couldn't move anymore. Would be a lot more simple to bring that back.
WhyNotBoth.jpg

Yes, I only wanted my 400th post.
  Reply With Quote
Old 07-25-2014, 12:43 AM   #36
Black.Lotus
Member
 
Black.Lotus's Avatar
 
Join Date: Jul 2009
Location: The World
Posts: 5,304
Blog Entries: 2
Black.Lotus is offline
Default Re: Elevate the Fountain Area

That's actually so far the only real suggestion about fountain camping I have ever seen.
It's pretty good to be honest.
__________________



Don't like the Switch Mode? Join this group: <Click>
  Reply With Quote
Old 07-25-2014, 12:44 AM   #37
JuxtapozIndulge
Member
 
JuxtapozIndulge's Avatar
 
Join Date: Feb 2014
Location: PL's <3
Steam: Next Beika
Posts: 186
Blog Entries: 1
JuxtapozIndulge is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by YouAreDead View Post
Heroes that are in the fountain area for more than 8 seconds, get invulnerable.
I actually like this suggestion.

Fountain camping is overused, and it was already understandable that the game will end. They keep enjoying like their record's going to vanish soon. =__=
__________________
An avid fan of Detective Conan Movies
Movie 18 upcoming~
  Reply With Quote
Old 07-25-2014, 12:47 AM   #38
condorzai
Member
 
condorzai's Avatar
 
Join Date: Nov 2010
Posts: 3,289
condorzai is offline
Default Re: Elevate the Fountain Area

^No more AA's Ult into a Sunstrike, Thundergod's Wraith, Wrath of Nature, Spectre's Ult, Silence's Refresher double STFU ult?
  Reply With Quote
Old 07-25-2014, 12:47 AM   #39
Black.Lotus
Member
 
Black.Lotus's Avatar
 
Join Date: Jul 2009
Location: The World
Posts: 5,304
Blog Entries: 2
Black.Lotus is offline
Default Re: Elevate the Fountain Area

Quote:
Originally Posted by YouAreDead View Post
Heroes that are in the fountain area for more than 8 seconds, get invulnerable.
You can't do that cause of things like AA ultimate, Sun Strike, Rocket Flair...
__________________



Don't like the Switch Mode? Join this group: <Click>
  Reply With Quote
Old 07-25-2014, 12:58 AM   #40
JuxtapozIndulge
Member
 
JuxtapozIndulge's Avatar
 
Join Date: Feb 2014
Location: PL's <3
Steam: Next Beika
Posts: 186
Blog Entries: 1
JuxtapozIndulge is offline
Default Re: Elevate the Fountain Area

It's dodgeable then xD

But seriously, AA's ult was annoying when it comes to fountain camping (I've seen it many times and I even recognized when I used AA myself) since you cant heal; your carry will just dive and get a kill.

Going back to the suggestion stated, I don't mind elevating the fountain area; since it has its own advantage and disadvantages.
About the invulnerability, why still going to fountain camp when you just need to kill the ancient? I know fountain camping's so fun that you couldn't resist to kill and raise your record but it doesn't make sense if you would going to continue over it.
__________________
An avid fan of Detective Conan Movies
Movie 18 upcoming~
  Reply With Quote
Reply
  Defense of the Ancients DotA Chat


Forum Jump

Thread Tools