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#1 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 7,810
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| Last edited by Redeemed A.I.; 01-27-2010 at 05:46 PM. Reason: typo | |
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#3 |
Member
Join Date: Jun 2009
Location: India
Posts: 1,506
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Happy New Year
.Well, as the previous poster with the confusing name said, this would make him a bit too similar to Admiral . Need something better.
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#5 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 7,810
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It's not exactly like tidebringer,because as I said it doesn't amplify the damage based on your attack damage,but it is just based on the numbers of the pulverize...
Well..I didn't have in mind anything better than that,but I find this alone deffinetly a fix to most of Tidehunter's anchor smash problems.Cleaves infest dota in various ways ![]() Thanks for your feedback anyway
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#6 |
Member
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Anchor Smash is going to need another effect if you do that. I mean, it will be nearly a Tidebringer clone if you gets the change (yet Tidebringer will still be much better than this skill still). I really think it probably fine as it is. Despite the fact that those passive that you mentioned have good advantages, we don't need every passive to be like that and Pulverize does it job (even it could be a slightly better).
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#7 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 7,810
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I had in mind that he will need a stable yet not powerful late game passive to farm and push.I think his main problem now is farming,so I gave him something to farm and also be a little more "tankish".200 magic damage should not be underestimated and is actually more powerful than Kunkka on face to face situations.
If you need a secondary effect you can add that afterwards,but I think having a shivas or a refresher 10-15 minutes earlier with a maelstrom like passive is not that bad..well at least it's better from that random 20%
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| Last edited by Redeemed A.I.; 01-04-2010 at 02:59 PM. | |
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#8 |
Member
Join Date: Oct 2009
Location: Srbija
Posts: 376
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its not just about originality, its also about functionality.Make anchor smash activate in set time intervals, or when a certain hit count is achieved.Example:
every 5 seconds or every 5th hit will activate anchor smash, whichever comes first.When anchor smash activates counters are reset. Whaddaya think? |
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#9 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 7,810
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I gave time interval activation examples,so we'll stick with this for now
![]() Of course it could be an addon to make 5-7 hits re-trigger the passive..But I don't trust it (fair example old Storm) |
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#10 |
Member
Join Date: Jun 2009
Posts: 97
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Jakiro's liquid fire => Pushing skill ... scales well because of pushing...
Gondar's Jinada => Chasing skill ... scales well because of slow... Kunkka's Tidebringer => WTF aoe pure damage... It's a nice idea to remove the randomness of anchor smash. About the numbers... let's compare to tidebringer. At lvl 7 it already deals near as much damage in much bigger aoe and anchor smash is melle range so...you could add an slow effect or armor reduction. You could also make another aproach to the "no random"... for every x seconds leviathan don't atack he gains +10% to spin...after spinning the chance is reduced gradually. |
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#11 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 7,810
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How about it reduces smashed unit's magical armor by 10-15% so it takes heavier damage from utlimate/gush?This also heavily improves his aspect of a team tank.
I was also thinking...what if the trigger of kraken shell adds another anchor smash for the next attack?2 Anchor smashes is not something to underestimate O_O |
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#13 |
Member
Join Date: Jun 2009
Location: Brazil
Posts: 909
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or perhaps make it active? I mean, you can actually use it whenever you want, at the cost of mana.
And nobody needs to quote me saying it's from HoN. It's just where I took this sugg from.
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#14 |
Member
Join Date: Jul 2009
Posts: 5,250
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Still on the quest to remove any random chance in DotA...
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#15 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 7,810
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It's not the random that bothers me,but the random struggle that forces Tidehunter to get IAS in order to perform successful swings when he is not meant to get IAS...at all...
So @xy4kuz4x,I think it shouldn't stay same for the above reasson. @Orichalcum: Leviathan doesn't have mp to begin with,adding a mana draining passive would ruin him forever.Not to mention it would alter his core and his role...But if you can explain more pros than cons then I'm happy to add this as another option :O @Unnamed_ : < ... > |
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#16 |
Member
Join Date: Sep 2009
Posts: 2
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This is my first official post, but I've been reading the forums for a while and playing for 5-6 years, so please don't discount it.
Anyway, regarding Anchor Smash, I agree that it should be less random, but triggering ~20% of the time seems exactly right. To remove the randomness, all you have to do is adopt drogirant's proposed fix and have Smash trigger on every 5th attack (with some sort of counter building up and then being zeroed by a Smash proc). That's all the fix it needs to make it still proc 20% and yet no longer be random. No more random 5 spins in a row, but on the other hand you wont have the spin-droughts anymore either. (The idea of making Anchor Smash proc on cd like geminate or Tidebringer just seems terrible.) |
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#17 |
Member
Join Date: Jun 2009
Posts: 998
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Support (Y)
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#18 |
Member
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T-down.
What next?! Make VOID, Sladar stun timeable? Skill is fine like it is. |
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#19 |
Member
Join Date: Jun 2009
Posts: 998
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T-UP. Promotes last hitting instead of noobs auto attacking all game and rewarding them for it.
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#20 |
Member
Join Date: Jun 2009
Posts: 1,012
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t-up if you change it to be hits based, instead of time based you could get it liek "every 7/6/5/4 hits you will do 75/115/155/200 magical dmg in a 200 aoe and half of it in a 350 aoe" as an example, if you want keep these numbers or change, but the concept of tidebringer/geminate attack/liquid fire/jinada wont work with tide bcuz it would be a lamer tidebringer
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