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Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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![]() Anti Mage Magina Notes:
Agility - 22 + 2.8 Intelligence - 18 + 1.8 Notes:
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Spell Shield - (Pseudo Passive, Psuedo Active, AoE-Buff, Self-Buff)
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Blink - (Active, Ground Target)
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Mana Break - (Passive, Orb Effect)
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Mana Void - (Active, Single-Target AoE)
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#2 |
Member
Join Date: Jul 2009
Posts: 128
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Waow! Awesome! T-Up for this brilliant suggestion!
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#3 |
Member
Join Date: Aug 2009
Posts: 2
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God,nice idea,would like to see it implemented soon....
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#4 |
Member
Join Date: Jun 2009
Location: India
Posts: 1,506
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Amazing, I just love the Spell Shield and Mana Break suggestions. I don't think the change to Blink is needed, it would make the suggestion overpowering as a whole.
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#5 |
Member
Join Date: Jun 2009
Posts: 540
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His str gain must 1.2 so don't make it to 1.6
magina is fine he doesn't need any remake |
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#6 | |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Thank you
Haha, i don't think is such big of a possibility, but thanks. Quote:
And why must his strength gain be 1.2? I guess you play him alot of APEM games... Well, i'm not alone thinking that magina needs a buff. |
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#7 |
Member
Join Date: Jul 2009
Location: Kansas
Posts: 555
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This remake is actually pretty sweet. Magina actually helps his team out whilst still being able to carry himself and ya know, being a real anti-mage and stuff. T-up
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#8 |
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The numbers seem awfully high.
I mean, 196 mana? That's !! Maybe if it was just double the mana burn. I'd think it would be nice. Anyway, this is a clean remake. I like it, except for blink. It just seems too op. T-Up
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#10 |
Member
Join Date: Jun 2009
Posts: 248
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Mana break
In one word: IMBA... This destroys agi/str heroes manapool in 2 swift strikes... He's an antimage, so if tweaked this skill should be tweaked to do more damage to int heroes than agi/str which in this form it does not. Blink One of (if not THE) most powerful basic skill in DotA doesn't need a buff imo... Also we already have a blind man with illusions (TB). Spell Shield Nice concept, but numbers need a nerf imo... @lvl4 it can be used as a passive 40% spell shield and 100% IAS if you don't use the active component (if i understand it correctly = do the math and tell me where I'm wrong). Mana Void Just don't know... It makes the skill a silence/nuke from nuke. Also since break/void buffs in 6.55 Magina is sometimes (almost often) used, and this is a buff to all 4 skills, and his str gain...
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#11 |
Member
Join Date: Dec 2009
Posts: 61
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So wait. I Mana Void a hero with 400/800 mana, mana void deals 400 unreduced damage. Then i hit him ONCE, he looses mana under debuff, another 200-250 unreduced damage is dealt. Then I hit him again during the debuff, ANOTHER 200-300 damage is dealt, since ulti says WHENEVER opponent looses mana.
So every 2 hits within 5 seconds buff duration would deal full Mana Void damage to that single hero? Need HEAVY tweaking. But the concept is very nice, T-UP anyway. |
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#12 |
Member
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τ-up Spell Shield mana break Mana Void
T-down Blink coz is too imba set illision's damage 50% or get more than 300% damage coz 100% dm and 100% take is imba
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#13 |
Member
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Good but i dislike the spell shield idea. Keep working on it.
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We do not sow.
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#14 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Changed numbers, made some (I think) heavy nerfing on most spells. Thanks for all feedback
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#15 |
Member
Join Date: Dec 2009
Posts: 4
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the mana void suggestion is not a very good 1..
bcoz mana void is a exploding nuke... when mana void is released it explode to surrounding area.. and u wan to make AM can only kill one hero using AM ulti.. |
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#16 |
Member
Join Date: Jun 2009
Posts: 99
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I can't believe i didn't post on this suggestion yet oO
Great approach to magina's problems... Perfect buff to mana break... but i think you nerfed too much your previous suggestion... this "critical" only happens once per battle... 3x mana burn is too much (early game)... ok i agree... but 8% max mana reflects that in a 800 mana pool you are just burning more 64 mana... I believe that you could increase this percentage up to a 20% max mana ( lower than NA mana burn ). Blink doens't need a change... not this one... About Spell shield... amazing.. just amazing you could add some kind of trigger to react when magina's life is under some point to release the shield ( like aba ult ). The numbers here are great Mana void...the aditional damage is not in aoe right? With the mana break buff.. this chance is a bit too much... And about the general remake: Does spell shield store mana from death ward negative regen? Does it stack with pipe? You could add a tip on spell shield to give information about how much mana is stored ( like doom ) Nice idea overall |
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#17 |
Member
Join Date: Aug 2009
Posts: 3
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mana break is the same i saw in Heroes of Newerth i think (check Magebane), but still good
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#18 |
Member
Join Date: Dec 2009
Posts: 277
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i agreed with the others accept the blink.Cause the blink does not really need to be tweaked
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#19 |
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this...
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#20 | ||||
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Quote:
Quote:
Now, a normal INT hero has around 80-100 INT lategame, so they have a base off around 1190-1450 manapool. Now realise that you rush in, burning away 80 of their mana with the bonus, thus burning 144 mana total. Most INT heroes gain additional INT items, and its not unusual to have around 2k mana, thus causing a 220 manaburn at the first hit, that is much lategame. 20% would be overpowered, and i think that it still is an great orb, compared with his fast attackspeed. BUT i will remake it a bit, have a look again. Will add some more notes, thanks again. Quote:
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Same as above Thanks all, im tweaking the skills a bit atm. |
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