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#1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
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| Affiliation: | Scourge |
| Damage: | 45-53 |
| Armor: | 2.4 |
| Movespeed: | 305 |
| Attack Range: | 150 or 500 |



Snatch - (Active, point-target)
__________ __________
Edana steals the weapon of her enemy by force with her talons. These talons will injure the enemy's hands making them unable to attack for a breef period.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 70 30 250 N/A 2.00 seconds The enemy is unable to attack for 2.00 seconds and get 75 damage. 2 80 25 250 N/A 2.75 seconds The enemy is unable to attack for 2.75 seconds and get 125 damage. 3 90 20 250 N/A 3.50 seconds The enemy is unable to attack for 3.50 seconds and get 175 damage. 4 100 15 250 N/A 4.25 seconds The enemy is unable to attack for 4.25 seconds and get 225 damage.
Notes:
- The damage is physical.
Slumber - (AoE, passive)
__________ __________
All the units near Edana start to slumber and lose their focus making them unable to cast or maintain their cast, all because of a special scent Edana starts to emit from her feathers. The scent will spread with every flap she makes with her wings.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 80 20 N/A 500 5 seconds Enemy units within the AoE will loses there focus and stop moving for 0.1 seconds every second. 2 90 20 N/A 500 5 seconds Enemy units within the AoE will loses there focus and stop moving for 0.2 seconds every second. 3 100 20 N/A 500 5 seconds Enemy units within the AoE will loses there focus and stop moving for 0.3 seconds every second. 4 110 20 N/A 500 5 seconds Enemy units within the AoE will loses there focus and stop moving for 0.4 seconds every second.
Notes:
- slumbered units are able to attack.
- The enemy can't cast spells because they don't have enough concentration.
stops channeling, but it doesn't cancel already casted spells, it will only delay them.
- Link with ultimate/4th skill:
When Edana is in the Tornado, the scent will be spread over the entire AoE.
When she is in the tornado, the tornado will be her entire AoE meaning that the AoE will only be in the Tornado.
Torment - (AoE, active)
__________ or
(Howl of Terror icon with a different colour)
Edana torments her victims with unearthly screeches and wails, all the while scratching eyes and tearing flesh with her hideously long fingernails. Enemy units that hear her screeches will slow get slowed, Units that are closer by will get slowed faster. All the enemy units that go into / are in the AoE will be attacked once by an image.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 120 40 N/A 500 5 seconds Slows enemies movementspeed, max of 25% slow. Slow increases with 5%/second for near units and 1% for boarder units. 2 130 35 N/A 500 6 seconds Slows enemies movementspeed, max of 30% slow. Slow increases with 6%/second for near units and 1.5% for boarder units. 3 140 30 N/A 500 7 seconds Slows enemies movementspeed, max of 35% slow. Slow increases with 7%/second for near units and 2% for boarder units. 4 150 25 N/A 500 8 seconds Slows enemies movementspeed, max of 40% slow. Slow increases with 8%/second for near units and 2.5% for boarder units.
Notes:
- Units can only get attack once by an image, like Pit Lord's Pit of Malice.
- Images are invulnerable. (might need changes)
- Images can also deal the Slumber effect, because the effect will start as soon as the images appear.
- Units with an AoE of 300 are close, meaning they get slowed faster (notice it is also the AoE of the Slumber spell).
Units between an AoE of 300 and 500 are on the boarder and only get slowed kust a little.
Destructive Wind - (AoE, ground-targetable)
__________ __________
Edana creates a tornado that slices through anything, when a target gets hit by the tornado it will receive damage over time and gets a 15% movementspeed slow for 3 seconds. In the AoE of the tornado up will become down and left changes too right.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 200 220 800 400 10 seconds Enemy units within the AoE get 30 dmg/sec, every unit within the AoE will move in the wrong way. Slows the movementspeed for 15% for 3 seconds. 2 250 200 800 400 10 seconds Enemy units within the AoE get 40 dmg/sec, every unit within the AoE will move in the wrong way. Slows the movementspeed for 15% for 3 seconds. 3 300 180 800 400 10 seconds Enemy units within the AoE get 50 dmg/sec, every unit within the AoE will move in the wrong way. Slows the movementspeed for 15% for 3 seconds.
Notes:
- The Tornado is controllable and moves in the right directions.
- Units within the AoE can't simply click attack unit to move in the right way.
- The Tornado has a movementspeed of 250.
- Enemy units that get out of the AoE will still be slowed as they will still be disorientated.
- The up-down and left-right effect will last for 1 second after you left the tornado, else you will keep running into the tornado.
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#2 |
Member
Join Date: Aug 2009
Posts: 1,275
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skill 1: delete thread.
description: thread is deleted. |
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#4 | |
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
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lol
Quote:
It also says suggestions and not completed heroes. |
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#5 |
Forum Staff
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Although we don't have any formal rule against incomplete suggestions, we have decided for the time being to close suggestions that don't really suggest anything. Since this is just an incomplete suggestion, I'll leave it open for the time being.
Any comment or feedback you want to do, do it in a civilized manner, or face the mods wrath. You all have been warned. |
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#6 | |
Banned
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Quote:
Face the mods wrath... what a tragedy. Now for the review : the first skill looks a bit like invokers skill, only target-unit, ok I guess, nothing special. Second skill looks nice, sort of semi-disable passive, I am not sure whether it might be too strong but the aoe is pretty small so I'm not sure. The ultimate is nice, contributes to the overall disabling-theme of this hero, however I still wanna see the incomplete skill you have there. I would like to help you but I wanna hear what you think his theme is! |
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#7 | |
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
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Quote:
![]() The theme should be something like disorientating the enemy hero, but I'm not so sure if everything is decodeable as it has never been used before in DotA. (Not sure of this, because I never played the really hero DotA versions. [the once of 6 years ago]) Third skill is posted now. |
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| Last edited by Banned.Comic; 01-03-2010 at 12:09 PM. | ||
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#8 |
Member
Join Date: Sep 2009
Posts: 224
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Change the name of the ulti.It's too long
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#9 |
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
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Yeah, you might be right. I'll make it a little shorter.
I need more spells reviews tho
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#10 |
Member
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First spell: Like it.
Second spell: How often is slumber checked? If you know what I mean? With that said, I see no reason why this should be a passive spell. I recommend that you make it active and able to counter channeling spells. Extra note: After reading the third spell, then I believe that you should change the slow but make slumber a silence and AS reduction in a wave. Third spell: Like it a lot though I think that a max slow duration on 10 sec is far to good. Throw the first spell and you can run up close which is way to easy. I think that the illusion think ruin the focus of a already really really good spell. but some kind of damage could and only could be interesting, though it really isn't needed. I recommend just to take it away and make is a simple slow nova depending on range. Fourth spell: More ms slow. This spell need a total remake. It isn't innovative or that useful when you got insane slow already. Overall I really like some of the ideas but I hoped that the ulti was better. Great job and keep it up. Best regards, Audacious. |
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#11 | ||||||||||||||||||||||||||||||||||||||||||||
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
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Thanks for the review Audacious.
I'll change some numbers of the second skill, but I don't know if I'm going to remove the illusion. I'll let them stay for a little longer and if a better idea pops-up I'll use that one instead ![]() I'll start with changing the second skill into an active one. Now this would be my general idea. Slumber - (AoE, passive)
![]()
Notes:
The ultimate might need some changes. changing the slow into something else might work fine, but I don't know what that something else is right now
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| Last edited by Banned.Comic; 01-05-2010 at 06:33 PM. | |||||||||||||||||||||||||||||||||||||||||||||